RE: Exclusive interview about Konami and the S.C.C.

2001-06-11 Thread Pierre Gielen

I agree that copying is bad and
buying is good

I used to buy games just for the challenge of cracking them in the old days.
After having cracked them, I lost interest, never played them again and
bought another game. So you see, there are always more sides to a story.

Pierre

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Re: Exclusive interview about Konami and the S.C.C.

2001-06-07 Thread Brendan Cross

A Yamaha MSX1 was available here, but marketed as a music accessory because 
of its MIDI port, as near as I can tell. As for games, they were never 
marketed here to my knowledge. A few bits of business software and Yamaha's 
own music software.
Original Message Follows
From: Ivan Latorre [EMAIL PROTECTED]
Reply-To: [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Subject: Re: Exclusive interview about Konami and the S.C.C.
Date: Thu, 07 Jun 2001 00:43:06 +0200

Brendan Cross wrote:

  I have a similar problem to Marco, but even somewhat worse. I have what 
is,
  I believe, the only MSX2 computer currently in Canada. ^.^;; As a result,
  MSX software and hardware is basically non-existant here, making buying
  actual copies of games and so forth not the simplest of things for me.

What MSX machines were sold in Canada? I know that Yamaha sold MSX1
there (I saw a Yamaha MSX advertisement in a Byte magazine of 1985 adressed 
to
Canadian customers -a part from U.S. customers-).

And which was the availability of MSX software in Canada (cartridges, tape
games, etc)?

Greets


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Re: Exclusive interview about Konami and the S.C.C.

2001-06-06 Thread Brendan Cross

I have a similar problem to Marco, but even somewhat worse. I have what is, 
I believe, the only MSX2 computer currently in Canada. ^.^;; As a result, 
MSX software and hardware is basically non-existant here, making buying 
actual copies of games and so forth not the simplest of things for me.
_
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Re: Exclusive interview about Konami and the S.C.C.

2001-06-06 Thread Ivan Latorre

Brendan Cross wrote:

 I have a similar problem to Marco, but even somewhat worse. I have what is,
 I believe, the only MSX2 computer currently in Canada. ^.^;; As a result,
 MSX software and hardware is basically non-existant here, making buying
 actual copies of games and so forth not the simplest of things for me.

What MSX machines were sold in Canada? I know that Yamaha sold MSX1
there (I saw a Yamaha MSX advertisement in a Byte magazine of 1985 adressed to
Canadian customers -a part from U.S. customers-).

And which was the availability of MSX software in Canada (cartridges, tape
games, etc)?

Greets


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Re: Exclusive interview about Konami and the S.C.C.

2001-06-04 Thread Jose Carlos Clemente

Sander Zuidema wrote:

 Another quote from the interview

 ---
 SONY Corp. was a major obstacle in the large-scale development of the
 S.C.C.: too much competition and too much danger to work on a project that
 was staying on sand (crackers made too much damage to the MSX standard: in
 Europe, cracked games arrived 6 months before the official cartridges ­ this
 killed the MSX standard in France).
 ---

Whaat? 6 months before the official cartridges?? Hardly can believe

this part of the interview, to be sincere. In my case (and in most of the MSX
related ppl I know) cartridges were only available a long time after they were
released...

And the Martos affair was over some time ago, for sure :)

Grtx,

Cleme

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Re: Exclusive interview about Konami and the S.C.C.

2001-06-04 Thread ag0ny

On Mon, 4 Jun 2001, Marco Antonio Simon dal Poz wrote:

That's why I always like cracking and copying, but just for stupid
distribution policies! Even through, I agree that copying is bad and
buying is good, but I expect some respect from the gamehouses, by
releasing its software simultaneously all over the world!

If *YOU* were the owner of a big (game|publishing|video) company, what
whould *YOU* do? Spend lots an lots of *YOUR MONEY* manufacturing
copys of your product for all over the world blindly? Or would you first
test the product by releasing it in your own country, and then all over
the world, if it is a success?

