No, not right now.
On 09/21/2011 04:39 AM, Jordan Olson wrote:
hey fellow Nuke users!
Is there any way to generate a 3D point cloud in Nuke, (using AOVs
like point world pass, nuke camera, etc.) and then also render it out?
Cheers,
Jordan
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Use the hidden node PositionToPoints
press x, make sure tcl is selected and type PositionToPoints
Best regards,
Michael
- Original Message -
From: jorxs...@gmail.com
To: Nuke-users@support.thefoundry.co.uk
Date: 21.09.2011 04:39:09
Subject: [Nuke-users] renderable point clouds?
hey
Does it render via a scanline? Last time I checked not
On 09/21/2011 10:38 AM, Michael Habenicht wrote:
Use the hidden node PositionToPoints
press x, make sure tcl is selected and type PositionToPoints
Best regards,
Michael
- Original Message -
From: jorxs...@gmail.com
To:
It does, just painfully slowly, and looks very blocky
Sebastian Elsner wrote:
Does it render via a scanline? Last time I checked not
On 09/21/2011 10:38 AM, Michael Habenicht wrote:
Use the hidden node PositionToPoints
press x, make sure tcl is selected and type PositionToPoints
Best
Good point Ron, though it may be possible (I say this not being in any way
familiar with Anselm's code) that the values that are being computed may be
related to the user's environment and may not persist on the farm.
In our facility, we have a number of situations like this and have chosen to
On Wednesday, September 21, 2011 04:53 PM, Ben Dickson wrote:
It does, just painfully slowly, and looks very blocky
You could also render it via AtomKraft (fast and non-blocky, if I may say).
.mm
___
Nuke-users mailing list
If you have Nuke 6.3, you can use PositionToPoints as input to a
particle system to get a nicer rendering:
* Add a ParticleEmitter connect the PositionToPoints node to its
emit input.
* Set emit from to points and uniformly
* Set the vertex emission rate to an expression like
I'm sure this can be done, I have no idea how, though. I was just wondering
why you would want something like this. Now I know.
Cheers,
Ron Ganbar
email: ron...@gmail.com
tel: +44 (0)7968 007 309 [UK]
+972 (0)54 255 9765 [Israel]
url: http://ronganbar.wordpress.com/
On 20 September 2011
Has anyone experienced a bug in Nuke whereby rendering to multiple write
nodes within the same comp...on a render farm, results in differing
values (in ours, it would appear merge operators within a gizmo produce
different results then within the GUI, as on the farm)...this does not
happen when we
does it happen if you give the render nodes render orders?
Randy S. Little
http://www.rslittle.com http://reel.rslittle.com
On Wed, Sep 21, 2011 at 07:19, a...@curvstudios.com wrote:
Has anyone experienced a bug in Nuke whereby rendering to multiple write
nodes within the same comp...on a
In general it's easy, just evaluate the file knob and set it as new value:
filex = node['file'].evaluate()
node['file'].setValue(filex)
The problem is that the frame number also gets evaluated so you have to find a
way to bring back %04d or whatever framepadding you are using.
- Original
that does not compute... please re-phrase ?
if you meant to say, do the write nodes have paths and filenames given for
output ? ...then yes I have
does it happen if you give the render nodes render orders?
Randy S. Little
http://www.rslittle.com http://reel.rslittle.com
On Wed, Sep
In your write node there is a 'render order' field. Third from bottom. Set
to 1 by default.
Cheers
On Wed, Sep 21, 2011 at 3:58 PM, a...@curvstudios.com wrote:
that does not compute... please re-phrase ?
if you meant to say, do the write nodes have paths and filenames given for
output ?
because maybe there is some memory issue that is the bug and it would answer
a question to help solve your problem to maybe give each write node a render
order value 1-whatever.
Randy S. Little
http://www.rslittle.com http://reel.rslittle.com
On Wed, Sep 21, 2011 at 09:42,
Hi,
i was quite impressed by the Davinci Resolve peformance with a Mac Pro using
a Radeon HD 5770 in slot one connected to display, with NVIDIA Quadro 4000
for Mac in second slot with no display attached:
http://www.blackmagic-design.com/media/1764189/DaVinci_Resolve_8.0_Mac_Config_Guide.pdf
It does render via scanline, fantastic!
Although there is a blocky expansion happening (like an erode) which is kind
of strange and loses concave detail.
Don't have 6.3 yet but will get it soon, thanks Vilya!
Cheers,
Jordan
On Wed, Sep 21, 2011 at 10:17 PM, Vilya Harvey
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