[NetBehaviour] REVIEW!

2010-08-23 Thread Corrado Morgana
Gamescenes reviews Artists Re:thinking Games. http://www.gamescenes.org/ Best Corrado Morgana ___ NetBehaviour mailing list NetBehaviour@netbehaviour.org http://www.netbehaviour.org/mailman/listinfo/netbehaviour

[NetBehaviour] 4by4:Every collaboration is the result of a sin

2010-08-17 Thread Corrado Morgana
and experimental and questions current thinking and assumptions. http://payneshurvell.com/press-2/ Come along. I'm in week 4 Week Four (Silencer 29/09 - 02/10) - Nye Parry, Alex Baker, Corrado Morgana and Audio Research Editions. Curated by Mark Jackson Corrado Morgana

Re: [NetBehaviour] [Fwd: bblackboxx.ch]

2010-07-28 Thread Corrado Morgana
for networked distributed creativity Subject: Re: [NetBehaviour] [Fwd: bblackboxx.ch] Something like this is it? http://smiley.vox.com/library/post/how-do-you-say-emotional-idiot-in-binary. html On 28 July 2010 11:27, Corrado Morgana corradomorg...@blueyonder.co.uk wrote: Can we have

[NetBehaviour] A heartwarming tale...

2010-04-30 Thread Corrado Morgana
Not sure if I've posted this before. A heart warming tale of early Game Art. http://gamecritical.net/modules/wiwimod/index.php?page=IntArt http://gamecritical.net/modules/wiwimod/index.php?page=IntArtback=ProJects back=ProJects Corrado ___

Re: [NetBehaviour] UK passes Digital Economy Bill.

2010-04-08 Thread Corrado Morgana
Not quite about the Digital Economy Bill... Online epetitions http://petitions.number10.gov.uk/dontdisconnectus/ This petition has been set up in response to the Government's proposalto cut off internet access to those who are caught illegally downloading copyrighted

Re: [NetBehaviour] A statement

2010-03-15 Thread Corrado Morgana
All convenient metaphors. Software appropriates useful terms, from Photoshop to Flash to Maya we have Canvas, Stage, sculpt , extrude etc.. etc... We draw and paint because that is the suitable metaphor based on an interface that communicates it's technicity in the most lean and efficient manner

Re: [NetBehaviour] Call for Submissions: Multichannel VariableEconomies Screening Programme Deadline 28th January

2010-01-08 Thread Corrado Morgana
Hi, I am of the impression that the silver spacesuit and jetpacked future has arrived and that Mr Mitchell is a very sophisticated trollbot! Mr. Mitchell's impossibility of being both artist and academic is UTTER NONSENSE, I agree Tom Troll (Internet) From Wikipedia, the free encyclopedia

Re: [NetBehaviour] Call for Submissions: MultichannelVariableEconomies Screening Programme Deadline 28th January

2010-01-08 Thread Corrado Morgana
actually dissolve , at least take on a less threatening aspect... cheers michael --- On Fri, 1/8/10, Corrado Morgana corradomorg...@blueyonder.co.uk wrote: From: Corrado Morgana corradomorg...@blueyonder.co.uk Subject: Re: [NetBehaviour] Call for Submissions: Multichannel VariableEconomies

Re: [NetBehaviour] Call for Submissions: Multichannel VariableEconomies Screening Programme Deadline 28th January

2010-01-08 Thread Corrado Morgana
I think maybe we should apologise to the original poster, Helen, who happens to be new to this list and we don't want to give the wrong impression. We all, hopefully, value everyone's constructive and critical input and wouldn't want to put anybody off posting or contributing as long as it is an

Re: [NetBehaviour] query (fwd)

2009-10-06 Thread Corrado Morgana
Second life, as much as i have issues with it has many productive affordances. It's a bit like doing a project on north london, but suggesting one does it in swansea. I think alan's issues are not with sl as such, as he has established a practice based around its unique qualities. Moving the

Re: [NetBehaviour] query (fwd)

2009-10-06 Thread Corrado Morgana
The alternative would be to treat it as an engine. Quake which is open source would approximate the same outcomes that alan produces. But it would of course be an approximation...and not alans ventures, derives and detournes in sl. World of warcraft anyone? ;-) c -Original Message-

