RE: Exclusive interview about Konami and the S.C.C.
I agree that copying is bad and buying is good I used to buy games just for the challenge of cracking them in the old days. After having cracked them, I lost interest, never played them again and bought another game. So you see, there are always more sides to a story. Pierre -- For info, see http://www.stack.nl/~wynke/MSX/listinfo.html
Re: Exclusive interview about Konami and the S.C.C.
A Yamaha MSX1 was available here, but marketed as a music accessory because of its MIDI port, as near as I can tell. As for games, they were never marketed here to my knowledge. A few bits of business software and Yamaha's own music software. Original Message Follows From: Ivan Latorre [EMAIL PROTECTED] Reply-To: [EMAIL PROTECTED] To: [EMAIL PROTECTED] Subject: Re: Exclusive interview about Konami and the S.C.C. Date: Thu, 07 Jun 2001 00:43:06 +0200 Brendan Cross wrote: I have a similar problem to Marco, but even somewhat worse. I have what is, I believe, the only MSX2 computer currently in Canada. ^.^;; As a result, MSX software and hardware is basically non-existant here, making buying actual copies of games and so forth not the simplest of things for me. What MSX machines were sold in Canada? I know that Yamaha sold MSX1 there (I saw a Yamaha MSX advertisement in a Byte magazine of 1985 adressed to Canadian customers -a part from U.S. customers-). And which was the availability of MSX software in Canada (cartridges, tape games, etc)? Greets -- For info, see http://www.stack.nl/~wynke/MSX/listinfo.html _ Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com. -- For info, see http://www.stack.nl/~wynke/MSX/listinfo.html
Re: Exclusive interview about Konami and the S.C.C.
I have a similar problem to Marco, but even somewhat worse. I have what is, I believe, the only MSX2 computer currently in Canada. ^.^;; As a result, MSX software and hardware is basically non-existant here, making buying actual copies of games and so forth not the simplest of things for me. _ Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com. -- For info, see http://www.stack.nl/~wynke/MSX/listinfo.html
Re: Exclusive interview about Konami and the S.C.C.
Brendan Cross wrote: I have a similar problem to Marco, but even somewhat worse. I have what is, I believe, the only MSX2 computer currently in Canada. ^.^;; As a result, MSX software and hardware is basically non-existant here, making buying actual copies of games and so forth not the simplest of things for me. What MSX machines were sold in Canada? I know that Yamaha sold MSX1 there (I saw a Yamaha MSX advertisement in a Byte magazine of 1985 adressed to Canadian customers -a part from U.S. customers-). And which was the availability of MSX software in Canada (cartridges, tape games, etc)? Greets -- For info, see http://www.stack.nl/~wynke/MSX/listinfo.html
Re: Exclusive interview about Konami and the S.C.C.
Sander Zuidema wrote: Another quote from the interview --- SONY Corp. was a major obstacle in the large-scale development of the S.C.C.: too much competition and too much danger to work on a project that was staying on sand (crackers made too much damage to the MSX standard: in Europe, cracked games arrived 6 months before the official cartridges this killed the MSX standard in France). --- Whaat? 6 months before the official cartridges?? Hardly can believe this part of the interview, to be sincere. In my case (and in most of the MSX related ppl I know) cartridges were only available a long time after they were released... And the Martos affair was over some time ago, for sure :) Grtx, Cleme -- For info, see http://www.stack.nl/~wynke/MSX/listinfo.html
Re: Exclusive interview about Konami and the S.C.C.
On Mon, 4 Jun 2001, Marco Antonio Simon dal Poz wrote: That's why I always like cracking and copying, but just for stupid distribution policies! Even through, I agree that copying is bad and buying is good, but I expect some respect from the gamehouses, by releasing its software simultaneously all over the world! If *YOU* were the owner of a big (game|publishing|video) company, what whould *YOU* do? Spend lots an lots of *YOUR MONEY* manufacturing copys of your product for all over the world blindly? Or would you first test the product by releasing it in your own country, and then all over the world, if it is a success? You, me, and everybody else would do the same: we would wait. When you're in a company, money is the only thing that cares. And Accounting won't let you spend such big bucks until they're sure of the success of the product. The Japanese are not to blame. Regards, -- [EMAIL PROTECTED] - http://www.aamsx.org -- For info, see http://www.stack.nl/~wynke/MSX/listinfo.html
Re: Exclusive interview about Konami and the S.C.C.
