Gamescenes reviews Artists Re:thinking Games.
http://www.gamescenes.org/
Best
Corrado Morgana
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and experimental and
questions current thinking and assumptions.
http://payneshurvell.com/press-2/
Come along. I'm in week 4
Week Four (Silencer 29/09 - 02/10) - Nye Parry, Alex Baker, Corrado Morgana
and Audio Research Editions. Curated by Mark Jackson
Corrado Morgana
for networked distributed creativity
Subject: Re: [NetBehaviour] [Fwd: bblackboxx.ch]
Something like this is it?
http://smiley.vox.com/library/post/how-do-you-say-emotional-idiot-in-binary.
html
On 28 July 2010 11:27, Corrado Morgana corradomorg...@blueyonder.co.uk
wrote:
Can we have
Not sure if I've posted this before.
A heart warming tale of early Game Art.
http://gamecritical.net/modules/wiwimod/index.php?page=IntArt
http://gamecritical.net/modules/wiwimod/index.php?page=IntArtback=ProJects
back=ProJects
Corrado
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Not quite about the Digital Economy Bill...
Online epetitions
http://petitions.number10.gov.uk/dontdisconnectus/
This petition has been set up in response to the Government's
proposalto cut off internet access to those who are caught illegally
downloading copyrighted
All convenient metaphors. Software appropriates useful terms, from Photoshop
to Flash to Maya we have Canvas, Stage, sculpt , extrude etc.. etc... We
draw and paint because that is the suitable metaphor based on an interface
that communicates it's technicity in the most lean and efficient manner
Hi,
I am of the impression that the silver spacesuit and jetpacked future has
arrived and that Mr Mitchell is a very sophisticated trollbot!
Mr. Mitchell's impossibility of being both artist and academic is UTTER
NONSENSE, I agree Tom
Troll (Internet)
From Wikipedia, the free encyclopedia
actually
dissolve , at least take on a less threatening aspect...
cheers
michael
--- On Fri, 1/8/10, Corrado Morgana corradomorg...@blueyonder.co.uk wrote:
From: Corrado Morgana corradomorg...@blueyonder.co.uk
Subject: Re: [NetBehaviour] Call for Submissions: Multichannel
VariableEconomies
I think maybe we should apologise to the original poster, Helen, who happens
to be new to this list and we don't want to give the wrong impression. We
all, hopefully, value everyone's constructive and critical input and
wouldn't want to put anybody off posting or contributing as long as it is an
Second life, as much as i have issues with it has many productive affordances.
It's a bit like doing a project on north london, but suggesting one does it in
swansea. I think alan's issues are not with sl as such, as he has established a
practice based around its unique qualities. Moving the
The alternative would be to treat it as an engine. Quake which is open source
would approximate the same outcomes that alan produces. But it would of course
be an approximation...and not alans ventures, derives and detournes in sl.
World of warcraft anyone? ;-)
c
-Original Message-
Indeedy...
But, to lose, as Alan has mentioned the 'walk in crowd', which is a
significant part of the engagement with the environment would be
troublesome. There is a massive difference between an engine re-purposed to
produce art-artefact (quake etc..) and using a virtual environment with all
I'm with you Marc,
But.everything is up for grabs. If an artist is to make 'artefact'
within non multiplayer spaces (potentially small multiplayer; quake) then
using an engine to produce is no difference from using , dunno Blender to
produce. SL is challenged by Alan's activity. Open MMO's
were on OpenSim or some such exclusively - I'd
be doing the same sort of work, unfortunately mostly for myself.
I love the wanderers - there aren't many of them, but there's always a bit
of strange surprise...
- Alan
On Tue, 6 Oct 2009, Corrado Morgana wrote:
I'm with you Marc
the MA15+ guidelines in order for distribution.
Corrado Morgana
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-Original Message-
From: Rob Myers r...@robmyers.org
Sent: 18 June 2009 8:40 PM
To: netbehaviour for networked distributed creativity
netbehaviour@netbehaviour.org
Subject: [NetBehaviour] Why Net Art Software Should Be AGPL-Licenced
Restricting the study, production, display,
Agreed!
C
-Original Message-
From: netbehaviour-boun...@netbehaviour.org
[mailto:netbehaviour-boun...@netbehaviour.org] On Behalf Of Neil Jenkins
Sent: 08 May 2009 3:32 PM
To: NetBehaviour for networked distributed creativity
Subject: Re: [NetBehaviour] yooouuutuuube
wonderful
:( too!
