Oh man I don't agree with that.

The human eye can only discern, what is it 30 or 60 frames per second?

As far as the number of triangles never being enough well that goes along
with how many colors are really needed to be displayed.  Again, the human
eye can only differentiate about 16 million or so if I recall correctly so
what use is there to display more than that?

I'm sure that there is a point to which additional triangles on a given
resolution will not improve the image as far as the human eye can tell.

So someday (in the not too far distant future), I can see us reaching a
point where we will have "lifelike" images on our PC's for games.  At that
point, why is there a need to more triangles?  If a Java app can provide the
number of frames at the required triangle count, then where is the arguement
for a faster language for games?


>From: Jacob Marner <[EMAIL PROTECTED]>
>Reply-To: Discussion list for Java 3D API <[EMAIL PROTECTED]>
>To: [EMAIL PROTECTED]
>Subject: Re: [JAVA3D] ANNOUNCE: Evaluating Java for Game Development
>Date: Mon, 11 Mar 2002 20:30:45 +0100
>
> >
> > After all, just how many frames do you need to
> > have per second anyway?
>
>Wrong question. The question is "how many more triangles do you need on
>screen?"
>
>And the answer is that I want all those I can get while still getting a
>a decent frame rate. You will never come to a point where top notch
>games have *enough* triangles on screen.
>
>Jacob
>
>===========================================================================
>To unsubscribe, send email to [EMAIL PROTECTED] and include in the body
>of the message "signoff JAVA3D-INTEREST".  For general help, send email to
>[EMAIL PROTECTED] and include in the body of the message "help".




_________________________________________________________________
Chat with friends online, try MSN Messenger: http://messenger.msn.com

===========================================================================
To unsubscribe, send email to [EMAIL PROTECTED] and include in the body
of the message "signoff JAVA3D-INTEREST".  For general help, send email to
[EMAIL PROTECTED] and include in the body of the message "help".

Reply via email to