TransparencyAttributes ta = new TransparencyAttributes(TransparencyAttributes.NICEST,
0.7f); doesn't work .
Another idea ?
===
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of the message "signoff J
Hi,
You will need to suplpy much more info than that.
The line of you code you included, when used properly definately does work (I use it
myself).
Are you setting the calling:
eg
TransparencyAttributes ta = new TransparencyAttributes(TransparencyAttributes.NICEST,
0.7f);
Appearance app = ne
Hi Steve,
noticed your msg, I do something similiar in enabling
different behaviors as needed.
Anyway if I am not mistaken given my own application
the problem occurs because the the first click is used
to select (focus) on the canvas / component. My work
around having read your email (thanks) is t
Enrique,
I guess you have a video driver/Vcard issue.
In my old Trident 9680 I just could have transparencies with
TransparencyAttributes.SCREEN_DOOR.
Alessandro
- Original Message -
From: "SUBSCRIBE JAVA3D-INTEREST Anonymous" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Thursday,
Mario,
You can check a very simple model of the solar system that I put today
online at http://www.seelenbinder-schule.de/~fherinean/solar_system_ldr.html
If you get frame rates of less than 40 fps, then you have a problem with
your hardware or your computer is running also some other software ea
I am new to J3D API . I have installed
DirectX version 9.0 as well as the Java 3D for
DirectX 1.3.1 .I tried to run the demos.But the
applets are not showing anything except a blank screen.There is no exception
reports.Why is this so ? Has anybody
experienced this before ? I have a Win 98 m
Mahesh,
Check out your video card, that's an important place to start. If you
have no idea at all what it is:
1) Boot the machine and watch the information that is *briefly* shown
at boot when you first power it on. Often this will tell you what the
video card is.
2) Go into "Device Manager"
Hi,
tested it out again this morning but noticed that the
postId(MOUSE_CLICKED event) does not register.
Still puzzled as it now seems intermitent.
--- greg baboolal <[EMAIL PROTECTED]> wrote:
> Hi Steve,
> noticed your msg, I do something similiar in
> enabling
> different behaviors as needed.
Buggy code from Yumetech in the
"New" X3D Loaders have been generating lots
of problem reports, more than I've ever
seen from the code developed from within Sun:
| X3D M6 Problems: Web3d.org's "HelloWorld.wrl"
| Works with Sun's VRML Loaders ...
|
http://archives.java.sun.com/cgi
Sorry, this is probably a stupid question but how can I view this animation?
When I go to your page it first loaded the 1.4 Java runtime environment and
now
it's kicking me over to the Sun page to select the java3d to install...maybe
I
don't have something set correctly on my computer?
:)
Mar
Here is a link to a FREE PC program which analyzes what hardware and
software you
have installed on your computer. It does NOT contact any network and does
NOT send
any of your data to anyonefree use:
http://www.belarc.com/free_download.html
Here is also a free download of SiSoft San
I should have better explained beforehand. Sorry. The applet uses java 1.4
features, that's why it wanted from the very beginning to install in the
browser the jre1.4 . Now *that* newly installed jre doesn't have java3d
extensions installed on it so you are forwarded to the sun java3d download
page
Again me,
Was anybody curious enough to test my applet ? In my browser it's working,
but I wanted to know if there was somebody else able to view it.
Cheers,
Florin
-Ursprüngliche Nachricht-
Von: Florin Herinean
Gesendet: Donnerstag, 16. Januar 2003 16:17
An: 'Discussion list for Java
Yes works fine, after the initial JRE/J3D downloads/installs. Lucky for
me I guessed the correct order to do it in. :)
Looks good and I might have a sneak at the code for stuff I'm doing.
I get about 20-26 fps from the starting configuration, which is good
for my ATI Rage128Pro equipped work mach
It should be noted that most of my problems were centered around the fact that
my installation was incorrect, not because of 'buggy' code, as you infer.
