I know I’ve seen this before but I can’t remember the solution. When I export a
camera from maya, whether it’s an .abc or .fbx, the camera looks correct in
nuke (and all the focal length and aperture numbers match), but comparing a
render from a scanline render and a render out of vray they
Double check the film back of the camera in maya, if offset, this attribute
doesn't translate to nuke... or didn't used to.
Ari
Blue Sky
Sent from my iPhone
On Nov 20, 2014, at 3:05 PM, Gary Jaeger g...@corestudio.com wrote:
I know I’ve seen this before but I can’t remember the solution.
Thanks Ari. It’s so weird. I set up a quick test scene with a cube and a plane.
And that works as expected! But something about my actual scene is different
and affecting it in this weird way. No film back offsets. Argh!
Gary Jaeger // Core Studio
249 Princeton Avenue
Half Moon Bay, CA 94019
How do people get animation data from maya to nuke? I thought what I was trying
was super simple, just the Y rotate values. But when I try FBX and uncheck read
on each frame (so I can see the keyframes in nuke) it does some sort of Euler
filter thing where the X is constantly flipping +90 -90
We use the Mocon mel script pass2nuke, works great all the time
www.3dmation.com
Sent from my iPhone
On Sep 12, 2014, at 4:07 PM, Gary Jaeger g...@corestudio.com wrote:
How do people get animation data from maya to nuke? I thought what I was
trying was super simple, just the Y rotate
Use Alembic and turn on Euler filtering in the exporter dialog in Maya.
--
Deke Kincaid
Creative Specialist
The Foundry
Skype: dekekincaid
Tel: (310) 399 4555 - Mobile: (310) 883 4313
Web: www.thefoundry.co.uk
Email: d...@thefoundry.co.uk
On Fri, Sep 12, 2014 at 1:07 PM, Gary Jaeger
Subject: Re: [Nuke-users] maya nuke
We use the Mocon mel script pass2nuke, works great all the time
www.3dmation.com
Sent from my iPhone
On Sep 12, 2014, at 4:07 PM, Gary Jaeger g...@corestudio.com wrote:
How do people get animation data from maya to nuke? I thought what I was
trying