On Sat, 2 Jun 2001, Sander Zuidema wrote: As an example, in Brazil we didn't have any representatives of any japanese gamehouses. So we had no choice other than copying. This is a chicken-or-the-egg discussion we had many times. We had so many discussions that I can't remember anyone! Are there no games because of the copying or is there copying because there are no games? I think at least a little of both. That's a possibility, it's true that even with representatives in Brazil the piracy wouldn't stop, but the absence of such gamehouses were an extra stimulus for piracing! Brazilian MSX users could have united and contact Japanese software houses, so they would release software in Brazil. In that time it would be extremely expensive, and the brazilian users weren't united. But just remember for the future COPY - BAD BUYING - GOOD ;) Ok, you are right. But if we have no software the hardware wouldn't survive! In such situations I tend to agree with copy-protection techniques, even if we have some loss of compatibility, just because with it the time to piracy-beginning is larger. Greetings from Brazil! --- Marco Antonio Simon Dal Poz Dal Poz Motorsport! [EMAIL PROTECTED] http://www.lsi.usp.br/~mdalpoz -- For info, see http://www.stack.nl/~wynke/MSX/listinfo.html
Re: Exclusive interview about Konami and the S.C.C.
Em sáb, 02 jun 2001, Sander Zuidema escreveu: This is a chicken-or-the-egg discussion we had many times. Are there no games because of the copying or is there copying because there are no games? I think at least a little of both. Brazilian MSX users could have united and contact Japanese software houses, so they would release software in Brazil. Nowadays it would be easier, with the Internet. But: 1) We had got a restrictive import law, with said 'no' to all people who tried to get something related to computers in a foreign country. It was between 1976 and 1992 (I think so). So, when MSX was in its best, we could not buy anything from Japan, Europe or even Paraguay (ops, legally speaking). 2) None of us knew that those games where old as MegaROM cartdriges. 3) We were too young. I started with MSX when I had 12 years old. Most of us even knew how we could buy computer thingies from foreign companies. 4) It was much easier to buy a copy with the local 'reseller'. 5) Konami, Topo Soft, Zigurai, Namco, Sony, Toshiba, Dinamic, TE Soft, Falcom... None of them were interested in selling MSX games here in Brazil. -- Ricardo Jurczyk Pinheiro - M. Sc. Numerical Modelling - [EMAIL PROTECTED] - 3635907 [EMAIL PROTECTED] - Anime, ABU, MSX, Linux, Gospel, ST, Rock, Math Sola Scriptura - Sola Gratia - Sola Fide - Solo Christi - Soli Deo Gloria --- MSXRio'2001 - 28/07/2001 - http://www.msxrio.cjb.net - [EMAIL PROTECTED] --- Todo chato tem seu dia de ALT-L... JB -- For info, see http://www.stack.nl/~wynke/MSX/listinfo.html
Re: Exclusive interview about Konami and the S.C.C.
Hello ! As webmaster of the MSX Games Box, Phil receives so much e-mails ! And so comes an interesting e-mail from a French guy who worked at Konami in the States, especially for the S.C.C. soundchip. We have send the questions by e-mail and this guy has answered by the same way. These are really his answers, we have only ordered the questions to get an introduction with his work at Konami and an end with the MSX come-back. Benoît Le Martien - http://www.marsupone.com - Redécouvrez les plaisirs de l'ordinateur MSX ! - Original Message - From: Collin van Ginkel [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Saturday, June 02, 2001 2:37 AM Subject: Re: Exclusive interview about Konami and the S.C.C. Hi, This is probably the foggiest interview I've ever read.. a lot of things don't add up.. it's all a bit strange. Where did you guys dig this dude up? Greetz, Collin -- For info, see http://www.stack.nl/~wynke/MSX/listinfo.html
RE: Exclusive interview about Konami and the S.C.C.
From: Sander Zuidema [EMAIL PROTECTED] SONY Corp. was a major obstacle in the large-scale development of the S.C.C.: too much competition and too much danger to work on a project that was staying on sand (crackers made too much damage to the MSX standard: in Europe, cracked games arrived 6 months before the official cartridges this killed the MSX standard in France). --- Shall we end the Martos discussion now? :) I wasn't here while Martos discussion... but read again the interview. It says (if I remember well, since I read it only a bit) that sales of Konami games were increased with megaroms (Nemesis2 and so on). Then if I'm not wrong, Martos 1st crack was Penguin Adventure (a bit earlier in time). That's the reason you can't blame Martos. But I think I said it to you once (or was it to Anne?)... Why playing cracked games by Martos or others when you could buy those games (original) from Japan? Just import, and play originals :) And remember that our market never was good enough for Japan sellers (and it'll be the same if new MSX is released (as Takamichi said)). Not only the piracy is the problem... :( Regards, Saeba -- For info, see http://www.stack.nl/~wynke/MSX/listinfo.html
Re: Exclusive interview about Konami and the S.C.C.