Mike
P. Flavin wrote:
Buggy code from Yumetech in the
"New" X3D Loaders have been generating lots
of problem reports, more than I've ever
seen
Title: RE: [JAVA3D] WG: [JAVA3D] AW: [JAVA3D] ? Frame Rates ?
It's working on my machine (NT, 2 CPU 512mhz, JVM1.4), but the frame rate is between 20 - 30.
Xuedong Din
IT, POS/Commerce
Borders Group, Inc.
734-477 4116
-Original Message-
From: Florin Herinean [SMTP:[EMAI
Well, I don't know why Mr. Flavin is so furious. Was it a former employee of
Yumetech which got fired ???
Florin
-Ursprüngliche Nachricht-
Von: Michael P. McCutcheon [mailto:[EMAIL PROTECTED]]
Gesendet: Donnerstag, 16. Januar 2003 16:30
An: [EMAIL PROTECTED]
Betreff: Re: [JAVA3D] Newbie:
That's good news. Of course, my intention was not to upgrade your java3d
installation, but anyway... You can click on the planets listed on the left
to toggle them on / off. Also you can toggle off the orbits, that will make
it more realistic, even if the scales of orbits / planets / sun are not
re
Hello, friends!
I have built a simple virtual universe with Java 3D.
I'd like to know if it's possible to put it in a JInternalFrame. In other words, is it possible to create a scene graph an then put it in a JInternalFrame?
[]'s
Fernando
Title: RE: [JAVA3D] WG: [JAVA3D] AW: [JAVA3D] ? Frame Rates ?
What
is your computer doing in the background ? I have w2k, 1cpu p3 800 GeForce2MX
200, j3d opengl and got fps between 60 and 160, depending on the browser window
size - the smaller the window, the greater the fps.
Florin
Well, it seems that the installer accepts only one version :-(
I've set up another page, which uses the plain applet tag, no
selfinstallation, at:
http://www.seelenbinder-schule.de/~fherinean/solar_system_applet.html
Florin
-Ursprüngliche Nachricht-
Von: "Schäfer, Peter" [mailto:[EMAIL
I was able to run the applet successfully. It ran through the browser
installation as you described. I did need to close all my browsers (IE 6)
and restart them to get the applet to run after all the download/installs
completed.I've had problems in the past with applets due to
firewall/pr
take a peek at this http://www.j3d.org/tutorials/quick_fix/swing.html;
It doesn't exactly talk about putting a Canvas3D into a JInternalFrame, but
offers quite a few other insights!
H.
I like this palin applet tag version.
I was unable to run properly, even 1.4.1 in one of my 5 JRE instaled
FPS 30-40 in a Savage S4 J3D DirectX Athlon 1.3GHz
Later I will try it with a decent vcard.
Alessandro
- Original Message -
Sent: Thursday, January 16, 2003 12:47 PM
Subject: [JAV
Impressive! Runs beatifully.
Alejandro
> -Original Message-
> From: Discussion list for Java 3D API
> [mailto:[EMAIL PROTECTED]]On Behalf Of Florin Herinean
> Sent: Thursday, January 16, 2003 10:48 AM
> To: [EMAIL PROTECTED]
> Subject: [JAVA3D] AW: [JAVA3D] ? Frame Rates ?
>
>
> Well, it
Last email on that subject.
I've set up another model
http://www.seelenbinder-schule.de/~fherinean/car_dat.html . It is a virtual
LEGO (all TM and R and copyrights applied here) Car with moving wheels. If
you click on the arrows in the toolbar at the top, you can see all the steps
needed to build
Florin Herinean <[EMAIL PROTECTED]> writes:
> Last email on that subject.
>
> I've set up another model
> http://www.seelenbinder-schule.de/~fherinean/car_dat.html . It is a virtual
> LEGO (all TM and R and copyrights applied here) Car with moving wheels. If
> you click on the arrows in the toolba
Tried your applets... works fine for me ;)
really cool demo
For the LEGO, I have this message when loading:
{Windscreen 2 x 4 x 2[3823.dat:50]} java.lang.RuntimeException: Unable to
find '1-4cyli.dat'
{Windscreen 2 x 4 x 2[3823.dat:51]} java.lang.RuntimeException: Unable to
find '1-4cyli.dat'
{Wind
Florin Herinean wrote:
Well, I don't know why Mr. Flavin is so furious. Was it a former employee of
Yumetech which got fired ???
