Re: Gaming Consoles and IPv4

2020-09-28 Thread Matt Hoppes
Yes No. On 9/28/20 8:44 AM, Mike Hammett wrote: Are non-ISP-provided routers all that common anymore? Aren't there enough IPv6-enabled operators with critical mass of IPv6 deployments that IPv4-only networks can be treated like the second-tier citizens they are? - Mike Hammett

Re: Gaming Consoles and IPv4

2020-09-28 Thread Justin Wilson (Lists)
There are many things going on with gaming that makes natted IPv4 an issue when it comes to consoles and gaming in general. When you break it down it makes sense. -You have voice chat -You are receiving data from servers about other people in the game -You are sending data to servers about

Re: Gaming Consoles and IPv4

2020-09-28 Thread Mike Hammett
Why stray away from how PC games were 20 years ago where there was a dedicated server and clients just spoke to servers? - Mike Hammett Intelligent Computing Solutions Midwest Internet Exchange The Brothers WISP - Original Message - From: "Justin Wilson (Lists)" To:

Re: Gaming Consoles and IPv4

2020-09-28 Thread Matt Hoppes
Because it's not universally supported, poorly thought through, and no backwards compatibility. Is there a better option? NO, not at this time. But it certainly could have been better thought through how it was implemented. On 9/28/20 8:37 AM, Justin Wilson (Lists) wrote: It is coming back

Re: Gaming Consoles and IPv4

2020-09-28 Thread Justin Wilson (Lists)
It is coming back to that, but you still have so much going on that you need the open ports. I don’t gt why people fight IPV6 so much. Justin Wilson j...@mtin.net — https://j2sw.com - All things jsw (AS209109) https://blog.j2sw.com - Podcast and Blog > On Sep 28, 2020, at 8:34 AM, Mike

Re: Gaming Consoles and IPv4

2020-09-28 Thread Matt Hoppes
Many... but not all... and just because the operator is doesn't mean the person you want to play with is. And just because the operator is doesn't mean the router you or the other person is using supports it. On 9/28/20 8:20 AM, Mike Hammett wrote: Aren't most of the major operators using

Re: Gaming Consoles and IPv4

2020-09-28 Thread Mike Hammett
Are non-ISP-provided routers all that common anymore? Aren't there enough IPv6-enabled operators with critical mass of IPv6 deployments that IPv4-only networks can be treated like the second-tier citizens they are? - Mike Hammett Intelligent Computing Solutions Midwest Internet

Re: Gaming Consoles and IPv4

2020-09-28 Thread Mike Hammett
Matt, that ship sailed long before you or I thought about building networks. You can't change it at this point. Just embrace it. - Mike Hammett Intelligent Computing Solutions Midwest Internet Exchange The Brothers WISP - Original Message - From: "Matt Hoppes" To:

Re: Gaming Consoles and IPv4

2020-09-28 Thread Mike Hammett
Aren't most of the major operators using IPv6? - Mike Hammett Intelligent Computing Solutions Midwest Internet Exchange The Brothers WISP - Original Message - From: "Daniel Sterling" To: "Mike Hammett" Cc: "Matt Hoppes" , "North American Network Operators' Group"

Re: Gaming Consoles and IPv4

2020-09-28 Thread Jared Mauch
I’m still waiting for my ISP to turn on v6 so the consumers of my neighborhood ISP can get v6 service. Going to poke them again today actually. - Jared > On Sep 28, 2020, at 8:37 AM, Justin Wilson (Lists) wrote: > > It is coming back to that, but you still have so much going on that you need

Re: Gaming Consoles and IPv4

2020-09-28 Thread Mike Hammett
What evidence is there that non-ISP-provided routers are prevalent? I don't know anyone that doesn't have an IT power-user intervening that has their own router. If something works without a separate router, most people aren't going to go out of their way to get one.

Re: Gaming Consoles and IPv4

2020-09-28 Thread Jeremy Bresley
I'm outside of Tampa (18th largest MSA in the US).  The two providers here, Spectrum (former Brighthouse area) and Frontier (bought out Verizon's FIOS offering) are both IPv4 only (including on their SOHO/SMB offerings). Every time I've called in, I've asked if they are offering IPv6 yet. 

Re: Gaming Consoles and IPv4

2020-09-28 Thread Mike Hammett
For sure it isn't everywhere, but most of this is about critical mass. In North America, is IPv6 available to the critical mass of end-users? - Mike Hammett Intelligent Computing Solutions Midwest Internet Exchange The Brothers WISP - Original Message - From: "Jeremy

Re: Gaming Consoles and IPv4

2020-09-28 Thread Mike Hammett
Yet (apparently) worse? - Mike Hammett Intelligent Computing Solutions Midwest Internet Exchange The Brothers WISP - Original Message - From: "Tom Beecher" To: "Mike Hammett" Cc: "Justin Wilson (Lists)" , "North American Network Operators' Group" Sent: Monday,

Re: Gaming Consoles and IPv4

2020-09-28 Thread Tom Beecher
> > Why stray away from how PC games were 20 years ago where there was a > dedicated server and clients just spoke to servers? Much cheaper to just let all the game clients talk peer to peer than it is to maintain regional dedicated server infrastructure. On Mon, Sep 28, 2020 at 8:35 AM Mike

