I'm using Dir MX (not 2004) with MacOS 10.3.4.
I went to use the Memory Inspector and could not find it. I looked up
the manual and it says it should be under Window/Memory Inspector. The
Help says the same but it is not there. And I cannot see it anywhere
else.
There is no memory inspector on Mac.
You might try Xtras/Update Movies on the original movies, then open and
save them. IIRC, that was what you had to do to get from Dir 7 files to
Dir 8.
I recall that with really old versions on the PC you had to open it in
Director 7 and save it first. Then open in a more recent version.
I'm not
I just noticed something annoying.
I have a CD-ROM series. It's a director shell that's skinnable and gets
its content from external XML. The shell is a dxr. called from the
usual stub projector (DMX). In the past, I'd change the name of the
stub projector to match the product, swap content and
One preliminary thought I had was to embed a user specified key in the
published stub that the author would set a global to in the actual
project.
Very little security in that on its own. As you're trying to protect
this from unscrupulous developers, using an open global is not the best
approach,
In OSX.3, you can set the language you prefer (though, the list is not
comprehensive), and Apple's applications will use that language
(Safari, Mail, QT, iCal, iMovie, Garageband, etc.). I can't find any
third-party apps that do so, though. Even stuff that's bundled with the
system, like Art Di
I believe there are some piracy safeguards that don't allow more than
one app to have control of a DVD player, and I'm pretty sure you can't
have two instances of the player open (though I don't have two DVD
drives, so I can't test the theory). I could be wrong.
is it possible to control 2 or m
Any ideas why XMLParse fails to produce correct XML-file when I load
SW-movie for the first time? It returns "successful parse" and a list
of
some kind, but it's definitely not the one expected (there seems to be
loads
of information missing, cut strings etc.).
Strange thing is, that when page i
Works fine here. Mac, Panther, in both MX and MX2004.
I'm beginning to think that directors sound engine is as bad as its
text
engine. In fact, I always have to find workarounds for sound bugs in
Director, but this one really bites.
When I stop a sound and play a new one in its place, I hear a sm
I'm trying to intercept and cancel function key presses by using
statements like this in the handler that is assigned as the
keyDownScript:
if the keyCode = 11 then --the F 12 key
stopEvent
exit
end if
The values of keyCode for the function keys are between 96 and 101,
and also 103, 109,
with code like the following you can restrict the sensitive area to the
non-transparent part of the image:
on mouseUp me
s=sprite(me.spriteNum)
m=s.member
col=m.image.extractAlpha().getPixel(the mouseloc-point(s.left,s.top))
if col=0 then return -- or use ilk(col)<>#color
if col.paletteIn
I have a project with two sounds. Sound(1) is supposed to come on a few
seconds before sound(2) and continue together. The direction of
sound(1) is controlled by one of 5 buttons on the screen. The
direction (or pan value) of sound(2) is controlled by the mouse. I
want to make a record of the pa
Next question--is there a way to get Flash to call an object in the
Director movie? I have a navigation manager object, and it would be
nice
to have it get the callback.
The Flash movie has this: getURL("lingo:flashAnimDone");
The only way I can figure to get the flashAnimDone call to the object
Hey all,
Sorry to use the "F-word" here, but I have an issue I've never had to
deal with before. Got a big CD ESL project, done in Dir, which the
client wants to port to Linux because Spain has decided to go with
Linux in schools and government offices. Dir doesn't support it, but
Flash does,
You can use a timeout object and a counter property to get the same
functionality as a repeat loop. I use this approach often, when I'd
like something going on that a repeat loop mike choke. Skeleton code
for an object below:
property pCounter
property pListToLoop
property pTimerObject
property
MoveObject_Behavior:
property sp
on beginSprite(me)
sp = sprite(me.spriteNum)
end
sp is not going to get set here. BeginSprite has fired before you
attach your script.
on exitFrame(me)
sp.locH = sp.locH + 1
end
I run the movie and in the Message Window:
t = scri
Hi all,
Just thought I'd share a little problem I had to work through today. I
recently installed shockwave 10 on my work computer. Today, I started
having problems with authoring in MX. When trying to create a filmloop,
I kept getting an error that said "Not enough memory to do this."
