Hi Mladen,
On 17/10/2014 16:25, Alex J Lennon wrote:
On 17/10/2014 16:07, Alex J Lennon wrote:
On 17/10/2014 09:09, Mladen Mihajlovic wrote:
Hey Alex
There's a lot that you can do through their yml settings file.
Download and setup pretty much anything. Have a look in the root if
the repo:
Hi Jonathan,
Thanks for taking the time to provide the background.
I understand/agree that facilitating development on Windows is a complex
task. I've seen some of the emails over time and can well imagine it's
complex and invasive to the existing build system. People start the
work, but I''ve
Hi Guys,
I took it upon myself to try and get a build up and running on Appveyor
yesterday. Please have a look at https://github.com/mika76/mono and
https://ci.appveyor.com/project/mmihajlovic/mono - so far the only thing
I've edited is the appveyor.yml file and the actual a[[veyor settings.
At
Hi Mladen,
Sounds good to me. I've not encountered Appveyor before but it looks
good. How do you get the Cygwin dependencies in there? Can it be assumed
that what's happening in the Appveyor build is basically the same as on
a standard Windows box?
Cheers,
Alex
On 17/10/2014 08:53, Mladen
Hey Alex
There's a lot that you can do through their yml settings file. Download and
setup pretty much anything. Have a look in the root if the repo:
appveyor.yml.
On 17 Oct 2014 8:59 AM, Alex J Lennon ajlen...@dynamicdevices.co.uk
wrote:
Hi Mladen,
Sounds good to me. I've not encountered
On 17/10/2014 16:07, Alex J Lennon wrote:
On 17/10/2014 09:09, Mladen Mihajlovic wrote:
Hey Alex
There's a lot that you can do through their yml settings file.
Download and setup pretty much anything. Have a look in the root if
the repo: appveyor.yml.
Hi Mladen,
I like the look of
On 16/10/2014 00:17, Chris Eelmaa wrote:
Hello all,
I have question regarding building mono on windows,
namely I've tried a lot of times, and had a lot of different
problems(such as missing some dependencies, git converting *.sh files
to CRLF ending and cygwin not being able to interpret
On 16/10/2014 08:45, Alex J Lennon wrote:
On 16/10/2014 00:17, Chris Eelmaa wrote:
Hello all,
I have question regarding building mono on windows,
namely I've tried a lot of times, and had a lot of different
problems(such as missing some dependencies, git converting *.sh files
to CRLF
From: Alex J Lennon [mailto:ajlen...@dynamicdevices.co.uk]
Generally
speaking, the only reasons to build on windows are because you want to
debug the code, which is generally better done on mac/linux. Or you're
trying to accomplish something else, like obtain a specific DLL (such as
Q: Why do I want to debug on Windows?
A: Resharper
On 16 October 2014 11:38, Edward Ned Harvey (mono)
edward.harvey.m...@clevertrove.com wrote:
From: Alex J Lennon [mailto:ajlen...@dynamicdevices.co.uk]
Generally
speaking, the only reasons to build on windows are because you want to
Could a service like https://ci.appveyor.com/ not be used to set up a
proper windows build?
On 16 October 2014 12:44, Bryan Crotaz bryan.cro...@silvercurve.co.uk
wrote:
Q: Why do I want to debug on Windows?
A: Resharper
On 16 October 2014 11:38, Edward Ned Harvey (mono)
On 16/10/2014 12:38, Edward Ned Harvey (mono) wrote:
From: Alex J Lennon [mailto:ajlen...@dynamicdevices.co.uk]
Generally
speaking, the only reasons to build on windows are because you want to
debug the code, which is generally better done on mac/linux. Or you're
trying to accomplish
This may help you a bit
https://www.google.co.uk/search?client=safarirls=enq=greg+young+sublime+is+sublimeie=UTF-8oe=UTF-8gfe_rd=crei=FsY_VN3ALO3H8gfZwoKwBg
you can do much of VS + R# in sublime/vim if you spend the time to set
it up.