Nope. Never even met the guy. He's never shown up to anything involving
VRML like conferences, exhibition days or anything. As far as myself and
all my friends in the
Look in previous messages, this was answered a few days ago.
You have to subclass canvas3d, and add a listener to monitor mouseEnter
-Original Message-
From: prashant [mailto:[EMAIL PROTECTED]]
Sent: Wednesday, January 15, 2003 9:06 PM
To: [EMAIL PROTECTED]
Subject: [JAVA3D] Repaint probl
nice demoone thing though...when you do a manual rotation using the
Rotation
X, Y, Z or the translation it translates the orbits but does not
translates
the planets or rotates the planetshehe
I'm referring to the inputs table that drops down when you click the 3rd
icon next
to the rel
| From the home of Jack, and
|
| Dr. Norman Badler
|
http://www.frontiernet.net/~imaging/seamless_avatars.html
The Pathetic Pathological Liar Justin Couch wrote:
- Unacknowledged use of copyrighted works. I believe one of the reasons
why he's pissed at Matt Beittler is that Matt's prof has co
Dear all:
i am trying to make two displays, one after the other.
but i need to destroy the first(branchGroup from memory) before making the
second one , so far this is what i have
public void cleanup()
{
scene.detach();
u.removeAllLocales();
}
is there any other way of looking at
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1
Florin Herinean wrote:
| Well, it seems that the installer accepts only one version :-(
|
| I've set up another page, which uses the plain applet tag, no
| selfinstallation, at:
| http://www.seelenbinder-schule.de/~fherinean/solar_system_applet.html
|
I am trying avoid an error of "modifying life compiled object" when my
browser is running(an applet) and loads another applet.
so i want to terminate the current session of the java3D before loading
another one.when i put an explicit call of System.exit(0) in the applet
program, i get an "access
Yes. See:
http://java.sun.com/j2se/1.4.1/docs/api/java/lang/System.html#exit(int)
and/or
http://java.sun.com/j2se/1.4.1/docs/guide/security/permissions.html#PermsAndMethods
Regards,
Joe
At 2003-01-16 14:39, you wrote:
I am trying avoid an error of "modifying life compiled object" when my
brows
You cannot exit the JVM when running an applet - hence the
accesscontrolexception - you can do that only in stand-alone mode!
Look at the Java & Java3D demos!
Clean up an applet by placing appropriate code in its destroy() method,
in you case for instance:
public void destroy() {
universe.remov
260FPS
PIII 800 Geforce3-Ti200 @ default clock speeds
- Original Message -
From: "Florin Herinean" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Thursday, January 16, 2003 3:19 PM
Subject: [JAVA3D] WG: [JAVA3D] AW: [JAVA3D] ? Frame Rates ?
Again me,
Was anybody curious enough to tes
I was, as many other :)
I got 83FPS with a P3-500 and a Geforce 2 titanium, running in 1600/1200
32bits 85hz with wait for vertical retrace enabled. I've not tried without
but I don't think I would get much more out of it ..
I've noticed that when you reenable some planet, it first appear where i
Hello,
I've built a chess scene where I want to be able to move and drag & drop
pieces.. I've tried using
com.sun.j3d.utils.behaviors.keyboard.KeyNavigatorBehavior but it had 2
problems. First it was taking 100% of my CPU even when not touching any
button and second we could not set the key we wan
from 180 to 26 FPS (one piece to full model) fullscreen using 1.4.1_01 in IE (did not
work in netscape7)
on a PIV 2.2ghz, radeon9000, 1600*1200, winxp
>- Original Message -
>From: "Florin Herinean" <[EMAIL PROTECTED]>
>To: <[EMAIL PROTECTED]>
>Sent: Thursday, January 16, 2003 3:19 PM
>Sub
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