FWIW, I like many here coded in C++ for a number of years. I once thought that performance was one of the most important characteristics. Back then, it was given the hardware. Today, with Pentium 4 PC's over 2000Mhz and AMD chips just as fast, does it still make sense to worry about the difference in performance between C++ and Java?
Heck, by the time the software is written for a large game project the new CPU's will be twice as fast as they are today, and the 3D cards at least as fast as the difference between Java and C++ (which seems to be about 50% for optimized code). >From: Jacob Marner <[EMAIL PROTECTED]> >Reply-To: Discussion list for Java 3D API <[EMAIL PROTECTED]> >To: [EMAIL PROTECTED] >Subject: Re: [JAVA3D] ANNOUNCE: Evaluating Java for Game Development >Date: Mon, 11 Mar 2002 19:35:32 +0100 > >Hi Rob, > >In that benchmark the timer is started after the scene is built and >stopped after the last frame is drawn. The graphs shown in the >report is when I timed how long it took to draw 3000 frames with >vertical sync switched off, using the same driver and same >screen mode / color depths. > >So, in answer to your question, yes that is what is measured. > > > > Jacob, > > > > In your paper "Evaluating Java for Game Devlopment"you compare the speed >of > > OpenGl and Java 3D by measuring the time it takes to create a virtual >world > > consisting of several thousand boxes. Please excuse my naivety, but is >the > > time in seconds simply a measure of how long it takes to get the >graphics on > > the screen after complialation? > > > > Rob Elsam > > > > >=========================================================================== > > To unsubscribe, send email to [EMAIL PROTECTED] and include in the >body > > of the message "signoff JAVA3D-INTEREST". For general help, send email >to > > [EMAIL PROTECTED] and include in the body of the message "help". > > > >=========================================================================== >To unsubscribe, send email to [EMAIL PROTECTED] and include in the body >of the message "signoff JAVA3D-INTEREST". For general help, send email to >[EMAIL PROTECTED] and include in the body of the message "help". _________________________________________________________________ MSN Photos is the easiest way to share and print your photos: http://photos.msn.com/support/worldwide.aspx =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".