You, me, and everybody else would do the same: we would wait. When you're
in a company, money is the only thing that cares. And Accounting won't let
you spend such big bucks until they're sure of the success of the product.

The Japanese are not to blame.

Regards,

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Re: Exclusive interview about Konami and the S.C.C.

2001-06-03 Thread Marco Antonio Simon dal Poz

On Sat, 2 Jun 2001, Sander Zuidema wrote:

  As an example, in Brazil we didn't have any representatives of any
  japanese gamehouses. So we had no choice other than copying.
 This is a chicken-or-the-egg discussion we had many times.

We had so many discussions that I can't remember anyone!

 Are there no games because of the copying or is there copying because
 there are no games? I think at least a little of both.

That's a possibility, it's true that even with representatives in Brazil
the piracy wouldn't stop, but the absence of such gamehouses were an extra
stimulus for piracing!

 Brazilian MSX users could have united and contact Japanese software
 houses, so they would release software in Brazil.

In that time it would be extremely expensive, and the brazilian users
weren't united. 

 But just remember for the future
 COPY - BAD
 BUYING - GOOD
 ;)

Ok, you are right. But if we have no software the hardware wouldn't
survive!

In such situations I tend to agree with copy-protection techniques, even
if we have some loss of compatibility, just because with it the time to
piracy-beginning is larger.

Greetings from Brazil!

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[EMAIL PROTECTED]   http://www.lsi.usp.br/~mdalpoz

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Re: Exclusive interview about Konami and the S.C.C.

2001-06-03 Thread Ricardo Jurczyk Pinheiro

Em sáb, 02 jun 2001, Sander Zuidema escreveu:

 This is a chicken-or-the-egg discussion we had many times.
 Are there no games because of the copying or is there copying because
 there are no games? I think at least a little of both.
 Brazilian MSX users could have united and contact Japanese software
 houses, so they would release software in Brazil.

Nowadays it would be easier, with the Internet. But:
1) We had got a restrictive import law, with said 'no' to all
people who tried to get something related to computers in a foreign
country. It was between 1976 and 1992 (I think so). So, when MSX was in 
its best, we could not buy anything from Japan, Europe or even 
Paraguay (ops, legally speaking). 

2) None of us knew that those games where old as 
MegaROM cartdriges.

3) We were too young. I started with MSX when I had 12 years 
old. Most of us even knew how we could buy computer thingies from 
foreign companies.

4) It was much easier to buy a copy with the local 'reseller'. 

5) Konami, Topo Soft, Zigurai, Namco, Sony, Toshiba, Dinamic, 
TE Soft, Falcom... None of them were interested in selling MSX games 
here in Brazil. 
 
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[EMAIL PROTECTED] - Anime, ABU, MSX, Linux, Gospel, ST, Rock, Math
Sola Scriptura - Sola Gratia - Sola Fide - Solo Christi - Soli Deo Gloria 

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Re: Exclusive interview about Konami and the S.C.C.

2001-06-02 Thread Benoît Delvaux

Hello !

As webmaster of the MSX Games Box, Phil receives so much e-mails ! And so
comes an interesting e-mail from a French guy who worked at Konami in the
States, especially for the S.C.C. soundchip.
We have send the questions by e-mail and this guy has answered by the same
way. These are really his answers, we have only ordered the questions to get
an introduction with his work at Konami and an end with the MSX come-back.

Benoît Le Martien - http://www.marsupone.com -
Redécouvrez les plaisirs de l'ordinateur MSX !

- Original Message -
From: Collin van Ginkel [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Saturday, June 02, 2001 2:37 AM
Subject: Re: Exclusive interview about Konami and the S.C.C.


Hi,

This is probably the foggiest interview I've ever read.. a lot of things
don't add up.. it's all a bit strange.

Where did you guys dig this dude up?

Greetz,

Collin

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RE: Exclusive interview about Konami and the S.C.C.

