Re: [MC_IDE] Quick Poll

2011-03-31 Thread Klaus on-rev
Hi Wilhelm,

 On 3/30/11 12:52 PM, Wilhelm Sanke wrote:
 
 Apparently the - somehow privileged - information received from RunRev
 was not comprehensive enough to let Richard and Klaus create a new
 standalone builder at once. Richard needed several contacts with more
 than one person and additionally trial and error processes as he writes.
 
 And we had to wait one and a half year until finally we now got the
 prospect to see this new standalone builder soon.
 
 Blame me for that, not RunRev.  

Don't blame it on Richard, blame it on yourself! 8-)

And/or me, if you really need to blame someone, although I plea: not guilty!

 They provided this info long ago, but during all this time the number of 
 requests for an updated MC SB here - or just about any other enhancement - 
 has been close to zero.

This is the point, it seemed to have had zero priority for anyone on this list!

 ...

Best

Klaus

--
Klaus Major
http://www.major-k.de
kl...@major.on-rev.com


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Re: [MC_IDE] Quick Poll

2011-03-31 Thread Shari
This is the point, it seemed to have had zero priority for anyone on 
this list!


Actually, some of us don't like to ask for things when we know that 
people are donating their time.  We simply silently wait for things.


I remember having some sort of frustration with the whole standalone 
issue which may be why I stayed at MC/Rev 4.0 and did not move 
forward.  I don't recall if I had to build with the engine from 3.5 
or if 4.0 was okay.  I just know that the whole thing was such a 
frustration that I took a break and worked on things that would not 
require builds for awhile in the hopes that the kinks would find 
resolutions later on.


Now I am afraid to move forward because I keep seeing discussions on 
the Rev list about bugs in things that have been solid for a decade. 
I don't know if the whole Rev code was rewritten and is now not as 
solid as before, or if the discussions refer to special versions for 
iOs and so forth only.  If you don't catch the beginning and jump 
into the middle, it's a bit distressing to see bug after bug listed.


I know the standalone issue will revisit me soon as I'm working on 
something actively right now.  I dread that moment.



--
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Re: [MC_IDE] Quick Poll

2011-03-31 Thread Richard Gaskin

On 3/31/11 9:10 AM, Shari wrote:

This is the point, it seemed to have had zero priority for anyone on
this list!


Actually, some of us don't like to ask for things when we know that
people are donating their time. We simply silently wait for things.


Hopefully we can all feel comfortable speaking up going forward.  A lot 
of long-time MC users have moved to LC IDE, so without input here 
there's no way for Klaus or Ken to gauge what's needed.


We're all family here - feel free to speak your mind on anything you 
need or even want from the IDE.


And feel free to propose anything you want to contribute yourself - it's 
open for that reason, to hopefully capture some of the collective talent 
and motivation from its users.


And if your ideas are too weird (as many of mine have been), you're free 
to modify the IDE however you need (which is how I've been scratching my 
weirder itches g).




Now I am afraid to move forward because I keep seeing discussions on the
Rev list about bugs in things that have been solid for a decade. I don't
know if the whole Rev code was rewritten and is now not as solid as
before, or if the discussions refer to special versions for iOs and so
forth only. If you don't catch the beginning and jump into the middle,
it's a bit distressing to see bug after bug listed.


I would take those with a grain of salt.  Well, some of them anyway. 
Best to look at each reported issue on a case-by-case basis and 
determine its merit and applicability to your work accordingly.


As one of the few people who has a habit of reading every outstanding 
engine bug report at least twice a year (I'm not just OCD, but so much 
of my job depends on knowing the ins and outs of the engine), I can 
safely describe a sadly large percentage of the stuff in the RQCC as 
merde:  duplicates, misunderstood features, RTFM, unreproducible bizarre 
edge cases that have affected no one else nor even the original reporter 
since, issues long since addressed, and issues long since irrelevant 
(you'd be surprised how many things are in there for Mac Classic, which 
even Apple stopped supporting long ago).


I've tried in many cases to prompt the OP to reconfirm the issue in a 
recent engine version and close or comment accordingly, but only in a 
few cases has this yielded any response.  Most of them sit there a long 
time, with my being unable to close them, the engine team unsure if they 
need to be closed, and the OP unresponsive.