Re: [NetBehaviour] query (fwd)

2009-10-06 Thread Corrado Morgana
Indeedy... But, to lose, as Alan has mentioned the 'walk in crowd', which is a significant part of the engagement with the environment would be troublesome. There is a massive difference between an engine re-purposed to produce art-artefact (quake etc..) and using a virtual environment with all

Re: [NetBehaviour] query (fwd)

2009-10-06 Thread Corrado Morgana
I'm with you Marc, But.everything is up for grabs. If an artist is to make 'artefact' within non multiplayer spaces (potentially small multiplayer; quake) then using an engine to produce is no difference from using , dunno Blender to produce. SL is challenged by Alan's activity. Open MMO's

Re: [NetBehaviour] query (fwd)

2009-10-06 Thread Corrado Morgana
were on OpenSim or some such exclusively - I'd be doing the same sort of work, unfortunately mostly for myself. I love the wanderers - there aren't many of them, but there's always a bit of strange surprise... - Alan On Tue, 6 Oct 2009, Corrado Morgana wrote: I'm with you Marc

[NetBehaviour] Australian censorship

2009-06-28 Thread Corrado Morgana
the MA15+ guidelines in order for distribution. Corrado Morgana ___ NetBehaviour mailing list NetBehaviour@netbehaviour.org http://www.netbehaviour.org/mailman/listinfo/netbehaviour

Re: [NetBehaviour] Why Net Art Software Should Be AGPL-Licenced

2009-06-19 Thread Corrado Morgana
-Original Message- From: Rob Myers r...@robmyers.org Sent: 18 June 2009 8:40 PM To: netbehaviour for networked distributed creativity netbehaviour@netbehaviour.org Subject: [NetBehaviour] Why Net Art Software Should Be AGPL-Licenced Restricting the study, production, display,

Re: [NetBehaviour] yooouuutuuube

2009-05-08 Thread Corrado Morgana
Agreed! C -Original Message- From: netbehaviour-boun...@netbehaviour.org [mailto:netbehaviour-boun...@netbehaviour.org] On Behalf Of Neil Jenkins Sent: 08 May 2009 3:32 PM To: NetBehaviour for networked distributed creativity Subject: Re: [NetBehaviour] yooouuutuuube wonderful

Re: [NetBehaviour] _Author J.G. Ballard dies after lengthy illness_

2009-04-19 Thread Corrado Morgana
:( too! -Original Message- From: netbehaviour-boun...@netbehaviour.org [mailto:netbehaviour-boun...@netbehaviour.org] On Behalf Of mez breeze Sent: 19 April 2009 11:45 PM To: NetBehaviour for networked distributed creativity; Theory and Writing; webart...@egroups.com; New Media

Re: [NetBehaviour] When politicians tax violent video games.

2009-04-14 Thread Corrado Morgana
Don't forget that most videogames are age rated! Although all of the 'video nasties' I watched as a 14 year old didn't do anything untoward to me (?) C -Original Message- From: netbehaviour-boun...@netbehaviour.org [mailto:netbehaviour-boun...@netbehaviour.org] On Behalf Of marc garrett

Re: [NetBehaviour] When politicians tax violent video games.

2009-04-14 Thread Corrado Morgana
Rockstar are far from being a small indie developer and GTAIV made a tidy sum... Agreed with all other points C -Original Message- From: netbehaviour-boun...@netbehaviour.org [mailto:netbehaviour-boun...@netbehaviour.org] On Behalf Of clemos Sent: 14 April 2009 12:15 PM To: NetBehaviour

Re: [NetBehaviour] Evolving an Understanding of Fun

2009-04-12 Thread Corrado Morgana
Have a look at Raph Kosters 'Theory of fun' A nice simple read-basically says that 'fun' is all about learning. Noughts and crosses stops being fun when all mechanics are understood/learnt whilst chess etc have huge leaning possibilities that extend the 'funness'.. conversely something tooo hard

Re: [NetBehaviour] Nine Words You Might Think Came from Science but Which Are Really from Science Fiction.

