Ian Romanick wrote:
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> Ian Romanick wrote:
>> Brian Paul wrote:
>>> I'll create mesa_7_0_branch in git right away. That'll be for 7.0 bug
>>> fixes only and the trunk will be re-open for new development.
>> In the process of adding FBO support,
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Ian Romanick wrote:
> Brian Paul wrote:
>> I'll create mesa_7_0_branch in git right away. That'll be for 7.0 bug
>> fixes only and the trunk will be re-open for new development.
>
> In the process of adding FBO support, I think I've found some devia
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Keith Whitwell wrote:
> Ian Romanick wrote:
>
> The i965 hardware, or at least the 965GM hardware, should be capable of
> support this functionality, or at least the intended functionality.
>
> It'd be good to make sure the spec matches what we're ab
Ian Romanick wrote:
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> About a year and a half ago, I posted a spec to the OpenGL extension
> registry for what is now known as array textures. At the time, this was
> the basis of a paper that I was writing for SIGGRAPH 2006. Unbeknown to
> me,
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Brian Paul wrote:
> Ian Romanick wrote:
>> My intention is to update the MESAX extension, and create a new
>> extension called MESA_texture_array. This extension will be something
>> of a cross between the existing MESAX extension and EXT_texture_arra
Ian Romanick wrote:
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> Hash: SHA1
>
> About a year and a half ago, I posted a spec to the OpenGL extension
> registry for what is now known as array textures. At the time, this was
> the basis of a paper that I was writing for SIGGRAPH 2006. Unbeknown to
> me,
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About a year and a half ago, I posted a spec to the OpenGL extension
registry for what is now known as array textures. At the time, this was
the basis of a paper that I was writing for SIGGRAPH 2006. Unbeknown to
me, this functionality was implemente