Re: [Nuke-users] vector pass for kronos
Motion Randy S. Little http://www.rslittle.com http://reel.rslittle.com On Wed, Mar 23, 2011 at 23:45, Jason Nguyen jasonpngu...@gmail.com wrote: Hi, if I were to request the vector pass from 3d to plug into the kronos' vector input, would it be a motion vector or velocity pass? thanks, J ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
Re: [Nuke-users] Extract CMY Color id
Keyer is pretty much it. There are gizmos which just automate doing id channels on nukepedia and creativecrash but underneath they are all just keyers. For future though, get your cg guys to render multiple mattes to a single exr instead of using id's which just suck, especially pink that it likes to throw in there. There are mel scripts for Mental Ray and Vray which automate doing this. -deke On Thu, Mar 24, 2011 at 12:50, Spider spi...@555lab.com wrote: Hi everyone, I have a question maybe already ask (i checked before) i'd like to know what is the best way to extract CMY to make a object matte, i guess that their is a better way than use keying nodes. May someone can light me ? i put in attachement an example. Thanks. Spider -- Luddnel Spider Magne | Director - Lead Motion Compositor 555Lab – Alchemy between you and us 24 rue du Pré St-Gervais 93500 Pantin Office (+33)148 453 555 | Fax (+33)171 864 387 Mobile (+33)699 434 555 | 555lab.com ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
Re: [Nuke-users] Extract CMY Color id
I just did this gizmo, you can pick any color choose if you want extract a matte or apply the alpha on your picture with a premult if you want. Of course I agree with Deke this way suck, an exr with matte is better but I prefer several RGB matte pass. set cut_paste_input [stack 0] version 6.2 v2 push $cut_paste_input Group { name Select_color selected true xpos -168 ypos 2 addUserKnob {20 User} addUserKnob {41 color T Constant1.color} addUserKnob {6 out_alpha l Out Alpha +STARTLINE} addUserKnob {6 premult +STARTLINE} } Constant { inputs 0 channels rgb color {0.3005436957 0.02121900581 0.3762620389 1} last 10 name Constant1 xpos 38 ypos 109 } Input { inputs 0 selected true xpos -101 ypos 86 } Difference { inputs 2 gain 90 name Difference1 xpos -101 ypos 126 } Invert { channels alpha name Invert1 xpos -101 ypos 171 } Premult { name Premult1 xpos -101 ypos 209 disable {{!parent.premult i}} } Shuffle { red alpha green alpha blue alpha name Shuffle1 xpos -101 ypos 235 disable {{!parent.out_alpha i}} } Output { name Output1 xpos -101 ypos 287 } end_group On Thu, Mar 24, 2011 at 8:57 PM, Deke Kincaid dekekinc...@gmail.com wrote: Keyer is pretty much it. There are gizmos which just automate doing id channels on nukepedia and creativecrash but underneath they are all just keyers. For future though, get your cg guys to render multiple mattes to a single exr instead of using id's which just suck, especially pink that it likes to throw in there. There are mel scripts for Mental Ray and Vray which automate doing this. -deke On Thu, Mar 24, 2011 at 12:50, Spider spi...@555lab.com wrote: Hi everyone, I have a question maybe already ask (i checked before) i'd like to know what is the best way to extract CMY to make a object matte, i guess that their is a better way than use keying nodes. May someone can light me ? i put in attachement an example. Thanks. Spider -- Luddnel Spider Magne | Director - Lead Motion Compositor 555Lab – Alchemy between you and us 24 rue du Pré St-Gervais 93500 Pantin Office (+33)148 453 555 | Fax (+33)171 864 387 Mobile (+33)699 434 555 | 555lab.com ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users -- Julien Chandelle GSM : +32 (0) 494 277 542 julienchandelle.be http://www.julienchandelle.be || Nuke , AE Fusion Compositor || ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
Re: [Nuke-users] Extract CMY Color id