2001-06-02 Thread Francisco Alvarez

From: Sander Zuidema [EMAIL PROTECTED]

 SONY Corp. was a major obstacle in the large-scale development of the
 S.C.C.: too much competition and too much danger to work on a project that
 was staying on sand (crackers made too much damage to the MSX standard: in
 Europe, cracked games arrived 6 months before the official cartridges ­
this
 killed the MSX standard in France).
 ---

 Shall we end the Martos discussion now? :)

I wasn't here while Martos discussion... but read again the interview.
It says (if I remember well, since I read it only a bit) that sales of
Konami games were increased with megaroms (Nemesis2 and so on).
Then if I'm not wrong, Martos 1st crack was Penguin Adventure (a bit earlier
in time). That's the reason you can't blame Martos.
But I think I said it to you once (or was it to Anne?)... Why playing
cracked games by Martos or others when you could buy those games (original)
from Japan? Just import, and play originals :)
And remember that our market never was good enough for Japan sellers (and
it'll be the same if new MSX is released (as Takamichi said)). Not only the
piracy is the problem... :(

Regards,

Saeba


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Re: Exclusive interview about Konami and the S.C.C.

2001-06-02 Thread Collin van Ginkel

Hi,

 As webmaster of the MSX Games Box, Phil receives so much e-mails ! And so
 comes an interesting e-mail from a French guy who worked at Konami in the
 States, especially for the S.C.C. soundchip.
 We have send the questions by e-mail and this guy has answered by the same
 way. These are really his answers, we have only ordered the questions to get
 an introduction with his work at Konami and an end with the MSX come-back.

I understand.. but he says some weird things like:

From 1993, Konami placed us on new projects and I came back to France to
follow all this up from far. I received from time to time one or two
cartridges coming from Japan as well as the already-cracked games from
Spain. I continued to crack them so I did not lose the hand on it and sent
them to Sacramento to say it was not worthwhile anymore to send cartridges
to test and that pirated copies were already there Konami then moved out of
the MSX scene in Europe.

So Konami moced out of the MSX scene in europe after 93? Sure

A big drawback of the MSX standard was that you needed whatever the machine
you were using to ensure all software was compatible with former versions
and with all MSX computers

Sure, just like the PCs we now all use (well I'm using a Mac, but a Mac is
mostly backwards compatible too)

The MSX Games Box: Could Konami be interested in this new project?

Well they have already put their new suits on and contacted their old teams
from 10 years ago they contacted me to be their consultant in France.

So Konami is forming the old teams again? Surely this guy must be mistaken
or he didn't understand the question? Now I'm confused :)

Overall, foggy! :)

Greetz,

Collin

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Re: Exclusive interview about Konami and the S.C.C.

2001-06-02 Thread Alex Wulms

]  was staying on sand (crackers made too much damage to the MSX standard: in
]  Europe, cracked games arrived 6 months before the official cartridges ­ this
]  killed the MSX standard in France).
]  ---
]  Shall we end the Martos discussion now? :)
] 
] No. If the cracked version always arrived earlier than the official one,
] this is a big lack of competence of the softwarehouses.
I fully agree with this standpoint.

I really hate the fact that American and Japanese companies always tread the 
rest of the world as something that they will serve later. We always must 
wait at least half a year or sometimes even a year before something is 
released outside the US or JP. If it is released at all outside those regions.

It is exactly the same with movies in cinemas and even worse: with DVD. 
There, the film industry has even made a f*cking region code to divide the 
world and protect their ridiculous, monopolistic, distribution policies.

Kind regards,
Alex Wulms


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Re: Exclusive interview about Konami and the S.C.C.

2001-06-02 Thread Benoît Delvaux


  I understand.. but he says some weird things like:

 From 1993, Konami placed us on new projects and I came back to France to
 follow all this up from far. I received from time to time one or two
 cartridges coming from Japan as well as the already-cracked games from
 Spain. I continued to crack them so I did not lose the hand on it and sent
 them to Sacramento to say it was not worthwhile anymore to send cartridges
 to test and that pirated copies were already there Konami then moved out
of
 the MSX scene in Europe.

