Hello.
On the way to improve my 3D gui, i wanted to add some eye candy 'features'.
One of them is to have objects react to moseover. I wanted them to grow on mouse
enter, and
reshrink on mouse exit, and stay grown until cursor exits.
I wanted to use SizeInterpolator, as it seemed the easiest and c
Here are some observations working with Java3D 1.3.1 beta 1,
for the benefit of anyone else warring with Java3D audio, and
for feedback to Kelvin et al at Sun.
Problem 1: sound cloning problem
Periodically, and not by any obvious cause, a single sound
source will ignore a setEnable(false), and a
Thanks a lot. Will go that way until i find a wall to hit. :)
At 17/01/2003 17:04:00, you wrote:
>Hi,
>
>Based on the information described in this book (3D User Interfaces With
>Java 3D ), The author mentioned that it should be OK to register event
>listeners
>directly to Canvas3D. The code s
Hi,
Based on the information described in this book (3D User Interfaces With
Java 3D ), The author mentioned that it should be OK to register event
listeners
directly to Canvas3D. The code samples for this book doesn't use
AWTBehaviors. You can download the source code from the publisher's web
Hello.
Asked this on an other forum, but wanted to have opinions from others.
Is there a known danger in retrieving AWT events from the canvas instead than from the
AWTBehaviors?
Thanks a lot.
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RWGRAY wrote:
Also, I have my polyhedra spinning like in ConicWorld. Using
TexCoordGeneration, the texture *does not spin* as the polyhedron is spun.
This is a cool effect, but not what I want. I want the texture to spin with
the object.
I suspect you have the wrong generation mode. Most of t
I am trying to figure out how to apply a texture map to various polyhedra
which I define (i.e. not using built in primatives) like the tetrahedron,
octahedron, cube, icosahedron, etc.
I want to use the earth.jpg texture (Earth image) used by the Java Demo
ConicWorld.
I can't figure out how to def
Kyle McDonald wrote:
These parts libraries are PD and maintained by hobbyists who
create some really amazing images. The car.dat file that you
Actually 'PD' meaning Public Domain may not have been correct here.
I'm not sure of the true status of existing parts, I believe that
they have been di
Can someone explain the role and necessity of UtilFreelistManager as it
occurs in the source of the com.sun.j3d.utils.* classes? I'm wondering
how much I should be worried about it as I design my own picking
behavior classes.
--
Braden N. McDaniel
Modeling/Simulation Engineer, SAIC Advanced System
Justin Couch wrote:
Florin Herinean wrote:
However, the model was not intended to be modified. I think I will
extract
from the app code a simple viewer which will not allow editing out of the
context.
The basic concepts of this app sound very much like what VRML/X3D is
designed to do. Any cha
Nikolai V. Chr. wrote:
Kelvin Chung wrote:
However some operation required special handling such as
(i) adding/removing canvas from view
(ii) View activeViewPlatform()
(iii) New a Canvas3D in offscreen rendering
(iv) First paint invoke in Canvas3D
(v) Canvas3D removeNotify()/AddNotify() remove
P. Flavin wrote:
Buggy code from Yumetech in the
"New" X3D Loaders have been generating lots
of problem reports, more than I've ever
seen from the code developed from within Sun:
Your understanding of software development is sorely lacking. Do you
even know what it takes to release software
Oops, sorry, forgot to change the topic.. :/
At 17/01/2003 14:18:00, you wrote:
Hi all.
Has someone here succesfully used the new 1.3 TextureAttribute.COMBINE_INTERPOLATE
texture mode?
If so, do you have any example that can be shown?
Thanks a lot.
===
well, solved my FPs capping rotation.
Changed the global FPS capping to cap only the interpolator, this way, i have fast
immediate interaction
with components, but the continuously rotating objects take about nothing. (at 10 FPS)
Too bad we can't set the type of wakeup criterion for behaviors. Wil
Dear all:
i thank you for your advise, but the thing is that , i have a java3D applet
which makes multiple displays. if one display is currently showing and i try
to replace it with another new display, i get an error like "compiled/live
object, cannot change capability bits for PickTool", so i am
At 17/01/2003 10:05:00, you wrote:
>About
>>First it was taking 100% of my CPU even when not touching any
>> button ...
>
>There is workaround:
>simpleUniverse.getViewer().getView().setMinimumFrameCycleTime(10L);
>
> It drops CPU usage to a acceptable low level.
>10L -> up to 100FPS
>15L -> up to
>On Fri, 17 Jan 2003 18:08:54 +0900, Haiquan Yang <[EMAIL PROTECTED]> wrote:
>Hello, everyone,
>
> I have a question about Java3D, could someone help me?
>
> I found that the calculation of lighting in Java3D depend on the
>view-axis, this cause some problems when I deal with some images
Kelvin Chung wrote:
However some operation required special handling such as
(i) adding/removing canvas from view
(ii) View activeViewPlatform()
(iii) New a Canvas3D in offscreen rendering
(iv) First paint invoke in Canvas3D
(v) Canvas3D removeNotify()/AddNotify() remove
(vi) Canvas3D setView()
Hi all.
Has someone here succesfully used the new 1.3 TextureAttribute.COMBINE_INTERPOLATE
texture mode?
If so, do you have any example that can be shown?
Thanks a lot.
===
To unsubscribe, send email to [EMAIL PROTECTED] and
Florin, I just wanted to let you know your applets are great (and work
fine in Mozilla 1.2.1). The Lego model is very nicely done.
- John Wright
Starfire Research
Florin Herinean wrote:
>
> The program was written as a dedicated virtual lego builder. The models are
> scripted - plain text files
Hello , Iahave found the trouble with the demos.As told by
Kelvin Chung [EMAIL PROTECTED] i changed the display mode to
16 bit .
===
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of the message "signo
About
>First it was taking 100% of my CPU even when not touching any
> button ...
There is workaround:
simpleUniverse.getViewer().getView().setMinimumFrameCycleTime(10L);
It drops CPU usage to a acceptable low level.
10L -> up to 100FPS
15L -> up to 66 FPS
20L -> up to 50 FPS
I guess 10L is g
Yes you are right. But that is not a dedicated application. I just wrote a
very simple script (108 lines) which was interpreted by my app. There is no
logic behind. Spheres which rotates around a point with a specific speed and
orientation. It uses the default rotation behavior. When I'm turning of
Hello, everyone, I have a question about
Java3D, could someone help me? I found
that the calculation of lighting in Java3D depend on theview-axis, this
cause some problems when I deal with some images fromcameras with different
view-axis. I want to composite these images intoanothe
Well, maybe. The problem is that the lego app is my *hobby* and not my work.
So it depends of how much free time I have. The app is using a plain Loader
to load the model. At the moment, the loader is dedicated for loading an
extended version of ldraw .dat files, but it shouldnt be so difficult to
Brobbey,Isaac (neuron) wrote:
so i want to terminate the current session of the java3D before loading
another one.when i put an explicit call of System.exit(0) in the applet
program, i get an "accessControlException". do i need a special permission
from the runtime system to terminate the curre
Florin Herinean wrote:
However, the model was not intended to be modified. I think I will extract
from the app code a simple viewer which will not allow editing out of the
context.
The basic concepts of this app sound very much like what VRML/X3D is
designed to do. Any chance we could convince
The program was written as a dedicated virtual lego builder. The models are
scripted - plain text files - and I just thought that I can use it to
display something else. The model is composed of the parts listed on the
left, so each part is controled independently. That way, the orbits are
totaly s
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