here's a solution based on colour expressions which pipes (pure)secondary colors like magenta into the alpha. have look at the expressions (the '-r*g*b' bit is only to hold out the white in my example) not the most elegant solution tho' having secondary colours as IDs set cut_paste_input [stack 0] version 6.2 v2 ColorBars { inputs 0 barintensity 1 PAL true name ColorBars1 selected true xpos 153 ypos -181 } set N1bfb1770 [stack 0] Expression { channel3 rgba expr3 min(r,b)-r*g*b name Expression3 label MAGENTA selected true xpos 23 ypos -33 } push $N1bfb1770 Expression { channel3 rgba expr3 min(g,b)-r*g*b name Expression1 label CYAN selected true xpos 153 ypos -35 } push $N1bfb1770 Expression { channel3 rgba expr3 min(r,g)-r*g*b name Expression2 label YELLOW selected true xpos 268 ypos -34 } Keyer is pretty much it. There are gizmos which just automate doing id channels on nukepedia and creativecrash but underneath they are all just keyers. For future though, get your cg guys to render multiple mattes to a single exr instead of using id's which just suck, especially pink that it likes to throw in there. There are mel scripts for Mental Ray and Vray which automate doing this. -deke On Thu, Mar 24, 2011 at 12:50, Spider spi...@555lab.com wrote: Hi everyone, I have a question maybe already ask (i checked before) i'd like to know what is the best way to extract CMY to make a object matte, i guess that their is a better way than use keying nodes. May someone can light me ? i put in attachement an example. Thanks. Spider -- Luddnel Spider Magne | Director - Lead Motion Compositor 555Lab – Alchemy between you and us 24 rue du Pré St-Gervais 93500 Pantin Office (+33)148 453 555 | Fax (+33)171 864 387 Mobile (+33)699 434 555 | 555lab.com ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
Re: [Nuke-users] Extract CMY Color id
Merci Julien, I'll try this at home in few minutes. Maybe my 3d gay, sorry i mean guy like pink ;) Spider 2011/3/24 Julien Chandelle julienchande...@gmail.com I just did this gizmo, you can pick any color choose if you want extract a matte or apply the alpha on your picture with a premult if you want. Of course I agree with Deke this way suck, an exr with matte is better but I prefer several RGB matte pass. set cut_paste_input [stack 0] version 6.2 v2 push $cut_paste_input Group { name Select_color selected true xpos -168 ypos 2 addUserKnob {20 User} addUserKnob {41 color T Constant1.color} addUserKnob {6 out_alpha l Out Alpha +STARTLINE} addUserKnob {6 premult +STARTLINE} } Constant { inputs 0 channels rgb color {0.3005436957 0.02121900581 0.3762620389 1} last 10 name Constant1 xpos 38 ypos 109 } Input { inputs 0 selected true xpos -101 ypos 86 } Difference { inputs 2 gain 90 name Difference1 xpos -101 ypos 126 } Invert { channels alpha name Invert1 xpos -101 ypos 171 } Premult { name Premult1 xpos -101 ypos 209 disable {{!parent.premult i}} } Shuffle { red alpha green alpha blue alpha name Shuffle1 xpos -101 ypos 235 disable {{!parent.out_alpha i}} } Output { name Output1 xpos -101 ypos 287 } end_group On Thu, Mar 24, 2011 at 8:57 PM, Deke Kincaid dekekinc...@gmail.comwrote: Keyer is pretty much it. There are gizmos which just automate doing id channels on nukepedia and creativecrash but underneath they are all just keyers. For future though, get your cg guys to render multiple mattes to a single exr instead of using id's which just suck, especially pink that it likes to throw in there. There are mel scripts for Mental Ray and Vray which automate doing this. -deke On Thu, Mar 24, 2011 at 12:50, Spider spi...@555lab.com wrote: Hi everyone, I have a question maybe already ask (i checked before) i'd like to know what is the best way to extract CMY to make a object matte, i guess that their is a better way than use keying nodes. May someone can light me ? i put in attachement an example. Thanks. Spider -- Luddnel Spider Magne | Director - Lead Motion Compositor 555Lab – Alchemy between you and us 24 rue du Pré St-Gervais 93500 Pantin Office (+33)148 453 555 | Fax (+33)171 864 387 Mobile (+33)699 434 555 | 555lab.com ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users -- Julien Chandelle GSM : +32 (0) 494 277 542 julienchandelle.be http://www.julienchandelle.be || Nuke , AE Fusion Compositor || ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users -- *Luddnel Spider Magne **|** Director - Lead Motion Compositor* 555Lab – Alchemy between you and us 24 rue du Pré St-Gervais 93500 Pantin Office (+33)148 453 555 | Fax (+33)171 864 387 Mobile (+33)699 434 555 | 555lab.com http://www.555lab.com/ ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