 So Konami moced out of the MSX scene in europe after 93? Sure

Effectively ..  there's a chronological problem.

The question was about the Konami strategy in 1988. We all know that the
Konami productions of 1989 and 1990 (the last ones for MSX) were very
difficult to find officially in Europe. After that Konami had moved from MSX
zone to the arcade zone. I think that this French guy talks about the same
problems of piracy in the arcade zone in 1993, but these problems were real
in 1988 for MSX.

 A big drawback of the MSX standard was that you needed whatever the
machine
 you were using to ensure all software was compatible with former versions
 and with all MSX computers

 Sure, just like the PCs we now all use (well I'm using a Mac, but a Mac is
 mostly backwards compatible too)

 The MSX compatibility is a real compatibility : if the programmers have
produced a game or an application that respects the MSX Book rules, a MSX 1
game or application work without any problem on a MSX 2, MSX 2 + or MSX
TURBO-R

It's not really the case in the PC world, especially in the Windows
environnement : a Windows 3.1 program can not really work with Windows 95.
Between Windows 95, 98 and 2000, it can also happen that a program gets
problems with a new version of Windows.
That's not compatibility !

 The MSX Games Box: Could Konami be interested in this new project?

 Well they have already put their new suits on and contacted their old
teams
 from 10 years ago they contacted me to be their consultant in France.

 So Konami is forming the old teams again? Surely this guy must be mistaken
 or he didn't understand the question? Now I'm confused :)

 Overall, foggy! :)

 Greetz,

 Collin

I agree with you : the answer for this last question is really foggy. I
don't know if this French guy speaks about MSX or about the new projects of
Konami (old MSX games in Java format). I suspect confidentiality problems to
explain this lack of precision.
But this is also the problem of the real attitude of Konami about the MSX
revival: is Konami really interested by this project ? Actually, we don't
know the answer  maybe ASCII selfs doesn't know the answer !

Benoît Le Martien - http://www.marsupone.com -
Redécouvrez les plaisirs de l'ordinateur MSX !

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Re: Exclusive interview about Konami and the S.C.C.

2001-06-02 Thread Daniel Jorge Caetano

On Sat, 2 Jun 2001 07:00:08 +0200, Sander Zuidema wrote:

This is a chicken-or-the-egg discussion we had many times.
Are there no games because of the copying or is there copying because
there are no games? I think at least a little of both.
Brazilian MSX users could have united and contact Japanese software
houses, so they would release software in Brazil.

  Nope, our market were closed, and no external products
for computers were alowed. The only way was these soft
houses creating shops here, and produce the software here.

   - AbraçOS/2, Daniel Caetano
 /| | | |\  Personal: http://www.danielcaetano.com/
 \| ___ |/   OS/2:http://www.quasarbbs.net/daniel/
\/ - \/   MSX: http://www.fudeba.cjb.net/
| | Nao se compra um relacionamento no supermercado...
   -- --   Mas tambem nao se coloca prazos como em aplicacoes de banco!


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Exclusive interview about Konami and the S.C.C.

2001-06-01 Thread Benoît Delvaux


The webmasters of The MSX Games Box and Mars Up-One have conducted an interview 
with an Engineer who worked at Konami in Sacramento (USA) back in the late 
eighties ... and discussed about the engineering of the Sound Custom Chip 
(S.C.C.) and its integration in most late Konami MSX games. You can find 
this exclusive interview in French on Mars 
Up-One( http://www.marsupone.com) 
The English translation is available on The MSX Games Box( http://www.msxgamesbox.com )By the 
way, since 1 juni 2001, Mars Up-One is a 100 % MSX site !Benoît "Le 
Martien" - http://www.marsupone.com -Redécouvrez les plaisirs de 
l'ordinateur MSX !


