"Maarten van Strien (cs^tbl)" wrote:
That's hard to tell, but I'd like to do some music. =)
exactly! there are MORE ppl who want to make an rpg than that there are
coders available..
If this isn't the beast reason for a good
generic game engine (preferably a RPG one),
I wonder what it
well. :) if konami makes the story, gfx and music.. gamebuilder 'could'
be
ok.. :)
I still don't know what is gamebuilder... It's a "game creator"? Is a game
engine made by Konami? Where I can find it? HELP ME!! :-)
GameBuilder is a program with which you can create fields, characters and
hi all,
I released version 2.1/2.0 of my X-drivers for fMSX, see
http://www.math.utwente.nl
New in this version
- support for screen 10/11 and 12
- horizontal scrolling
- more accurate horizontal placement
- new bugs
You are encouraged to find and report bugs.
Solutions are more than
[GameBuilder]
The entire program is, just like its result, programmed in Basic,
and it was published by MCM.
Ah, BASIC. That's why those games were so f***g slow!
(Hm, couldn't the BASIC produced by GB be compiled with MCBC?)
There was also some kind of 'successor', called G.A.M.E. or
The complete URL for my drivers:
http://www.math.utwente.nl/~metselaa/msx/X-drivers.html
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On Tue, 23 May 2000, Maarten ter Huurne wrote:
now that some ppl are discussing this issue, how many ppl are seriously
thinking about coding such an engine.. ?
What about setting up a public source repository? Something like CVS. Any
interested programmer could look at the source and
At 01:47 PM 5/24/00 +0200, you wrote:
On Tue, 23 May 2000, Maarten ter Huurne wrote:
now that some ppl are discussing this issue, how many ppl are seriously
thinking about coding such an engine.. ?
What about setting up a public source repository? Something like CVS. Any
interested
- Original Message -
From: Mark Bolman [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Wednesday, May 24, 2000 1:43 AM
Subject: Re: xak 1 (emulator)
I have Xak I translation that Teo Lopez del Castillo made.
If you have an english xak 1 translation i would like to have it (who
Laurens Holst wrote:
well. :) if konami makes the story, gfx and music.. gamebuilder 'could'
be
ok.. :)
I still don't know what is gamebuilder... It's a "game creator"? Is a game
engine made by Konami? Where I can find it? HELP ME!! :-)
GameBuilder is a program with which you can
On Wed, 24 May 2000, Maarten van Strien (cs^tbl) wrote:
And keep in mind that once an engine is done, the only thing
needed to make a 100% game is datafiles! NO additional code!! So, the
engine has to cover ALL needs!
This is not necessary. There could be an engine that allows a kind of
why not just make them for the *gasp* MSX?
just run them in an emulator which is also widely available if you dont want to make
maps or whatever on the msx.
Floris.
Maarten ter Huurne wrote:
On Wed, 24 May 2000, Maarten van Strien (cs^tbl) wrote:
And keep in mind that once an engine is
On Wed, 24 May 2000, Floris 'Tamama' van Gog wrote:
why not just make them for the *gasp* MSX?
1. There is no OO language for MSX.
2. There is no GUI toolkit for MSX.
3. MSX has all kinds of memory restrictions, making coding a lot harder.
4. Even in an emulator, MSX is not as fast as
why not just make them for the *gasp* MSX?
just run them in an emulator which is also widely available if you dont
want to make
maps or whatever on the msx.
this is about the same...
even Konami used external pc's/whatever-non-msx to design games..
you'r rather use a fast compu for
http://www.ebay.de/static/auction/44/4453/445351/44535151.html
only 30 minutes until close of auction :)
Marco
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The entire program is, just like its result, programmed in Basic, and it
was
published by MCM. I had quite some fun with it, created a small game
etc...
But not much more. Quite a lot of games were made with it though... "The
vampire, She vampires", "Indiana Jones", "The Castle" (not
And keep in mind that once an engine is done, the only thing
needed to make a 100% game is datafiles! NO additional code!! So, the
engine has to cover ALL needs!