Quittin
register xtra "PrintOMatic", "PMAT170-923-38748"
is working for me under Panther. Any chance you've got the classic
version installed? That would likely show up in the xtra list, but
wouldn't function (or let you add it to the movie).
[To remove yourself from this list, or to change to digest m
1. When I go into QuickTime control panels-> video settings and change
it to
safe mode, I never crash anymore. But I am not allowed to give this
instruction to my users, considered too technical.
If it was a Mac, I'd try to write an Applescript that would do that on
startup. Perhaps some Win guru
On the sound issue - have you set the soundDevice = "QT3Mix"?
Hi,
I am working on a Director CD project and I am using an MX version. I
develop on a Mac and movies look great.
On the PC (my end-user machine) the QuickTime is looking strange. It is
displaying noise on playback. These machines are
Well, I think (haven't checked out) that @ is for Lingo only, and not
really appreciated by Xtras... have you tried if
getNthFileNameinFolder, or only baFileExists?
Actually, I have. I usually don't post a question until it's stumped me
for at least a half hour ^_^
fName = "@//UserData/Users.xml"
Any hints?
any reason why mySprite.Frame wouldn't work?
Nope - that works perfectly.
When you look in the script window's Lingo pull down for Flash members
or Flash sprites, "frame" isn't there (at least in MX). I guess I
should have dug deeper into the docs, but it was late, and I was
look
I think this has been covered, but I can't seem to find it in the
archives. Must be searching on the wrong terms.
Anyway, I've got a little Flash animation of a curtain dropping,
pausing for a 1/2 second or so, then rising. I need to swap another
sprite's member out when the curtain has dropped
Basically I would like to skew a video sprite to simulate a perspective
panel for video playback (I'll worry about performance issues a bit
later).
Anybody got any tips or pointers on the best way of approaching this?
It can be done in 3D, though I don't know what the machine specs would
be. Here
So, those of you who were beta testers, I have one question - has MACR
continued with the short error messaging as a default, requiring us to
either to put an ini file on our CDs that allows full lingo error
messages, or in the case of shockwave, makes us walk some schlub
through installing a s
-- Welcome to Director --
put version
-- "10.0"
put castlib(1).member[1].name
-- "foo"
put the name of member 1 of castlib 1
-- "foo"
Returns "" if you do it on an empty member.
One of the main thrusts (shaddup, Grimm ;) of MX04 was plugging the
holes (I've warned you already) in .syntax. You shou
Hey all,
I just ran into a weird problem that I thought I would share. I came up
with a workaround, so I'm posting just in case I can save somebody from
my 2-day headache.
I have a nav button which turns into a cascading menu (which expands
and contracts via a film loop). When the user chooses
Thanks, Buzz and Kerry. Turns out that the onMouseUp handler was the
culprit... I reset the locZ of the sprite to its original locZ there,
and the property storing the sprite's original locZ was in the
mouseDown handler. So, the locZ was getting set to 0 in the rightmouse
case.
However, mouseU
I tried searching for this, because part of it seems like it should be
logged a bug, but I'm not sure if I searched on the correct terms.
Regardless, here's my problem.
I have a simple "drag and drop" activity, where the user left-clicks on
a bitmap sprite, drags it to a target, and releases. W
The solutions presented will lock off a double click on a button, but
that's only part of the issue - the button under the second mouse click
might not be the same one as under the first mouse click, so it could
easily be getting only a single click.
I'd throw a little delay into the second but
Note: we're also hoping to put together a list of bug fixes (XML memory
leak, embedded fonts on user restricted systems, dot-syntax with field
cast
members and user installed menus, etc.). That's on top of some
hoped-for
DevNet articles about the details of JS syntax usage in Director. Oh
for
an
And yet there's still even more to talk about beyond all this...
Feel free to talk on. The info posted at MM doesn't go into any depth
and
the more you talk it up the more we users slaver in anticipation.
No, no - please, stop. I can't take it any more. I was sold with the
DVD thing. All of this
I know this is a real Shockwave newbie question, but:
[MF]
I'm adapting several existing director movies to shockwave for internet
distribution. They utilize a shared cast, cleverly titled Shared.cst.
It
is in the same directory as the movies.
I publish the movies, and put them up with ftp.
