Hello!
I'm trying to make a model of a EastGerman Tank (MTLB). So far I have made
the body, this example builds on Sun GeomInfoApp.java.
Now I wan't to add differnet texture on each surface (not only rectangles)
of the tank, but I can't understand how.
My class extends from BranchGroup and has
Yohan Baillot (Contractor) wrote:
Dear all,
I am currently using OpenGL in my project to render graphics but I would
like to use
some of the Java3D and JMF tools as well. I have now the problem to let
Java3D know
what display surface created by OpenGL to use to draw. I must as well
have
Gregory Gimler wrote:
If I then run the program with the specular color equal to black on
java3d
1.2, the whole sphere is black. Yet in 1.3.1 it looks fine. What's
going
on here?
Any response to my questions would be greatly appreciated. Thanks.
Hello!
Thanks for your reply!
But do you mean (if you check my MTLB) that each surface should be a own
Shape3D and that the hole thing should be put together with a
TransformGroup?
My hope is that (if you check my MTLB) that a could add a Texture to one
certain surface of my geometry and an other
Dear all
Alan, thanks for the tip. Does the Java3D team onfirm Alan statement that
OpenGL and Java3D cannot be mixed? It seems strange to me since I thought
Java3D was implemented in OpenGL in low level anyway (when using OpenGL
distribution), therefore there should be some way to mix both,
Dennis,
I'm glad to hear I wasn't the only one. There must have been some sort of
change in the lighting equation used between those 2 version of Java3D. I
would really like some confirmation that this is what
happened. Furthermore, it makes me a little apprehensive about future
versions of
About:
... OpenGL and Java3D cannot be mixed? It seems
strange
to me since I thought
Java3D was implemented in OpenGL in low level ...
please note there is a Java3D DirectX version too.
To develop a application tied in both sides to Java3D
and OpenGL when your client may use the DirectX
Right now it is not possible to reliably mix Java 3D and OpenGL in the
same window.
In theory it is possible, but not supported. You could get the native
window handle
through AWT, create your own OpenGL context, and tap into just the
right place in
the Canvas3D callbacks to get it to work.
Your needs are way more involved than I know about, but it sounds like
you might be more interested in JOGL...
https://jogl.dev.java.net/
kddubb
On Wed, 2004-01-14 at 11:02, Doug Twilleager wrote:
Right now it is not possible to reliably mix Java 3D and OpenGL in the
same window.
In theory
Fredrik,
In a way you can do this, you can make a compound texture and carefully
select the texture coordinates (i.e. a single texture that is actually
several textures put together).
Generally it's easier to make your model in a 3D design program (like 3D
Studio Max) and do your texturing there
Hi,
I'm trying to enable antialiasing for a scene I'm rendering in Java 3D.
I believe Ive done everything I need to do, but still my scenes are not
antialiased. I've tried this on three computers now, each with great
video cards.
I am:
- Making sure to request a canvas with antialiasing
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