-Original Message-
From: netbehaviour-boun...@netbehaviour.org
[mailto:netbehaviour-boun...@netbehaviour.org] On Behalf Of mez breeze
Sent: 19 April 2009 11:45 PM
To: NetBehaviour for networked distributed creativity; Theory and Writing;
webart...@egroups.com; New Media
Don't forget that most videogames are age rated! Although all of the 'video
nasties' I watched as a 14 year old didn't do anything untoward to me (?)
C
-Original Message-
From: netbehaviour-boun...@netbehaviour.org
[mailto:netbehaviour-boun...@netbehaviour.org] On Behalf Of marc garrett
Rockstar are far from being a small indie developer and GTAIV made a tidy
sum...
Agreed with all other points
C
-Original Message-
From: netbehaviour-boun...@netbehaviour.org
[mailto:netbehaviour-boun...@netbehaviour.org] On Behalf Of clemos
Sent: 14 April 2009 12:15 PM
To: NetBehaviour
Have a look at Raph Kosters 'Theory of fun'
A nice simple read-basically says that 'fun' is all about learning. Noughts
and crosses stops being fun when all mechanics are understood/learnt whilst
chess etc have huge leaning possibilities that extend the 'funness'..
conversely something tooo hard
Asimov may indeed have come up with the term 'robotics', however the word
robot was introduced to the public by Czech writer Karel Čapek in his play
R.U.R. (Rossum's Universal Robots)1921- it's a derivation of the Czech word
for worker/slave
This has come up in the forum posts
So there
C
You might want to check out Tale of Tales' later stuff, 'The Graveyard' and
'the Path' both available from their own website and also from Steam, online
videogames distribution stream; artgaming/games art, alongside indie and
commercial games, making the distributional leap to large (huge)
The Path and The Graveyard.
Might also want to consider that these are commercial products albeit at a
nominal price. They are not FLOSS. They are challenging in terms of
ludicity, metaphor, theatrical narratives and they are certainly not typical
commercial works. Their distribution model
their games ? how many downloads ? what's the
commercial deal with Steam ? ...
+++
Clément
On Mon, Mar 23, 2009 at 1:14 PM, Corrado Morgana
corradomorg...@blueyonder.co.uk wrote:
You might want to check out Tale of Tales' later stuff, 'The Graveyard'
and
'the Path' both available from their own
Of Corrado Morgana
Sent: 23 March 2009 5:38 PM
To: 'NetBehaviour for networked distributed creativity'
Subject: Re: [NetBehaviour] Steam
After checking Tot's forum, The Path hits Steam's best sellers for the
release week.
Steam, as a delivery method for PC games beats any bricks and mortar outlet
There are so many issues with micropayments and alternative revenue schemes
within Videogames; lot's of different approaches also. I'll avoid the User
generated content bit and concentrate on adverts and revenue streams for
commercial 'free' games.
Modding and editing have been around since
Hi Marc
So, by changing the nature of what it was 'originally' meant to be,
changes its meaning.
Guess so...or behaving and interacting in ways that are unexpected and
contrary. Think Carnival and Masquerade altho' that's a bit more temporary
and things return to their original state
Well, seeing as NetBehaviour is all about 'making it' whatever it is.
I've finally posted to the list, the url of my website..
I've been 'negotiating' Games Art for some time, here are some
'negotiations'
Machinam(art) not self executing works
Hey Marc
In Arcadia (S.T.A.L.K.E.R.) was produced in collaboration with sound artist
Angus Carlyle and is somewhat atypical of what I normally produce. It
doesn't directly involve any glitching or blatantly anti-game, or mechanism
exposing activity, for want of better terms! So in that sense it
Fuck the lounging...quaff gin by the pintloadoooh your aching head
Off to newport Blagged myself a gig at csm giving a sesh on games
art...wahhey us ... happy burfday
Love
c
-Original Message-
From: Ruth Catlow ruth.cat...@furtherfield.org
Sent: 04 February 2009 4:33 PM
To:
Unfortunately that last post wasn't actually meant for the list... Ah well, I
am an eedjit!
c
-Original Message-
From: Corrado Morgana corradomorg...@blueyonder.co.uk
Sent: 04 February 2009 7:12 PM
To: ruth.cat...@furtherfield.org; NetBehaviour for networked distributed
creativity
As a bit of a musical sod, it's interesting as a piece of reverse
cryptography for want of a better term. Desciphering the algorithm for
musicality rather than seeing what passages of text sound like, writing text
specifically for it's musical qualities. Ending up with several
intertwingled
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