Re: games

2000-05-24 Thread Laurens Holst
"Maarten van Strien (cs^tbl)" wrote: That's hard to tell, but I'd like to do some music. =) exactly! there are MORE ppl who want to make an rpg than that there are coders available.. If this isn't the beast reason for a good generic game engine (preferably a RPG one), I wonder what it

Re: games

2000-05-24 Thread Laurens Holst
well. :) if konami makes the story, gfx and music.. gamebuilder 'could' be ok.. :) I still don't know what is gamebuilder... It's a "game creator"? Is a game engine made by Konami? Where I can find it? HELP ME!! :-) GameBuilder is a program with which you can create fields, characters and

fMSX : X-drivers 2.1/2.0 are out

2000-05-24 Thread A. Metselaar
hi all, I released version 2.1/2.0 of my X-drivers for fMSX, see http://www.math.utwente.nl New in this version - support for screen 10/11 and 12 - horizontal scrolling - more accurate horizontal placement - new bugs You are encouraged to find and report bugs. Solutions are more than

Re: games

2000-05-24 Thread Eric . Boon
[GameBuilder] The entire program is, just like its result, programmed in Basic, and it was published by MCM. Ah, BASIC. That's why those games were so f***g slow! (Hm, couldn't the BASIC produced by GB be compiled with MCBC?) There was also some kind of 'successor', called G.A.M.E. or

correction

2000-05-24 Thread A. Metselaar
The complete URL for my drivers: http://www.math.utwente.nl/~metselaa/msx/X-drivers.html MSX Mailinglist. To unsubscribe, send an email to [EMAIL PROTECTED] and put "unsubscribe msx [EMAIL PROTECTED]" (without the quotes) in the body (not the subject) of the message. Problems? contact

Re: games

2000-05-24 Thread ag0ny
On Tue, 23 May 2000, Maarten ter Huurne wrote: now that some ppl are discussing this issue, how many ppl are seriously thinking about coding such an engine.. ? What about setting up a public source repository? Something like CVS. Any interested programmer could look at the source and

Re: games

2000-05-24 Thread Maarten van Strien (cs^tbl)
At 01:47 PM 5/24/00 +0200, you wrote: On Tue, 23 May 2000, Maarten ter Huurne wrote: now that some ppl are discussing this issue, how many ppl are seriously thinking about coding such an engine.. ? What about setting up a public source repository? Something like CVS. Any interested

Re: xak 1 (emulator)

2000-05-24 Thread TFH/Fony
- Original Message - From: Mark Bolman [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Wednesday, May 24, 2000 1:43 AM Subject: Re: xak 1 (emulator) I have Xak I translation that Teo Lopez del Castillo made. If you have an english xak 1 translation i would like to have it (who

Re: games

2000-05-24 Thread Mauricio Braga
Laurens Holst wrote: well. :) if konami makes the story, gfx and music.. gamebuilder 'could' be ok.. :) I still don't know what is gamebuilder... It's a "game creator"? Is a game engine made by Konami? Where I can find it? HELP ME!! :-) GameBuilder is a program with which you can

Re: games

2000-05-24 Thread Maarten ter Huurne
On Wed, 24 May 2000, Maarten van Strien (cs^tbl) wrote: And keep in mind that once an engine is done, the only thing needed to make a 100% game is datafiles! NO additional code!! So, the engine has to cover ALL needs! This is not necessary. There could be an engine that allows a kind of

Re: games

2000-05-24 Thread Floris 'Tamama' van Gog
why not just make them for the *gasp* MSX? just run them in an emulator which is also widely available if you dont want to make maps or whatever on the msx. Floris. Maarten ter Huurne wrote: On Wed, 24 May 2000, Maarten van Strien (cs^tbl) wrote: And keep in mind that once an engine is

Re: games

2000-05-24 Thread Maarten ter Huurne
On Wed, 24 May 2000, Floris 'Tamama' van Gog wrote: why not just make them for the *gasp* MSX? 1. There is no OO language for MSX. 2. There is no GUI toolkit for MSX. 3. MSX has all kinds of memory restrictions, making coding a lot harder. 4. Even in an emulator, MSX is not as fast as

Re: games

2000-05-24 Thread Maarten van Strien (cs^tbl)
why not just make them for the *gasp* MSX? just run them in an emulator which is also widely available if you dont want to make maps or whatever on the msx. this is about the same... even Konami used external pc's/whatever-non-msx to design games.. you'r rather use a fast compu for

NMS8280 @ebay.de

2000-05-24 Thread marco . frissen
http://www.ebay.de/static/auction/44/4453/445351/44535151.html only 30 minutes until close of auction :) Marco MSX Mailinglist. To unsubscribe, send an email to [EMAIL PROTECTED] and put "unsubscribe msx [EMAIL PROTECTED]" (without the quotes) in the body (not the subject) of the message.

