[Nuke-users] maya nuke camera mismatch

2014-11-20 Thread Gary Jaeger
I know I’ve seen this before but I can’t remember the solution. When I export a camera from maya, whether it’s an .abc or .fbx, the camera looks correct in nuke (and all the focal length and aperture numbers match), but comparing a render from a scanline render and a render out of vray they

Re: [Nuke-users] maya nuke camera mismatch

2014-11-20 Thread Ari Rubenstein
Double check the film back of the camera in maya, if offset, this attribute doesn't translate to nuke... or didn't used to. Ari Blue Sky Sent from my iPhone On Nov 20, 2014, at 3:05 PM, Gary Jaeger g...@corestudio.com wrote: I know I’ve seen this before but I can’t remember the solution.

Re: [Nuke-users] maya nuke camera mismatch

2014-11-20 Thread Gary Jaeger
Thanks Ari. It’s so weird. I set up a quick test scene with a cube and a plane. And that works as expected! But something about my actual scene is different and affecting it in this weird way. No film back offsets. Argh! Gary Jaeger // Core Studio 249 Princeton Avenue Half Moon Bay, CA 94019

[Nuke-users] maya nuke

2014-09-12 Thread Gary Jaeger
How do people get animation data from maya to nuke? I thought what I was trying was super simple, just the Y rotate values. But when I try FBX and uncheck read on each frame (so I can see the keyframes in nuke) it does some sort of Euler filter thing where the X is constantly flipping +90 -90

Re: [Nuke-users] maya nuke

2014-09-12 Thread Ari Rubenstein
We use the Mocon mel script pass2nuke, works great all the time www.3dmation.com Sent from my iPhone On Sep 12, 2014, at 4:07 PM, Gary Jaeger g...@corestudio.com wrote: How do people get animation data from maya to nuke? I thought what I was trying was super simple, just the Y rotate

Re: [Nuke-users] maya nuke

2014-09-12 Thread Deke Kincaid
Use Alembic and turn on Euler filtering in the exporter dialog in Maya. -- Deke Kincaid Creative Specialist The Foundry Skype: dekekincaid Tel: (310) 399 4555 - Mobile: (310) 883 4313 Web: www.thefoundry.co.uk Email: d...@thefoundry.co.uk On Fri, Sep 12, 2014 at 1:07 PM, Gary Jaeger

Re: [Nuke-users] maya nuke

2014-09-12 Thread Barry Berman
Subject: Re: [Nuke-users] maya nuke We use the Mocon mel script pass2nuke, works great all the time www.3dmation.com Sent from my iPhone On Sep 12, 2014, at 4:07 PM, Gary Jaeger g...@corestudio.com wrote: How do people get animation data from maya to nuke? I thought what I was trying