Re: [Nuke-users] (no subject)

2014-12-08 Thread Neil Scholes
Hi Ron, I'm curious is that on linux? Thinking about new machine so processor choice is on my mind.. Sent from my iPad On 7 Dec 2014, at 20:07, Ron Ganbar ron...@gmail.com wrote: I would expect a piece of software like Nuke to, well, push and make use of everything available. It

Re: [Nuke-users] (no subject)

2014-12-08 Thread Ron Ganbar
Windows in this case. Ron Ganbar email: ron...@gmail.com tel: +44 (0)7968 007 309 [UK] +972 (0)54 255 9765 [Israel] url: http://ronganbar.wordpress.com/ On Mon, Dec 8, 2014 at 2:50 PM, Neil Scholes n...@uvfilms.co.uk wrote: Hi Ron, I'm curious is that on linux? Thinking about new

Re: [Nuke-users] (no subject)

2014-12-08 Thread itai bachar
תודה. דה פאונדרי לא שמעו על WINDOWS? זה די נפוץ... לא מצליח להתחבר למיילינג ניוז הזה. On Mon, Dec 8, 2014 at 3:18 PM, Ron Ganbar ron...@gmail.com wrote: Windows in this case. Ron Ganbar email: ron...@gmail.com tel: +44 (0)7968 007 309 [UK] +972 (0)54 255 9765 [Israel] url:

Re: [Nuke-users] (no subject)

2014-12-08 Thread itai bachar
sorry guys for the hebrew, that was meant for Ron, Thanks for the tips, i'll test it with -m 16 cores and see what happens. On Mon, Dec 8, 2014 at 4:19 PM, itai bachar itaibac...@gmail.com wrote: תודה. דה פאונדרי לא שמעו על WINDOWS? זה די נפוץ... לא מצליח להתחבר למיילינג ניוז הזה. On

Re: [Nuke-users] (no subject)

2014-12-08 Thread itai bachar
Ok I checked with the xeons on 16 threads only, now they lag behind the i7 for 10-12% only... this is very weird. On Mon, Dec 8, 2014 at 4:38 PM, itai bachar itaibac...@gmail.com wrote: sorry guys for the hebrew, that was meant for Ron, Thanks for the tips, i'll test it with -m 16 cores and

Re: [Nuke-users] (no subject)

2014-12-08 Thread Deke Kincaid
Hi itai Is that 16 physical or virtual cores? If it's virtual then you should do it for the physical ones -m 8. On Monday, December 8, 2014, itai bachar itaibac...@gmail.com wrote: Ok I checked with the xeons on 16 threads only, now they lag behind the i7 for 10-12% only... this is very

Re: [Nuke-users] (no subject)

2014-12-08 Thread itai bachar
the machine has 2 xeon e5 2689's, 8 cores each. so that's 16 physical cores, should I do -m 16? thanks On Mon, Dec 8, 2014 at 5:16 PM, Deke Kincaid d...@thefoundry.co.uk wrote: Hi itai Is that 16 physical or virtual cores? If it's virtual then you should do it for the physical ones -m 8.

Re: [Nuke-users] (no subject)

2014-12-08 Thread itai bachar
the machine has 2 xeon e5 2689's, 8 cores each. ive tried -m On Mon, Dec 8, 2014 at 5:16 PM, Deke Kincaid d...@thefoundry.co.uk wrote: Hi itai Is that 16 physical or virtual cores? If it's virtual then you should do it for the physical ones -m 8. On Monday, December 8, 2014, itai bachar

Re: [Nuke-users] (no subject)

2014-12-08 Thread Randy Little
yes -m 16 but try 14 or 15 and see if that frees up cpu for system calls. Worth a try. Randy S. Little http://www.rslittle.com/ http://www.imdb.com/name/nm2325729/ On Mon, Dec 8, 2014 at 10:25 AM, itai bachar itaibac...@gmail.com wrote: the machine has 2 xeon e5 2689's, 8 cores each. so

Re: [Nuke-users] (no subject)

2014-12-08 Thread itai bachar
Ive tried extensively with regular and m16, the m16 sheds about 15-20% of render time, getting the dual xeon slightly closer to the i7. Another oddity, i tried displacement, with an imported obj, the i7 took 4 minutes to render the scene, the -m16 xeon took 12 (twelve) minutes, and the regular (32

Re: [Nuke-users] (no subject)