Hi, As webmaster of the MSX Games Box, Phil receives so much e-mails ! And so comes an interesting e-mail from a French guy who worked at Konami in the States, especially for the S.C.C. soundchip. We have send the questions by e-mail and this guy has answered by the same way. These are really his answers, we have only ordered the questions to get an introduction with his work at Konami and an end with the MSX come-back. I understand.. but he says some weird things like: From 1993, Konami placed us on new projects and I came back to France to follow all this up from far. I received from time to time one or two cartridges coming from Japan as well as the already-cracked games from Spain. I continued to crack them so I did not lose the hand on it and sent them to Sacramento to say it was not worthwhile anymore to send cartridges to test and that pirated copies were already there Konami then moved out of the MSX scene in Europe. So Konami moced out of the MSX scene in europe after 93? Sure A big drawback of the MSX standard was that you needed whatever the machine you were using to ensure all software was compatible with former versions and with all MSX computers Sure, just like the PCs we now all use (well I'm using a Mac, but a Mac is mostly backwards compatible too) The MSX Games Box: Could Konami be interested in this new project? Well they have already put their new suits on and contacted their old teams from 10 years ago they contacted me to be their consultant in France. So Konami is forming the old teams again? Surely this guy must be mistaken or he didn't understand the question? Now I'm confused :) Overall, foggy! :) Greetz, Collin -- For info, see http://www.stack.nl/~wynke/MSX/listinfo.html
Re: Exclusive interview about Konami and the S.C.C.
] was staying on sand (crackers made too much damage to the MSX standard: in ] Europe, cracked games arrived 6 months before the official cartridges this ] killed the MSX standard in France). ] --- ] Shall we end the Martos discussion now? :) ] ] No. If the cracked version always arrived earlier than the official one, ] this is a big lack of competence of the softwarehouses. I fully agree with this standpoint. I really hate the fact that American and Japanese companies always tread the rest of the world as something that they will serve later. We always must wait at least half a year or sometimes even a year before something is released outside the US or JP. If it is released at all outside those regions. It is exactly the same with movies in cinemas and even worse: with DVD. There, the film industry has even made a f*cking region code to divide the world and protect their ridiculous, monopolistic, distribution policies. Kind regards, Alex Wulms -- Visit The MSX Plaza (http://www.inter.nl.net/users/A.P.Wulms) for info on XelaSoft, Merlasoft, Quadrivium, SD-Snatcher on fMSX, the MSX Hardware list, XSA Disk images, documentation, Japanese MSX news from Ikeda and lots more. -- For info, see http://www.stack.nl/~wynke/MSX/listinfo.html
Re: Exclusive interview about Konami and the S.C.C.
