Re: [music-dsp] Blend two audio

2018-06-20 Thread robert bristow-johnson



�
for me, the application would be in a time-domain time-scaling or 
pitch-shifting alg where one is splicing out (for time-compression or 
down-shifting) or splicing in (for time-stretching or up-shifting) extra 
segments of audio that are short.� it's about what to do for the case
where the spliced audio is perfectly correlated or perfectly uncorrelated or 
anywhere in between.


BTW, i took my 2014 post about this and posted it as an answer to a similar 
question at StackExchange:

�https://dsp.stackexchange.com/questions/14754/equal-power-crossfade/49989#49989�
that might be more readable.



 Original Message 

Subject: Re: [music-dsp] Blend two audio

From: "Magnus Jonsson" 

Date: Wed, June 20, 2018 6:55 pm

To: "robert bristow-johnson" 

music-dsp@music.columbia.edu

--



> What kind of application is this for?

>

> On Wed, Jun 20, 2018 at 4:37 PM, robert bristow-johnson <

> r...@audioimagination.com> wrote:

>

>>

>>

>> okay, Benny, i am changing your "a(t)" to "x(t)", because i have been

>> using "a(t)" for the crossfade gain function.

>>

>> now if you want to splice from x(t) to x(t+T) when T is "estimated", does

>> that mean you can add or subtract a couple of milliseconds to T for the

>> purpose of minimizing the glitch that may result in the splice? i might

>> recommending doing that.

>>

>> so that, given an initial T, what i might recommend doing is evaluating

>> the cross-correlation between x(t) and x(t+T+tau)

>>

>>  = integral{ x(t) x(t+T+tau) dt}

>>

>> where tau is a variable, either positive or negative and no larger than 5

>> or 10 milliseconds, that offsets T a little. look for the value of tau

>> that makes the cross-correlation maximum and adjust T with that value.

>>

>> then crossfade. whether it's an equal-voltage or equal-power crossfade is

>> something that the little "theory of optimal splicing" post is about.

>> someone brought up this 2016 DAFx paper by Marco Fink, Martin Holters, Udo

>> Z�lzer that appears to be about the same topic. i hadn't known about this

>> before so i am gonna be reading through it. it already appears that they

>> have an equation that is common with one from my post on music-dsp longer

>> ago. (i sorta wish they made a reference to it, but i am not sore about

>> it.)

>>

>> L8r,

>>

>> r b-j

>>

>>  Original Message 

>> Subject: Re: [music-dsp] Blend two audio

>>

From: "Benny Alexandar" 

>> Date: Wed, June 20, 2018 1:11 pm

>> To: "Nigel Redmon" 

>> "music-dsp@music.columbia.edu" 

>> --

>>

>> > Hi Nigel,

>> >

>> > The delay will be estimated one time in the beginning and it remains

>> constant. After that the audio which is ahead is buffered for that much.

>> > When switching it has to align so that after switching to other audio,

>> it should be glitch free and seamless meaning user should not notice the

>> switching.

>> >

>> > For eg: two same audio sources one x(t) and other x(t + T) where T is

>> the delay between the two audio.

>> >

>> > -ben

>> > 

>> >

>>

From: music-dsp-boun...@music.columbia.edu > columbia.edu> on behalf of Nigel Redmon 

>> > Sent: Tuesday, June 19, 2018 4:44 AM

>> > To: music-dsp@music.columbia.edu

>> > Subject: Re: [music-dsp] Blend two audio

>> >

>> > Suggestions of crossfading techniques, but Im not convinced that 
>> > solves

>> the problem the OP posed:

>> >

>> > "given [two] identical audio inputs...A1 is ahead of A2 by t sec, when

>> switch from A1 to A2...it should be seamless

>> >

>> > If the definition of seamless is glitch-free, crossfading 
>> > will solve

>> it. But then why mention identical" and ahead?

>> >

>> > I think hes talking about synchronization. And its unclear 
>> > whether t

>> is known.