2014-12-08 Thread Nathan Rusch
Nuke's 3D system is archaic (read: single-threaded), so the poor 3D performance isn't too surprising. My instinct is that the performance differences you're seeing are probably due to the i7's higher clock combined with scripts that aren't optimal test cases for pure threaded rendering. There

Re: [Nuke-users] (no subject)

2014-12-08 Thread itai bachar
im assembling a box for nuke, resolve and 3d. it is not a render node, i need the faster interactivity of the i7. is nuke going to be optimised for multi threading any time soon? thanks On Mon, Dec 8, 2014 at 7:46 PM, Nathan Rusch nathan_ru...@hotmail.com wrote: Nuke's 3D system is archaic

Re: [Nuke-users] (no subject)

2014-12-08 Thread Ron Ganbar
I doubt it, Itai. Maybe you can assemble a box for testing based on i7s and test that instead. Ron Ganbar email: ron...@gmail.com tel: +44 (0)7968 007 309 [UK] +972 (0)54 255 9765 [Israel] url: http://ronganbar.wordpress.com/ On Mon, Dec 8, 2014 at 8:08 PM, itai bachar

Re: [Nuke-users] (no subject)

2014-12-08 Thread itai bachar
and render 3d half speed... next time you wait for a render from me, dont ask me why it is so slow... :-) On Mon, Dec 8, 2014 at 8:24 PM, Ron Ganbar ron...@gmail.com wrote: I doubt it, Itai. Maybe you can assemble a box for testing based on i7s and test that instead. Ron Ganbar email:

Re: [Nuke-users] (no subject)

2014-12-08 Thread Ron Ganbar
You don't have to call me a cry baby in front of the whole User List, aye?... Ron Ganbar email: ron...@gmail.com tel: +44 (0)7968 007 309 [UK] +972 (0)54 255 9765 [Israel] url: http://ronganbar.wordpress.com/ On Mon, Dec 8, 2014 at 8:59 PM, itai bachar itaibac...@gmail.com wrote: and

Re: [Nuke-users] (no subject)

2014-12-08 Thread Nathan Rusch
is nuke going to be optimised for multi threading any time soon? I don't work for The Foundry, so I can only speculate, but I wouldn't hold your breath. ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk,

Re: [Nuke-users] (no subject)

2014-12-08 Thread chris
i guess it depend a lot on how many single-threaded operations are in your script can you check your CPU load on your render tests? i'd guess that that the xenons will be 50% idle. if so, one way to get faster speed could be to start two renders simultaneously, each with half the frame

Re: [Nuke-users] (no subject)

2014-12-08 Thread itai bachar
it is idiling at 40%-50%, same as the i7. it is frustrating. i give nuke 16 cores instead of 6, 64gb ram instead of 32, workstation grade supermicro mb, 3 times faster raid, same gpu, and it is slower... even after effects was (slightly) faster on the xeon... and it is not clock speed, the i7 is

[Nuke-users] Painting areas of interest

2014-12-08 Thread John Coldrick
There was a script I saw a number of years back that showed how to indicate where a moving camera in 3d in nuke was looking over the course of the shot, for example if you had a piece of geometry with UVs in the background and the camera was panning around, that could be output in UV space with

Re: [Nuke-users] Painting areas of interest

2014-12-08 Thread Nathan Rusch
You're probably looking for TimeEcho. -Nathan From: John Coldrick Sent: Monday, December 08, 2014 2:54 PM To: Nuke user discussion Subject: [Nuke-users] Painting areas of interest There was a script I saw a number of years back that showed how to indicate where a moving camera in 3d in

Re: [Nuke-users] Painting areas of interest

2014-12-08 Thread Elias Ericsson Rydberg
Here: https://www.youtube.com/watch?v=WLkXruAFwkI About a minute in Frank talks about TimeEcho. 2014-12-09 0:10 GMT+01:00 Nathan Rusch nathan_ru...@hotmail.com: You're probably looking for TimeEcho. -Nathan *From:* John Coldrick john.coldr...@gmail.com *Sent:* Monday, December 08,

Re: [Nuke-users] Painting areas of interest

2014-12-08 Thread John Coldrick
Cool, thanks guys, that was it Cheers, J.C. On Mon, Dec 8, 2014 at 6:22 PM, Elias Ericsson Rydberg elias.ericsson.rydb...@gmail.com wrote: Here: https://www.youtube.com/watch?v=WLkXruAFwkI About a minute in Frank talks about TimeEcho. 2014-12-09 0:10 GMT+01:00 Nathan Rusch