I understand.. but he says some weird things like: From 1993, Konami placed us on new projects and I came back to France to follow all this up from far. I received from time to time one or two cartridges coming from Japan as well as the already-cracked games from Spain. I continued to crack them so I did not lose the hand on it and sent them to Sacramento to say it was not worthwhile anymore to send cartridges to test and that pirated copies were already there Konami then moved out of the MSX scene in Europe. So Konami moced out of the MSX scene in europe after 93? Sure Effectively .. there's a chronological problem. The question was about the Konami strategy in 1988. We all know that the Konami productions of 1989 and 1990 (the last ones for MSX) were very difficult to find officially in Europe. After that Konami had moved from MSX zone to the arcade zone. I think that this French guy talks about the same problems of piracy in the arcade zone in 1993, but these problems were real in 1988 for MSX. A big drawback of the MSX standard was that you needed whatever the machine you were using to ensure all software was compatible with former versions and with all MSX computers Sure, just like the PCs we now all use (well I'm using a Mac, but a Mac is mostly backwards compatible too) The MSX compatibility is a real compatibility : if the programmers have produced a game or an application that respects the MSX Book rules, a MSX 1 game or application work without any problem on a MSX 2, MSX 2 + or MSX TURBO-R It's not really the case in the PC world, especially in the Windows environnement : a Windows 3.1 program can not really work with Windows 95. Between Windows 95, 98 and 2000, it can also happen that a program gets problems with a new version of Windows. That's not compatibility ! The MSX Games Box: Could Konami be interested in this new project? Well they have already put their new suits on and contacted their old teams from 10 years ago they contacted me to be their consultant in France. So Konami is forming the old teams again? Surely this guy must be mistaken or he didn't understand the question? Now I'm confused :) Overall, foggy! :) Greetz, Collin I agree with you : the answer for this last question is really foggy. I don't know if this French guy speaks about MSX or about the new projects of Konami (old MSX games in Java format). I suspect confidentiality problems to explain this lack of precision. But this is also the problem of the real attitude of Konami about the MSX revival: is Konami really interested by this project ? Actually, we don't know the answer maybe ASCII selfs doesn't know the answer ! Benoît Le Martien - http://www.marsupone.com - Redécouvrez les plaisirs de l'ordinateur MSX ! -- For info, see http://www.stack.nl/~wynke/MSX/listinfo.html
Re: Exclusive interview about Konami and the S.C.C.
On Sat, 2 Jun 2001 07:00:08 +0200, Sander Zuidema wrote: This is a chicken-or-the-egg discussion we had many times. Are there no games because of the copying or is there copying because there are no games? I think at least a little of both. Brazilian MSX users could have united and contact Japanese software houses, so they would release software in Brazil. Nope, our market were closed, and no external products for computers were alowed. The only way was these soft houses creating shops here, and produce the software here. - AbraçOS/2, Daniel Caetano /| | | |\ Personal: http://www.danielcaetano.com/ \| ___ |/ OS/2:http://www.quasarbbs.net/daniel/ \/ - \/ MSX: http://www.fudeba.cjb.net/ | | Nao se compra um relacionamento no supermercado... -- -- Mas tambem nao se coloca prazos como em aplicacoes de banco! -- For info, see http://www.stack.nl/~wynke/MSX/listinfo.html
Exclusive interview about Konami and the S.C.C.
The webmasters of The MSX Games Box and Mars Up-One have conducted an interview with an Engineer who worked at Konami in Sacramento (USA) back in the late eighties ... and discussed about the engineering of the Sound Custom Chip (S.C.C.) and its integration in most late Konami MSX games. You can find this exclusive interview in French on Mars Up-One( http://www.marsupone.com) The English translation is available on The MSX Games Box( http://www.msxgamesbox.com )By the way, since 1 juni 2001, Mars Up-One is a 100 % MSX site !Benoît "Le Martien" - http://www.marsupone.com -Redécouvrez les plaisirs de l'ordinateur MSX !
Re: Exclusive interview about Konami and the S.C.C.
On Friday 01 June 2001 20:21, you wrote: The English translation is available on The MSX Games Box ( http://www.msxgamesbox.com ) From the interview: === After one year of 'counter-cracking', Konami sales were gearing up et piracy was decreasing at the times games like Nemesis 2, Salamander, King's Valley 2, Nemesis 3, F1 Spirit were about to come out. === I wasn't aware of any copy protections in those games. The large size (128K or more) made cracking difficult ofcourse, but that's a side effect of larger games, not a protection mechanism. I never cracked those games, but I don't know of any MegaROMs having copy protection measures. === In the case of a S.C.C. cartridge, a part of the hooks table reserved for routing sounds to PSG is replaced by instructions to redirect the sounds to the S.C.C. microchip located in one of the cartridge ports. A simple POKE H,y redirects the instructions. === This is new to me. Can anyone confirm or deny it? === Mars Up-One: If I am not wrong, the S.C.C. chip is not only a sound processor but also a memory mapper which handles the 16Kb blocs of the game ... what are the interactions with the memory mapper used on high-end MSX2 machines? === The SCC IC contains a mapper of 8K blocks, it is not related to the main RAM memory mapper. Details about this and other MegaROM mappers can be found on Sean Young's pages: http://www.msxnet.org/tech/megaroms.html Bye, Maarten -- For info, see http://www.stack.nl/~wynke/MSX/listinfo.html
Re: Exclusive interview about Konami and the S.C.C.