Sure, software always has a certain number of errors per KLOC, and 
something as complex as LC has a good many legitimate bug reports 
against it.


But most of the show-stoppers have been addressed, so before random FUD 
on the list gets you down I would encourage you to take a good look at 
the specifics and determine how such an issue will actually affect what 
you do.


For myself, with dozens of products in development here, the number of 
bugs that are actually holding up any of our feature development is 
fewer than a dozen, and in every case I have plenty of other features to 
add in the meantime while I wait for those fixes.




I know the standalone issue will revisit me soon as I'm working on
something actively right now. I dread that moment.


If you can use LC for building standalones until after I'm back from the 
RevLive conference, I'll have you covered in MC on that.


--
 Richard Gaskin
 Fourth World
 LiveCode training and consulting: http://www.fourthworld.com
 Webzine for LiveCode developers: http://www.LiveCodeJournal.com
 LiveCode Journal blog: http://LiveCodejournal.com/blog.irv

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Re: [MC_IDE] Quick Poll

2011-03-31 Thread J. Landman Gay

On 3/31/11 11:10 AM, Shari wrote:


I remember having some sort of frustration with the whole standalone
issue which may be why I stayed at MC/Rev 4.0 and did not move forward.
I don't recall if I had to build with the engine from 3.5 or if 4.0 was
okay. I just know that the whole thing was such a frustration that I
took a break and worked on things that would not require builds for
awhile in the hopes that the kinks would find resolutions later on.


As far as I know, you're the only one who couldn't make it work. I 
suspect for your stacks you only need to deal with password protection 
and embedded MC resources. Also, possibly, you may be having trouble if 
you haven't set the HCAddressing property to false, if your stacks are 
imported HC stacks.




Now I am afraid to move forward because I keep seeing discussions on the
Rev list about bugs in things that have been solid for a decade.


Version 4.6 is very solid. Are you sure the bugs you noticed aren't for 
mobile? The desktop build is very good. Can you remember any bugs you've 
seen that impact desktop work?




I know the standalone issue will revisit me soon as I'm working on
something actively right now. I dread that moment.


You'll be left in the dust if you don't upgrade, especially if the MC 
IDE ports the SB from LiveCode with just a few tweaks. I believe that's 
the plan.


I'm still willing to work with you on the standalone issue. I'm not 
aware of anyone else having trouble. The LiveCode tech queue hasn't had 
a single inquiry about it for at least the last several years.


--
Jacqueline Landman Gay | jac...@hyperactivesw.com
HyperActive Software   | http://www.hyperactivesw.com

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Re: [MC_IDE] Quick Poll

2011-03-31 Thread Wilhelm Sanke

On Wed, 30 Mar 2011, Richard Gaskin wrote:

Blame me for that, not RunRev. 



I wasn't intending to blame you or any other member of this list - and I 
indeed assess it as honorable that you try to find reasons why this 
situation has developed as it is now and thus defend RunRev.



MC is an open source project outside of RunRev's role. It's not theirs 
to maintain, it's ours.



Of course, I fully agree. We do our own maintenance and I have 
contributed to it, as you know. But it is another matter when that 
maintenance is made more difficult because of new features (for that 
matter new engines and standalone builders) that are extremely 
troublesome to integrate.



What would you like to contribute?



I am not sure if I understand your question. Contribute to the MC IDE, 
or to Revolution/Livecode?


For those afflicted by a short term memory I could draw up a lengthy 
list, but there is another way: Just search the archives of the RunRev 
lists and also the bug reports.


Just to pick out one point:
Presently I am working in a cooperative project for integrating embedded 
Lua into Livecode, which will speed up image-processing by a factor of 
100 or more. Kevin has already invited us to write a RunRev newsletter 
article about that when we are ready.


Another example: Here is part of a recent message from Jim Ault (of 
March, 25), and you can watch the videostream from the URL below:


Last Saturday I did a volunteer presentation for the Live Livecode 
Code group that featured your stack Seamless Tiles Generator 2
One of my goals was to let more people know about your outstanding 
work with image data and conversions.


