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About a year and a half ago, I posted a spec to the OpenGL extension
registry for what is now known as array textures. At the time, this was
the basis of a paper that I was writing for SIGGRAPH 2006. Unbeknown to
me, this functionality was
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Brian Paul wrote:
Ian Romanick wrote:
My intention is to update the MESAX extension, and create a new
extension called MESA_texture_array. This extension will be something
of a cross between the existing MESAX extension and EXT_texture_array.
Ian Romanick wrote:
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About a year and a half ago, I posted a spec to the OpenGL extension
registry for what is now known as array textures. At the time, this was
the basis of a paper that I was writing for SIGGRAPH 2006. Unbeknown to
me, this