Another quote from the interview --- SONY Corp. was a major obstacle in the large-scale development of the S.C.C.: too much competition and too much danger to work on a project that was staying on sand (crackers made too much damage to the MSX standard: in Europe, cracked games arrived 6 months before the official cartridges this killed the MSX standard in France). --- Shall we end the Martos discussion now? :) Sander Webmaster Tender Trading - http://www.tender-trading.nl/ Webmaster Stad- http://www.stad-muziek.nl/ Webmaster benjamin B. - http://www.benjaminb.demon.nl/ Webmaster MSX resource center - http://www.msx.org/ - Original Message - From: Maarten ter Huurne [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Saturday, 02 June, 2001 01:05 Subject: Re: Exclusive interview about Konami and the S.C.C. On Friday 01 June 2001 20:21, you wrote: The English translation is available on The MSX Games Box ( http://www.msxgamesbox.com ) From the interview: === After one year of 'counter-cracking', Konami sales were gearing up et piracy was decreasing at the times games like Nemesis 2, Salamander, King's Valley 2, Nemesis 3, F1 Spirit were about to come out. === I wasn't aware of any copy protections in those games. The large size (128K or more) made cracking difficult ofcourse, but that's a side effect of larger games, not a protection mechanism. I never cracked those games, but I don't know of any MegaROMs having copy protection measures. === In the case of a S.C.C. cartridge, a part of the hooks table reserved for routing sounds to PSG is replaced by instructions to redirect the sounds to the S.C.C. microchip located in one of the cartridge ports. A simple POKE H,y redirects the instructions. === This is new to me. Can anyone confirm or deny it? === Mars Up-One: If I am not wrong, the S.C.C. chip is not only a sound processor but also a memory mapper which handles the 16Kb blocs of the game ... what are the interactions with the memory mapper used on high-end MSX2 machines? === The SCC IC contains a mapper of 8K blocks, it is not related to the main RAM memory mapper. Details about this and other MegaROM mappers can be found on Sean Young's pages: http://www.msxnet.org/tech/megaroms.html Bye, Maarten -- For info, see http://www.stack.nl/~wynke/MSX/listinfo.html -- For info, see http://www.stack.nl/~wynke/MSX/listinfo.html
Re: Exclusive interview about Konami and the S.C.C. (plus cracking software stuff)
- Original Message - From: Sander Zuidema [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Friday, June 01, 2001 7:13 PM Subject: Re: Exclusive interview about Konami and the S.C.C. Another quote from the interview --- SONY Corp. was a major obstacle in the large-scale development of the S.C.C.: too much competition and too much danger to work on a project that was staying on sand (crackers made too much damage to the MSX standard: in Europe, cracked games arrived 6 months before the official cartridges this killed the MSX standard in France). --- Funny enough, but that is what happens to any Dreamcast game released nowdays but with a diference ... It takes less than 6 WEEKS to get the new game dumped and converted to a bootable ISO image in warez sites ... This is how piracy harms the industry nowdays. Dreamcast copy protection defeat were so simple that I suspect it humiliated SEGA. I think that made they give um on the hardware market and invest theyr efforts only on software ... If it keeps that figures I belive It's possible that the piracy might destroy the console games industry in the next 10 years. (MSX were not a console, but it's market site was somehow nearby and connected to the console industry when it was available in the stores... ) SEGA ? What SEGA has to do with MSX ? Remember, SEGA holds parts from patents that were from ASCII regarding MSX dedicated LSIs such as the VDPs (V9938 and V9958) and since they gave up from hardware I think it will be more dificult to get authorizations to build compatible devices legally ... I think you guys know what I mean ... Cya MSXers ... -- For info, see http://www.stack.nl/~wynke/MSX/listinfo.html
Re: Exclusive interview about Konami and the S.C.C.
