On 05/30/2018 06:35 PM, Ian Romanick wrote:
> As is, this does a lot of damage on most Intel platforms. The Skylake
> results are below. I've looked a couple of the worst-hit shaders, and I
> may have a couple small fixes. I'm also going to try the patch tarceri
> sent out earlier.
I'll look
On 31/05/18 10:44, Ian Romanick wrote:
On 05/30/2018 01:48 AM, Samuel Pitoiset wrote:
Totals from affected shaders:
SGPRS: 80 -> 80 (0.00 %)
VGPRS: 48 -> 48 (0.00 %)
Code Size: 2120 -> 2096 (-1.13 %) bytes
Max Waves: 16 -> 16 (0.00 %)
Only two Rise of Tomb Raider shaders are affected on my
On 31/05/18 11:33, Ian Romanick wrote:
"less than"
whoops ... luckly I removed that bit from the description before pushing
This regression is with "nir: implement the GLSL equivalent of if
simplication in nir_opt_if"? I'll check to see if this helps the issues
that I'm seeing with that
As is, this does a lot of damage on most Intel platforms. The Skylake
results are below. I've looked a couple of the worst-hit shaders, and I
may have a couple small fixes. I'm also going to try the patch tarceri
sent out earlier.
total instructions in shared programs: 14371511 -> 14373672
On 2018-05-30 17:35:11, wrote:
> On Wed, May 30, 2018 at 7:53 PM, Jordan Justen
> wrote:
> > On 2018-05-30 14:14:18, Laura Ekstrand wrote:
> >> The current plan is that this first patch series should just update the
> >> website. Then we can swap out the theme easily with one or two commands in
"less than"
This regression is with "nir: implement the GLSL equivalent of if
simplication in nir_opt_if"? I'll check to see if this helps the issues
that I'm seeing with that patch...
On 05/30/2018 04:09 AM, Timothy Arceri wrote:
> This avoids loop unrolling regressions in Wolfenstein II on
This patch is
Reviewed-by: Ian Romanick
I'm currently running the next patch through shader-db. The initial
results are... interesting.
On 05/30/2018 05:21 AM, Samuel Pitoiset wrote:
> Rename and change the prototype for consistency regarding
> nir_tex_instr_is_query(). This function will be
https://bugs.freedesktop.org/show_bug.cgi?id=106748
--- Comment #1 from Ilia Mirkin ---
That patch had nothing to do with ARB_ES3_compatibility -- if that got nuked,
it probably did as well for radeonsi. Probably something silly in the version
check logic.
--
You are receiving this mail
https://bugs.freedesktop.org/show_bug.cgi?id=106748
Bug ID: 106748
Summary: st/mesa: use PIPE_CAP_GLSL_FEATURE_LEVEL_COMPATIBILITY
broke qemu -display sdl,gl=on
Product: Mesa
Version: git
Hardware: x86 (IA32)
On 05/30/2018 01:48 AM, Samuel Pitoiset wrote:
> Totals from affected shaders:
> SGPRS: 80 -> 80 (0.00 %)
> VGPRS: 48 -> 48 (0.00 %)
> Code Size: 2120 -> 2096 (-1.13 %) bytes
> Max Waves: 16 -> 16 (0.00 %)
>
> Only two Rise of Tomb Raider shaders are affected on my side.
I got:
total
On Wed, May 30, 2018 at 7:53 PM, Jordan Justen
wrote:
> On 2018-05-30 14:14:18, Laura Ekstrand wrote:
>> The current plan is that this first patch series should just update the
>> website. Then we can swap out the theme easily with one or two commands in
>> the next series.
>
> If it's easy to
On Wed, May 30, 2018 at 5:14 PM, Stuart Young wrote:
> On 31 May 2018 at 02:15, Jason Ekstrand wrote:
>
>> Gitlab divides users into three categories per-project: Guests,
>> Developers, and Masters. In general, developers and masters will have push
>> access. Masters have the ability to add
On 31 May 2018 at 02:15, Jason Ekstrand wrote:
> Gitlab divides users into three categories per-project: Guests,
> Developers, and Masters. In general, developers and masters will have push
> access. Masters have the ability to add developers to the project.