>> >

>> >

>> > On Jun 16, 2018, at 10:45 AM, Benny Alexandar > <mailto:ben.a...@outlook.com>> wrote:

>> >

>> > Hi,

>> >

>> > I'm looking for an algorithm to blend two audio. My requirement is

>> > given tow identical audio inputs sa

Re: [music-dsp] Blend two audio

2018-06-20 Thread robert bristow-johnson



�
okay, Benny, i am changing your "a(t)" to "x(t)", because i have been using 
"a(t)" for the crossfade gain function.
now if you want to splice from� x(t) to x(t+T) when T is "estimated", does that 
mean you can add or subtract a couple
of milliseconds to T for the purpose of minimizing the glitch that may result 
in the splice?� i might recommending doing that.


so that, given an initial T, what i might recommend doing is evaluating the 
cross-correlation between x(t) and x(t+T+tau)



� �� = integral{�x(t) x(t+T+tau)� dt}
where tau is a variable, either positive or negative and no larger than 5 or 10 
milliseconds, that offsets T a little.� look for the value of tau that makes 
the cross-correlation maximum and adjust T
with that value.
then crossfade.� whether it's an equal-voltage or equal-power crossfade is 
something that the little "theory of optimal splicing" post is about.� someone 
brought up this 2016 DAFx paper by�Marco Fink, Martin Holters, Udo Z�lzer that 
appears to be
about the same topic.� i hadn't known about this before so i am gonna be 
reading through it.� it already appears that they have an equation that is 
common with one from my post on music-dsp longer ago.� (i sorta wish they made 
a reference to it, but i am not sore about
it.)
L8r,
r b-j


 Original Message ------------

Subject: Re: [music-dsp] Blend two audio

From: "Benny Alexandar" 

Date: Wed, June 20, 2018 1:11 pm

To: "Nigel Redmon" 

"music-dsp@music.columbia.edu" 

--



> Hi Nigel,

>

> The delay will be estimated one time in the beginning and it remains 
> constant. After that the audio which is ahead is buffered for that much.

> When switching it has to align so that after switching to other audio, it 
> should be glitch free and seamless meaning user should not notice the 
> switching.

>

> For eg: two same audio sources one x(t) and other x(t + T) where T is the 
> delay between the two audio.

>

> -ben

> 

>

From: music-dsp-boun...@music.columbia.edu 
 on behalf of Nigel Redmon 


> Sent: Tuesday, June 19, 2018 4:44 AM

> To: music-dsp@music.columbia.edu

> Subject: Re: [music-dsp] Blend two audio

>

> Suggestions of crossfading techniques, but Im not convinced that 
> solves the problem the OP posed:

>

> "given [two] identical audio inputs...A1 is ahead of A2 by t sec, when switch 
> from A1 to A2...it should be seamless

>

> If the definition of seamless is glitch-free, crossfading will 
> solve it. But then why mention identical" and ahead?

>

> I think hes talking about synchronization. And its unclear 
> whether t is known.

>

>

> On Jun 16, 2018, at 10:45 AM, Benny Alexandar 
> mailto:ben.a...@outlook.com>> wrote:

>

> Hi,

>

> I'm looking for an algorithm to blend two audio. My requirement is

> given tow identical audio inputs say A1 & A2.

> A1 is ahead of A2 by t sec, when switch from A1 to A2

> it should be seamless and vice versa.

>

> -ben

>

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�
�
�


--



r b-j� � � � � � � � � � � � �r...@audioimagination.com



"Imagination is more important than knowledge."

�
�
�
�
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Re: [music-dsp] Blend two audio

2018-06-20 Thread Benny Alexandar
Hi Nigel,

The delay will be estimated one time in the beginning and it remains constant. 
After that the audio which is ahead is buffered for that much.
When switching it has to align so that after switching to other audio, it 
should be glitch free and seamless meaning user should not notice the switching.

For eg: two same audio sources one a(t) and other a(t + T) where T is the delay 
between the two audio.

-ben

From: music-dsp-boun...@music.columbia.edu 
 on behalf of Nigel Redmon 

Sent: Tuesday, June 19, 2018 4:44 AM
To: music-dsp@music.columbia.edu
Subject: Re: [music-dsp] Blend two audio

Suggestions of crossfading techniques, but I’m not convinced that solves the 
problem the OP posed:

"given [two] identical audio inputs...A1 is ahead of A2 by t sec, when switch 
from A1 to A2...it should be seamless”

If the definition of “seamless” is glitch-free, crossfading will solve it. But 
then why mention “identical" and “ahead”?

I think he’s talking about synchronization. And it’s unclear whether t is known.


On Jun 16, 2018, at 10:45 AM, Benny Alexandar 
mailto:ben.a...@outlook.com>> wrote:

Hi,

I'm looking for an algorithm to blend two audio.  My requirement is
given tow identical audio inputs say A1 & A2.
A1 is ahead of A2 by t sec, when switch from A1 to A2
it should be seamless and vice versa.

