Re: gamer "lag" dashboard

2015-01-20 Thread Tei
If anyone is interested, the Quake engine and variants have created a lot of documentation and tools.Since Quake represent early phases of the development of modern gaming systems, they are simple. As simple they can be. Many open source games can be studied, I suggest OpenArena because is

Re: gamer "lag" dashboard

2015-01-19 Thread Michael O Holstein
>Once you get tired of spending expensive labor time on this project, you can >throw some >grad students, xboxes and scapy in a room and have them automate the process >for Actually, this is exactly what we do now .. we host LAN parties (usually right after Christmas when new games come out)

Re: gamer "lag" dashboard

2015-01-19 Thread George Herbert
Cruel, cruel man. George William Herbert Sent from my iPhone > On Jan 19, 2015, at 6:56 PM, Charles N Wyble wrote: > > SSL is no problem. We just had a whole thread about breaking it. :-) > > >> On January 19, 2015 5:16:43 PM CST, George Herbert >> wrote: >> Emulating game traffic... Good

Re: gamer "lag" dashboard

2015-01-19 Thread Charles N Wyble
Ixia is very very expensive and has its own sets of "fun", though it is a nice appliance for playing with packets. Though its more for protocol compliance testing and load generation. You'll find that protocol exploration and... h... exploitation is an incredibly mature field in floss. ht

Re: gamer "lag" dashboard

2015-01-19 Thread Charles N Wyble
As a zenoss plugin, I agree. On January 19, 2015 7:22:36 PM CST, Roland Dobbins wrote: > >On 20 Jan 2015, at 5:10, Michael O Holstein wrote: > >> I need something that emulates the actual game traffic as would be >> classified by all the network crap that endeavors to mess with it. > >That soun

Re: gamer "lag" dashboard

2015-01-19 Thread Charles N Wyble
SSL is no problem. We just had a whole thread about breaking it. :-) On January 19, 2015 5:16:43 PM CST, George Herbert wrote: >Emulating game traffic... Good luck with that. You'll probably have >to figure it out and build your own models per service, though a lot is >encapsulated in https.

Re: gamer "lag" dashboard

2015-01-19 Thread Roland Dobbins
On 20 Jan 2015, at 5:10, Michael O Holstein wrote: I need something that emulates the actual game traffic as would be classified by all the network crap that endeavors to mess with it. That sounds like a great open-source project - let us know when you're done! ;>

Re: gamer "lag" dashboard

2015-01-19 Thread Josh Luthman
IXIA would be the first product to look at as far as emulating traffic. Josh Luthman Office: 937-552-2340 Direct: 937-552-2343 1100 Wayne St Suite 1337 Troy, OH 45373 On Mon, Jan 19, 2015 at 6:16 PM, George Herbert wrote: > Emulating game traffic... Good luck with that. You'll probably have

Re: gamer "lag" dashboard

2015-01-19 Thread George Herbert
Emulating game traffic... Good luck with that. You'll probably have to figure it out and build your own models per service, though a lot is encapsulated in https. In terms of showing it to the public, look at Zabbix and Zenoss; both do dashboards and managing multiple realtime monitoring / pe

Re: gamer "lag" dashboard

2015-01-19 Thread Trent Farrell
Hi Michael, I don't have a direct answer to your question, nor can I speak for other gaming companies, but I can certainly work with you off-list on ways to monitor connectivity and performance to our game, "League of Legends". Hopefully also find some ways to optimise routing between our networks

gamer "lag" dashboard

2015-01-19 Thread Michael O Holstein
?Can someone point me in the right direction for something that allows creation of a "dashboard" with current and statistical latency to the various game servers (PC, Xbox, PS4, etc) ? .. I'm in the education space and we get lots of questions/complains about this and would like a way to make th