http://www.friedrichromstedt.org/python/pyclip/a01.Zerteilung.pdf
(It's unfortunately in german, but the graphics are self-explaining)
A school mate working together with me on the project has worked that out.
H = number of corners of the front triangle lying inside of the back triangle
V =
doing this for general polygons and
handling the edges properly. But that should not be super hard.
-Ben
From: Friedrich Romstedt [friedrichromst...@gmail.com]
Sent: Saturday, February 27, 2010 11:28 AM
To: matplotlib-users
Subject: Re: [Matplotlib-users
2010/2/26 Gael Varoquaux gael.varoqu...@normalesup.org:
What Eric was most probably talking about is the newer versions of
Mayavi, that we tend to call 'mayavi2', even though we are now up to
version 3, in particular the mlab interface:
Dear all,
One of the great advantages of the current mplot3d design is that it
produces complete vector based graphics with the same look-and-feel as
your 2d plots. Integration with OpenGL will certainly change this, as
the rendering will always give you (as far as I know) a bitmap. I
think this
On 2/26/2010 3:04 AM, Friedrich Romstedt wrote:
I need a physical rendering engine with light
sources and reflectance/transmittance simulation
http://en.wikipedia.org/wiki/POV-Ray ?
Alan Isaac
--
Download Intel#174;
Dear all,
I don't know if creating full blown 3d library makes much sense. I think
Reinier is right here that the current mplot3d creates quite satisfactory
outcome with matplotlib look-and-feel we all like. In general, there are 3d
libraries/packages out there (VTK, Mayavi2 etc.), which do
...@googlemail.com]
Sent: Friday, February 26, 2010 12:01 PM
To: matplotlib-users
Subject: Re: [Matplotlib-users] mplot3d stays?
Dear all,
I don't know if creating full blown 3d library makes much sense. I think
Reinier is right here that the current mplot3d creates quite satisfactory
outcome with matplotlib
I also agree with Reinier. I want my 3d plots to look as close as possible
to my 2d plots. Because mplot3d uses so much of the same matplotlib core,
this is trivial. As Friedrich mentioned, the mplot3d code is actually pretty
small. To me, that is a great feature. I found the mplot3d
Hi all,
I'll mention again that I intend to continue supporting mplot3d,
although help would be greatly appreciated.
I think the z-ordering issues are in the end quite hard to tackle,
especially since we can have different kinds of structures in a plot,
e.g. polygons and lines (or rather:
I have worked in highschool on a project Beam tracing where I had to
subdivide triangles from a certain point of view with z-ordering and with
such a subdivision how they are covered by the viewing beam. This means
this engine you want to write already exists. See the following ascii
graphics:
Hi Friedrich,
Thanks for your message.
On Thu, Feb 25, 2010 at 9:24 AM, Friedrich Romstedt
friedrichromst...@gmail.com wrote:
I have worked in highschool on a project Beam tracing where I had to
subdivide triangles from a certain point of view with z-ordering and with
such a subdivision how
On Feb 25, 2010, at 2:50 AM, Friedrich Romstedt friedrichromst...@gmail.com
wrote:
2010/2/25 Reinier Heeres rein...@heeres.eu:
Of course many 3D engines do this already, but the problem is always
the integration. Is your engine python based and is the code (freely)
available? I would
2010/2/25 John Hunter jdh2...@gmail.com:
We rely on plenty of C++ code so this isn't a problem for us. We would have
to write an interface layer but it shouldn't be too difficult. The harder
problem may be dealing tracking the interior vs the edges of the mesh, but
certainly not
John Hunter wrote:
[...]
It looks like we have enough 3D projects to justify a google summer of
code student. Would those of you with an interest in mplot3d and some
knowledge of the internals be interested in helping mentor a student?
2010/2/25 Eric Firing efir...@hawaii.edu:
Is it time for some re-thinking of the approach to 3-D? I am a bystander,
but I have the uneasy sense that trying to turn mplot3d into a first-class
3-D plotting tool may be a misapplication of effort. Might the effort be
more productive if applied to
On Fri, Feb 26, 2010 at 12:16:40AM +0100, Friedrich Romstedt wrote:
2010/2/25 Eric Firing efir...@hawaii.edu:
Is it time for some re-thinking of the approach to 3-D? I am a bystander,
but I have the uneasy sense that trying to turn mplot3d into a first-class
3-D plotting tool may be a
On Mon, Feb 22, 2010 at 10:01 AM, Ben Axelrod baxel...@coroware.com wrote:
John, your assesment of the problem is correct. And I believe your suggested
solution is also correct. Currently, each call to a mplot3d plot method is
treated independantly. They get converted into custom
On Sun, Feb 21, 2010 at 8:20 AM, Jakub Nowacki
j.s.nowa...@googlemail.com wrote:
Hi,
I have quite general question. Since mplot3d now back in matplotlib, the
question is: is it going to stay there? Or is it some test release? I was
just wondering cause sometimes I use 3d plotting and use
, February 21, 2010 12:19 PM
To: Jakub Nowacki
Cc: matplotlib-users@lists.sourceforge.net
Subject: Re: [Matplotlib-users] mplot3d stays?
On Sun, Feb 21, 2010 at 8:20 AM, Jakub Nowacki
j.s.nowa...@googlemail.com wrote:
Hi,
I have quite general question. Since mplot3d now back in matplotlib
On Sun, Feb 21, 2010 at 4:02 PM, Ben Axelrod baxel...@coroware.com wrote:
I am not a MPL developer,
You are now :-)
but I am using mplot3d quite heavily right now to support 3D plots for a
client of mine. I have found many bugs and
lacking features which I require in the mplot3d library
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