-ben

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Re: [music-dsp] Blend two audio

2018-06-19 Thread Sound of L.A. Music and Audio

This is not surprising since sin*sin + cos*cos = 1  :-)

But the problems, I mentioned remain, whereby people can lower issues by 
blending in partitions with low dynamics (if possible).



Am 19.06.2018 um 07:49 schrieb Tom O'Hara:
> On 6/18/2018 6:42 PM, gm wrote:
>>
>> I find that in practice a cosine/sine fade works very well for
>> uncorrelated signals.
>
> Likewise.
>
> Tom
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Re: [music-dsp] Blend two audio

2018-06-18 Thread Tom O'Hara

On 6/18/2018 6:42 PM, gm wrote:


I find that in practice a cosine/sine fade works very well for 
uncorrelated signals.


Likewise.

Tom
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Re: [music-dsp] Blend two audio

2018-06-18 Thread robert bristow-johnson



�
yes, that thread (which was a repost) and the theory is reposted at the bottom 
of:



�https://music.columbia.edu/pipermail/music-dsp/2011-July/069971.html�
�
--�
r b-j



 Original Message 

Subject: Re: [music-dsp] Blend two audio

From: "gm" 

Date: Mon, June 18, 2018 9:10 pm

To: music-dsp@music.columbia.edu

--



>

>

> Am 19.06.2018 um 02:52 schrieb robert bristow-johnson:

>> �Olli Niemitalo had some ideas in that thread.� dunno if there is a

>> music-dsp archive anymore or not.

>

> This thread?

> https://music.columbia.edu/pipermail/music-dsp/2011-July/thread.html#69971

>

> old list archives are here

> https://music.columbia.edu/pipermail/music-dsp/

> and new archives are here

> https://lists.columbia.edu/pipermail/music-dsp/

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> music-dsp@music.columbia.edu

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�
�
�


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r b-j� � � � � � � � � � � � �r...@audioimagination.com



"Imagination is more important than knowledge."

�
�
�
�
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Re: [music-dsp] Blend two audio

2018-06-18 Thread gm



Am 19.06.2018 um 02:52 schrieb robert bristow-johnson:
 Olli Niemitalo had some ideas in that thread.  dunno if there is a 
music-dsp archive anymore or not.


This thread?
https://music.columbia.edu/pipermail/music-dsp/2011-July/thread.html#69971

old list archives are here
https://music.columbia.edu/pipermail/music-dsp/
and new archives are here
https://lists.columbia.edu/pipermail/music-dsp/
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Re: [music-dsp] Blend two audio

2018-06-18 Thread robert bristow-johnson







 Original Message 

Subject: Re: [music-dsp] Blend two audio

From: "Nigel Redmon" 

Date: Mon, June 18, 2018 7:14 pm

To: music-dsp@music.columbia.edu

--



> Suggestions of crossfading techniques, but Im not convinced that 
> solves the problem the OP posed:

>

> "given [two] identical audio inputs...A1 is ahead of A2 by t sec, when switch 
> from A1 to A2...it should be seamless

>

> If the definition of seamless is glitch-free, crossfading will 
> solve it. But then why mention identical" and ahead?

>

> I think hes talking about synchronization. And its unclear 
> whether t is known.

>

>
i might suggest cross-correlating A1 and A2 and find a peak in the 
cross-correlation that is a good peak closest to the given time "t" and use 
*that* time for t instead of the given.



just put a little bit of jitter into the offset amount to line the two sounds 
up as good as possible, then do a crossfade.



a few years ago, on this very mailing list, i posted a "theory" on how to go 
from "constant-power crossfade" (which is the most glitch-free when the 
correlation is zero) to "constant-voltage crossfade" (which is the best when 
the correlation is 100%) and everything in
between.� Olli Niemitalo had some ideas in that thread.� dunno if there is a 
music-dsp archive anymore or not.
�
--


r b-j� � � � � � � � � � � � �r...@audioimagination.com



"Imagination is more important than knowledge."

�
�
�
�
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Re: [music-dsp] Blend two audio

2018-06-18 Thread Nigel Redmon
Suggestions of crossfading techniques, but I’m not convinced that solves the 
problem the OP posed:

"given [two] identical audio inputs...A1 is ahead of A2 by t sec, when switch 
from A1 to A2...it should be seamless”

If the definition of “seamless” is glitch-free, crossfading will solve it. But 
then why mention “identical" and “ahead”?

I think he’s talking about synchronization. And it’s unclear whether t is known.