2009-04-07 Thread Corrado Morgana
Asimov may indeed have come up with the term 'robotics', however the word robot was introduced to the public by Czech writer Karel Čapek in his play R.U.R. (Rossum's Universal Robots)1921- it's a derivation of the Czech word for worker/slave This has come up in the forum posts So there C

[NetBehaviour] Steam

2009-03-23 Thread Corrado Morgana
You might want to check out Tale of Tales' later stuff, 'The Graveyard' and 'the Path' both available from their own website and also from Steam, online videogames distribution stream; artgaming/games art, alongside indie and commercial games, making the distributional leap to large (huge)

[NetBehaviour] Steam

2009-03-23 Thread Corrado Morgana
The Path and The Graveyard. Might also want to consider that these are commercial products albeit at a nominal price. They are not FLOSS. They are challenging in terms of ludicity, metaphor, theatrical narratives and they are certainly not typical commercial works. Their distribution model

Re: [NetBehaviour] Steam

2009-03-23 Thread Corrado Morgana
their games ? how many downloads ? what's the commercial deal with Steam ? ... +++ Clément On Mon, Mar 23, 2009 at 1:14 PM, Corrado Morgana corradomorg...@blueyonder.co.uk wrote: You might want to check out Tale of Tales' later stuff, 'The Graveyard' and 'the Path' both available from their own

Re: [NetBehaviour] Steam

2009-03-23 Thread Corrado Morgana
Of Corrado Morgana Sent: 23 March 2009 5:38 PM To: 'NetBehaviour for networked distributed creativity' Subject: Re: [NetBehaviour] Steam After checking Tot's forum, The Path hits Steam's best sellers for the release week. Steam, as a delivery method for PC games beats any bricks and mortar outlet

Re: [NetBehaviour] Is free really the future of gaming?

2009-03-14 Thread Corrado Morgana
There are so many issues with micropayments and alternative revenue schemes within Videogames; lot's of different approaches also. I'll avoid the User generated content bit and concentrate on adverts and revenue streams for commercial 'free' games. Modding and editing have been around since

Re: [NetBehaviour] Games Art

2009-02-18 Thread Corrado Morgana
Hi Marc So, by changing the nature of what it was 'originally' meant to be, changes its meaning. Guess so...or behaving and interacting in ways that are unexpected and contrary. Think Carnival and Masquerade altho' that's a bit more temporary and things return to their original state

[NetBehaviour] Games Art

2009-02-17 Thread Corrado Morgana
Well, seeing as NetBehaviour is all about 'making it' whatever it is. I've finally posted to the list, the url of my website.. I've been 'negotiating' Games Art for some time, here are some 'negotiations' Machinam(art) not self executing works

Re: [NetBehaviour] Games Art

2009-02-17 Thread Corrado Morgana
Hey Marc In Arcadia (S.T.A.L.K.E.R.) was produced in collaboration with sound artist Angus Carlyle and is somewhat atypical of what I normally produce. It doesn't directly involve any glitching or blatantly anti-game, or mechanism exposing activity, for want of better terms! So in that sense it

Re: [NetBehaviour] thanks

2009-02-04 Thread Corrado Morgana
Fuck the lounging...quaff gin by the pintloadoooh your aching head Off to newport Blagged myself a gig at csm giving a sesh on games art...wahhey us ... happy burfday Love c -Original Message- From: Ruth Catlow ruth.cat...@furtherfield.org Sent: 04 February 2009 4:33 PM To:

Re: [NetBehaviour] thanks

2009-02-04 Thread Corrado Morgana
Unfortunately that last post wasn't actually meant for the list... Ah well, I am an eedjit! c -Original Message- From: Corrado Morgana corradomorg...@blueyonder.co.uk Sent: 04 February 2009 7:12 PM To: ruth.cat...@furtherfield.org; NetBehaviour for networked distributed creativity

Re: [NetBehaviour] P22 Music Text Composition Generator.

2009-01-30 Thread Corrado Morgana
As a bit of a musical sod, it's interesting as a piece of reverse cryptography for want of a better term. Desciphering the algorithm for musicality rather than seeing what passages of text sound like, writing text specifically for it's musical qualities. Ending up with several intertwingled