There is a 50 minute recording of this on UStream.
Jim Ault
Las Vegas

-
message from m.schonewi...@economy-x-talk.com

You can watch Jim's presentation here:
http://www.ustream.tv/recorded/13430477



You can download the Seamless Tiles Generator from here
:
http://blog.livecode.tv/wp-content/uploads/2011/03/SeamlessTiles2.zip

or there

http://www.sanke.org/Software/SeamlessTiles2.zip

which is meanwhile a stack four years old.



Back to the quotes from Richard's post:


At that time - 2004 - RunRev had also given up its principle to allow
the possibility of total customization of the Rev IDE (a principle
introduced and observed by Scott Raney for Metacard) by 
encrypting the

standalone builder.



Right, but as I noted earlier they've since fixed this by moving the 
build process into the engine.



When they have now moved the build process into the engine, why is the 
standalone builder still encrypted?


I've seen nothing worse than disinterest from RunRev with regard to 
MC, and often some very direct support of our effort even though it 
has almost nothing to do with their business plan. Never have I seen 
any indication of any attempt to thwart MC.



You may be right, it may be just disinterest in a negligible minority, 
not a purposeful attempt to thwart MC. But the actual outcome of this 
attitude are the difficulties we presently encounter.
I think commitments should be observed no matter whether they affect a 
minority or not.




I have never fully understood and accepted the protection of the Rev
Standalone Builder. (snip)
but I believe these fears are unfounded, as
there are surely means to guarantee a proper licensing process 
without

necessarily encrypting the standalone builder.


It's happened once before, with SuperCard and Digital Chisel. I can't 
blame RunRev for not wanting to be the second example.


Didn't you just state that the build process has been moved into the 
engine, so - again - why maintain the protection of the Rev standalone 
builder?




And, would it be possible to get access to the privileged information
Richard and Klaus received for creating the MC standalone builder? 


Offhand I don't think that would be a problem, but I'm not Kevin so I 
should probably run the request by him first.


He'll probably ask what the purpose is, esp. given that an updated SB 
for MC is already well underway. What should I tell him?



Tell him I am keenly interested in the inner workings of Livecode as I 
have been all the time. This would enable me to make proposals and 
contributions  for future improved standalone builders, too.



--
 Richard Gaskin
 Fourth World



Let me make a concluding statement:

As a member of the tolerated MC IDE user group and at the same time as 
a holder of a commercial license for Revolution/Livecode since the 
beginning (and presently up to 2013) I reserve the natural right to make 
recommendations and to criticize points and developments which I think 
need attention.


If I sometimes sound too aggressive, this is not meant to attack someone 
personally, but rather an attempt to make points clearer.


I am interested both in maintaining the MC IDE and in further developing 
Livecode, and I have supported these processes actively for many years.



Re: [MC_IDE] Quick Poll

2011-03-31 Thread Richard Gaskin
Thanks for your reply.  I think we're pretty much in agreement on the 
things you covered, so let me just address this one area to see if I can 
provide a little clarification:



On 3/31/11 10:12 AM, Wilhelm Sanke wrote:

Of course, I fully agree. We do our own maintenance and I have
contributed to it, as you know. But it is another matter when that
maintenance is made more difficult because of new features (for that
matter new engines and standalone builders) that are extremely
troublesome to integrate.

...

When they have now moved the build process into the engine, why is the
standalone builder still encrypted?


My understanding of Kevin's agreement with Scott on acquisition of the 
engine was that RunRev not do anything specifically to prevent an 
alternative IDE from being developed and enhanced.


I do not believe that these terms went so far as requiring Kevin to 
limit the scope of what he can do with the product he acquired so that 
it's especially convenient for our of volunteers to maintain MC.  That 
would have been impractically onerous, and Raney is nothing if not 
practical; he would never have asked for that.


I feel Kevin has held up his end of the bargain admirably, going out of 
his way several times to make work on alternate IDEs easier than it 
might have been.


I can't blame him for not making it a higher priority to do even more. 
As the keeper of the engine, all of us depend on his team to prioritize 
his own company's ROI first and foremost; if RunRev goes, the future of 
the MC IDE would at best be in doubt, and at worst would have no engine 
to drive it at all.