> Masters will also have the
Series is:
Reviewed-by: Timothy Arceri
On 31/05/18 09:51, Bas Nieuwenhuizen wrote:
They are only used in 1 file.
---
src/amd/vulkan/radv_device.c | 16 +---
src/amd/vulkan/radv_private.h | 8
2 files changed, 9 insertions(+), 15 deletions(-)
diff --git
On 31/05/18 03:06, Samuel Pitoiset wrote:
Similar for max().
Signed-off-by: Samuel Pitoiset
---
src/compiler/nir/nir.h| 3 +++
src/compiler/nir/nir_opt_algebraic.py | 8
2 files changed, 11 insertions(+)
diff --git a/src/compiler/nir/nir.h b/src/compiler/nir/nir.h
On 2018-05-30 14:14:18, Laura Ekstrand wrote:
> The current plan is that this first patch series should just update the
> website. Then we can swap out the theme easily with one or two commands in
> the next series.
If it's easy to do, then why not just do it? I don't think the
mesa3d.org
This adds a RADV_DEBUG=startup option to dump more info about
instance creation and device enumeration.
A common question end users have is why the direver is not loading
for them, and this has two common reasons:
1) They did not install the driver.
2) AMDGPU is not used for the card in the
Errors are not that common of a case so we can eat a slight perf
hit in having to call a function and do a runtime check.
In turn this makes debugging random errors happening for end users
easier, because they don't have to have a debug build on hand.
---
src/amd/vulkan/radv_android.c|
They are only used in 1 file.
---
src/amd/vulkan/radv_device.c | 16 +---
src/amd/vulkan/radv_private.h | 8
2 files changed, 9 insertions(+), 15 deletions(-)
diff --git a/src/amd/vulkan/radv_device.c b/src/amd/vulkan/radv_device.c
index 93b6e611067..9709e73a4fe 100644
---
https://bugs.freedesktop.org/show_bug.cgi?id=106594
Timothy Arceri changed:
What|Removed |Added
Assignee|mesa-dev@lists.freedesktop. |mathias.froehl...@web.de
On g4x through Sandy Bridge, src1 (the coordinates) of the PLN
instruction is required to be an even register number. When it's odd
(which can happen with SIMD32), we have to emit a LINE+MAC combination
instead. Unfortunately, we can't just fall through to the gen4 case
because the input
On Wed, May 30, 2018 at 10:57:05PM +0100, Chris Wilson wrote:
> Quoting Nanley Chery (2018-05-30 21:44:35)
> > We previously retiled miptrees to work around limitations of the BLT
> > engine. BLORP fallbacks can overcome these, so we no longer have need
> > for retiling.
> >
> > Removing retiling
Eric Anholt writes:
> If you don't have HW to do bfi, then lowering bitfieldInsert to bfi makes
> things harder than keeping the "bits" argument around.
>
> This still uses bfm, but I've added the obvious lowering of bfm if you
> need it.
Anyone? Even just an ack, assuming that I'm passing the
Jason Ekstrand writes:
> On g4x through Sandy Bridge, src1 (the coordinates) of the PLN
> instruction is required to be an even register number. When it's odd
> (which can happen with SIMD32), we have to emit a LINE+MAC combination
> instead. Unfortunately, we can't just fall through to the
There's a lot here. If you're interested, it's mostly whitespace fixes,
switching variable names and function names to the Sphinx orange variable
highlight style, and naming code blocks to take advantage of Pygments
syntax highlighting.
---
docs/application-issues.rst | 8 +-
docs/autoconf.rst
ReStructured Text toctrees are used to automatically generate the
sidebar. But all top-level headings get added to it by default. In
order to workaround this, you must create one and only one
top-level heading for each page.
---
docs/download.rst | 2 +-
docs/faq.rst | 2 +-
Toctree directives create automatically generated navigation sidebars.
This is the new deprecated systems sidebar.
