Re: MGN

2002-07-16 Thread Laurens Holst

As far as development is concerned, the MAP project (MSX Assembly Page) has
recently been given a new impulse, and between holidays and other projects I
and some more people are working on it.

So I think that might be a better place to host such information?

You can take a look at a beta(alpha)-version of the site at
http://www.msxasm.tk/


~Grauw


- Original Message -
From: Maarten ter Huurne [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Tuesday, July 16, 2002 1:24 AM
Subject: Re: MGN


 On Tuesday 16 July 2002 00:57, The MSX Files wrote:

  MGN? What's that?
  MGN is the MSX Gaming Network, a site devoted to games being developed
for
  MSX! Only recent games will show on the site.

 That's a good initiative!

 Maybe it's a good idea not only to highlight the games being developed,
but
 also offer some support for the people creating them. There are always
many
 ideas for MSX games, only some make it to the demo stage and very few are
 finished. Maybe if there is more sharing of knowledge and resources, more
 games will be finished.

 For example some game makers can write a couple of tutorials including
 examples (design/code/gfx/music, depending on the subject). Maybe a
tutorial
 about integrating the MoonBlaster replayer in your game is useful, there
were
 several questions about that recently on this list. You don't have to be
an
 expert to write a tutorial: if you managed to accomplish the task, you can
 teach someone else.

 And some tooling that is useful for game developers. Compilers/assemblers
 (links to distributers or downloads, depending on the license), graphics
 conversion tools, raw sector writers (dcopy, rawrite etc), data
compressors
 etc. Personally I would focus on cross-development: let the heavy programs
 run on a PC and target the output to MSX. Just downloads would not be
enough,
 a description of how to use the tool is necessary for someone to get
started
 with it easily. Most tools are already somewhere on the net, the added
value
 of MGN could be to bring them all together and tell the game maker when to
 use what tool.

 Bye,
 Maarten

 --
 For info, see http://www.stack.nl/~wynke/MSX/listinfo.html


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For info, see http://www.stack.nl/~wynke/MSX/listinfo.html



Re: MGN

2002-07-16 Thread Thom Zwagers

Both MGN and msxasm look very promising.
Keep up the good work guys!

Thom


On 16.07.2002 at 14:14 Laurens Holst wrote:
 As far as development is concerned, the MAP project (MSX Assembly Page) has
 recently been given a new impulse, and between holidays and other projects I
 and some more people are working on it.
 
 So I think that might be a better place to host such information?
 
 You can take a look at a beta(alpha)-version of the site at
 http://www.msxasm.tk/
 
 
 ~Grauw
 
 
 - Original Message -
 From: Maarten ter Huurne [EMAIL PROTECTED]
 To: [EMAIL PROTECTED]
 Sent: Tuesday, July 16, 2002 1:24 AM
 Subject: Re: MGN
 
 
  On Tuesday 16 July 2002 00:57, The MSX Files wrote:
 
   MGN? What's that?
   MGN is the MSX Gaming Network, a site devoted to games being developed
 for
   MSX! Only recent games will show on the site.
 
  That's a good initiative!
 
  Maybe it's a good idea not only to highlight the games being developed,
 but
  also offer some support for the people creating them. There are always
 many
  ideas for MSX games, only some make it to the demo stage and very few are
  finished. Maybe if there is more sharing of knowledge and resources, more
  games will be finished.
 
  For example some game makers can write a couple of tutorials including
  examples (design/code/gfx/music, depending on the subject). Maybe a
 tutorial
  about integrating the MoonBlaster replayer in your game is useful, there
 were
  several questions about that recently on this list. You don't have to be
 an
  expert to write a tutorial: if you managed to accomplish the task, you can
  teach someone else.
 
  And some tooling that is useful for game developers. Compilers/assemblers
  (links to distributers or downloads, depending on the license), graphics
  conversion tools, raw sector writers (dcopy, rawrite etc), data
 compressors
  etc. Personally I would focus on cross-development: let the heavy programs
  run on a PC and target the output to MSX. Just downloads would not be
 enough,
  a description of how to use the tool is necessary for someone to get
 started
  with it easily. Most tools are already somewhere on the net, the added
 value
  of MGN could be to bring them all together and tell the game maker when to
  use what tool.
 
  Bye,
  Maarten
 
  --
  For info, see http://www.stack.nl/~wynke/MSX/listinfo.html
 
 
 --
 For info, see http://www.stack.nl/~wynke/MSX/listinfo.html
--
For info, see http://www.stack.nl/~wynke/MSX/listinfo.html



MGN

2002-07-15 Thread The MSX Files

Well... I just made another msx-related web site, and this one will need
the help of everyone to grow up =)

MGN? What's that?
MGN is the MSX Gaming Network, a site devoted to games being developed for
MSX! Only recent games will show on the site.

The ideia is to create a central placa where MSX users can go to see what's
being made, read reviews, download demos,etc.

Of course, this means that every game will have it's description,
screenshots, and links to it's original home-page, so this will probably
raise the traffic to everyone.

But for this to work out, I need to get info from games being developed,
screenshots, descriptions, and if possible or available some demos also.

You can check out the site at http://mgn.redir.net

C-ya,


SLotman
MSX Files ( http://www.msxfiles.cjb.net )
Megaram Project ( http://megaram.msxfiles.cjb.net )
--
For info, see http://www.stack.nl/~wynke/MSX/listinfo.html



Re: MGN

2002-07-15 Thread Maarten ter Huurne

On Tuesday 16 July 2002 00:57, The MSX Files wrote:

 MGN? What's that?
 MGN is the MSX Gaming Network, a site devoted to games being developed for
 MSX! Only recent games will show on the site.

That's a good initiative!

Maybe it's a good idea not only to highlight the games being developed, but 
also offer some support for the people creating them. There are always many 
ideas for MSX games, only some make it to the demo stage and very few are 
finished. Maybe if there is more sharing of knowledge and resources, more 
games will be finished.

For example some game makers can write a couple of tutorials including 
examples (design/code/gfx/music, depending on the subject). Maybe a tutorial 
about integrating the MoonBlaster replayer in your game is useful, there were 
several questions about that recently on this list. You don't have to be an 
expert to write a tutorial: if you managed to accomplish the task, you can 
teach someone else.

And some tooling that is useful for game developers. Compilers/assemblers 
(links to distributers or downloads, depending on the license), graphics 
conversion tools, raw sector writers (dcopy, rawrite etc), data compressors 
etc. Personally I would focus on cross-development: let the heavy programs 
run on a PC and target the output to MSX. Just downloads would not be enough, 
a description of how to use the tool is necessary for someone to get started 
with it easily. Most tools are already somewhere on the net, the added value 
of MGN could be to bring them all together and tell the game maker when to 
use what tool.

Bye,
Maarten

--
For info, see http://www.stack.nl/~wynke/MSX/listinfo.html