At 16:06 24/05/99 +0200, you wrote:
>A Navarone adapter has a male DIN-8 connector meant to fit the female DIN-8
(...)
>Well, our next piece of "hard war" is called POTEMKIN 8:D
Sorry 4 any German, but I hope that it won't be any BISMARCK into
your projects... ;)
Why not an YAMAT
Mk//e,
> Were VDPs starting from 9938 (MSX2 MSX-VIDEO) featured in other
> non-MSX systems?
"De acuerdo con la leyenda..." :)
1. Sega GENESIS has a adapted V9938.
2. Panasonic 3DO has a hidden V9990 inside.
3. The first Sound Blaster's board has a OPL1
> Just trying to port my gam
Hi, Maarten,
MH> One of the reasons MoonSound sounds better than the average PC wave
MH> table card, is that high-quality DAC & filters were used. But those
MH> are expensive and you'll need ADC as well (does ADC need a filter
MH> too?).
No, it doesn't. Filter (as far I know) is used to elim
Hello,
GN> Well, Fudeba has two means, you can se a Fudeba because you're a
GN> Fudeba (like: Me, Adriano, Jurczyk, Leonard, etc... -- Without
GN> questions, they are fudeba!). And a Fudeba thing is a bizarre thing
GN> like fMSX, MMSX, Windows, Bill Gates, etc... Really Fudeba was
Wh
hi.. sorry for the off-topicness of this massage.. the temptation was to
big..
i will not give one again...
greetz
aka
MSX Mailinglist. To unsubscribe, send an email to [EMAIL PROTECTED] and put
in the body (not subject) "unsubscribe msx [EMAIL PROTECTED]" (without the
quotes :-) Problems?
Tristan wrote:
> Hmm I found it, and really enjoyed watching it again after so many
> years :)
Same with me listening to my own music
arranges. =)
> ftp://alucard.horny-teenz.com/pub/msx/TCDEM/IMPROMO.PMA
> (don't mind the domain name please:)
I don't mind. I'm kinda old for those horny-teenz.
> That would be nice, how is it called?
> Who made it? While I was away people
> created many interesting thing... =)
Hmm I found it, and really enjoyed watching it again after so many
years :)
This is the url:
ftp://alucard.horny-teenz.com/pub/msx/TCDEM/IMPROMO.PMA
(don't mind the domain name
-Original Message-
From: Werner Augusto Roder Kai <[EMAIL PROTECTED]>
>> Is this Carchano's board? `:)
> Yes, really is.
> If you look carefully, you'll se that my MSX exposition at Viva Campus 96
was
>three weeks before Brasilia'96.
Really? I never knew about Viva Campus 96. =(
I was kin
-Original Message-
From: Tristan <[EMAIL PROTECTED]>
>I know of at least one MSX2 demo that uses 'spritesplits' :) to put a
>lot more sprites on screen. If people are interested I might be able
>to find it in my archives.
That would be nice, how is it called?
Who made it? While I was aw
> Always, I work hard for that, but I think Konami Man is more than me. See those
> pictures of him in Hnostar.
Nope.
You're more fudeba than Konami Man.
Konami Man is Fudeba (not the capital F).
Konami Man mades NestorBasic.
Konami Man knows MegaSCS
>The MegaSCSI's manual, original in Japanese, said that you can acess the
>"function calls" using two entry points, #7FCC and #7FCD.
>But I didn't understood what is the difference.
>Do you know that?
I did not know... I dissassembled MegaSCSI SRAM today for see this. If you
do call through #7FCC
> I may be mistaken, but if I can remember
> Amiga only could display four 8x8 mono-
> chrome sprites at once. This was designed
> mainly for mouse pointer. But with raster
> effects (is this how it's called?) you
> could achieve a lot more sprites.
I know of at least one MSX2 demo that uses 'spr
On Thu, 27 May 1999, MkII wrote:
> 4 sound sources and you got only 4 bits??? AFAIK each PSG channel has a 4
> bit volume resolution (16 levels), so 3 channels yield 5.5 bit (16*3=48
> levels). As level 16 is reserved for EG and level 0 for mute there're
> actually 45 levels.
>
I tried t
On Wed, 26 Jan 1994 18:16:06 -0200 (EDT), Giovanni R. Nunes wrote:
>
> Hi!
>
>> Forgive me the pun... A sisterboard? :P~
>
> No! ACE-1 is a MSX Board to be inserted in PC cases, has a Z84 at
> 10Mhz, 8 Slots and 4 SIMM memory sockets. And you insert boards like a
> PC (Video Board, Floppy Con
Pablo Vasques Bravo-Villalba wrote:
>
> -Original Message-
> From: Werner Augusto Roder Kai <[EMAIL PROTECTED]>
> > If you want to see a picture of a mounted ACE001 browse to:
> > http://mercury.spaceports.com/~coreclub/pic/vc96c.jpg
>
> This looks exactly the same as the one
> Carchano
Hi there,
VDP's are used a lot in other systems, to name one example that I have
experience with: I had a IBM-compatible XT from SpectraVideo (Was it called
X-press?) and it had a V9938 in there. The operating system was MS-dos, it
had a version of GW-basic that was extended to use the VDP. Sp
At 06:49 AM 5/26/99 +0200, you wrote:
>Yeah. BTW, why real sprites are so scarcely used on and beyond MSX2? If
>Spectrum users were given a single sprite...
Limitations:
- max 8 sprites on one line
- max 1 color per line of the sprite
(you can mix sprites to get more colors, but this decreseas
-Original Message-
From: Werner Augusto Roder Kai <[EMAIL PROTECTED]>
> If you want to see a picture of a mounted ACE001 browse to:
> http://mercury.spaceports.com/~coreclub/pic/vc96c.jpg
This looks exactly the same as the one
Carchano brought to Brasilia in 1996.
Is this his board? `:)
MkII wrote:
> >1) They're 'only' 16x16 pixels max
> >2) Only one color per pixel line
> >3) max 8 sprites (4 on MSX1, if I recall correctly) per horizontal line
> These are pretty standard sprite limitations, not much different from a 1st
> gen Amiga.
I may be mistaken, but if I can remember
Amig
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