> On Jun 16, 2018, at 10:45 AM, Benny Alexandar  wrote:
> 
> Hi,
> 
> I'm looking for an algorithm to blend two audio.  My requirement is 
> given tow identical audio inputs say A1 & A2.
> A1 is ahead of A2 by t sec, when switch from A1 to A2 
> it should be seamless and vice versa. 
> 
> -ben

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Re: [music-dsp] Blend two audio

2018-06-18 Thread gm




Am 18.06.2018 um 16:46 schrieb Sound of L.A. Music and Audio:
Signal Power is not equivalent to audio power and this again is not 
the same as expericenced loudness and this again is not the same as 
musical loudness impression in the a contex of a track. These are 4 
"different shoes" , as we say in germany.

We actually say "pairs of shoes".

I find that in practice a cosine/sine fade works very well for 
uncorrelated signals.


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Re: [music-dsp] Blend two audio

2018-06-18 Thread Sound of L.A. Music and Audio

Am 18.06.2018 um 08:13 schrieb Felix Eichas:
> There's also a paper regarding power complementary crossfade curves.
> Maybe a bit scientific but still worth a read:
>
> http://dafx16.vutbr.cz/dafxpapers/16-DAFx-16_paper_07-PN.pdf
>
> Regards,
> Felix


Interesting paper, I did not expect that this issue has been analyzed in 
such a detailled way.


Anyway, there are some issues:

The mathematial power of a signal is related to it's spectrum, and if we 
cross face two signals with different spectrum, than we have to make up 
our mind which frequencies we want to focus at. Mathematically - and 
this is done in the paper - it is easy to meassure all frequencies' 
power and simply adjust the levels that way that they match - according 
to the definition of power, which is related to the period as you know.


Well, this is not the solution!

The reason is that - depending on the particular application, individual 
frequencies have a different "importance" in the app. This is the case 
e.g. with radar sweeps, refelection triggering and similar things.


For us, here, dealing with audio, we have to take the hearing curves 
into account, meaning, that at a specific loudness level, the 
frequencies have a different impact, so simple level orientated fading 
leads to wrong results. The here problem is, that some loud parts of the 
music do create some kind of "mask effects" in the ear, so this 
frequencies do not appear in the experienced power.


As a consequence of that, also the speed of fading (a flat or a more 
steep curve) also has a significant impact on the loudness, we "feel".
Also for short cross fades, some frequecies hardly run into the 
mathematical equation so also the algorithmic way is strongly depending 
on the fading period and causes different results.


I typically have that problem, when putting together several takes in 
orchestral recordings. The level meter is no help during this decision. 
Instead listening is the only way to do that correctly.


With piano recordings I remember situations, where - due to the 
complexity of the sound - it was nearly impossible to fade that 100% 
because either the bass was to high or the disctant would have been.
So mixing is always compromise, because some musical notes do work as 
accents in th flow and a mathmematical algorithms hardly can judge this.


The result of that is, that for example the level of a subsequent part 
might already have to be changed, just because the flatness of the 
fading curve is changed, which in theory should not be the case, when 
regarding the signal power.


My option to this issue:

Signal Power is not equivalent to audio power and this again is not the 
same as expericenced loudness and this again is not the same as musical 
loudness impression in the a contex of a track. These are 4 "different 
shoes" , as we say in germany.


Regards

Jürgen




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Re: [music-dsp] Blend two audio

2018-06-18 Thread Felix Eichas
There's also a paper regarding power complementary crossfade curves. 
Maybe a bit scientific but still worth a read:


http://dafx16.vutbr.cz/dafxpapers/16-DAFx-16_paper_07-PN.pdf

Regards,
Felix

On 06/17/2018 12:42 PM, Joseph Larralde wrote:
Using linear ramps going synchronously from 1 to 0 and 0 to 1 as 
amplitude factors for each respective source should work fine.
Multiply your inputs by these signal ramp values and add the results 
while crossfading.

That's it !
To ensure constant volume (e.g. if when cross-fading between two similar 
sources, you don't want to hear the tinyest volume change),
you should apply a transfer function to your amplitude ramps so that 
they look more "logarithmic".
But linear ramps are already good for short fades like 50ms and lower, 
because your ear doesn't really have time to notice the amplitude "hole".


I'm sure someone knows the exact equation here for constant volume ...

Joseph

Le 16/06/18 à 20:01, Benny Alexandar a écrit :

Please share the link of cross fade.

-ben

*From:* music-dsp-boun...@music.columbia.edu 
 on behalf of Matt Ingalls 


*Sent:* Saturday, June 16, 2018 11:27 PM
*To:* music-dsp@music.columbia.edu
*Subject:* Re: [music-dsp] Blend two audio
A short (~50ms) cross-fade should be fine.