Re: Exclusive interview about Konami and the S.C.C.

2001-06-01 Thread Maarten ter Huurne

On Friday 01 June 2001 20:21, you wrote:

  The English translation is available on The MSX Games Box (
 http://www.msxgamesbox.com )

From the interview:
===
After one year of 'counter-cracking', Konami sales were gearing up et piracy 
was decreasing at the times games like Nemesis 2, Salamander, King's Valley 
2, Nemesis 3, F1 Spirit were about to come out.
===

I wasn't aware of any copy protections in those games. The large size (128K 
or more) made cracking difficult ofcourse, but that's a side effect of larger 
games, not a protection mechanism. I never cracked those games, but I don't 
know of any MegaROMs having copy protection measures.

===
In the case of a S.C.C. cartridge, a part of the hooks table ­ reserved for 
routing sounds to PSG ­ is replaced by instructions to redirect the sounds to 
the S.C.C. microchip located in one of the cartridge ports. A simple POKE  
H,y redirects the instructions.
===

This is new to me. Can anyone confirm or deny it?

===
Mars Up-One: If I am not wrong, the S.C.C. chip is not only a sound processor 
but also a memory mapper which handles the 16Kb blocs of the game ... what 
are the interactions with the memory mapper used on high-end MSX2 machines?
===

The SCC IC contains a mapper of 8K blocks, it is not related to the main RAM 
memory mapper. Details about this and other MegaROM mappers can be found on 
Sean Young's pages:
http://www.msxnet.org/tech/megaroms.html

Bye,
Maarten
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Re: Exclusive interview about Konami and the S.C.C.

2001-06-01 Thread Sander Zuidema

Another quote from the interview

---
SONY Corp. was a major obstacle in the large-scale development of the
S.C.C.: too much competition and too much danger to work on a project that
was staying on sand (crackers made too much damage to the MSX standard: in
Europe, cracked games arrived 6 months before the official cartridges ­ this
killed the MSX standard in France).
---

Shall we end the Martos discussion now? :)


Sander

Webmaster Tender Trading   -  http://www.tender-trading.nl/
Webmaster Stad-  http://www.stad-muziek.nl/
Webmaster benjamin B. -  http://www.benjaminb.demon.nl/
Webmaster MSX resource center  -  http://www.msx.org/

- Original Message -
From: Maarten ter Huurne [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Saturday, 02 June, 2001 01:05
Subject: Re: Exclusive interview about Konami and the S.C.C.


 On Friday 01 June 2001 20:21, you wrote:

   The English translation is available on The MSX Games Box (
  http://www.msxgamesbox.com )

 From the interview:
 ===
 After one year of 'counter-cracking', Konami sales were gearing up et
piracy
 was decreasing at the times games like Nemesis 2, Salamander, King's
Valley
 2, Nemesis 3, F1 Spirit were about to come out.
 ===

 I wasn't aware of any copy protections in those games. The large size
(128K
 or more) made cracking difficult ofcourse, but that's a side effect of
larger
 games, not a protection mechanism. I never cracked those games, but I
don't
 know of any MegaROMs having copy protection measures.

 ===
 In the case of a S.C.C. cartridge, a part of the hooks table  reserved for
 routing sounds to PSG  is replaced by instructions to redirect the sounds
to
 the S.C.C. microchip located in one of the cartridge ports. A simple POKE

 H,y redirects the instructions.
 ===

 This is new to me. Can anyone confirm or deny it?

 ===
 Mars Up-One: If I am not wrong, the S.C.C. chip is not only a sound
processor
 but also a memory mapper which handles the 16Kb blocs of the game ... what
 are the interactions with the memory mapper used on high-end MSX2
machines?
 ===

 The SCC IC contains a mapper of 8K blocks, it is not related to the main
RAM
 memory mapper. Details about this and other MegaROM mappers can be found
on
 Sean Young's pages:
 http://www.msxnet.org/tech/megaroms.html

 Bye,
 Maarten
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Re: Exclusive interview about Konami and the S.C.C. (plus cracking software stuff)

2001-06-01 Thread Leonard Silva de Oliveira

- Original Message -
From: Sander Zuidema [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Friday, June 01, 2001 7:13 PM
Subject: Re: Exclusive interview about Konami and the S.C.C.