Cheers,
Greg
On Thu, Oct 16, 2014 at 1:45 PM, Alex J Lennon
continued... (grrr PEBKAC)
https://www.jetbrains.com/resharper/features/code_analysis.html
On 16 October 2014 14:35, Bryan Crotaz bryan.cro...@silvercurve.co.uk
wrote:
You can probably do 5-10% max of resharper this way. Here's some examples
of how it speeds up my day:
On 16 October 2014
Basically if we could persuade Xamarin to get mono building on Windows and
VS users able to debug Mono, suddenly there would be a lot more developers
able to contribute without having to learn a whole new stack first.
Bryan
On 16 October 2014 14:36, Bryan Crotaz bryan.cro...@silvercurve.co.uk
From: Alex J Lennon [mailto:ajlen...@dynamicdevices.co.uk]
We use Visual Studio (plus Resharper as Bryan so rightly says - couldn't
get along without it) as we find this to be a productive development
environment.
+1
In addition there is a lot of development resource out there with
On 16/10/2014 15:37, Bryan Crotaz wrote:
Basically if we could persuade Xamarin to get mono building on Windows
and VS users able to debug Mono, suddenly there would be a lot more
developers able to contribute without having to learn a whole new
stack first.
Bryan
+1 and I'm happy to put
Oddly I have actually used this thing known as resharper before and
have some idea how it works. You can do a hell of a lot more than
5-10% of what you use. Have you even bothered to go through the post
list that explained how to setup much of what R# can do before
deciding its impossible?
On
You can probably do 5-10% max of resharper this way. Here's some examples
of how it speeds up my day:
On 16 October 2014 14:22, Greg Young gregoryyou...@gmail.com wrote:
This may help you a bit
From a productivity perspective and for risk management for testing and
deployment I wish to be able to develop and debug under Visual Studio
with Mono as a framework option.
I'd like to be able to do that with Mono on Windows as a check that no
issues come up between running on the .NET
From: mono-devel-list-boun...@lists.ximian.com [mailto:mono-devel-list-
boun...@lists.ximian.com] On Behalf Of Bryan Crotaz
Basically if we could persuade Xamarin to get mono building on Windows and
VS users able to debug Mono, suddenly there would be a lot more
developers able to
Contributions are one thing, but there should be a windows build system
implemented and running - even continuous integration running for each
commit. I'm pretty sure there's a Jenkins set up for the linux/mac builds
but non for Windows? Why?
On 16 October 2014 15:45, Edward Ned Harvey (mono)
About debugging Mono on remote device(Linux) from VisualStudio...
http://www.giesswein-apps.at/mono aka.
https://github.com/giessweinapps/MonoDebugger
About compiling itself... Don't want to sound like jerk but... It's open
source make it compilable with Visual Studio tool chain and open PR...
What's the estimation of effort required to get mono buildable in
windows and debuggable in VS? 6 man months? 18 man months?
I don't have time to donate but I'd be happy to put some money in a
pot with some of you to hire someone to work on this full time. Feels
like a concerted full time effort
What's the estimation of effort required to get mono buildable in
windows and debuggable in VS? 6 man months? 18 man months?
I do builds from master for Windows regularly (but on Linux using
mingw-w64), so getting it to work shouldn't be anywhere near that
difficult. I've seen someone on irc
On 16/10/2014 16:58, Bryan Crotaz wrote:
What's the estimation of effort required to get mono buildable in
windows and debuggable in VS? 6 man months? 18 man months?
I don't have time to donate but I'd be happy to put some money in a
pot with some of you to hire someone to work on this full
Hello,
I was maintaining the Visual Studio solution for the runtime and doing
Windows development for a while but haven't kept up for a number of years
now. We've had a number of build mono on Windows discussions over the
years and various attempts at improving it. Breaking the discussion into
Hello all,
I have question regarding building mono on windows,
namely I've tried a lot of times, and had a lot of different
problems(such as missing some dependencies, git converting *.sh files
to CRLF ending and cygwin not being able to interpret them, etc..)
however I've reached now to a point
From: mono-devel-list-boun...@lists.ximian.com [mailto:mono-devel-list-
boun...@lists.ximian.com] On Behalf Of Chris Eelmaa
I have question regarding building mono on windows,
namely I've tried a lot of times, and had a lot of different
Many venture into the waters of mono build on windows.
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