The
Is there a 'lingo access' to the "Update Movies" option that we use to
compress and 'encrypt' the cast libraries? I want to make a projector
that is able to do it
Nope. Been asking for it off and on since 1999 at least.
1998, I think ;)
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>> Has anyone ever gotten this error message:
>> 'Internal error: Unexpected failure while compositing bitmap member 7
>> of
>> PLAYER-CAST 1'
>>
>> The technote
>> (http://www.macromedia.com/support/director/ts/documents/sw_error.htm)
>> says it's the result of a sound.playFile command. But when
>> I think you're right, Grimm--it's a virus. The .scr is pretty much a
>> dead giveaway.
>>
>> I don't think it's from James, though--the e-mail address was
>> [EMAIL PROTECTED] I know James' e-mail address, and that's not
>> it, unless he's using a new one. And, James is more than savvy enough
>
> Have you checked a copy of the replicated disc against the gold master?
> I'd check all file sizes and dates to make sure they are the same.
Yep, the client did that before calling us.
> I'm assuming you have an installer that writes the app to the hard
> drive. I'd run an install from both th
Hey all,
Sent out a gold master a month and a half ago, and now the client is calling
with an error that's happening after duplication. The master I sent works on
all of their PCs (14 or so). The duplicated disks do not. The error happens
on launching the projector, and is "The application can not
BTW, it's really weird. I tried a different stub projector calling
directly
"myfirstmovie.dxr" and the stub still look for "myfirstmovie.dir" on
opening
even if it works perfectly without it, so, checking if
"myfirstmovie.dxr"
exist with buddy api or fileIO Xtras do not provide any solution.
S
> I'm trying to open a pdf file in lingo. I can open the file by
> specifying the location of the acrobat reader, hover I may not know
> where the reader is on each computer. How can I find out the location
> of the acrobat reader exe file without using buddy api?
If it's on a CD-ROM, you could
6) dumb user realizes he's a much better at perl than lingo
lol. Don't beat yourself up too much - happens to us all from time to
time.
-Kurt
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i want to make a thumbnail bitmapped cast member from a digital
video(mpeg) running on the director stage. how can i do this.
You need a little bit of imaging lingo for that. Put your video
onstage, with DTS turned off (this is important... if it is DTS, you'll
just get a box of stage's color
I want to create a lot of text
fields to display information on the stage and dont want to
do it by hand. So i thought to create a script to generate
child objects and display them on the screen. I can easily
cretae a new field in the cast, but how can i assign that new
cast member to a sprite usin
> Any other idea?
Try setting the keyboardFocusSprite as well, just to give it an extra nudge.
[To remove yourself from this list, or to change to digest mode, go to
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> Researching a bit more, I find it's written by "Infogrames" (what kind of
> name is that?).
It's French for Atari.
http://www.gamemarketwatch.com/news/item.asp?nid=2690
-Kurt
[To remove yourself from this list, or to change to digest mode, go to
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Yeah, there's a number of CIA director jobs, believe it or not.
Why wouldn't there be?
It's a busy company worldwide, striding to meet the challenge of
their marketing-department.
Though recently the marketing dept. has met some problems, stretching
the products a bit far...
Jakob
Has anyone else n
> Could someone please share the concept of scripting a progress bar for
> goToNetMovie?
>
> It's different from loading just frames inside a single dcr, isn't it?
Use preloadNetThing to download the new dcr to the cache. You can check the
progress of the stream using getStreamStatus() and update
Some people get into using ASCII codes instead, but I think they're
masochists.
Well done, Colin.
Masochistic, and, if they're working in a language other than English,
buggy.
The lazy way is to subtract 32 from the ASCII value. E.g.:
put numtochar(chartonum("a") - 32)
"A"
Colin's method will wor
> I want to make .EXE with director 8.5,
> in director there is no error,
> but when i create projector and run it, error message is appear
> title : director player error
> message : script error, continue?
> I click ok but it still continue to show the error message
> what is wrong, where is the
And, by the way, which event triggered "--yada yada?"
If all the previous discussion is correct, 'keyDown'.
It's easily proved, just set a breakpoint. Running the movie doesn't
trigger it, but pressing a key does.
Yes, easily proved, as I found 5 minutes after posting... forgive my
waste'obandwi
on prepareMovie
on keyDown
--yada yada
end keyDown
end prepareMovie
And, by the way, which event triggered "--yada yada?"