 Another quote from the interview

 ---
 SONY Corp. was a major obstacle in the large-scale development of the
 S.C.C.: too much competition and too much danger to work on a project that
 was staying on sand (crackers made too much damage to the MSX standard: in
 Europe, cracked games arrived 6 months before the official cartridges ­
this
 killed the MSX standard in France).
 ---


Funny enough, but that is what happens to any Dreamcast game released
nowdays
but with a diference ... It takes less than 6 WEEKS to get the new game
dumped and
converted to a bootable ISO image in warez sites ...

This is how piracy harms the industry nowdays. Dreamcast copy protection
defeat were
so simple that I suspect it humiliated SEGA. I think that made they give um
on the hardware
market and invest theyr efforts only on software ...

If it keeps that figures I belive It's possible that the piracy might
destroy the console games
industry in the next 10 years.

(MSX were not a console, but it's market site was somehow nearby and
connected to the
console industry when it was available in the stores... )

SEGA ? What SEGA has to do with MSX ?
Remember, SEGA holds parts from patents that were from ASCII regarding MSX
dedicated
LSIs such as the VDPs (V9938 and V9958) and since they gave up from hardware
I think it
will be more dificult to get authorizations to build compatible devices
legally ...

 I think you guys know what I mean ...

 Cya MSXers ...

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Re: Exclusive interview about Konami and the S.C.C.

2001-06-01 Thread Marco Antonio Simon dal Poz

On Sat, 2 Jun 2001, Sander Zuidema wrote:

 Another quote from the interview
 ---
 SONY Corp. was a major obstacle in the large-scale development of the
 S.C.C.: too much competition and too much danger to work on a project that
 was staying on sand (crackers made too much damage to the MSX standard: in
 Europe, cracked games arrived 6 months before the official cartridges ­ this
 killed the MSX standard in France).
 ---
 Shall we end the Martos discussion now? :)

No. If the cracked version always arrived earlier than the official one,
this is a big lack of competence of the softwarehouses.

As an example, in Brazil we didn't have any representatives of any
japanese gamehouses. So we had no choice other than copying.

Greetings from Brazil!

---
Marco Antonio Simon Dal Poz   Dal Poz Motorsport!
[EMAIL PROTECTED]   http://www.lsi.usp.br/~mdalpoz

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Re: Exclusive interview about Konami and the S.C.C. (plus cracking software stuff)

2001-06-01 Thread Maarten ter Huurne

On Friday 01 June 2001 23:07, you wrote:

 SEGA ? What SEGA has to do with MSX ?
 Remember, SEGA holds parts from patents that were from ASCII regarding MSX
 dedicated LSIs such as the VDPs (V9938 and V9958) and since they gave up 
 from hardware I think it will be more dificult to get authorizations to 
 build compatible devices legally ...

I hear a lot of people talking about patents on MSX chips. Could anyone point 
out exactly what parts of the designs are patented and by who? Since the 
stories about patents are so vague, I am starting to believe they are rumors 
rather than facts. After all, patent claims are always published, that is 
part of the concept.

This is not criticism against you, it's just a general feeling that's 
bothering me increasingly. However, if you could give some details on SEGA's 
patents, it would ease my mind.

  I think you guys know what I mean ...

Why act so mysteriously? The MSX Revival project is not a secret, we can 
discuss it openly.

Bye,
Maarten
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Re: Exclusive interview about Konami and the S.C.C.

2001-06-01 Thread Collin van Ginkel

Hi,

This is probably the foggiest interview I've ever read.. a lot of things
don't add up.. it's all a bit strange.

