On Tue, Dec 09, 2008 at 05:22:55PM -0800, Ian Romanick wrote:
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> How much testing did you do on the noise code that you added to the 965
> driver? I modified Mesa's progs/glsl/noise.c demo to use NOISE3
> opcodes, and it causes my GPU to hard-lock. This is with
On Wed, Dec 10, 2008 at 00:49, Ian Romanick <[EMAIL PROTECTED]> wrote:
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> Corbin Simpson wrote:
>
>> Precompiled shaders? No. Just no. There's very few formats which could
>> be accepted, and I doubt that anybody would want to write parsers for
>>
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Gary Wong wrote:
> On Tue, Dec 09, 2008 at 05:22:55PM -0800, Ian Romanick wrote:
>> How much testing did you do on the noise code that you added to the 965
>> driver? I modified Mesa's progs/glsl/noise.c demo to use NOISE3
>> opcodes, and it causes my
Meenal Gupta, Noida wrote:
>
>
> Hi ,
>
> I am a newbie in these field.
>
> I have downloaded Mesa 7.2
>
> Build mesalib with Visual studio 2005.it was build properly.
>
> Then I tried to build GLUT32.dll using the workspace provided
>
> \Mesa\MesaDemos-7.2\Mesa-7.2\windows\VC8\progs\glut
Verge wrote:
> As the subject suggest, anyway one could achieve this?
> at the moment (or should I say by default) the whole thing gets made with
> the use of gcc complier. And I am trying to build gears.c using
> sparc-linux-gcc, but it does not link using the sparc-linux-gcc compiler. It
> all wo
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Gary,
How much testing did you do on the noise code that you added to the 965
driver? I modified Mesa's progs/glsl/noise.c demo to use NOISE3
opcodes, and it causes my GPU to hard-lock. This is with today's bits
(kernel, Mesa, X server, and 2D drive
http://bugs.freedesktop.org/show_bug.cgi?id=18805
--- Comment #1 from Brian Paul <[EMAIL PROTECTED]> 2008-12-09 17:22:24 PST ---
Which configuration are you building?
You might try adding the path to the X11 headers to the X11_INCLUDES variable
in the config file (such as in Mesa/configs/lin
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Pekka Paalanen wrote:
> On Mon, 08 Dec 2008 14:48:33 +0100
> Philipp Klaus Krause <[EMAIL PROTECTED]> wrote:
>
>> - From time to time people say that they want support for precompiled
>> shaders in the OpenGL API. The main point for this they bring fo
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Corbin Simpson wrote:
> Precompiled shaders? No. Just no. There's very few formats which could
> be accepted, and I doubt that anybody would want to write parsers for
> them. More importantly, it doesn't matter whether or not it's compiled;
> anybody
Eric Anholt wrote:
> On Tue, 2008-12-09 at 21:03 +0200, Pekka Paalanen wrote:
>> On Mon, 08 Dec 2008 14:48:33 +0100
>> Philipp Klaus Krause <[EMAIL PROTECTED]> wrote:
>>
>>> - From time to time people say that they want support for precompiled
>>> shaders in the OpenGL API. The main point for this
http://bugs.freedesktop.org/show_bug.cgi?id=11003
Ian Romanick <[EMAIL PROTECTED]> changed:
What|Removed |Added
AssignedTo|mesa3d- |[EMAIL PROTECTED]
http://bugs.freedesktop.org/show_bug.cgi?id=11003
--- Comment #6 from Ian Romanick <[EMAIL PROTECTED]> 2008-12-09 14:54:17 PST
---
Created an attachment (id=20962)
--> (http://bugs.freedesktop.org/attachment.cgi?id=20962)
Fix protocol for glTexSubImage#D
I believe that this patch, in addit
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Keith Whitwell schrieb:
> The slight difficulty I see with this is that at the hardware level, a
> single GLSL shader can produce many HW shaders as additional GL state
> is mixed into the compliation process. The amount of extra state
> consulted ca
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Pekka Paalanen schrieb:
> On Mon, 08 Dec 2008 14:48:33 +0100
> Philipp Klaus Krause <[EMAIL PROTECTED]> wrote:
>
>> - From time to time people say that they want support for precompiled
>> shaders in the OpenGL API. The main point for this they bring
http://bugs.freedesktop.org/show_bug.cgi?id=11003
--- Comment #5 from Ian Romanick <[EMAIL PROTECTED]> 2008-12-09 11:25:44 PST
---
(In reply to comment #4)
> (In reply to comment #3)
>
> > That patch looks good. That causes the if-statement to be generated for all
> > the __glXTexImage#DRe
On Tue, 2008-12-09 at 21:03 +0200, Pekka Paalanen wrote:
> On Mon, 08 Dec 2008 14:48:33 +0100
> Philipp Klaus Krause <[EMAIL PROTECTED]> wrote:
>
> > - From time to time people say that they want support for precompiled
> > shaders in the OpenGL API. The main point for this they bring forth is
> >
On Mon, 08 Dec 2008 14:48:33 +0100
Philipp Klaus Krause <[EMAIL PROTECTED]> wrote:
> - From time to time people say that they want support for precompiled
> shaders in the OpenGL API. The main point for this they bring forth is
> reducing loading times for their applications.
>
> I think this adv
On Tue, Dec 9, 2008 at 3:24 AM, Ian Romanick <[EMAIL PROTECTED]> wrote:
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> Hash: SHA1
>
> Philipp Klaus Krause wrote:
>> - From time to time people say that they want support for precompiled
>> shaders in the OpenGL API. The main point for this they bring forth i
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