Dear list,
I only do simple stuff in nuke and want to render over night. so i am
searching for an easy to setup batchrender tool.
tried RenderQMaitre but it always has a problem with our licencekey.
(nuke licencekey is installed on a different
machine in the network)
all i want is a little
Hello Anton,
what about a simple shellscript?
something like:
#!/bin/sh
/path/to/nuke/executable -i -x yourscript.nk
should be you friend...
eg: /applications/nuke6.3v4.app/nuke6.3 -i -x yourscript.nk
(don't know the exact path to the nuke binary on osx, so you have to verify)
renders all
Thanks for the replies guys - I'll definitely give the ascii editing one a shot.
But, the question remains - aren't there (and shouldn't there be) ways to do
this within Nuke using it's uv capabilities? I've tried projecting uvs in
various ways throughout the years with limited success and
Hi! Python question for the experts:Is there an attribute that will tell me if the element inside a rotopaint node is a Shape, Stroke, or Layer?I'm using the number of attributes to identify them, i.e Layers have (0-11) attributes , Shapes (42-44) and etc.
The problem is that I'm dealing with
You're probably better off with an XBox Kinect than stereo images.
The paper you reference still requires a sequence of images to be captured,
it's pretty similar to photogrammetry but uses the stereo depth maps to help
resolve the depth.
How cheap do you want the geometry? You could
is there a way to ghost? You know when you have a zillion things that you
aren't sure you should really delete yet and want them in your comp but
they are making it visually busy. it would be awesome if there was a way
to make nodes ghost.
Randy S. Little
http://www.rslittle.com
Hello all
So I've got a camera track in SynthEyes, and I'm trying to fix parts of it.
Seems like I can smooth out the bumps but then the solve comes up with a new
position of the camera in worldspace. This means I have to manually go in and
move all my cards to where they should now be
ok after the previous conversation I did some test here. on current gen
xeon MACS. literally I can render 2 of the same comp with interleaved
frames significantly faster then the same comp set to 16 threads. Its not
even close. LIke 30% faster to render 2 instances of nuke on the same comp
How many physical cores do you have?
-Nathan
From: Randy Little
Sent: Friday, February 03, 2012 3:47 PM
To: Nuke user discussion
Subject: [Nuke-users] Threads
ok after the previous conversation I did some test here. on current gen xeon
MACS. literally I can render 2 of the same comp with
Oh yeah that works well enough. be nice if the spines coming in and out
would change color as well. (don't always want the input hidden.) Can
that be done with python? The only python I know lives in glass box.
Randy S. Little
http://reel.rslittle.com
http://imdb.com/name/nm2325729/
I would actually *expect* the two separate instances of 8 threads apiece to
outperform a single instance using 16, for a couple reasons:
1) Not everything in Nuke is multithreaded. Throwing more threads at some
things won’t get you anywhere, but throwing (effectively) two machines at them
I just said that someone on Ars-technica did a test and found that
using hyperthreading was faster then not using it. Not that I tested
it.
-deke
On Fri, Feb 3, 2012 at 16:59, Randy Little rlit...@rslittle.com wrote:
Peter and Deke both said thats not the case anymore and that using the hyper
From what I've seen these new procs run faster with HT on. The old dual
core Xeons (circa 2007) on the other hand use to be faster with the HT
turned off. At least with Nuke from the tests I did at the time.
On Sat, Feb 4, 2012 at 12:47 AM, Deke Kincaid dekekinc...@gmail.com wrote:
I just said
Im not talking about turning HT off Im talking about setting Nuke to 16
from 8 on dual core. I tested it on 3 boxes with different comps and on
none was it faster to set nuke to use more the the max real cores. but it
was faster to run 2 instances set to 8 each to render. I don't recall this
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