-kurt
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Flakey movie everywhere would break! :)
-Buzz
Amen to that. All your movie belong to us.
It's amazing what you can get away with in Lingo.
I took over a project not long ago, and one of the first things I
noticed was this movie handler:
on prepareMovie
on keyDown
--yada yada
end keyDown
end pr
>after i do "go to movie blah blah, can add
>other lines of code?
>
>or once it goes to the movie, it ignores your code after the go movie
>command?
>
>
>
>eg:
> on mouseup
> go movie "blah"
> doThis() -- will the next movie read this command?
> end
Well, yes and no. You *can* do such a thing, b
> easy one: how can i get the number of the line clicked on a text sprite,
> the same way with fields using the mouseLine? i just can´t figure it out,
> but i´m sure it´s simple.
It's not obvious. The "equivalent" is to use pointToLine(sprite, the
mouseLoc - sprite.loc). pointToLine works on the c
Hey all,
Way back, I switched over to Andrew White's lingo-based xml
parser, due to certain problems with the xml parser xtra. Now,
that code is a bit dated, and doesn't do certain things that the
latest xml parser handles. My questions are, have the earlier
memo
Hey all,
Way back, I switched over to Andrew White's lingo-based xml parser, due
to certain problems with the xml parser xtra. Now, that code is a bit
dated, and doesn't do certain things that the latest xml parser
handles. My questions are, have the earlier memory leaks been resolved,
and has
Have you made sure to include the swa xtras in your shockwave (swa
import/export, swa decompression, etc.), and mark them for download?
-Kurt
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[EMAIL PR
Not getting any mails in the list for the last few
days. Why?
Can you hear me now?
Best to send inquiries like that to the admin (it's in each message,
but here it is anyway - [EMAIL PROTECTED]
). If any of us could tell you why, you wouldn't be able to read the
explanation.
[To remove yourse
Kerry Thompson wrote:
More accurate than most, Brad ^_^
Here goes Kerry, chasing the localization goose again. Please to
stifle
the groans ^_^
I bow down before your vastly superior intelligence. ;)
Damn - You certainly know your fonts and I'm sure nobody was groaning.
Brad
Yup, you need to
The OS uses Unicode. But Director MX on Mac OS doesn't :-(
Yeah, that was a BIG disappointment in the MX upgrade. Flash has had it
for a while now, and I would have thought it would be a priority. I
guess there weren't enough wish-list posts on the subject. Perhaps we
could change that? (hint,
And now my little thread has come full-circle. Thanks for all of the
insights... Brennan, you brought me back to where I started, with
Applescript as the means to the final end product. It is indeed a nice
tool for those of us that prefer to live on the Mac side (Yes, it is
nicely accessible to
> Woking on the PC I had this problem many years ago as there was no PC
> software for putting cue points into a QuickTime file back then (and
> still today I think). So I approached it from a Lingo level and wrote a
> behavior that simulates the effect of cuepoints by just using counting
> the amo
Hi all,
I'm looking for a way to add tracks to a QuickTime file via a Director
app, and then save the modified QT to hard drive. What I'd like to do
is import a QT and a "transcript" test file into a Dir tool, then let
the user create cuepoints that are associated with lines from the
transcrip
> That's what I'm trying to do, but it goes back to my original question,
> when I key out the background in after effects the background color
> shows through, but I want transparency and not a background color, and
> AFX doesn't have an option to set the background to transparent, and I'd
> rathe
Hi all, sorry for the OT...
A client wants us to redo an authorware CD for them. They would like to pick
up a bunch of the content, but they don't have the source for some stupid
reason.
I know how to crack protected Dir files - anyone know of similar
tools/methods for authorware files?
[To remo
> firstWord = member("text",4).text.word[1]
Just an aside - when dealing with chunks of a text or a field member, you
don't need the "text" reference.
member("text", 4).word[1] is equivalent to member("text", 4).text.word[1]
2 cents,
Kurt
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> hi, imaging lingo gurus out there
> i´m trying to simulate the effect of an image that goes in and out of focus
> according to the lens position on a telescope. you can see it at
> http://planeta.terra.com.br/arte/quixada/mast/tele.htm. the problem is that
> the image must be rounded, and when th
Hi all,
Forgive me if this has been answered before, but I'm not quite sure how
to search for it in the archives. Believe it or not, I haven't used
sound(x).queue before now - I've always used soundbusy() to check for
the end of one sound before starting another.
