If anyone is interested, the Quake engine and variants have created a lot
of documentation and tools.Since Quake represent early phases of the
development of modern gaming systems, they are simple. As simple they can
be.
Many open source games can be studied, I suggest OpenArena because is
>Once you get tired of spending expensive labor time on this project, you can
>throw some
>grad students, xboxes and scapy in a room and have them automate the process
>for
Actually, this is exactly what we do now .. we host LAN parties (usually right
after Christmas when new games come out)
Cruel, cruel man.
George William Herbert
Sent from my iPhone
> On Jan 19, 2015, at 6:56 PM, Charles N Wyble wrote:
>
> SSL is no problem. We just had a whole thread about breaking it. :-)
>
>
>> On January 19, 2015 5:16:43 PM CST, George Herbert
>> wrote:
>> Emulating game traffic... Good
Ixia is very very expensive and has its own sets of "fun", though it is a nice
appliance for playing with packets. Though its more for protocol compliance
testing and load generation.
You'll find that protocol exploration and... h... exploitation is an
incredibly mature field in floss.
ht
As a zenoss plugin, I agree.
On January 19, 2015 7:22:36 PM CST, Roland Dobbins wrote:
>
>On 20 Jan 2015, at 5:10, Michael O Holstein wrote:
>
>> I need something that emulates the actual game traffic as would be
>> classified by all the network crap that endeavors to mess with it.
>
>That soun
SSL is no problem. We just had a whole thread about breaking it. :-)
On January 19, 2015 5:16:43 PM CST, George Herbert
wrote:
>Emulating game traffic... Good luck with that. You'll probably have
>to figure it out and build your own models per service, though a lot is
>encapsulated in https.
On 20 Jan 2015, at 5:10, Michael O Holstein wrote:
I need something that emulates the actual game traffic as would be
classified by all the network crap that endeavors to mess with it.
That sounds like a great open-source project - let us know when you're
done!
;>
IXIA would be the first product to look at as far as emulating traffic.
Josh Luthman
Office: 937-552-2340
Direct: 937-552-2343
1100 Wayne St
Suite 1337
Troy, OH 45373
On Mon, Jan 19, 2015 at 6:16 PM, George Herbert
wrote:
> Emulating game traffic... Good luck with that. You'll probably have
Emulating game traffic... Good luck with that. You'll probably have to figure
it out and build your own models per service, though a lot is encapsulated in
https.
In terms of showing it to the public, look at Zabbix and Zenoss; both do
dashboards and managing multiple realtime monitoring / pe
Hi Michael,
I don't have a direct answer to your question, nor can I speak for other
gaming companies, but I can certainly work with you off-list on ways to
monitor connectivity and performance to our game, "League of Legends".
Hopefully also find some ways to optimise routing between our networks
?Can someone point me in the right direction for something that allows creation
of a "dashboard" with current and statistical latency to the various game
servers (PC, Xbox, PS4, etc) ? .. I'm in the education space and we get lots of
questions/complains about this and would like a way to make th
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