Re: games

2000-05-24 Thread Laurens Holst
The entire program is, just like its result, programmed in Basic, and it was published by MCM. I had quite some fun with it, created a small game etc... But not much more. Quite a lot of games were made with it though... "The vampire, She vampires", "Indiana Jones", "The Castle" (not

Re: games

2000-05-24 Thread Laurens Holst
And keep in mind that once an engine is done, the only thing needed to make a 100% game is datafiles! NO additional code!! So, the engine has to cover ALL needs! This is not necessary. There could be an engine that allows a kind of plug-ins that communicate with the engine through a well

DiskMagazines

2000-05-24 Thread TFH/Fony
As you might already know, we added a bunch of diskmagazines to the MEP (All Compile DiscStations, PeachUps and PinkSox series) but we would also like to add diskmagazines from the Netherlands. If someone of one of these Dutch/European groups reads this (Genic, Quasar, Gouda, Sunrise, FutureDisk,

Re: games

2000-05-24 Thread Pablo Vasques Bravo-Villalba
Maarten ter Huurne wrote: I think there are two options for cross-platform development: Java or cross-platform C/C++ libraries. Java allows the same binaries to run on many systems, cross-platform libraries allow the same source to compile on many systems. I personally don't like Java, but

Core Dump ?

2000-05-24 Thread Antal van Kalleveen
Holy Cr*p... Last update in the WIP was from 31 august 1999... Does anyone know the actual status of CoreDump ? Will it ever come out or bleed to death as so many games have... ( yeah i know, my own game included) Greetz, Antal MSX Mailinglist. To unsubscribe, send an email to [EMAIL

Re: games

2000-05-24 Thread Maarten ter Huurne
On Wed, 24 May 2000, Pablo Vasques Bravo-Villalba wrote: I personally don't like Java, but as long as the engine specs are free, nothing stops you from developing design tools even in QBasic. IMHO, design tools are easier to develop than an entire engine. Ofcourse the specs will be free.

MATRA Y2K ATTACK

2000-05-24 Thread z-0
THE MATRA CORPORATION BIONATAL HARVEST DEPARTMENT REPORTS OUR SITE'S HTML LAYOUT HAS BEEN PITYLESSLY RE-SHAPED

Re: games

2000-05-24 Thread Pablo Vasques Bravo-Villalba
Maarten ter Huurne wrote: Ofcourse the specs will be free. However, I think it would be a waste of time to produce a separate implementation of the toolkit for every system. I meant different toolkits for different systems. Yes, it may be a waste of time, but may happen anyway. `:) Compiling

Re: games

2000-05-24 Thread Maarten ter Huurne
On Wed, 24 May 2000, Laurens Holst wrote: I think there are two options for cross-platform development: Java or cross-platform C/C++ libraries. Java allows the same binaries to run on many systems, cross-platform libraries allow the same source to compile on many systems. One

Re: games

2000-05-24 Thread Maarten van Strien (cs^tbl)
And don't forget Mac users, they can use Java but I think some cross platform libraries may not be available on the Mac. hmm.. the whole concept actually was an rpg for msx computers, I don't expect msx'er to switch to a mac, rather to pc instead! coders might wanna use linux or something..

Re: games

2000-05-24 Thread Maarten ter Huurne
On Wed, 24 May 2000, Maarten van Strien (cs^tbl) wrote: And don't forget Mac users, they can use Java but I think some cross platform libraries may not be available on the Mac. hmm.. the whole concept actually was an rpg for msx computers, I don't expect msx'er to switch to a mac, rather

Re: games

2000-05-24 Thread ag0ny
On Wed, 24 May 2000, Maarten van Strien (cs^tbl) wrote: What about setting up a public source repository? Something like CVS. Any interested programmer could look at the source and contribute to it. And going one step further, why not set up a source code archive? I mean old demos,

Re: About Zanac

2000-05-24 Thread Pablo Vasques Bravo-Villalba
Albert Beevendorp wrote: (Tyrian) I'd only wish it worked on recent Intel processors. It works fine in AMD processors and older Pentiums (MMX and below), though. The problem (I think) is, it won't run on Windows bases OS :( It shouldn't be, because it also doesn't run under MS-DOS mode.

Re: games

2000-05-24 Thread Alex Wulms
] I hate those, too. ^^ But I agree: there must ] be, somewhere, some well-made Java app. `:) Yes there is. The MSX1 emulator in Java. Don't know its URL by heart but you can find it certainly via the MEP. If is real fun to play a MSX1 game in your browser. Kind regards, Alex Wulms -- Visit

Re: About Zanac

2000-05-24 Thread Rafael Lima
Actually, I DO have Zanac for NES...and it's more like Zanac than Zanac EX..but it's not 100% the same. There's only small diferences. As far as I know, Zanac has only been released for MSX and NES...but there's a game called Power Strike for Master System, that's very similar to Aleste, and

Re: Top 100 MSX games

2000-05-24 Thread Rafael Lima
I suppose it would be best if everyone sent his or her personal top 10 or something and then look what games are most popular And what will you gain by doing that? Supporting the producers?? No..think about it, the only 8-bits system I have is the MSX, but I know the Commodore 64 is the

Re: Happy End in Salamander

2000-05-24 Thread Rafael Lima
You don't need to be a game god or something to be able to finish those games, now do you? And especially Space Manbow is one of the easiest shooters I know... Not Space Manbow or Nemesis 1, but Salamander.. this one is DAMN hard, and if he can finish it with only one single ship, then he is a