Re: Gaming Consoles and IPv4

2020-09-28 Thread Martijn Schmidt via NANOG
Being employed by one of these elusive game hosting companies, I can tell you that the dedicated server model is very much alive. And rather than the version of 20 years ago where there was one central server in the world, they are now deployed in a globally distributed manner. Games ought to

Re: Gaming Consoles and IPv4

2020-09-28 Thread Matthew Petach
The number of times when a decision is *both* cheaper *and* better is miniscule compared to when the decision is being made to optimize one axis relative to the other. And in an industry with narrow margins, most often that decision will run squarely along the "cheaper" axis, at the expense of

Re: Gaming Consoles and IPv4

2020-09-28 Thread Tom Beecher
For certain styles of games or for games with crappy netcode, it can be. For most others performance is perfectly acceptable in a peer to peer in the vast majority of cases. On Mon, Sep 28, 2020 at 11:11 AM Mike Hammett wrote: > Yet (apparently) worse? > > > > - > Mike Hammett >

Re: Gaming Consoles and IPv4

2020-09-28 Thread Valdis Klētnieks
On Sun, 27 Sep 2020 21:33:56 -0400, Daniel Sterling said: > It is true that I've yet to see any FPS game use ipv6. I assume that's cuz > they can't count on users having v6, so they have to support v4, and it > wouldn't be worth their while to have their gaming host support dual-stack. > just a

Re: Gaming Consoles and IPv4

2020-09-28 Thread Scott Morizot
On Mon, Sep 28, 2020 at 8:30 AM Jeremy Bresley wrote: > I'm outside of Tampa (18th largest MSA in the US). The two providers > here, Spectrum (former Brighthouse area) and Frontier (bought out Verizon's > FIOS offering) are both IPv4 only (including on their SOHO/SMB offerings). > > So I'm

Re: cloud automation BGP

2020-09-28 Thread Jared Geiger
I setup an account with https://bgpmon.net/ for my AS and prefixes. I get alerts to prefix withdrawals and changes. I'm not sure if its still totally free or not since it looks like Cisco bought it. On Sun, Sep 27, 2020 at 8:54 AM Dmitry Sherman wrote: > Hello guys, > > Can you recommend

Re: Gaming Consoles and IPv4

2020-09-28 Thread Chris Adams
Once upon a time, Valdis Klētnieks said: > Does anybody have info from Microsoft or Sony on what their new consoles > are doing regarding IPv6? My informant has moved on and is out of the loop > regarding the PS5's software innards. The Xbox One supports IPv6, and I believe it did so at launch 7

Re: Gaming Consoles and IPv4

2020-09-28 Thread Seth Mattinen
On 9/27/20 18:33, Daniel Sterling wrote: It is true that I've yet to see any FPS game use ipv6. I assume that's cuz they can't count on users having v6, so they have to support v4, and it wouldn't be worth their while to have their gaming host support dual-stack. just a guess there Xbox

Re: Gaming Consoles and IPv4

2020-09-28 Thread Carlos M. Martinez
Delay, or “lag” in gamer parlance is everything. Have too much lag and you are dead without realizing you are dead. Lag frustrates gamers enormously and is probably one of the main drivers of NOC calls. It seems to me that a purely client/server model will inherently have more lag issues than

Re: Gaming Consoles and IPv4

2020-09-28 Thread Alan Buxey
not just how it handles IPv4 - these things don't even do proper WiFi - meaning no happy joy for lots of students on campus where 802.1X wifi is provisioned alan

Re: Gaming Consoles and IPv4

2020-09-28 Thread Tom Beecher
> > Delay, or “lag” in gamer parlance is everything. Have too much lag and you > are dead without realizing you are dead. Lag frustrates gamers enormously > and is probably one of the main drivers of NOC calls. > Lag is frequently abused by gamers as a crutch excuse for why they aren't as

Re: cloud automation BGP

2020-09-28 Thread Randy Bush
have folk looked at https://github.com/nttgin/BGPalerter randy

Re: cloud automation BGP

2020-09-28 Thread Robert Blayzor
Back in the day there was Cyclops... https://cyclops.netsec.colostate.edu/ Not sure it's still a thing, doesn't look like it's been updated in a while. On 9/27/2020 11:52 AM, Dmitry Sherman wrote: Hello guys, Can you recommend software or cloud based solution which monitors if a prefix is

Re: Gaming Consoles and IPv4

2020-09-28 Thread Matt Hoppes
Correct - but with a server based model you can look at the lag to the worst clients and add lag to the other clients so everyone has a level playing field. On 9/28/20 3:30 PM, Carlos M. Martinez wrote: Delay, or “lag” in gamer parlance is everything. Have too much lag and you are dead

Re: Gaming Consoles and IPv4

2020-09-28 Thread Matt Erculiani
Most games do implement a "minimum latency" where no matter how low your latency is, you'll always have at least 30ms or so (from what I've seen) to keep things fair for MOST broadband internet connections. So no, you cannot bring your laptop into the data center, [proverbially] plug directly

Re: Gaming Consoles and IPv4

2020-09-28 Thread Matthew Petach
...I'm guessing someone didn't read "Harrison Bergeron" in middle school, then? Crippling everyone down to the lowest common denominator is a wonderful recipe for creating a service or platform that *nobody* wants to use. If I connect through an AOL dialup account to an FPS gaming platform, you