---
docs/systems.rst | 6 ++
1 file changed, 6 insertions(+)
diff --git a/docs/systems.rst b/docs/systems.rst
index 707abeeed9..b05aff0621 100644
--- a/docs/systems.rst
+++
This is a huge page. The edits I've done here take full advantage of
reStructured text and Sphinx's awesome built-in style for explaining
commands and variables. Enjoy!
---
docs/envvars.rst | 604 ++-
1 file changed, 425 insertions(+), 179
From: Jean Hertel
This is the new main sidebar.
---
docs/index.rst | 90 ++
1 file changed, 90 insertions(+)
diff --git a/docs/index.rst b/docs/index.rst
index dbb4a4ddec..1894b46a4b 100644
--- a/docs/index.rst
+++ b/docs/index.rst
@@
Beautiful Soup patched our html in these ways:
- Creating closing tags e.g. where there were none in order to create
semantically complete html (like xhtml)
- Removing the old header, which is no longer needed
- Removing the old content bar to avoid confusion
- Removing the outer from the
This should tell git that the files are really the same. That way, we
don't lose the file history.
---
docs/{application-issues.html => application-issues.rst} | 0
docs/{autoconf.html => autoconf.rst} | 0
docs/{bugs.html => bugs.rst} | 0
This just involves some quick fixes to formatting of the affected pages.
---
docs/autoconf.rst| 1 +
docs/dispatch.rst| 72 ++--
docs/egl.rst | 2 ++
docs/releasing.rst | 14 +-
docs/relnotes/17.0.5.rst | 2
---
docs/application-issues.rst | 90 +-
docs/autoconf.rst | 406 ++-
docs/bugs.rst | 75 +-
docs/codingstyle.rst| 244 +-
docs/conform.rst| 1343 +-
docs/debugging.rst | 66 +-
docs/developers.rst | 63 +-
From: Jean Hertel
This tells Sphinx how to build our website from reStructured Text.
Signed-off-by: Jean Hertel
---
docs/conf.py | 162 +++
1 file changed, 162 insertions(+)
create mode 100644 docs/conf.py
diff --git a/docs/conf.py
Use Beautiful Soup to fix bad html, then use pandoc for converting to
rst.
---
docs/rstConverter.py | 23 +++
1 file changed, 23 insertions(+)
create mode 100755 docs/rstConverter.py
diff --git a/docs/rstConverter.py b/docs/rstConverter.py
new file mode 100755
index
v2: - Preserve git file history by forcing a rename
- Squash Sphinx compiler fixes to conf.py and relnotes.rst into original
configuration and toctree commits, respectively.
- Rebase to include 18.1.0 and 18.2.0 releases.
Some of these commits are large. I recommend going to view
The old navigation bar, may it rest in peace, causes major problems when
running the rstConverter.py script. It and the css file are also unneeded.
Let's get rid of them now.
---
docs/contents.html | 108 -
docs/mesa.css | 63
This does two things. 1. It pulls a Docker image which is a Linux
system with Sphinx and the Read the Docs Sphinx theme already installed.
2. It uses sphinx-build to build html from our rst pages.
---
.gitlab-ci.yml | 4 +++-
1 file changed, 3 insertions(+), 1 deletion(-)
diff --git
From: Jean Hertel
Toctree directives create automatically generated navigation sidebars.
This is the new relnotes sidebar.
---
docs/relnotes.rst | 210 ++
1 file changed, 210 insertions(+)
diff --git a/docs/relnotes.rst b/docs/relnotes.rst
For now, all this does is copy our current webpage into a public folder.
Daniel Stone has the server configured to check this public folder and
host the index.html as mesa-test.freedesktop.org. When this patch series
is approved, Daniel will change it to point at mesa-3d.org.
---
.gitlab-ci.yml |
Tomeu Vizoso writes:
> Virgl could save a lot of work converting buffers in the host side
> between formats if Mesa supported a bunch of other formats when reading
> pixels.