I may be reading too much into your question, but if
t is continually changing (user is adjusting a delay tap, for example),
a nice trick I’ve done is to cache the new t value until the crossfade 
finishes,
Then start a new crossfade, etc..  this prevents clicking and pitch 
changing artifacts

-m

On Jun 16, 2018, at 10:45 AM, Benny Alexandar <mailto:ben.a...@outlook.com>> wrote:


Hi,

I'm looking for an algorithm to blend two audio.  My requirement is
given tow identical audio inputs say A1 & A2.
A1 is ahead of A2 by t sec, when switch from A1 to A2
it should be seamless and vice versa.

-ben

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--
M.Sc. Felix Eichas
Dept. of Signal Processing and Communications
Helmut Schmidt University
Holstenhofweg 85
22043 Hamburg
Germany
Phone: +49-40-6541-2743
http://www.hsu-hh.de/ant/
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Re: [music-dsp] Blend two audio

2018-06-17 Thread Joseph Larralde
Using linear ramps going synchronously from 1 to 0 and 0 to 1 as 
amplitude factors for each respective source should work fine.
Multiply your inputs by these signal ramp values and add the results 
while crossfading.

That's it !
To ensure constant volume (e.g. if when cross-fading between two similar 
sources, you don't want to hear the tinyest volume change),
you should apply a transfer function to your amplitude ramps so that 
they look more "logarithmic".
But linear ramps are already good for short fades like 50ms and lower, 
because your ear doesn't really have time to notice the amplitude "hole".


I'm sure someone knows the exact equation here for constant volume ...

Joseph

Le 16/06/18 à 20:01, Benny Alexandar a écrit :

Please share the link of cross fade.

-ben

*From:* music-dsp-boun...@music.columbia.edu 
 on behalf of Matt Ingalls 


*Sent:* Saturday, June 16, 2018 11:27 PM
*To:* music-dsp@music.columbia.edu
*Subject:* Re: [music-dsp] Blend two audio
A short (~50ms) cross-fade should be fine.

I may be reading too much into your question, but if
t is continually changing (user is adjusting a delay tap, for example),
a nice trick I’ve done is to cache the new t value until the crossfade 
finishes,
Then start a new crossfade, etc..  this prevents clicking and pitch 
changing artifacts

-m

On Jun 16, 2018, at 10:45 AM, Benny Alexandar <mailto:ben.a...@outlook.com>> wrote:


Hi,

I'm looking for an algorithm to blend two audio.  My requirement is
given tow identical audio inputs say A1 & A2.
A1 is ahead of A2 by t sec, when switch from A1 to A2
it should be seamless and vice versa.

-ben

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Re: [music-dsp] Blend two audio

2018-06-16 Thread Benny Alexandar
Please share the link of cross fade.

-ben

From: music-dsp-boun...@music.columbia.edu 
 on behalf of Matt Ingalls 
Sent: Saturday, June 16, 2018 11:27 PM
To: music-dsp@music.columbia.edu
Subject: Re: [music-dsp] Blend two audio

A short (~50ms) cross-fade should be fine.

I may be reading too much into your question, but if
t is continually changing (user is adjusting a delay tap, for example),
a nice trick I’ve done is to cache the new t value until the crossfade finishes,
Then start a new crossfade, etc..  this prevents clicking and pitch changing 
artifacts
-m

On Jun 16, 2018, at 10:45 AM, Benny Alexandar 
mailto:ben.a...@outlook.com>> wrote:

Hi,

I'm looking for an algorithm to blend two audio.  My requirement is
given tow identical audio inputs say A1 & A2.
A1 is ahead of A2 by t sec, when switch from A1 to A2
it should be seamless and vice versa.

-ben

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Re: [music-dsp] Blend two audio

2018-06-16 Thread Matt Ingalls
A short (~50ms) cross-fade should be fine.  

I may be reading too much into your question, but if
t is continually changing (user is adjusting a delay tap, for example), 
a nice trick I’ve done is to cache the new t value until the crossfade finishes,
Then start a new crossfade, etc..  this prevents clicking and pitch changing 
artifacts
-m

> On Jun 16, 2018, at 10:45 AM, Benny Alexandar  wrote:
> 
> Hi,
> 
> I'm looking for an algorithm to blend two audio.  My requirement is 
> given tow identical audio inputs say A1 & A2.
> A1 is ahead of A2 by t sec, when switch from A1 to A2 
> it should be seamless and vice versa. 
> 
> -ben
> 
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