One of the areas any software business owner is free to do as he chooses 
is to determine the model used for demo versions, and I believe this is 
the only area where his needs have caused us any difficulty at all -- 
and even then he still directed his staff to provide whatever assistance 
was needed to help us achieve our goals.



Some background on the differences in the demo model and how it plays 
our with locked stacks:


Raney's demo version was feature-limited, but Kevin feels a time-limited 
model is more appropriate for his own business.  I may have my own 
opinions, but Kevin runs his own business and I run mine and we both 
like it that way. :)


You may recall that MC's license enforcement was also encrypted, the 
only difference being which stack was encypted:  in Rev it's the 
Standalone Builder, and in MC it was Home.  But in both cases the reason 
was the same:  license enforcement.


AFAIK Scott Raney never gave the password to the MC Home stack to anyone 
in the MC IDE project.  The mctools.mc stack was made available under an 
open source license of our choosing, but the Home stack on which it 
depended remained locked with no means of accessing its code.


Raney never needed to lock his SB because it wasn't relevant to his 
business model.  He felt that if people wanted to make standalones with 
only 10 executable lines per script they could knock themselves out. But 
standalone building is directly relevant to Kevin's model, as outlined 
in the LC license agreement which expressly forbids any standalone from 
also building its own standalones.


FWIW, Kevin has said that if you have a specific app that really NEEDS 
to make standalones he would be willing to take the time to discuss the 
possibility of a unique license agreement to allow that.  But the 
off-the-shelf license prohibits it.


I don't know to what degree the current engine-based binding method may 
be restricted to the IDE engine only, or whether it could theoretically 
be used by the standalone engine.  I'll get clarification from him on that.


As for why he locks his own standalone builder, that's entirely up to 
him.  What the engine does is primarily the bit-level binding stuff 
(embedding the engine, icons, and UAC info), and there's a lot of other 
steps involved in making a working set of builds (which is why mine 
remains so weak at this point).  I have no idea what else his SB is 
doing, and given the variety of deployment options I wouldn't be 
surprised if at least some of the license enforcement is handled in scripts.


The upside to all of this for us MC folks is that RunRev's move to 
engine-based license enforcement finally freed us up from the last 
locked stack in the MC environment, Home.  Now you can make your own 
Home stack any way you want to do whatever you want.



With that background, let's step back and look at the big picture:

The ONLY area in which it's at all inconvenient to do darn near anything 
you want with any IDE you can dream up is standalone building.


In every other respect, what RunRev has provided for us MC users goes 
well beyond what he provides most other customers in terms of engine 
enhancements and info on undocumented features.


And even with standalone building, he still devoted resources to making 
sure we can at least get the job done.


So we're free to do whatever we want 

Re: [MC_IDE] Quick Poll

2011-03-31 Thread Shari

Jacque,

As far as I know, you're the only one who couldn't make it work. I 
suspect for your stacks you only need to deal with password 
protection and embedded MC resources. Also, possibly, you may be 
having trouble if you haven't set the HCAddressing property to 
false, if your stacks are imported HC stacks.


I did make several attempts to figure out why my main software and 
Rev wouldn't play nice in the sandbox and I tried to find workarounds 
that didn't require major changes.  I do not recall if the 
HCaddressing was one of the things I tried, and truthfully, I don't 
remember if I ported it directly from HC or simply rebuilt it from 
scratch.  Either way, I could try the HCaddressing.  I no longer port 
from HC to MC/Rev, I build new and rewrite the code, but the existing 
projects may have been imported.


I remember attempting to change the names of the embedded stacks that 
I'd altered in some way, and then having them rename on launch (but 
only if it was a standalone).  Such as xAnswer for the embedded 
stack, renamed to Answer on standalone launch.  Then trying the Rev 
builder and still running into some issue and throwing up my hands 
and saying, Metacard is SO much better than this (insert cuss 
words), I love the MC IDE so why am I trying to fight with that other 
thing?  Then setting it aside.


I no longer embed those stacks either, and my two newer (in the 
works) projects don't use Ask/Answer at all.  I created my own 
versions and call them up differently.  But that doesn't help the 
existing projects.






Now I am afraid to move forward because I keep seeing discussions on the
Rev list about bugs in things that have been solid for a decade.


