We tried this but unfortunately it doesn't work.
The ScreenAttribute affects the Screen3D object which is the same for left
and center in your suggested config.
Looks like the syntax is a bit loose in this case and so lets you do stuff
that doesn't work.
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> I think you should b
I think you should be able to create screens on the same device, no?
e.g. in our ConfiguredUniverse file we have
(NewScreen left0)
(NewScreen center 1)
(NewScreen right 2)
(NewScreen floor 3)
(ScreenAttributeleftPhysicalScreenWidth 2.438)
(ScreenAttributeleftP
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> Simon Heffer wrote:
>
> >Ok - silly me, so the rotation hasn't anything to do with the stereo
being
> >the wrong way round - that's down to the CAVE configuration. I can't
touch
> >that as lots of other software uses it (and works fine) So this still
comes
> >down to not be ab
Simon Heffer wrote:
Ok - silly me, so the rotation hasn't anything to do with the stereo being
the wrong way round - that's down to the CAVE configuration. I can't touch
that as lots of other software uses it (and works fine) So this still comes
down to not be able to access the separate outputs o
Ok - silly me, so the rotation hasn't anything to do with the stereo being
the wrong way round - that's down to the CAVE configuration. I can't touch
that as lots of other software uses it (and works fine) So this still comes
down to not be able to access the separate outputs on the graphics cards.
Our CAVE is configured such that the floor is 180 deg out so I need to
rotate the image to get it to match the walls. However the stereo images
are
now the wrong way round. Is there a way to swap them over (just on this
Canvas3D)?
A bit off topic: attempting to mail this list using listserv kee