[Mesa3d-dev] Array textures coming to Mesa...

2007-05-14 Thread Ian Romanick
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 About a year and a half ago, I posted a spec to the OpenGL extension registry for what is now known as array textures. At the time, this was the basis of a paper that I was writing for SIGGRAPH 2006. Unbeknown to me, this functionality was

Re: [Mesa3d-dev] Array textures coming to Mesa...

2007-05-14 Thread Ian Romanick
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Brian Paul wrote: Ian Romanick wrote: My intention is to update the MESAX extension, and create a new extension called MESA_texture_array. This extension will be something of a cross between the existing MESAX extension and EXT_texture_array.

Re: [Mesa3d-dev] Array textures coming to Mesa...

2007-05-14 Thread Keith Whitwell
Ian Romanick wrote: -BEGIN PGP SIGNED MESSAGE- Hash: SHA1 About a year and a half ago, I posted a spec to the OpenGL extension registry for what is now known as array textures. At the time, this was the basis of a paper that I was writing for SIGGRAPH 2006. Unbeknown to me, this