Re: [JAVA3D] Easiest way to load transparency texture?

2002-01-02 Thread Joachim Diepstraten
Hi Marc > What's the easiest way to load a greyscale texture and use it as a > transparency map on a surface that has no inherent color? Well I've got the same problem recently for other reasons. I wasn't sure if LUMINANCE as Texture setting, CHANNEL_8 as ImageComponent2D setting and GRAY_SCALE

Re: [JAVA3D] Easiest way to load transparency texture?

2002-01-02 Thread Marc Palmer
> > What's the easiest way to load a greyscale texture and use it as a > > transparency map on a surface that has no inherent color? > Well I've got the same problem recently for other reasons. I wasn't sure > if LUMINANCE as Texture setting, CHANNEL_8 as ImageComponent2D setting > and GRAY_SCALE

[JAVA3D] Two different kinds of particle system?

2002-01-02 Thread Alex Terrazas
I am finding the discussion on particle systems useful. We are trying to develop a particle system for a physics simulation of MSU's special superconducting cyclotron. It seems like we have two different situations- one in which small quads are made with a dynamic texture and the other in which

Re: [JAVA3D] Two different kinds of particle system?

2002-01-02 Thread Yazel, David J.
Well unless the spheres are being used in the 3 dimensional sense, you could use a texture mapped quad with a sphere texture to give the illusion of spheres. A 3d model of a sphere is usually pretty heavy on triangle count. If you have a tremendous number of such spheres then using "imposters" li

Re: [JAVA3D] Two different kinds of particle system?

2002-01-02 Thread Joachim Diepstraten
Hi Alex > but since we are just beginning with this, I was > wondering whether the quad > with texture approach being discussed would > be better--or perhaps some combination > with LOD. Well a particle - speaking now in subatomic terms - resambles rather a point than a sphere. So why not use a

[JAVA3D] OrientedShape3D and SharedGroup again

2002-01-02 Thread Ingo Brunberg
I have just tested j3d 1.3b1 with my Applet. There seems to be a new bug concerning the operation of an OrientedShape3D attached to a SharedGroup. Only the first Link node referring to the SharedGroup is handled correctly, the other ones show no response to rotations of the scene. I am using jdk 1

Re: [JAVA3D] OrientedShape3D and SharedGroup again

2002-01-02 Thread John Wright
Ingo, Yes, we noticed this and reported it to Sun months ago with Java 3D 1.2.1 - we are still waiting for a fix. - John Wright Starfire Research Ingo Brunberg wrote: > > I have just tested j3d 1.3b1 with my Applet. There seems to be a new > bug concerning the operation of an OrientedShape3D at

Re: [JAVA3D] On Threads ( And a Happy 2002 EveryBody )

2002-01-02 Thread R Vegan
Hi Todd and Fred and the Rest of the Thread Gurus: Thanks very much for your ideas on this subject. Todd ! The idea of throwing up a modal dialog to block the user from doing anything while the system is busy number crunching is appealing. In cases where the app. is not MT safe, one could simply

Re: [JAVA3D] vector3f.normalize(vector3f) doesn't work

2002-01-02 Thread Kevin Rushforth
Do you have a test program? A simple test shows that this works as expected: import javax.vecmath.*; public class Normalize { public static void main(String[] args) { Vector3f vIn = new Vector3f(0.1f, 0.2f, 0.3f); Vector3f vOut = new Vector3f(); vOut.normalize(vIn);

Re: [JAVA3D] Question concerning Dot3 Texturecombiner

2002-01-02 Thread Kelvin Chung
Hi Joachim, This bug (common to both OGL & D3D version) 4599622 - QueryProperties always return textureUnitStateMax = 1 will be fixed in the next v1.3 beta2 release. Thanks for your bug report. - Kelvin - Java 3D Team Sun Microsystems Inc. >Delivered-To: [EMAIL PROTECTED

Re: [JAVA3D]

2002-01-02 Thread Kelvin Chung
Hi Huang, The latest v1.3 beta1 of Java3D using DirectX 8.0 API but the previous version v1.2.1 using DirectX 7.0 API instead. We also found that under some graphics card (in particular neomagic card for laptop) the display mode that use to work for 3D is no longer working under DirectX 8.0.