Version 4.6 is very solid. Are you sure the bugs you noticed aren't 
for mobile? The desktop build is very good. Can you remember any 
bugs you've seen that impact desktop work?


As everything seems to get discussed on the same list, which tends to 
be highly active, unless you read every single post it all gets 
jumbled up.  I have no idea if the bugs would affect me.  Just the 
sheer volume of bugs that get discussed, and not knowing for sure 
which are desktop versus mobile, is distressing.


I don't know how the whole mobile thing is handled.  I know that 
before, there was ONE engine that deployed to Mac, Win, Linux, etc. 
So while there may have been a few platform specific bugs, for the 
most part the meat was the same regardless.


With all the additions of mobile, web, etc., and the different 
purchase options, I don't know how that is handled in the engine. 
Are there totally separate engines now for each area?  Is it still 
one big engine for all?  My license is good until the end of the 
world and then far beyond that, so I can upgrade, I've just been 
afraid to.





I know the standalone issue will revisit me soon as I'm working on
something actively right now. I dread that moment.


You'll be left in the dust if you don't upgrade, especially if the 
MC IDE ports the SB from LiveCode with just a few tweaks. I believe 
that's the plan.


I'm still willing to work with you on the standalone issue. I'm not 
aware of anyone else having trouble. The LiveCode tech queue hasn't 
had a single inquiry about it for at least the last several years.


As I've never found the Rev standalone builder to be user friendly, I 
never reported an issue to them, I simply sidestepped it and used MC. 
I don't want to set aside the current project to rebuild a project 
that's out there and basically happy for most folks.  But I will take 
you up on the offer of assistance with the standalone issues when the 
current project is done and ready for the build.  This will be my 
first release of something NEW for a long time, as opposed to 
something updated.  I'm really excited and expect that it will be 
well received :-D


So, yes, the short answer is that I will take you up on the offer as 
soon as this project is ready.  And again when I update the existing 
project as that is the cranky one.


-- Shari -- (who took a break from programming to write a book about 
a bad dog we adopted, we squashed most of the bugs that we inherited 
with her :-)  The bugs she still has are livable.  There are one, 
maybe two more dog books on the horizon.  But not until this current 
project gets released.  Eggs in many baskets and all that.)

--
Bad Dog Books
http://books.gityasome.com
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Re: [MC_IDE] Quick Poll

2011-03-31 Thread J. Landman Gay

On 3/31/11 2:00 PM, Shari wrote:


I no longer embed those stacks either, and my two newer (in the works)
projects don't use Ask/Answer at all. I created my own versions and call
them up differently. But that doesn't help the existing projects.


The easiest way to proceed would be to use one of your new projects. It 
sounds like you won't have any issues with those. Once you understand 
how the SB works, you'll be able to use your converted ones too.



Now I am afraid to move forward because I keep seeing discussions on the
Rev list about bugs in things that have been solid for a decade.


I'm still not sure what you saw. The discussions I see are mostly about 
mobile. The desktop engine works very well and I don't think you have 
anything to be afraid of. The things that used to work still do, as far 
as I've seen. I don't use the engine for everything of course, but I 
really haven't had any trouble, and I don't recall any bug discussions 
that involved regression. (Come to think of it, for two days you 
couldn't type tabs into fields on Macs, but that was fixed by the next day.)



I don't know how the whole mobile thing is handled. I know that before,
there was ONE engine that deployed to Mac, Win, Linux, etc. So while
there may have been a few platform specific bugs, for the most part the
meat was the same regardless.


You can still think of the engine that way. It just deploys to more 
operating systems now. But to do that, the language has had to expand to 
allow us to access some OS-specific features, like native iOS controls. 
Those are the ones that still need some tweaking sometimes, and which 
you may be thinking of when you mention bugs. If you aren't going to 
deploy to mobile, you can ignore the new language syntax and any 
discussions about it.




With all the additions of mobile, web, etc., and the different purchase
options, I don't know how that is handled in the engine. Are there
totally separate engines now for each area? Is it still one big engine
for all? My license is good until the end of the world and then far
beyond that, so I can upgrade, I've just been afraid to.


