Re: [Mesa3d-dev] Array textures coming to Mesa...

2007-05-15 Thread Brian Paul
Ian Romanick wrote: > -BEGIN PGP SIGNED MESSAGE- > Hash: SHA1 > > Ian Romanick wrote: >> Brian Paul wrote: >>> I'll create mesa_7_0_branch in git right away. That'll be for 7.0 bug >>> fixes only and the trunk will be re-open for new development. >> In the process of adding FBO support,

Re: [Mesa3d-dev] Array textures coming to Mesa...

2007-05-15 Thread Ian Romanick
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Ian Romanick wrote: > Brian Paul wrote: >> I'll create mesa_7_0_branch in git right away. That'll be for 7.0 bug >> fixes only and the trunk will be re-open for new development. > > In the process of adding FBO support, I think I've found some devia

Re: [Mesa3d-dev] Array textures coming to Mesa...

2007-05-14 Thread Ian Romanick
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Keith Whitwell wrote: > Ian Romanick wrote: > > The i965 hardware, or at least the 965GM hardware, should be capable of > support this functionality, or at least the intended functionality. > > It'd be good to make sure the spec matches what we're ab

Re: [Mesa3d-dev] Array textures coming to Mesa...

2007-05-14 Thread Keith Whitwell
Ian Romanick wrote: > -BEGIN PGP SIGNED MESSAGE- > Hash: SHA1 > > About a year and a half ago, I posted a spec to the OpenGL extension > registry for what is now known as array textures. At the time, this was > the basis of a paper that I was writing for SIGGRAPH 2006. Unbeknown to > me,

Re: [Mesa3d-dev] Array textures coming to Mesa...

2007-05-14 Thread Ian Romanick
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Brian Paul wrote: > Ian Romanick wrote: >> My intention is to update the MESAX extension, and create a new >> extension called MESA_texture_array. This extension will be something >> of a cross between the existing MESAX extension and EXT_texture_arra

Re: [Mesa3d-dev] Array textures coming to Mesa...

2007-05-14 Thread Brian Paul
Ian Romanick wrote: > -BEGIN PGP SIGNED MESSAGE- > Hash: SHA1 > > About a year and a half ago, I posted a spec to the OpenGL extension > registry for what is now known as array textures. At the time, this was > the basis of a paper that I was writing for SIGGRAPH 2006. Unbeknown to > me,

[Mesa3d-dev] Array textures coming to Mesa...

2007-05-14 Thread Ian Romanick
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 About a year and a half ago, I posted a spec to the OpenGL extension registry for what is now known as array textures. At the time, this was the basis of a paper that I was writing for SIGGRAPH 2006. Unbeknown to me, this functionality was implemente