>
> This commit adds cases to handle specific formats so that the values
> reported by the two calls match more closely
https://bugs.freedesktop.org/show_bug.cgi?id=106696
almos changed:
What|Removed |Added
Resolution|NOTOURBUG |---
Status|RESOLVED
"Juan A. Suarez Romero" writes:
> Implement ir_binop_vector_extract using NIR operations. Based on SPIR-V
> to NIR approach.
>
> This fixes:
> dEQP-GLES3.functional.shaders.indexing.moredynamic.with_value_from_indexing_expression_fragment
> Piglit's glsl-fs-vec4-indexing-8.shader_test
>
>
Hey,
On 30 May 2018 at 21:40, Ilia Mirkin wrote:
> Given that not everyone will be a master by default, it would be good
> to also set out criteria for adding and removing masters. I'm not
> proposing anything heavy -- perhaps by a majority vote of the existing
> masters to either add or remove
https://bugs.freedesktop.org/show_bug.cgi?id=106594
Kai changed:
What|Removed |Added
Summary|[radeonsi,regression,apitra |[regression,apitrace,bisect
Quoting Nanley Chery (2018-05-30 21:44:35)
> We previously retiled miptrees to work around limitations of the BLT
> engine. BLORP fallbacks can overcome these, so we no longer have need
> for retiling.
>
> Removing retiling fixes a number of problems. If the row pitch was too
> wide for the BLT
https://bugs.freedesktop.org/show_bug.cgi?id=106594
Kai changed:
What|Removed |Added
CC||bri...@vmware.com,
|
https://bugs.freedesktop.org/show_bug.cgi?id=106594
--- Comment #7 from Kai ---
Created attachment 139872
--> https://bugs.freedesktop.org/attachment.cgi?id=139872=edit
git bisect log
--
You are receiving this mail because:
You are the QA Contact for the bug.
You are the assignee for the
The BLORP fallback can handle large row pitches. A patch is on the
piglit mailing list to modify the test,
piglit.spec.!opengl 1_1.getteximage-simple, to hit this case.
---
src/mesa/drivers/dri/i965/intel_mipmap_tree.c | 15 +--
1 file changed, 1 insertion(+), 14 deletions(-)
diff
We previously retiled miptrees to work around limitations of the BLT
engine. BLORP fallbacks can overcome these, so we no longer have need
for retiling.
Removing retiling fixes a number of problems. If the row pitch was too
wide for the BLT engine, we retiled to linear and had the following
On Wed, May 30, 2018 at 12:15 PM, Jason Ekstrand wrote:
> All,
>
> As part of the move to GitLab, we have a few decisions to make regarding
> users and groups.
>
> Question 1: Who should be masters?
>
> Gitlab divides users into three categories per-project: Guests, Developers,
> and Masters. In
On Wed, May 30, 2018 at 1:40 PM, Ilia Mirkin wrote:
> On Wed, May 30, 2018 at 12:15 PM, Jason Ekstrand
> wrote:
> > All,
> >
> > As part of the move to GitLab, we have a few decisions to make regarding
> > users and groups.
> >
> > Question 1: Who should be masters?
> >
> > Gitlab divides users
We're going to enable blit maps on row pitches greater than the BLT
engine's limit. Make blit maps fall back to BLORP which can handle such
pitches.
---
src/mesa/drivers/dri/i965/intel_blit.c| 6 +
src/mesa/drivers/dri/i965/intel_mipmap_tree.c | 24 +--
2 files
Juan, Dylan,
Yes, the patch is not needed in stable.
Thanks,
Marek
On Wed, May 30, 2018 at 12:01 PM, Dylan Baker wrote:
> Quoting Marek Olšák (2018-05-28 18:10:42)
> > From: Marek Olšák
> >
> > Bindless texture handles can be passed via vertex attribs using this
> type.
> > They use the
Jason Ekstrand writes:
> Mesa developers,
>
> tl;dr. Please go to gitlab.freedesktop.org, create your account, and
> upload your SSH keys. Instructions are the bottom of this e-mail.
>
> The freedesktop.org admins are trying to move as many projects and services
> as possible over to gitlab
Reviewed-by: Marek Olšák
Note that radeonsi doesn't support MSAA images.