Background - I'm making an alp
Thanks, Pranav, James - saved me a bit of tail chasing, there ;)
-Kurt
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[EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]). Lingo-L is for
learning
This is a bit brain-dead on my part, and I will figure it out
eventually, but I thought I'd throw it out to the list in hopes of a
quick solution ;)
I'm copying a dupe of the image of a text member into a dupe of the
image of a png member. Given the fact that both carry alpha images, the
resul
> I have embedded arial into a director movie. On windows 2k and xp
> machines and Mac OS X it looks fine. On windows 98 SE, I have strange
> kerning problems and text suddenly wraps that didn't before. Any
> suggestions?
I ran into that bug a while back - text wrapping after a few characters o
> I want to create a sprite which will response (more or less like html
> image map).
A while back I needed to do this kind of thing for a map of the U.S., where
rolling over a state triggered a variety of actions. I ended up having two
map graphics as cast members, both the same size. The pretty
> Beyond the above two examples please also know that you can create these
> objects directly from Lingo as well:
>
> pArray = sprite(1).newObject("Array","hi","Charlie","how","are")
> pArray.push("you?")
>
> or do it without a sprite at all!!!:
>
> pArray = newObject("Array","hi","Charlie","how
There's a set of articles on doug about collision detecting, you might try
there as a first step.
Personally, I'd use the intersect() function instead of sprite.intersects().
This compares 2 rects and returns the rect of the shared space. So, stepping
through and using intersect((sprite x).rect, (
I mean movies created in the current version, not legacy code. They have
never been anything but 8.5 movies.
> Um, convert it to the current version?
>
> At 03:48 PM 11/12/02, Kurt Griffin wrote:
>> Anyone know if there's a cure to the periodic "This movie was created
>> Anyone know if there's a cure to the periodic "This movie was created with
>> an older version of Director..." bug? It's been happening quite frequently
>
> External read-only castlibs?
I'm using external castlibs, but they're all open.
[To remove yourself from this list, or to change to dige
Anyone know if there's a cure to the periodic "This movie was created with
an older version of Director..." bug? It's been happening quite frequently
to me lately, and has really gotten under my skin (each alert doesn't really
chew up that much time, but it's a cumulative annoyance).
-Kurt
[To re
All your base are belong to us.
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[EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]). Lingo-L is for
learning and helping with programming Lingo. Th
> Is it possible to have more than 1 ancestor script?
Nope.
> me.ancestor1 = new(script "blah")
> me.ancestor2 = new(script "blah2")
>
> I know that you can nest ancestor scripts but this is not what I want. What I
> want to do it to have a library of scripts and then add them to other scripts
>
>> Sorry, I don't get this header. And on penworks there is no link to an
>> archive. Thank you very much
The headers don't mention archives, just list maintenance. But, it's on the
same page. To search, you'll have to download the full archive and search it
yourself (via Lingo is one way ;))
htt
>> a) is no problem, just click on the internal cast to make it the active
>> window, then use the Property Inspector to change the name.
>
> D'oh! Why did I think that couldn't be done? I'm certain I must have tried
> it before sometime...
>
>> Something else that might be useful is if you could
No, each screen has multiple rects.
Ie the full presentation is a bigass proplist with each screen having a
proplist of hitrects. Each rect actually has different things to do, so
with the repeat loop returns the right one within the hitlist, the
behavior knows what function to call.
I think it's
> I got a project from another client. In those scripts he uses the
> register command to register the Audio Xtra on PC. The problem is that
> my Director gives an error on that command. "#register: handler not
> defined" While I use the Authoring version of the Xtra
Do you have version 4 or s
>> for text cast member, i'm getting error "lineHeight" property not
>> found for text cast member. What's substitute or option available
>> in text cast members to find out lin height.
>
> Hi Shailendra,
>
> There is no substitue: you have to work it out by hand:
>
> tLineHeight = member("Text"
>> What's the best way to try and make your movie play at the same speed
>> across
>> different speeds of computer?