Where did you guys dig this dude up?

Greetz,

Collin

 From: Benoît Delvaux [EMAIL PROTECTED]
 Reply-To: [EMAIL PROTECTED]
 Date: Fri, 1 Jun 2001 22:21:36 +0200
 To: [EMAIL PROTECTED]
 Subject: Exclusive interview about Konami and the S.C.C.
 
 The webmasters of The MSX Games Box and Mars Up-One have conducted an
 interview with an Engineer who worked at Konami in Sacramento (USA) back in
 the late eighties ... and discussed about the engineering of the Sound Custom
 Chip (S.C.C.) and its integration in most late Konami MSX games.
 
 You can find this exclusive interview in French on Mars Up-One (
 http://www.marsupone.com )
 
 The English translation is available on The MSX Games Box (
 http://www.msxgamesbox.com )
 
 By the way, since 1 juni 2001, Mars Up-One is a 100 % MSX site !
 
 Benoît Le Martien - http://www.marsupone.com -
 Redécouvrez les plaisirs de l'ordinateur MSX !
 
 

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Re: Exclusive interview about Konami and the S.C.C. (plus cracking software stuff)

2001-06-01 Thread Daniel Jorge Caetano

On Fri, 1 Jun 2001 20:07:45 -0300, Leonard Silva de Oliveira wrote:

This is how piracy harms the industry nowdays. Dreamcast copy protection
defeat were
so simple that I suspect it humiliated SEGA. I think that made they give um
on the hardware
market and invest theyr efforts only on software ...

  It's off... but Sega had already gave up video-game hardware market.
DreamCast is discotinued by Sega Japan, will be soon by Sega USA and
Sega has no plans of a new video-game. Their projects not focus on
new versions of their games to Playstation 2 and Nitendo 64.

  Of course Sega will not leave Arcade scene. This is just about
home-console market.

   - AbraçOS/2, Daniel Caetano
 /| | | |\  Personal: http://www.danielcaetano.com/
 \| ___ |/   OS/2:http://www.quasarbbs.net/daniel/
\/ - \/   MSX: http://www.fudeba.cjb.net/
| | Nao se compra um relacionamento no supermercado...
   -- --   Mas tambem nao se coloca prazos como em aplicacoes de banco!


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Re: Exclusive interview about Konami and the S.C.C. (plus cracking software stuff)

2001-06-01 Thread Leonard Silva de Oliveira


- Original Message -
From: Maarten ter Huurne [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Friday, June 01, 2001 11:24 PM
Subject: Re: Exclusive interview about Konami and the S.C.C. (plus cracking
software stuff)


 On Friday 01 June 2001 23:07, you wrote:

  SEGA ? What SEGA has to do with MSX ?
  Remember, SEGA holds parts from patents that were from ASCII regarding
MSX
  dedicated LSIs such as the VDPs (V9938 and V9958) and since they gave up
  from hardware I think it will be more dificult to get authorizations to
  build compatible devices legally ...

 I hear a lot of people talking about patents on MSX chips. Could anyone
point
 out exactly what parts of the designs are patented and by who? Since the
 stories about patents are so vague, I am starting to believe they are
rumors
 rather than facts. After all, patent claims are always published, that is
 part of the concept.

 Probably those are really rumours, but it's fact that who control ASCII and
has
influency with Yamaha can make a new MSX if it is intended ...

 Former owners from those patents are  ASCII and Yamaha. ASCII is owned by
the CSK group right now. SEGA is also a part of the CSK group. SEGA also has
a long history of partnership with Yamaha and Hitachi (15 yrs for sure maybe
even
more)

 This is not criticism against you, it's just a general feeling that's
 bothering me increasingly. However, if you could give some details on
SEGA's
 patents, it would ease my mind.

 SEGA doesn't owns those patents directly ... The CSK group bought ASCII
some years ago, I belive on the interest of keeping control of that shared
patents ASCII
has with Yamaha on the MSX enhanced VDPs and other game related devices.
It's because
SEGA used that hardware technology indirectly on their home and arcade
hardware.

