Re: MGN
As far as development is concerned, the MAP project (MSX Assembly Page) has recently been given a new impulse, and between holidays and other projects I and some more people are working on it. So I think that might be a better place to host such information? You can take a look at a beta(alpha)-version of the site at http://www.msxasm.tk/ ~Grauw - Original Message - From: Maarten ter Huurne [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Tuesday, July 16, 2002 1:24 AM Subject: Re: MGN On Tuesday 16 July 2002 00:57, The MSX Files wrote: MGN? What's that? MGN is the MSX Gaming Network, a site devoted to games being developed for MSX! Only recent games will show on the site. That's a good initiative! Maybe it's a good idea not only to highlight the games being developed, but also offer some support for the people creating them. There are always many ideas for MSX games, only some make it to the demo stage and very few are finished. Maybe if there is more sharing of knowledge and resources, more games will be finished. For example some game makers can write a couple of tutorials including examples (design/code/gfx/music, depending on the subject). Maybe a tutorial about integrating the MoonBlaster replayer in your game is useful, there were several questions about that recently on this list. You don't have to be an expert to write a tutorial: if you managed to accomplish the task, you can teach someone else. And some tooling that is useful for game developers. Compilers/assemblers (links to distributers or downloads, depending on the license), graphics conversion tools, raw sector writers (dcopy, rawrite etc), data compressors etc. Personally I would focus on cross-development: let the heavy programs run on a PC and target the output to MSX. Just downloads would not be enough, a description of how to use the tool is necessary for someone to get started with it easily. Most tools are already somewhere on the net, the added value of MGN could be to bring them all together and tell the game maker when to use what tool. Bye, Maarten -- For info, see http://www.stack.nl/~wynke/MSX/listinfo.html -- For info, see http://www.stack.nl/~wynke/MSX/listinfo.html
Re: MGN
Both MGN and msxasm look very promising. Keep up the good work guys! Thom On 16.07.2002 at 14:14 Laurens Holst wrote: As far as development is concerned, the MAP project (MSX Assembly Page) has recently been given a new impulse, and between holidays and other projects I and some more people are working on it. So I think that might be a better place to host such information? You can take a look at a beta(alpha)-version of the site at http://www.msxasm.tk/ ~Grauw - Original Message - From: Maarten ter Huurne [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Tuesday, July 16, 2002 1:24 AM Subject: Re: MGN On Tuesday 16 July 2002 00:57, The MSX Files wrote: MGN? What's that? MGN is the MSX Gaming Network, a site devoted to games being developed for MSX! Only recent games will show on the site. That's a good initiative! Maybe it's a good idea not only to highlight the games being developed, but also offer some support for the people creating them. There are always many ideas for MSX games, only some make it to the demo stage and very few are finished. Maybe if there is more sharing of knowledge and resources, more games will be finished. For example some game makers can write a couple of tutorials including examples (design/code/gfx/music, depending on the subject). Maybe a tutorial about integrating the MoonBlaster replayer in your game is useful, there were several questions about that recently on this list. You don't have to be an expert to write a tutorial: if you managed to accomplish the task, you can teach someone else. And some tooling that is useful for game developers. Compilers/assemblers (links to distributers or downloads, depending on the license), graphics conversion tools, raw sector writers (dcopy, rawrite etc), data compressors etc. Personally I would focus on cross-development: let the heavy programs run on a PC and target the output to MSX. Just downloads would not be enough, a description of how to use the tool is necessary for someone to get started with it easily. Most tools are already somewhere on the net, the added value of MGN could be to bring them all together and tell the game maker when to use what tool. Bye, Maarten -- For info, see http://www.stack.nl/~wynke/MSX/listinfo.html -- For info, see http://www.stack.nl/~wynke/MSX/listinfo.html -- For info, see http://www.stack.nl/~wynke/MSX/listinfo.html
MGN
Well... I just made another msx-related web site, and this one will need the help of everyone to grow up =) MGN? What's that? MGN is the MSX Gaming Network, a site devoted to games being developed for MSX! Only recent games will show on the site. The ideia is to create a central placa where MSX users can go to see what's being made, read reviews, download demos,etc. Of course, this means that every game will have it's description, screenshots, and links to it's original home-page, so this will probably raise the traffic to everyone. But for this to work out, I need to get info from games being developed, screenshots, descriptions, and if possible or available some demos also. You can check out the site at http://mgn.redir.net C-ya, SLotman MSX Files ( http://www.msxfiles.cjb.net ) Megaram Project ( http://megaram.msxfiles.cjb.net ) -- For info, see http://www.stack.nl/~wynke/MSX/listinfo.html
Re: MGN
On Tuesday 16 July 2002 00:57, The MSX Files wrote: MGN? What's that? MGN is the MSX Gaming Network, a site devoted to games being developed for MSX! Only recent games will show on the site. That's a good initiative! Maybe it's a good idea not only to highlight the games being developed, but also offer some support for the people creating them. There are always many ideas for MSX games, only some make it to the demo stage and very few are finished. Maybe if there is more sharing of knowledge and resources, more games will be finished. For example some game makers can write a couple of tutorials including examples (design/code/gfx/music, depending on the subject). Maybe a tutorial about integrating the MoonBlaster replayer in your game is useful, there were several questions about that recently on this list. You don't have to be an expert to write a tutorial: if you managed to accomplish the task, you can teach someone else. And some tooling that is useful for game developers. Compilers/assemblers (links to distributers or downloads, depending on the license), graphics conversion tools, raw sector writers (dcopy, rawrite etc), data compressors etc. Personally I would focus on cross-development: let the heavy programs run on a PC and target the output to MSX. Just downloads would not be enough, a description of how to use the tool is necessary for someone to get started with it easily. Most tools are already somewhere on the net, the added value of MGN could be to bring them all together and tell the game maker when to use what tool. Bye, Maarten -- For info, see http://www.stack.nl/~wynke/MSX/listinfo.html