It's still all one engine. Your license determines how much that engine 
will let you do. There's really no reason not to upgrade, since you have 
the right to it already. The very worst that could happen is that you 
decide to go back to an earlier version instead. There have been a lot 
of improvements in the newer versions though, and you are missing out if 
you don't try it.




As I've never found the Rev standalone builder to be user friendly, I
never reported an issue to them, I simply sidestepped it and used MC.


This is a little surprising to me. I immediately found it much easier 
than the MC process and it was the first thing I switched to when I 
started with LiveCode/Rev. Maybe all the panes are confusing. They are 
easily explained and each serves a needed purpose that the MC SB doesn't 
have. I could never go back to all the twiddling and manual copying I 
used to do. Building an OS X bundle by hand is silly.




So, yes, the short answer is that I will take you up on the offer as
soon as this project is ready. And again when I update the existing
project as that is the cranky one.


Do. We'll walk through it.

--
Jacqueline Landman Gay | jac...@hyperactivesw.com
HyperActive Software   | http://www.hyperactivesw.com

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Re: [MC_IDE] Quick Poll

2011-03-31 Thread Wilhelm Sanke
One addendum to what Richard delineated about the transition from 
Metacard to Revolution after Kevin bought the Metacard engine from Scott 
Raney:


The agreement between Scott Raney and Kevin and its details is one 
matter, the commitment made by Kevin to members of the Metacard user 
group is another.


I had a discussion with Kevin at that time about the future relation of 
Metacard and Revolution. Among other things I had proposed to keep and 
maintain Metacard as a sort of Revolution lite that would have of 
course less features than were planned for Revolution.


Kevin disagreed to this proposal, probably fearing a competition in his 
own house then, also in financial terms. I do not remember exactly what 
he said concerning this point. But he assured me that the compatibility 
of all future Revolution engines with the Metacard IDE would be 
guaranteed. I do not know which other members got similar messages, but 
that is what he promised to me at least.


We might find these messages in the old archives.

Regards,

Wilhelm Sanke

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Re: [MC_IDE] Quick Poll

2011-03-31 Thread Shari
Thank you, Jacque, for clarifying the changes for mobile, web, etc. 
They are not on my agenda in the near future so you've put my mind 
much at ease for moving into an updated version.


I've often read folks preferring the Rev standalone builder.  Maybe 
with this new project I'll be able to give it a more serious look. 
Still wouldn't want to work in Rev though, if for no other reason 
than the Application Browser.  REALLY prefer the Control Browser in 
MC enough to forego some of the finer features of Rev like the 
ability to update multiple objects with one click (like lock/unlock 
location etc.)



--
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Out Loud - Amplified Whispers
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Re: [MC_IDE] Quick Poll

2011-03-31 Thread J. Landman Gay

On 3/31/11 4:03 PM, Shari wrote:

REALLY prefer the Control Browser in MC enough to
forego some of the finer features of Rev like the ability to update
multiple objects with one click (like lock/unlock location etc.)



You can do that in LiveCode too. Actually, the only thing I haven't 
found in LiveCode is the auto-relayering capability and I think I'm 
going to put in a feature request for that.


I like the MC control browser better for some things too, it depends on 
what I'm doing. I go back and forth between both programs all the time 
though.


--
Jacqueline Landman Gay | jac...@hyperactivesw.com
HyperActive Software   | http://www.hyperactivesw.com

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Re: [MC_IDE] Quick Poll

2011-03-31 Thread Wilhelm Sanke

On Thu, 31 Mar 2011, J. Landman Gay wrote



On 3/31/11 12:12 PM, Wilhelm Sanke wrote:


Didn't you just state that the build process has been moved into the
engine, so - again - why maintain the protection of the Rev standalone
builder?

The actual building is done in the engine, but the *ability* to build 
is in the IDE and is protected. Without that protection, anyone with a 
current LiveCode license could create a competing product. I know you 
yourself wouldn't do that, but others might.


--
Jacqueline Landman Gay | jac...@hyperactivesw.com
HyperActive Software   | http://www.hyperactivesw.com



Thank you Jacqueline,

this makes sense to me, point taken.

And as I assured not to develop a competing product and can be relied on 
that assurance, Kevin maybe may allow me to have a look at that 
priviledged info needed to build a MC standalone.


Best regards,

Wilhelm

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