Have you tried running against the DirectX version to see if that works?
I have XP at home and intend to use the DirectX version of Java 3D.
BTW, I am just starting to learn J3D and it looks like I will be in the vast
minority running it on XP using DirectX.
>From: Andrea Baroni <[EMAIL PROTEC
FWIW,
I have the DirectX version of 1.3 working at home with XP using an NVidia
based card.
It works very well.
There were some reports of 1.3 not working well with XP, but I think that
MAY be the OpenGL version as the DirextX one seems fine fro what I have done
so far.
Darrin
BTW, I'm glad S
Raul,
If you give me the code to try out full screen (I'm pretty new to Java 3D)
I'd like to try it using Windows XP (DirectX 8.0) and Java 3D 1.3.
Everything else I have tried works well with the DirectX version of Java 3D
1.3 and Windows XP.
Thanks.
Darrin
>From: Raúl <[EMAIL PROTECTED]>
>
002 20:35:58 +0100
>
>The actual code is very complex. If you like Ill make a simple example
>within fullscreen mode so you can see how it works. ok?
>(but you'll have to wait).
>
>regards.
>
>
>- Original Message -
>From: "Darrin Smith" <[EMAIL
I've been waiting on this book for about 1/2 a year now. I've bugged Mr.
Selman and Manning press (as well as Amazon) on numerous occasions to see
when it would be released.
Glad to hear it looks good now that the wait is almost over (March for hard
copy I think).
>From: Mauricio Vives <[EMAIL
FWIW,
I like many here coded in C++ for a number of years. I once thought that
performance was one of the most important characteristics. Back then, it
was given the hardware. Today, with Pentium 4 PC's over 2000Mhz and AMD
chips just as fast, does it still make sense to worry about the differ
ly on the project in
>question. (as it is said in my report)
>
>Jacob
>
>- Original Message -
>From: "Darrin Smith" <[EMAIL PROTECTED]>
>To: <[EMAIL PROTECTED]>
>Sent: Monday, March 11, 2002 20:04
>Subject: Re: [JAVA3D] ANNOUNCE: Evaluating Ja
Oh man I don't agree with that.
The human eye can only discern, what is it 30 or 60 frames per second?
As far as the number of triangles never being enough well that goes along
with how many colors are really needed to be displayed. Again, the human
eye can only differentiate about 16 million o
I've been waiting on this book for about half a year now. Glad to see my
wait is almost over.
Darrin
>From: Daniel Selman <[EMAIL PROTECTED]>
>Reply-To: Discussion list for Java 3D API <[EMAIL PROTECTED]>
>To: [EMAIL PROTECTED]
>Subject: [JAVA3D] JavaOne and book
>Date: Thu, 21 Mar 2002 11:17:
I am aware of a couple STL (sterolithography) loaders that can be found on
www.j3d.org, but each one has a drawback. For instance, one will only
support non-binary format while the other will not allow for transmission
across the Internet (local files only). Also, there was a lot of
degredation i
I have some large models that need to be displayed in a Java3D applet. The
files are 8 or 9 meg each in .obj format, and two will be needed each time
the applet runs. What happens is the applet calls back to a servlet using
a URL that has a file name (the name of the 3D image) attached as a
paramet
Either I'm not understanding what you mean or you didn't understand my problem.
Here is thescenario:
I have the images in .obj format on the server. These can be compressed there before hand or on the fly using a servlet into the .cg format.
The destination of these images will be an ap
hould the code inside of the applet look like to reconstiture the byte array that was the .cg file that was sent from the servlet?
Thanks!
-- Original message from Mark Hood <[EMAIL PROTECTED]>: -- > > Date: Sat, 21 May 2005 18:24:36 + > > From: Darrin Smith &l
Thanks Mark!
This makes sense, and will even allow me to keep the applet unsigned. It will just mean another call (to get the header information) to the server, but that is still a lot faster than pulling the uncompressed images over.
-- Original message from Mark Hood <[EMAI
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