I put two objects in the same scene and do
the animation. The first one is using the default coordinate system.
The local coordinate system of second object was moved. I want to add the rotate
behavior to both objects but found out that when start animation those two
objects were using the
thank you for your concern but yet i donot know how to
solve this problem it is critical for the application
i make
Best regards
--- Alessandro borges <[EMAIL PROTECTED]>
wrote:
> Hi,
>
> I just did a test case like you describe: a simple
> GUI application with a button t
The point is, the image is too small to become sharp on the relatively big
sphere and bigger images don't work.
map different textures to different parts of the sphere, it's a pain, but it's
the only option if you want it that sharp (I think).
Jeremy
--
Homepage: http://www.computerbooth.com/
Cod
Le Mon, 27 Oct 2003 16:49:19 -0300, Alessandro borges
<[EMAIL PROTECTED]> a écrit:
There are some filters available at
Texture
as setMagFilter, setMinFilter,
setAnisotropicFilterMode, etc
Modifying the Mag- and MinFilter doesn't helps because they only influence
how the pixls are scaled (that means
There are some filters available at
Texture
as setMagFilter, setMinFilter,
setAnisotropicFilterMode, etc
I guess you can also try change your video driver
settings about texture filtering. Sometime those
filters blurs the textures at inacceptable levels...
(RivaTuner is fine tool for NVidia and
The Java 3D Frequently Asked Questions list for Monday October 27 2003
This is a posting of topics covered in the Java 3D FAQ. The answers
to these questions are kept at:
http://www.j3d.org/faq
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If th
I use a sphere as background object with an image. The image contains
stars (or better: white pixels ;-) and has a size of 1024x512. This size
prevents the image from being scaled before it is used as texture. But
nevertheless the stars are blurred and not as sharp as they should be for
a night sky
Hi
You need to look at bounding leaves if you want to limit where the light
is going, if I recall correctly, there was definitly something online at
one point to do with this, try googling and looking at the BoundingLeaf
javadoc.
HTH
Jeremy
--
Homepage: http://www.computerbooth.com/
Codepage:
Ben,
I don't have time to write sample code for this, but the key you may be
looking for is to set the bounds of your light source so that it doesn't
go outside the box you want illuminated. Otherwise this can be a
lighting issue for people that don't understand Java 3D - lights are NOT
blocked b
Hello, I wonder if someone could take the time to write a simple
lighting example for me, just to help me get my head around how to
program lights.
For example; a simple (ceiling) light on the roof of a 1,1,1 cube,
shining down and lighting the contents of the box (but nothing else) -
so it shouldn
Thanks Alessandro.
I use Java3D with OpenGL and my video card id a NVidia Quadro FX500 I installed
recently so I don't think this is a problem.
I'll go through the demos I can find.
JR
Alessandro borges wrote:
There some demos available in the net with Java3D and
JInternalPane. I did note a
There some demos available in the net with Java3D and
JInternalPane. I did note any bug on it up to now.
(I guess www.j3d.org still has this demo)
Are you using OpenGL or DirectX ?
I guess a video card driver update can help you.
Alessandro
--- Jean-Robert D'Amore <[EMAIL PROTECTED]>
escreve
Dear All,
I have been reading all exisitng emails about the use of Java3D with JInternalFrames.
I have been first developping and application with GL4Java the past months:
the overlay problem does not appear using GL4Java.
However, since this project is now dead, I decided to go for Java3D. Mo
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