I doubt it would be a good idea to have both versions installed...if you chose the same install directory then you are likely overwritting the one version with the last version installed.
Here is what you can add to your code to have it display what version is being used: Map vuMap = universe.getProperties(); System.out.println(" version = " + vuMap.get("j3d.version")); System.out.println(" vendor = " + vuMap.get("j3d.vendor")); System.out.println(" specification.version = " + vuMap.get("j3d.specification.version")); System.out.println(" specification.vendor = " + vuMap.get("j3d.specification.vendor")); System.out.println(" renderer = " + vuMap.get("j3d.renderer") + "\n"); Mario -----Original Message----- From: Discussion list for Java 3D API [mailto:[EMAIL PROTECTED] On Behalf Of Juan Manuel Medina Palominos Sent: Tuesday, July 06, 2004 11:00 AM To: [EMAIL PROTECTED] Subject: [JAVA3D] directx and opengl I have downloaded the two versions of java3d for win32 the opengl and the directx versions, I installed both of them, my question is , Is it ok to install the two of them and how do I know if I'm using opengl or directx in the code? MSN Fotos: la forma más fácil de compartir e imprimir fotos. Haz clic aquí Get 2 months FREE*. =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help". =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".