On Sat, 2 Jun 2001, Sander Zuidema wrote: Another quote from the interview --- SONY Corp. was a major obstacle in the large-scale development of the S.C.C.: too much competition and too much danger to work on a project that was staying on sand (crackers made too much damage to the MSX standard: in Europe, cracked games arrived 6 months before the official cartridges this killed the MSX standard in France). --- Shall we end the Martos discussion now? :) No. If the cracked version always arrived earlier than the official one, this is a big lack of competence of the softwarehouses. As an example, in Brazil we didn't have any representatives of any japanese gamehouses. So we had no choice other than copying. Greetings from Brazil! --- Marco Antonio Simon Dal Poz Dal Poz Motorsport! [EMAIL PROTECTED] http://www.lsi.usp.br/~mdalpoz -- For info, see http://www.stack.nl/~wynke/MSX/listinfo.html
Re: Exclusive interview about Konami and the S.C.C. (plus cracking software stuff)
On Friday 01 June 2001 23:07, you wrote: SEGA ? What SEGA has to do with MSX ? Remember, SEGA holds parts from patents that were from ASCII regarding MSX dedicated LSIs such as the VDPs (V9938 and V9958) and since they gave up from hardware I think it will be more dificult to get authorizations to build compatible devices legally ... I hear a lot of people talking about patents on MSX chips. Could anyone point out exactly what parts of the designs are patented and by who? Since the stories about patents are so vague, I am starting to believe they are rumors rather than facts. After all, patent claims are always published, that is part of the concept. This is not criticism against you, it's just a general feeling that's bothering me increasingly. However, if you could give some details on SEGA's patents, it would ease my mind. I think you guys know what I mean ... Why act so mysteriously? The MSX Revival project is not a secret, we can discuss it openly. Bye, Maarten -- For info, see http://www.stack.nl/~wynke/MSX/listinfo.html
Re: Exclusive interview about Konami and the S.C.C.
Hi, This is probably the foggiest interview I've ever read.. a lot of things don't add up.. it's all a bit strange. Where did you guys dig this dude up? Greetz, Collin From: Benoît Delvaux [EMAIL PROTECTED] Reply-To: [EMAIL PROTECTED] Date: Fri, 1 Jun 2001 22:21:36 +0200 To: [EMAIL PROTECTED] Subject: Exclusive interview about Konami and the S.C.C. The webmasters of The MSX Games Box and Mars Up-One have conducted an interview with an Engineer who worked at Konami in Sacramento (USA) back in the late eighties ... and discussed about the engineering of the Sound Custom Chip (S.C.C.) and its integration in most late Konami MSX games. You can find this exclusive interview in French on Mars Up-One ( http://www.marsupone.com ) The English translation is available on The MSX Games Box ( http://www.msxgamesbox.com ) By the way, since 1 juni 2001, Mars Up-One is a 100 % MSX site ! Benoît Le Martien - http://www.marsupone.com - Redécouvrez les plaisirs de l'ordinateur MSX ! -- For info, see http://www.stack.nl/~wynke/MSX/listinfo.html
Re: Exclusive interview about Konami and the S.C.C. (plus cracking software stuff)
On Fri, 1 Jun 2001 20:07:45 -0300, Leonard Silva de Oliveira wrote: This is how piracy harms the industry nowdays. Dreamcast copy protection defeat were so simple that I suspect it humiliated SEGA. I think that made they give um on the hardware market and invest theyr efforts only on software ... It's off... but Sega had already gave up video-game hardware market. DreamCast is discotinued by Sega Japan, will be soon by Sega USA and Sega has no plans of a new video-game. Their projects not focus on new versions of their games to Playstation 2 and Nitendo 64. Of course Sega will not leave Arcade scene. This is just about home-console market. - AbraçOS/2, Daniel Caetano /| | | |\ Personal: http://www.danielcaetano.com/ \| ___ |/ OS/2:http://www.quasarbbs.net/daniel/ \/ - \/ MSX: http://www.fudeba.cjb.net/ | | Nao se compra um relacionamento no supermercado... -- -- Mas tambem nao se coloca prazos como em aplicacoes de banco! -- For info, see http://www.stack.nl/~wynke/MSX/listinfo.html
Re: Exclusive interview about Konami and the S.C.C. (plus cracking software stuff)
- Original Message - From: Maarten ter Huurne [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Friday, June 01, 2001 11:24 PM Subject: Re: Exclusive interview about Konami and the S.C.C. (plus cracking software stuff) On Friday 01 June 2001 23:07, you wrote: SEGA ? What SEGA has to do with MSX ? Remember, SEGA holds parts from patents that were from ASCII regarding MSX dedicated LSIs such as the VDPs (V9938 and V9958) and since they gave up from hardware I think it will be more dificult to get authorizations to build compatible devices legally ... I hear a lot of people talking about patents on MSX chips. Could anyone point out exactly what parts of the designs are patented and by who? Since the stories about patents are so vague, I am starting to believe they are rumors rather