Just some tips, not real solutions:
* filter the getWhen() results, discarting zero or not valid values;
* subclass MouseEvent and overload getWhen() method with a code more less like
this:
public long getWhen()
{
long t1 = super.getWhen();
if (t1==0 || (put another validation tests here))
I have downloaded the two versions of java3d for win32 the opengl and the directx versions, I installed both of them, my question is , Is it ok to install the two of them and how do I know if I'm using opengl or directx in the code?MSN Fotos: la forma más fácil de compartir e imprimir fotos. Haz c
I doubt it would be a good idea to have both versions installed...if you
chose the same install directory then you are likely
overwritting the one version with the last version installed.
Here is what you can add to your code to have it display what version is
being used:
Map vuMap = univers
Technically it should make absolutely no difference in terms of how your
code works which version you are using.
I have
found that people have problems with one or the other based mostly on their
hardware drivers.
-Original Message-From: Discussion list for Java 3D
API [mailto
Ben Moxon wrote:
Technically it should make absolutely no difference in terms of how your code works which version you are using.
Not correct. There are specific known differences between the two due to
differences in the rendering APIs. All the known differences are here:
http://www.j3d.org/implem
Sorry, that was quite an ambiguous statement.
What I meant was that technically it *should* make no difference which one you are
using, as though to say "in a world where all was perfect, java3d would be java3d and
the underlying api would be an irrelevance." Of course, what I appeared to be say
Wondered if anyone would share any experiences (good/bad/ugly) with
stereo-capable video cards and Java3D (?) There are a number of cards
capable, but identifying one known to work with Java3D (and more
accurately, has good underlying OpenGL support) has been difficult.
Thanks!
Rick Brownrigg
===
Hi,
I am looking for 3D Textures images for a demo.
Is it available in the net, or should I build it procedurally ?
Alessandro
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It's been a while since I tried it, but I did have Java3D stereo working with NVIDIA
Quatro based cards. Those cards support the quad-buffer OpenGL features used for
stereo.
Mark Tarlton
-Original Message-
From: Discussion list for Java 3D API [mailto:[EMAIL PROTECTED] On Behalf Of Ri
Hi,
I am currently using an NVidia Quadro4 380XL with Crystaleyes and it
works perfectly. You do need a good screen capable of 120Hz+ refresh to
avoid any flickering.
Dave.
-Original Message-
From: Discussion list for Java 3D API
[mailto:[EMAIL PROTECTED] On Behalf Of Tarlton Mark-CMT
Hi,
I just installed FC2 as an update over the top of my FC1 (Linux)
system. Java+J3D was working fine with FC1. But after the update, my
J3D application is failing as follows.
Everything compiles no problem. The app starts up displaying a swing
UI, but no J3D at first (correctly). After sele
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