Best way? Always debatable.
Colin wrote:
> If you're talking about an animation sequence, you could do something
> like this:
>
> on exitframe
> go label("first frame") + (t
> Well, we always ship with QT4 on the basis that it works and it's better
> than nothing. We use two files (remembering this name, might not be right) -
> QTinstaller.exe and QTInstallcache.qdat (the latter being the bit that the
> QT installer usually tries to download). QTInstaller.exe automati
> I am looking for a way to compress the animation before I insert it into the
> Director, without any limitations of the frame size
I've told Art Directors to insert entire CDs before, but I'm not sure if
those suggestions were successful or not (and, I wouldn't compress anything
in such a situ
> i just upgraded my macintosh system to 10.2 (jaguar) and have noticed
> that when i move cast members within a cast lib, they are
> automatically duplicated (instead of just being moved). this happens
> almost about 90% of the time. the other 10% of the time, i can move
> the members normally wi
> I'm sure that if Warren is ex-military, he won't mind being called Okrassa.
You could also shout "Prisoner 824762! Fall in!" and see if he flinches.
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> Firstly, I've found the movieTime to be really inaccurate (but I've reduced
> the need for such accuracy in my structure plan).
How so? I've done lots of video driven projects, and not had a problem with
the movietime. One project in particular, the author wanted to pause dvs at
every jump cut
> many of the tricks that it helps with could've been done before, but
> they were cumbersome & convoluted.
I'll second that. I took a crossword engine that I wrote a while back, which
used a sprite for every letter in the grid (max grid, 22x22), and rewrote it
with IL. Instead of a 500 sprite ch
>> To be efficient, I am using Director's shape tools to create parts of my
>> interface. There are also graphics that I created in Photoshop that
>> butt up
>> against the shapes made in Director. As you have probably have
>> experienced,
>> they don't match so well.
>
> Hmm. Are the PSD files
> how to i manage to retreive the next directory?
>
Well, I would certainly use Buddy for digging around in directories. You
have baFolderList() which returns all folders at a given path, and
baFileList() which returns all the files at a given path. Using the two
in tandem can map a drive nicel
>> you can save some cpu cycles if you store the reference to the
>> sprite object in a property:
>>
>> property mySprite
>>
>> on beginSprite
>> mySprite = sprite(me.spriteNum)
>> end
>
> the cost. of course. is a miniscule amount of RAM
> - a worthy tradeoff
>
> Nearly EVERY sprite behavior I
> I get the message window too - but you have to make sure you're not in
> full-screen mode, obviously, and that you set it up properly. In fact, I
> don't know I've ever seen a text dump to the hard drive, but maybe that's
> some other option I'm not familiar with.
I think Tom was speaking abou
I've seen this error mentioned on the list a few times before, so I thought
I'd pass on what I found when this error suddenly popped up here.
The full error message is "Unable to load movie playlist. Does the .INI file
exist? It must contain a section '[Movies]' with an entry
'Movie01=Pathname.di
> is it possible to make a patch for a director movie.
If you set it up ahead of time, you can just stick your code in an external
cast. Have the program look for that cast at a specified place on the HD,
and if it's there, link to it (if not, use the default cast... I'm assuming
a CDR here).
Th
> I need to create a multi-languages e-learning cd-rom where you can save
> your settings and answers on a floppy disk.
> The cd-rom will as well look for the floppy at the beginning to load
> those parameters to avoid starting everything again.
>
> I would like to avoid buying too many Xtras. So
> The area consists of 9500 non-overlapping rectangles, and you want to
> test a point to see which rectangle it's within. Go through all the
> rects and fill an area of an image with a particular color (perhaps
> make it a 16 bit image, which would be enough for testing up to 32768
> rects). The
> I am finding audio stutters and pops in Windows XP yet on the same machine in
> Windows 2000 the audio is fine. I am also finding that on other new XP
> machines the audio is doing the same thing. Is director and XP compatible?
>
> Have other people had similar issues??
Macromix does not work
>> Sure, but DVD is not the market standard yet. Tough sell to a client who
>> doesn't want to cut out a healthy chunk of legacy machines.
>
> If this is being developed in Dir85, that question is moot anyway. ;)
How so? There are plenty of machines being sold right now with CDR drives,
not DVD
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