Mark -
Thanks for the response...could you elaborate a bit on the two-pass
rendering? I've never dealt with anything like that before.
Thanks again,
Nick
> Date: Mon, 24 Jan 2005 15:32:43 -0600
> From: Nick Stark <[EMAIL PROTECTED]>
>
> I am using a ModelClip object to clip away a po
> Date: Mon, 24 Jan 2005 15:32:43 -0600
> From: Nick Stark <[EMAIL PROTECTED]>
>
> I am using a ModelClip object to clip away a portion of the 3D object.
> However, when this happens, you see the edges of what has been clipped and
> you can see inside of the object at this point. Is there
Hello,
> But I don't have sample code for Model Clip, actually its available in the
> CD ROM which comes with the book "Java3D API specification". I have already
> got othere few books except this. It will be great help if some one from the
> group can send me the sample code to use the Model clip
Abhijit Parkhi wrote:
Hi Folks,
Justin : Thanks for the reply!
My application is almost similar as described by you!
"if you need to do sectioning visualisation, like a CAD package where you
want to remove the front half of, say, an engine, to see the internals.
It is not good for showing just a pi
Abhijit Parkhi wrote:
I am planning to use "ModelClip" to do this, can anybody suggest whether to
use it or not and also any tips
to implement it.
ModelClip is not going to help you much at all. What it does is provide
additional clipping planes through your model - basically just deleting
triangle
>From: "Schäfer, Peter" <[EMAIL PROTECTED]>
>Subject: RE: [JAVA3D] ModelClip bug ?
>To: 'Kelvin Chung' <[EMAIL PROTECTED]>, "Schäfer, Peter"
<[EMAIL PROTECTED]>
>Cc: [EMAIL PROTECTED]
>MIME-version: 1.0
>
>
>
>> -Origina
> -Original Message-
> From: Kelvin Chung [mailto:[EMAIL PROTECTED]]
> Sent: Freitag, 21. Juni 2002 20:10
> To: [EMAIL PROTECTED]
> Cc: [EMAIL PROTECTED]
> Subject: Re: [JAVA3D] ModelClip bug ?
>
>
>
> >Date: Fri, 21 Jun 2002 10:32:28 +0200
> >F
>Date: Fri, 21 Jun 2002 10:32:28 +0200
>From: "Schäfer, Peter" <[EMAIL PROTECTED]>
>Subject: [JAVA3D] ModelClip bug ?
>To: [EMAIL PROTECTED]
>MIME-version: 1.0
>Delivered-to: [EMAIL PROTECTED]
>
>
>Hi there !
>
>I think I've found a bug in the ModelClip class.
>If the model clip contains at least
Hi Olivier
> My problem is the clipping start from the 0 0 0 point of my scene.
> How can I set it to start from the top of my object and finish to its bottom?
Simple by setting a different plane equation. Use the bounding of your
shape to calculate a new plane equation for your ModelClip.
EOF,
Hi Kelvin
Thanks a zillion for your reply. You are absolutely right about
z-buffer problems. I also had a similar suspicion and tried to
adjust my front and back clip distances, viewplatform distance
etc. I read some of the tips given in Java3D performance Sutras
available on the net.
The z-buff
Hi Raj,
For the second problem, at first I suspect you are using
DirectX debug library version, since we got
the same problem before. It can fix by reinstalling
DirectX retail version.
However after changing the ModelClipTest example as
mention in your mail it is notice that part of the
B
11 matches
Mail list logo