Marek
On Wed, May 30, 2018 at 4:48 AM, Alex Smith
wrote:
> The value returned by tgsi_util_get_texture_coord_dim() does not
> account for the sample index. This means image_fetch_coords() will not
> fetch it, leading to
On Wed, May 30, 2018 at 7:06 PM, Samuel Pitoiset
wrote:
> Similar for max().
>
> Signed-off-by: Samuel Pitoiset
> ---
> src/compiler/nir/nir.h| 3 +++
> src/compiler/nir/nir_opt_algebraic.py | 8
> 2 files changed, 11 insertions(+)
>
> diff --git
Vinson Lee writes:
> CXXLDgallium_dri.la
> ../../../../src/broadcom/.libs/libbroadcom.a(clif_dump.o): In function
> `clif_dump_packet':
> src/broadcom/clif/clif_dump.c:87: undefined reference to
> `v3d33_clif_dump_packet'
> src/broadcom/clif/clif_dump.c:85: undefined reference to
>
Timothy Arceri writes:
> On 22/05/18 04:15, Eric Anholt wrote:
>> Timothy Arceri writes:
>>
>>> On 18/05/18 00:53, Eric Anholt wrote:
This reverts commit 5c33e8c7729edd5e16020ebb8703be96523e04f2. It broke
fixed function vertex programs on vc4 and v3d, and apparently caused
Polaris10:
Totals from affected shaders:
SGPRS: 95672 -> 95808 (0.14 %)
VGPRS: 91224 -> 90840 (-0.42 %)
Spilled SGPRs: 3754 -> 3734 (-0.53 %)
Code Size: 7384156 -> 7372872 (-0.15 %) bytes
Max Waves: 7408 -> 7433 (0.34 %)
Signed-off-by: Samuel Pitoiset
---
src/amd/vulkan/radv_shader.c | 1 +
1
Similar for max().
Signed-off-by: Samuel Pitoiset
---
src/compiler/nir/nir.h| 3 +++
src/compiler/nir/nir_opt_algebraic.py | 8
2 files changed, 11 insertions(+)
diff --git a/src/compiler/nir/nir.h b/src/compiler/nir/nir.h
index f6086bd6c0..04991b7d04 100644
---
All,
As part of the move to GitLab, we have a few decisions to make regarding
users and groups.
Question 1: Who should be masters?
Gitlab divides users into three categories per-project: Guests, Developers,
and Masters. In general, developers and masters will have push access.
Masters have the
On Wed, May 30, 2018, 4:14 AM Juan A. Suarez Romero
wrote:
> On Mon, 2018-05-28 at 21:10 -0400, Marek Olšák wrote:
> > From: Marek Olšák
> >
> > Bindless texture handles can be passed via vertex attribs using this
> type.
> > This fixes a bunch of bindless piglit tests on radeonsi.
> >
> > Cc:
Quoting Marek Olšák (2018-05-28 18:10:42)
> From: Marek Olšák
>
> Bindless texture handles can be passed via vertex attribs using this type.
> They use the double codepath, so don't use st_pipe_vertex_format.
>
> Cc: 18.0 18.1
> ---
> src/mesa/state_tracker/st_atom_array.c | 3 ++-
> 1 file
https://bugs.freedesktop.org/show_bug.cgi?id=106472
--- Comment #3 from mikhail.v.gavri...@gmail.com ---
Which mesa version was applied this patch?