than facts. After all, patent claims are always published, that is part of the concept. Probably those are really rumours, but it's fact that who control ASCII and has influency with Yamaha can make a new MSX if it is intended ... Former owners from those patents are ASCII and Yamaha. ASCII is owned by the CSK group right now. SEGA is also a part of the CSK group. SEGA also has a long history of partnership with Yamaha and Hitachi (15 yrs for sure maybe even more) This is not criticism against you, it's just a general feeling that's bothering me increasingly. However, if you could give some details on SEGA's patents, it would ease my mind. SEGA doesn't owns those patents directly ... The CSK group bought ASCII some years ago, I belive on the interest of keeping control of that shared patents ASCII has with Yamaha on the MSX enhanced VDPs and other game related devices. It's because SEGA used that hardware technology indirectly on their home and arcade hardware. I think you guys know what I mean ... Why act so mysteriously? The MSX Revival project is not a secret, we can discuss it openly. I didn't meant to be misterious, it just happened ... (sorry) I meant that you cannot build a device that is already owned by someone even if it has a different internal functioning but performs the function that is registered (protected) by the patent ... By that I mean that if CSK has no interest in the MSX or even worse it has interest in denying it, they can do. (Not that I think they even care about. I guess they have enough problems right now ...) This situation reminds me from several years ago when AMD got sued by Intel by creating a diferent CPU that were able to run 80386 code... Cya MSXer ... P.S.: I don't know nor I have even a idea on how those companies would react if someone put up a complete working new MSX product (complete computer) on the market using their patented technology ... At this point only speculation is possible ... :) -- For info, see http://www.stack.nl/~wynke/MSX/listinfo.html
Re: Exclusive interview about Konami and the S.C.C. (plus cracking software stuff)
- Original Message - From: Daniel Jorge Caetano [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Friday, June 01, 2001 11:34 PM Subject: Re: Exclusive interview about Konami and the S.C.C. (plus cracking software stuff) On Fri, 1 Jun 2001 20:07:45 -0300, Leonard Silva de Oliveira wrote: This is how piracy harms the industry nowdays. Dreamcast copy protection defeat were so simple that I suspect it humiliated SEGA. I think that made they give um on the hardware market and invest theyr efforts only on software ... It's off... but Sega had already gave up video-game hardware market. DreamCast is discotinued by Sega Japan, will be soon by Sega USA and Sega has no plans of a new video-game. Their projects not focus on new versions of their games to Playstation 2 and Nitendo 64. Yes, they even developped a newer enhanced version of the NAOMI hardwave, the NAOMI2 with GD-Rom support... They will keep things going, but even in the arcades, the scene isn't very bright ... Because online gaming, home consoles and computers seems to be attracting much more attention from the kids than the old dime eater arcade machines. (exept for some stuff like the Dance Dance Revolution or other more creative games. Nowdays fewer people goes to the arcade just to play a 2D or 3D fighter than in the 90's ) Of course Sega will not leave Arcade scene. This is just about home-console market. For now yes ... that's it ... but as I said, I belive the future for that kind of business isn't really that good ... Cya MSXers ... P.S.: To put in a word of proportion ... Any PC lamer nowdays can burn a Dreamcast or Playstation 2 botleg disc with a standard CD-R burner. It never had so easy to copy and steal software than it was in 1986 with the megaroms. Crackers at that time were really programming and cracking wizards ... Nowdays lamers have automated software to patch illegal data for them. That's revolting ! See ya ... -- For info, see http://www.stack.nl/~wynke/MSX/listinfo.html
Re: Exclusive interview about Konami and the S.C.C. (plus cracking software stuff)
P.S.: To put in a word of proportion ... Any PC lamer nowdays can burn a Dreamcast or Playstation 2 botleg disc with a standard CD-R burner. It never had so easy to copy and steal software than it was in 1986 with the megaroms. Crackers at that time were really programming and cracking wizards ... Nowdays lamers have automated software to patch illegal data for them. That's revolting ! See ya ... And the only reason there still are games is because there are still enough sales to make a little profit (most of the times). (There are a lot more computers/consoles nowadays then there were in the '80s) Greetings, Sander Zuidema Webmaster Tender Trading - http://www.tender-trading.nl/ Webmaster Stad- http://www.stad-muziek.nl/ Webmaster benjamin B. - http://www.benjaminb.demon.nl/ Webmaster MSX resource center - http://www.msx.org/ -- For info, see http://www.stack.nl/~wynke/MSX/listinfo.html