Well a blur dialate makes about as much since as bluring a uv. I have
done it a far amount when using stmap. Defocus as well. In theory it
shouldnt work but it does. Im guessing because of oh stmap samples. No
subpixel. So its filtering solves some of the issues you would expect from
the
Is the object you render properly UV-mapped?
torsdag 7 augusti 2014 skrev Randy Little randyslit...@gmail.com:
Dialate ? Long long shot but better then blur for uv map.
On Aug 6, 2014 3:12 PM, Patrick Heinen mailingli...@patrickheinen.com
Dilate on a STMap sounds dangerous :D but I'll give it a try. Right now I'm
matteing an impulse filtered STMap into that area, kinda works, but I'd still
love to get it to work properly...
And there is no object UV-mapped at all, it's just images and 2dimensional
transforms ;)
Elias Ericsson
Make sure the centre of the uv map is 0.5 for each pixel not 0
Ie (x+0.5)/width, (y+0.5)/height I think
I have the right expression at work.
Howard
On 6 Aug 2014, at 08:12 pm, Patrick Heinen mailingli...@patrickheinen.com
wrote:
Hey Ryan,
the UV map I have is created in Nuke and even
Jep Howard, that's what I got. I now sent it to support and they said it's a
bug, logged as Bug 8655.
And for everyone to try at home ;):
set cut_paste_input [stack 0]
version 8.0 v3
CheckerBoard2 {
inputs 0
format 1024 1024 0 0 1024 1024 1 square_1K
name CheckerBoard4
selected true
xpos
Dialate ? Long long shot but better then blur for uv map.
On Aug 6, 2014 3:12 PM, Patrick Heinen mailingli...@patrickheinen.com
wrote:
Hey Ryan,
the UV map I have is created in Nuke and even not filtering it doesn't get
rid of that one line :(
And blurring only makes it worse in my case.
When you render uv maps, don't filter or antialias them, and you will not
have edging issues. Adding bilateral or gaussian blur to everything but
the edges helps too.
Hope that helps.
R
On Aug 3, 2014 3:12 PM, Patrick Heinen mailingli...@patrickheinen.com
wrote:
I'm generating the STMap with
couldn't it be a filtering or multisample problem?
I also had similar problems using STMap for tiling an image, and I ended up
using UVTile
On Sun, Aug 3, 2014 at 12:26 AM, Deke Kincaid d...@thefoundry.co.uk wrote:
How are you generating the STMap?It might be off by a pixel depending
how
How are you generating the STMap?It might be off by a pixel depending
how you generated it.
--
Deke Kincaid
Creative Specialist
The Foundry
Skype: dekekincaid
Tel: (310) 399 4555 - Mobile: (310) 883 4313
Web: www.thefoundry.co.uk
Email: d...@thefoundry.co.uk
On Fri, Aug 1, 2014 at 7:30 PM,
Hey everyone,
I'm using an STMap where the original left and right edge of the image touch
each other in the image center. When the filtering is set to cubic on the STMap
I get a one pixel line at that edge, that I don't get if I ran through the
transforms without an STMap. Switching the
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