I am curious because mesa 18.1.0 which shipped in Fedora 29 (Rawhide) not
contain this patch. And I need every time after mesa upgrade in
https://bugs.freedesktop.org/show_bug.cgi?id=106696
Nicolai Hähnle changed:
What|Removed |Added
Resolution|--- |NOTOURBUG
Status|REOPENED
Changes in v5:
- Add a forgotten change to fix memory leaks of fname
Changes in v4:
- Move code to nv50_ir_dump.cpp
- Dump headers of nvc0 programs
- Use CRC-32 instead of a truncated SHA1
- Set prog->maxGPR to targ->getFileSize() - 1 and set prog->tlsSize
- Don't compile the program if a
On May 30, 2018 06:45:29 Eero Tamminen wrote:
Hi,
On 29.05.2018 18:58, Eero Tamminen wrote:
On 25.05.2018 00:55, Jason Ekstrand wrote:
This patch series adds back-end compiler support for SIMD32 fragment
shaders. Support is added and everything works but it's currently hidden
behind
On 05/29/2018 12:04 PM, Adam Jackson wrote:
On Tue, 2018-05-29 at 09:54 -0700, Dylan Baker wrote:
Quoting Adam Jackson (2018-05-29 06:50:46)
GL_LIB expands to GLX_mesa, but applications should not link against
that. -lGL is never wrong, just hardcode it.
Actually There is this really
https://bugs.freedesktop.org/show_bug.cgi?id=106401
--- Comment #1 from Gert Wollny ---
I've proposed a patch on mesa-dev:
https://patchwork.freedesktop.org/series/43820/
--
You are receiving this mail because:
You are the QA Contact for the bug.
You are the assignee for the
This pass turns:
if (cond) {
} else {
do_work();
}
into:
if (!cond) {
do_work();
} else {
}
Here's the vkpipeline-db stats (from affected shaders) on Polaris10:
Totals from affected shaders:
SGPRS: 17272 -> 17296 (0.14 %)
VGPRS: 18712 -> 18740 (0.15 %)
Spilled
Rename and change the prototype for consistency regarding
nir_tex_instr_is_query(). This function will be used in the
following patch.
Signed-off-by: Samuel Pitoiset
---
src/compiler/nir/nir.h | 24 +++
src/compiler/nir/nir_opt_move_comparisons.c | 26
Hi,
On 29.05.2018 18:58, Eero Tamminen wrote:
On 25.05.2018 00:55, Jason Ekstrand wrote:
This patch series adds back-end compiler support for SIMD32 fragment
shaders. Support is added and everything works but it's currently hidden
behind INTEL_DEBUG=do32. We know that it improves performance
On Wed, May 30, 2018 at 1:09 PM, Timothy Arceri wrote:
> This avoids loop unrolling regressions in Wolfenstein II on DXVK
> with an upcoming optimisation series from Samuel.
> ---
> src/compiler/nir/nir_opt_algebraic.py | 1 +
> 1 file changed, 1 insertion(+)
>
> diff --git
On 05/30/2018 01:17 PM, Bas Nieuwenhuizen wrote:
On Wed, May 30, 2018 at 1:14 PM, Samuel Pitoiset
wrote:
why?
Because it uses bpermutes, which are VI+ only.
Okay.
Reviewed-by: Samuel Pitoiset
On 05/30/2018 08:52 AM, Bas Nieuwenhuizen wrote:
Fixes: f2c6a550611 "radv: enable
On Wed, May 30, 2018 at 1:14 PM, Samuel Pitoiset
wrote:
> why?
Because it uses bpermutes, which are VI+ only.
>
>
> On 05/30/2018 08:52 AM, Bas Nieuwenhuizen wrote:
>>
>> Fixes: f2c6a550611 "radv: enable subgroup capabilities"
>> ---
>> src/amd/vulkan/radv_device.c | 7 +--
>> 1 file
why?
On 05/30/2018 08:52 AM, Bas Nieuwenhuizen wrote:
Fixes: f2c6a550611 "radv: enable subgroup capabilities"
---
src/amd/vulkan/radv_device.c | 7 +--
1 file changed, 5 insertions(+), 2 deletions(-)
diff --git a/src/amd/vulkan/radv_device.c b/src/amd/vulkan/radv_device.c
index
This avoids loop unrolling regressions in Wolfenstein II on DXVK
with an upcoming optimisation series from Samuel.
---
src/compiler/nir/nir_opt_algebraic.py | 1 +
1 file changed, 1 insertion(+)
diff --git a/src/compiler/nir/nir_opt_algebraic.py
b/src/compiler/nir/nir_opt_algebraic.py
index
Reviewed-by: Bas Nieuwenhuizen
Add a Fixes tag?