Re: [JAVA3D] Fullscreen

2002-01-02 Thread Raúl
Happy New Year Everybody. Kevin, I made proves under Java 1.3.1 (JAVA 1.4)and I obtained that Fullscreen mode works only in the OpenGL version and not in the DirectX version. > AFAIK, under Java 1.3.1 or earlier, fullscreen exclusive mode is only > available by using the DirectX version of

Re: [JAVA3D]

2002-01-02 Thread Darrin Smith
FWIW, I have the DirectX version of 1.3 working at home with XP using an NVidia based card. It works very well. There were some reports of 1.3 not working well with XP, but I think that MAY be the OpenGL version as the DirextX one seems fine fro what I have done so far. Darrin BTW, I'm glad S

Re: [JAVA3D] Fullscreen

2002-01-02 Thread Darrin Smith
Raul, If you give me the code to try out full screen (I'm pretty new to Java 3D) I'd like to try it using Windows XP (DirectX 8.0) and Java 3D 1.3. Everything else I have tried works well with the DirectX version of Java 3D 1.3 and Windows XP. Thanks. Darrin >From: Raúl <[EMAIL PROTECTED]> >

Re: [JAVA3D] Don't use CosmoPlayer !

2002-01-02 Thread P. Flavin
VRML can be animated with native code players, or with Java3d for portability to Linux & beyond. Good, proper ( and portable ) VRML runs on multiple players. New solutions include a new support from Korean companies using Java3d and the code from the popular and still widely used Cosmo P

Re: [JAVA3D] Fullscreen

2002-01-02 Thread Kelvin Chung
>Delivered-To: [EMAIL PROTECTED] >X-Originating-IP: [62.83.152.137] >MIME-Version: 1.0 >Content-Transfer-Encoding: 8bit >X-Priority: 3 >X-MSMail-Priority: Normal >X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2600. >X-OriginalArrivalTime: 02 Jan 2002 19:08:29.0603 (UTC) FILETIME=[DD213730:01

Re: [JAVA3D] OrientedShape3D and SharedGroup again

2002-01-02 Thread Chien Yang
John and Ingo, Did we get back to you with a bug id ? If no, can you provide us with a test program ? thanks, Chien Yang Java 3D Team. > Delivered-To: [EMAIL PROTECTED] > X-Accept-Language: en > MIME-Version: 1.0 > Content-Transfer-Encoding: 7bit > Date: Wed, 2 Jan 2002

Re: [JAVA3D] JNI BUG in Java3D Crashing J3dFly Program

2002-01-02 Thread Kelvin Chung
Hi Scott, From the line number of stack trace you are using Java3D v1.2.1_03 opengl version. Please try the latest Java3D v1.3 beta1, if it still crash send us the two VRML models for us to further investigate. Thanks. - Kelvin - Java 3D Team Sun Microsystems Inc. >X-Unix-From: [

Re: [JAVA3D] On Threads ( And a Happy 2002 EveryBody )

2002-01-02 Thread Fred Klingener
Raj, I think that you can do what you want to do in a Behavior. The structure I proposed was a subclass of Behavior that implemented the Listener for your Swing component(s). In the Listener's action method, your class sends a PostId() to itself. Your class has been set to wakeup on PostId, an

[JAVA3D] Transparency Bug Report????

2002-01-02 Thread RWGRAY
Hi Kelvin, Has a bug report been issued for any of the transparency problems I demonstrate at http://www.rwgrayprojects.com/Java3D/Transparency/trans01.html?? Toward the end of this web page shows the object as 3 different quadArrays, and a very bad transparency problem. If you don't think this

[JAVA3D] texture by reference on Linux

2002-01-02 Thread Mark Powell
Questions about texture-by-reference: The attached reply answered some questions about when copies of the image are and aren't made when applying a texture map onto geometry for Windows/OpenGL and Solaris/OpenGL. Which of them, if any, holds true for RedHat Linux 7.1 and up? Also, when it refers

Re: [JAVA3D] Multiple blending layers

2002-01-02 Thread Charmaine Lee
Hi Dave, > > It seems like the only way to do this would be with a 3rd texture unit. If > we add a 3rd texture unit and the card only supports 2, then: > > 1. Will the geometry be rendered twice using multi-texture, and then a > second pass for the 3rd texture unit? In Java3D1.3, there will be t

Re: [JAVA3D] texture by reference on Linux

2002-01-02 Thread David Yazel
Really good question. I also would like to know this. Dave Yazel - Original Message - From: Mark Powell <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Wednesday, January 02, 2002 7:31 PM Subject: [JAVA3D] texture by reference on Linux Questions about texture-by-reference: The attac

Re: [JAVA3D] Multiple blending layers

2002-01-02 Thread David Yazel
Thank you for answering this question! I assume this is the only solution to my problem? Is it possible to do it some other way? Like perhaps use an ordered group and force the shadows to be drawn using alpha blending in a second pass? Dave Yazel - Original Message - From: Charmaine