Re: [JAVA3D] MouseEvent time

2004-07-06 Thread Alessandro Borges
Just some tips, not real solutions: * filter the getWhen() results, discarting zero or not valid values; * subclass MouseEvent and overload getWhen() method with a code more less like this: public long getWhen() { long t1 = super.getWhen(); if (t1==0 || (put another validation tests here))

[JAVA3D] directx and opengl

2004-07-06 Thread Juan Manuel Medina Palominos
I have downloaded the two versions of java3d for win32 the opengl and the directx versions, I installed both of them, my question is , Is it ok to install the two of them and how do I know if I'm using opengl or directx in the code?MSN Fotos: la forma más fácil de compartir e imprimir fotos. Haz c

Re: [JAVA3D] directx and opengl

2004-07-06 Thread ZACZEK, MARIUSZ P. (MARIO) (JSC-DM) (NASA)
I doubt it would be a good idea to have both versions installed...if you chose the same install directory then you are likely overwritting the one version with the last version installed. Here is what you can add to your code to have it display what version is being used: Map vuMap = univers

Re: [JAVA3D] directx and opengl

2004-07-06 Thread Ben Moxon
Technically it should make absolutely no difference in terms of how your code works which version you are using.   I have found that people have problems with one or the other based mostly on their hardware drivers. -Original Message-From: Discussion list for Java 3D API [mailto

Re: [JAVA3D] directx and opengl

2004-07-06 Thread Justin Couch
Ben Moxon wrote: Technically it should make absolutely no difference in terms of how your code works which version you are using. Not correct. There are specific known differences between the two due to differences in the rendering APIs. All the known differences are here: http://www.j3d.org/implem

Re: [JAVA3D] directx and opengl

2004-07-06 Thread Ben Moxon
Sorry, that was quite an ambiguous statement. What I meant was that technically it *should* make no difference which one you are using, as though to say "in a world where all was perfect, java3d would be java3d and the underlying api would be an irrelevance." Of course, what I appeared to be say

[JAVA3D] Stereo-capable cards...

2004-07-06 Thread Rick Brownrigg
Wondered if anyone would share any experiences (good/bad/ugly) with stereo-capable video cards and Java3D (?) There are a number of cards capable, but identifying one known to work with Java3D (and more accurately, has good underlying OpenGL support) has been difficult. Thanks! Rick Brownrigg ===

[JAVA3D] looking for 3D Textures

2004-07-06 Thread Alessandro Borges
Hi, I am looking for 3D Textures images for a demo. Is it available in the net, or should I build it procedurally ? Alessandro ___ Yahoo! Mail agora com 100MB, anti-spam e antivírus grátis! http://br.info.mail.yahoo.com/ ==

Re: [JAVA3D] Stereo-capable cards...

2004-07-06 Thread Tarlton Mark-CMT041
It's been a while since I tried it, but I did have Java3D stereo working with NVIDIA Quatro based cards. Those cards support the quad-buffer OpenGL features used for stereo. Mark Tarlton -Original Message- From: Discussion list for Java 3D API [mailto:[EMAIL PROTECTED] On Behalf Of Ri

Re: [JAVA3D] Stereo-capable cards...

2004-07-06 Thread David Grace
Hi, I am currently using an NVidia Quadro4 380XL with Crystaleyes and it works perfectly. You do need a good screen capable of 120Hz+ refresh to avoid any flickering. Dave. -Original Message- From: Discussion list for Java 3D API [mailto:[EMAIL PROTECTED] On Behalf Of Tarlton Mark-CMT

[JAVA3D] Fedora Core 2 woes - Xorg the culprit ?

2004-07-06 Thread Russell East
Hi, I just installed FC2 as an update over the top of my FC1 (Linux) system. Java+J3D was working fine with FC1. But after the update, my J3D application is failing as follows. Everything compiles no problem. The app starts up displaying a swing UI, but no J3D at first (correctly). After sele