   I think you guys know what I mean ...

 Why act so mysteriously? The MSX Revival project is not a secret, we can
 discuss it openly.

 I didn't meant to be misterious, it just happened ... (sorry)   I meant
that you cannot build a device
that is already owned by someone even if it has a different internal
functioning but performs
the function that is registered (protected) by the patent ...

By that I mean that if CSK has no interest in the MSX or even worse it has
interest in denying it,
they can do. (Not that I think they even care about. I guess they have
enough problems right now ...)

This situation reminds me from several years ago when AMD got sued by Intel
by creating a diferent
CPU that were able to run 80386 code...

Cya MSXer ...

P.S.: I don't know nor I have even a idea on how those companies would react
if someone put up
a complete working new MSX product (complete computer) on the market using
their patented
technology ... At this point only speculation is possible ... :)

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Re: Exclusive interview about Konami and the S.C.C. (plus cracking software stuff)

2001-06-01 Thread Leonard Silva de Oliveira


- Original Message -
From: Daniel Jorge Caetano [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Friday, June 01, 2001 11:34 PM
Subject: Re: Exclusive interview about Konami and the S.C.C. (plus cracking
software stuff)


On Fri, 1 Jun 2001 20:07:45 -0300, Leonard Silva de Oliveira wrote:

This is how piracy harms the industry nowdays. Dreamcast copy protection
defeat were
so simple that I suspect it humiliated SEGA. I think that made they give
um
on the hardware
market and invest theyr efforts only on software ...

  It's off... but Sega had already gave up video-game hardware market.
DreamCast is discotinued by Sega Japan, will be soon by Sega USA and
Sega has no plans of a new video-game. Their projects not focus on
new versions of their games to Playstation 2 and Nitendo 64.

Yes, they even developped a newer enhanced version of the NAOMI hardwave,
the NAOMI2 with GD-Rom support...  They will keep things going, but even in
the
arcades, the scene isn't very bright ... Because online gaming, home
consoles and computers
seems to be attracting much more attention from the kids than the old dime
eater arcade
machines. (exept for some stuff like the Dance Dance Revolution or other
more creative
games. Nowdays fewer people goes to the arcade just to play a 2D or 3D
fighter than in the
90's )

 Of course Sega will not leave Arcade scene. This is just about
home-console market.

For now yes ... that's it ... but as I said, I belive the future for that
kind of business isn't really
that good ...

 Cya MSXers ...

P.S.: To put in a word of proportion ... Any PC lamer nowdays can burn a
Dreamcast or
Playstation 2 botleg disc with a standard CD-R burner. It never had so easy
to copy and steal
software than it was in 1986 with the megaroms. Crackers at that time were
really programming
and cracking wizards ...  Nowdays lamers have automated software to patch
illegal data for them.
That's revolting !  See ya ...

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Re: Exclusive interview about Konami and the S.C.C. (plus cracking software stuff)

2001-06-01 Thread Sander Zuidema

 P.S.: To put in a word of proportion ... Any PC lamer nowdays can burn a
 Dreamcast or
 Playstation 2 botleg disc with a standard CD-R burner. It never had so
easy
 to copy and steal
 software than it was in 1986 with the megaroms. Crackers at that time were
 really programming
 and cracking wizards ...  Nowdays lamers have automated software to patch
 illegal data for them.
 That's revolting !  See ya ...

And the only reason there still are games is because there are still enough
sales
to make a little profit (most of the times).
(There are a lot more computers/consoles nowadays then there were in the
'80s)

Greetings,

Sander Zuidema

Webmaster Tender Trading   -  http://www.tender-trading.nl/
Webmaster Stad-  http://www.stad-muziek.nl/
Webmaster benjamin B. -  http://www.benjaminb.demon.nl/
Webmaster MSX resource center  -  http://www.msx.org/



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