This is not necessary. There could be an engine that allows a kind of
plug-ins that communicate with the engine through a well
As you might already know, we added a bunch of diskmagazines to the MEP (All
Compile DiscStations, PeachUps and PinkSox series) but we would also like to
add diskmagazines from the Netherlands.
If someone of one of these Dutch/European groups reads this (Genic, Quasar,
Gouda, Sunrise, FutureDisk,
Maarten ter Huurne wrote:
I think there are two options for cross-platform development: Java or
cross-platform C/C++ libraries. Java allows the same binaries to run on many
systems, cross-platform libraries allow the same source to compile on many
systems.
I personally don't like Java, but
Holy Cr*p...
Last update in the WIP was from 31 august 1999... Does anyone know the
actual status of CoreDump ?
Will it ever come out or bleed to death as so many games have... ( yeah
i know, my own game included)
Greetz,
Antal
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On Wed, 24 May 2000, Pablo Vasques Bravo-Villalba wrote:
I personally don't like Java, but as long as the engine
specs are free, nothing stops you from developing design
tools even in QBasic. IMHO, design tools are easier to
develop than an entire engine.
Ofcourse the specs will be free.
THE MATRA CORPORATION
BIONATAL HARVEST DEPARTMENT
REPORTS
OUR SITE'S HTML LAYOUT
HAS BEEN PITYLESSLY
RE-SHAPED
Maarten ter Huurne wrote:
Ofcourse the specs will be free. However, I think it would be a waste of
time to produce a separate implementation of the toolkit for every system.
I meant different toolkits for different systems. Yes,
it may be a waste of time, but may happen anyway. `:)
Compiling
On Wed, 24 May 2000, Laurens Holst wrote:
I think there are two options for cross-platform development: Java or
cross-platform C/C++ libraries. Java allows the same binaries to run on
many
systems, cross-platform libraries allow the same source to compile on many
systems.
One
And don't forget Mac users, they can use Java but I think some cross
platform libraries may not be available on the Mac.
hmm.. the whole concept actually was an rpg for msx computers, I don't
expect msx'er to switch to a mac, rather to pc instead! coders might wanna
use linux or something..
On Wed, 24 May 2000, Maarten van Strien (cs^tbl) wrote:
And don't forget Mac users, they can use Java but I think some cross
platform libraries may not be available on the Mac.
hmm.. the whole concept actually was an rpg for msx computers, I don't
expect msx'er to switch to a mac, rather
On Wed, 24 May 2000, Maarten van Strien (cs^tbl) wrote:
What about setting up a public source repository? Something like CVS. Any
interested programmer could look at the source and contribute to it.
And going one step further, why not set up a source code archive? I mean
old demos,
Albert Beevendorp wrote:
(Tyrian)
I'd only wish it worked on recent Intel processors.
It works fine in AMD processors and older Pentiums
(MMX and below), though.
The problem (I think) is, it won't run on Windows bases OS :(
It shouldn't be, because it also doesn't run
under MS-DOS mode.
] I hate those, too. ^^ But I agree: there must
] be, somewhere, some well-made Java app. `:)
Yes there is. The MSX1 emulator in Java. Don't know its URL by heart but you
can find it certainly via the MEP. If is real fun to play a MSX1 game in your
browser.
Kind regards,
Alex Wulms
--
Visit
Actually, I DO have Zanac for NES...and it's more like Zanac than Zanac
EX..but it's not 100% the same. There's only small diferences.
As far as I know, Zanac has only been released for MSX and NES...but there's
a game called Power Strike for Master System, that's very similar to Aleste,
and
I suppose it would be best if everyone sent his or her personal top 10 or
something and then look what games are most popular
And what will you gain by doing that? Supporting the producers??
No..think about it, the only 8-bits system I have is the MSX, but I know the
Commodore 64 is the
You don't need to be a game god or something to be able to finish those
games, now do you? And especially Space Manbow is one of the easiest
shooters I know...
Not Space Manbow or Nemesis 1, but Salamander.. this one is DAMN hard, and
if he can finish it with only one single ship, then he is a
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