Re: [Nuke-users] renderable point clouds?

2011-09-21 Thread Sebastian Elsner
No, not right now. On 09/21/2011 04:39 AM, Jordan Olson wrote: hey fellow Nuke users! Is there any way to generate a 3D point cloud in Nuke, (using AOVs like point world pass, nuke camera, etc.) and then also render it out? Cheers, Jordan ___

Re: [Nuke-users] renderable point clouds?

2011-09-21 Thread Michael Habenicht
Use the hidden node PositionToPoints press x, make sure tcl is selected and type PositionToPoints Best regards, Michael - Original Message - From: jorxs...@gmail.com To: Nuke-users@support.thefoundry.co.uk Date: 21.09.2011 04:39:09 Subject: [Nuke-users] renderable point clouds? hey

Re: [Nuke-users] renderable point clouds?

2011-09-21 Thread Sebastian Elsner
Does it render via a scanline? Last time I checked not On 09/21/2011 10:38 AM, Michael Habenicht wrote: Use the hidden node PositionToPoints press x, make sure tcl is selected and type PositionToPoints Best regards, Michael - Original Message - From: jorxs...@gmail.com To:

Re: [Nuke-users] renderable point clouds?

2011-09-21 Thread Ben Dickson
It does, just painfully slowly, and looks very blocky Sebastian Elsner wrote: Does it render via a scanline? Last time I checked not On 09/21/2011 10:38 AM, Michael Habenicht wrote: Use the hidden node PositionToPoints press x, make sure tcl is selected and type PositionToPoints Best

Re: [Nuke-users] Replace Python with constant string

2011-09-21 Thread Eddie Offermann
Good point Ron, though it may be possible (I say this not being in any way familiar with Anselm's code) that the values that are being computed may be related to the user's environment and may not persist on the farm. In our facility, we have a number of situations like this and have chosen to

Re: [Nuke-users] renderable point clouds?

2011-09-21 Thread Moritz Moeller
On Wednesday, September 21, 2011 04:53 PM, Ben Dickson wrote: It does, just painfully slowly, and looks very blocky You could also render it via AtomKraft (fast and non-blocky, if I may say). .mm ___ Nuke-users mailing list

Re: [Nuke-users] renderable point clouds?

2011-09-21 Thread Vilya Harvey
If you have Nuke 6.3, you can use PositionToPoints as input to a particle system to get a nicer rendering: * Add a ParticleEmitter connect the PositionToPoints node to its emit input. * Set emit from to points and uniformly * Set the vertex emission rate to an expression like

Re: [Nuke-users] Replace Python with constant string

2011-09-21 Thread Ron Ganbar
I'm sure this can be done, I have no idea how, though. I was just wondering why you would want something like this. Now I know. Cheers, Ron Ganbar email: ron...@gmail.com tel: +44 (0)7968 007 309 [UK] +972 (0)54 255 9765 [Israel] url: http://ronganbar.wordpress.com/ On 20 September 2011

[Nuke-users] Multiple Write nodes error ?

2011-09-21 Thread ar
Has anyone experienced a bug in Nuke whereby rendering to multiple write nodes within the same comp...on a render farm, results in differing values (in ours, it would appear merge operators within a gizmo produce different results then within the GUI, as on the farm)...this does not happen when we

Re: [Nuke-users] Multiple Write nodes error ?

2011-09-21 Thread Randy Little
does it happen if you give the render nodes render orders? Randy S. Little http://www.rslittle.com http://reel.rslittle.com On Wed, Sep 21, 2011 at 07:19, a...@curvstudios.com wrote: Has anyone experienced a bug in Nuke whereby rendering to multiple write nodes within the same comp...on a

Re: Re: [Nuke-users] Replace Python with constant string

2011-09-21 Thread Michael Habenicht
In general it's easy, just evaluate the file knob and set it as new value: filex = node['file'].evaluate() node['file'].setValue(filex) The problem is that the frame number also gets evaluated so you have to find a way to bring back %04d or whatever framepadding you are using. - Original

Re: [Nuke-users] Multiple Write nodes error ?

2011-09-21 Thread ar
that does not compute... please re-phrase ? if you meant to say, do the write nodes have paths and filenames given for output ? ...then yes I have does it happen if you give the render nodes render orders? Randy S. Little http://www.rslittle.com http://reel.rslittle.com On Wed, Sep

Re: [Nuke-users] Multiple Write nodes error ?

2011-09-21 Thread James Etherington
In your write node there is a 'render order' field. Third from bottom. Set to 1 by default. Cheers On Wed, Sep 21, 2011 at 3:58 PM, a...@curvstudios.com wrote: that does not compute... please re-phrase ? if you meant to say, do the write nodes have paths and filenames given for output ?

Re: [Nuke-users] Multiple Write nodes error ?

2011-09-21 Thread Randy Little
because maybe there is some memory issue that is the bug and it would answer a question to help solve your problem to maybe give each write node a render order value 1-whatever. Randy S. Little http://www.rslittle.com http://reel.rslittle.com On Wed, Sep 21, 2011 at 09:42,

[Nuke-users] Quadro 4000 (no display attached) for Nuke - like Davinci Resolve

2011-09-21 Thread marlor . list
Hi, i was quite impressed by the Davinci Resolve peformance with a Mac Pro using a Radeon HD 5770 in slot one connected to display, with NVIDIA Quadro 4000 for Mac in second slot with no display attached: http://www.blackmagic-design.com/media/1764189/DaVinci_Resolve_8.0_Mac_Config_Guide.pdf

Re: [Nuke-users] renderable point clouds?

2011-09-21 Thread Jordan Olson
It does render via scanline, fantastic! Although there is a blocky expansion happening (like an erode) which is kind of strange and loses concave detail. Don't have 6.3 yet but will get it soon, thanks Vilya! Cheers, Jordan On Wed, Sep 21, 2011 at 10:17 PM, Vilya Harvey