On Wed, May 30, 2018 at 11:15 AM, Samuel Pitoiset
wrote:
> This was terribly wrong, I forced use of 32-bit pointers when
> emitting shader descriptor pointers. This fixes GPU hangs with
> LLVM 5&6 because 32-bit pointers are only supported with
Reviewed-by: Bas Nieuwenhuizen
On Wed, May 30, 2018 at 10:48 AM, Samuel Pitoiset
wrote:
> Totals from affected shaders:
> SGPRS: 80 -> 80 (0.00 %)
> VGPRS: 48 -> 48 (0.00 %)
> Code Size: 2120 -> 2096 (-1.13 %) bytes
> Max Waves: 16 -> 16 (0.00 %)
>
> Only two Rise of Tomb Raider shaders are
This was terribly wrong, I forced use of 32-bit pointers when
emitting shader descriptor pointers. This fixes GPU hangs with
LLVM 5&6 because 32-bit pointers are only supported with LLVM 7.
Signed-off-by: Samuel Pitoiset
---
src/amd/vulkan/radv_cmd_buffer.c | 6 --
1 file changed, 4
The value returned by tgsi_util_get_texture_coord_dim() does not
account for the sample index. This means image_fetch_coords() will not
fetch it, leading to a null deref in ac_build_image_opcode() which
expects it to be present (the return value of ac_num_coords() *does*
include the sample index).
Totals from affected shaders:
SGPRS: 80 -> 80 (0.00 %)
VGPRS: 48 -> 48 (0.00 %)
Code Size: 2120 -> 2096 (-1.13 %) bytes
Max Waves: 16 -> 16 (0.00 %)
Only two Rise of Tomb Raider shaders are affected on my side.
Cc: Ian Romanick
Signed-off-by: Samuel Pitoiset
---
On Mon, 2018-05-28 at 21:15 -0400, Ilia Mirkin wrote:
> Series is Reviewed-by: Ilia Mirkin
>
> Thanks for tracking down why this wasn't working cleanly in the first
> place. This should make the NV int64 attrib extension much simpler.
>
> On Mon, May 28, 2018 at 9:10 PM, Marek Olšák wrote:
> >
On Mon, 2018-05-28 at 21:10 -0400, Marek Olšák wrote:
> From: Marek Olšák
>
> Bindless texture handles can be passed via vertex attribs using this type.
> This fixes a bunch of bindless piglit tests on radeonsi.
>
> Cc: 18.0 18.1
Hello.
This patch didn't apply cleanly on 18.0, so I just
On Wed, May 30, 2018, at 09:35, Juan A. Suarez Romero wrote:
> On Tue, 2018-05-29 at 16:50 +0200, Thierry Reding wrote:
> > On Tue, May 29, 2018 at 12:46:35PM +0200, Daniel Kolesa wrote:
> > > Hello,
> > >
> > > On 2018/04/19 18:31, Thierry Reding wrote:
> > > > From: Thierry Reding
> > > >
> >
On Tue, 2018-05-29 at 16:50 +0200, Thierry Reding wrote:
> On Tue, May 29, 2018 at 12:46:35PM +0200, Daniel Kolesa wrote:
> > Hello,
> >
> > On 2018/04/19 18:31, Thierry Reding wrote:
> > > From: Thierry Reding
> > >
> > > This code path is no longer required with framebuffer modifier support.
Fixes: f2c6a550611 "radv: enable subgroup capabilities"
---
src/amd/vulkan/radv_device.c | 7 +--
1 file changed, 5 insertions(+), 2 deletions(-)
diff --git a/src/amd/vulkan/radv_device.c b/src/amd/vulkan/radv_device.c
index 61b4fba23f8..93b6e611067 100644
--- a/src/amd/vulkan/radv_device.c
On 2018-05-24 17:37:09, Laura Ekstrand wrote:
> A few of the commits are quite large and awaiting list approval. I suggest
> that you take a look at the code here:
> https://gitlab.freedesktop.org/ldeks/mesa/tree/website1_75,
> and the new website here:
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