Re: [Nuke-users] Extract CMY Color id
Thanks James, I'll try it at home. Spider 2011/3/24 James Etherington james.ethering...@gmail.com Try this... set cut_paste_input [stack 0] version 6.2 v2 Constant { inputs 0 channels rgb color {1 1 0 0} name yellow selected true xpos 543 ypos -945 } Roto { output alpha curves {AnimTree: { Version: 1.2 Flag: 0 RootNode: 1 Node: { NodeName: Root { Flag: 512 NodeType: 1 Transform: 0 0 S 0 0 S 0 0 S 0 0 S 0 1 S 0 1 S 0 0 S 0 960 S 0 540 NumOfAttributes: 10 vis S 0 1 opc S 0 1 mbo S 0 1 mb S 0 1 mbs S 0 0.5 fo S 0 1 fx S 0 0 fy S 0 0 ff S 0 1 ft S 0 0 } NumOfChildren: 1 Node: { NodeName: Rectangle1 { Flag: 576 NodeType: 3 CurveGroup: { Transform: 0 0 S 1 1037 0 S 1 1037 0 S 1 1037 0 S 1 1037 1 S 1 1037 1 S 1 1037 0 S 1 1037 402 S 1 1037 561 Flag: 0 NumOfCubicCurves: 2 CubicCurve: { Type: 0 Flag: 8192 Dim: 2 NumOfPoints: 12 1 S 1 1037 0 S 1 1037 -254 0 1 S 1 1037 1331 S 1 1037 939.6 0 1 S 1 1037 170.667 S 1 1037 0 0 1 S 1 1037 -170.667 S 1 1037 0 0 1 S 1 1037 1851.4 S 1 1037 936.8 0 1 S 1 1037 0 S 1 1037 -254 0 1 S 1 1037 0 S 1 1037 254 0 1 S 1 1037 1851.4 S 1 1037 174.8 0 1 S 1 1037 -170.667 S 1 1037 0 0 1 S 1 1037 170.667 S 1 1037 0 0 1 S 1 1037 1339.4 S 1 1037 174.8 0 1 S 1 1037 0 S 1 1037 254 0 } CubicCurve: { Type: 0 Flag: 8192 Dim: 2 NumOfPoints: 12 1 S 1 1037 0 S 1 1037 -254 0 1 S 1 1037 0 S 1 1037 0 0 1 S 1 1037 170.667 S 1 1037 0 0 1 S 1 1037 -170.667 S 1 1037 0 0 1 S 1 1037 0 S 1 1037 0 0 1 S 1 1037 0 S 1 1037 -254 0 1 S 1 1037 0 S 1 1037 254 0 1 S 1 1037 0 S 1 1037 0 0 1 S 1 1037 -170.667 S 1 1037 0 0 1 S 1 1037 170.667 S 1 1037 0 0 1 S 1 1037 0 S 1 1037 0 0 1 S 1 1037 0 S 1 1037 254 0 } NumOfAttributes: 43 vis S 0 1 r S 0 1 g S 0 1 b S 0 1 a S 0 1 ro S 0 0 go S 0 0 bo S 0 0 ao S 0 0 opc S 0 1 bm S 0 0 inv S 0 0 mbo S 0 0 mb S 0 1 mbs S 0 0.5 mbsot S 0 0 mbso S 0 0 fo S 0 1 fx S 0 0 fy S 0 0 ff S 0 1 ft S 0 0 src S 0 0 stx S 0 0 sty S 0 0 str S 0 0 sr S 0 0 ssx S 0 1 ssy S 0 1 ss S 0 0 spx S 0 960 spy S 0 540 stot S 0 0 sto S 0 0 sv S 0 0 sf S 0 1 sb S 0 1 nv S 0 1 view1 S 0 1 ltn S 0 1037 ltm S 0 1037 ltt S 0 0 tt S 0 7 } } NumOfChildren: 0 } } } } toolbox {selectAll { { selectAll ssx 1 ssy 1 sf 1 } { createBezier ssx 1 ssy 1 sf 1 sb 1 tt 4 } { createBSpline ssx 1 ssy 1 sf 1 sb 1 tt 5 } { createEllipse ssx 1 ssy 1 sf 1 sb 1 tt 6 } { createRectangle ssx 1 ssy 1 sf 1 sb 1 tt 7 } { brush ssx 1 ssy 1 sf 1 sb 1 } { eraser src 2 ssx 1 ssy 1 sf 1 sb 1 } { clone src 1 ssx 1 ssy 1 sf 1 sb 1 } { reveal src 3 ssx 1 ssy 1 sf 1 sb 1 } { dodge src 1 ssx 1 ssy 1 sf 1 sb 1 } { burn src 1 ssx 1 ssy 1 sf 1 sb 1 } { blur src 1 ssx 1 ssy 1 sf 1 sb 1 } { sharpen src 1 ssx 1 ssy 1 sf 1 sb 1 } { smear src 1 ssx 1 ssy 1 sf 1 sb 1 } } } toolbar_brush_hardness 0.20003 toolbar_lifetime_type all toolbar_source_transform_scale {1 1} toolbar_source_transform_center {320 240} colorOverlay 0 lifetime_type all frames lifetime_start 1037 lifetime_end 1037 motionblur_shutter_offset_type centred source_black_outside true name Roto4 selected true xpos 543 ypos -868 } Premult { name Premult3 selected true xpos 543 ypos -819 } push 0 Constant { inputs 0 channels rgb color {0 1 1 0} name cyan selected true xpos 344 ypos -947 } Roto { output alpha curves {AnimTree: { Version: 1.2 Flag: 0 RootNode: 1 Node: { NodeName: Root { Flag: 512 NodeType: 1 Transform: 0 0 S 0 0 S 0 0 S 0 0 S 0 1 S 0 1 S 0 0 S 0 960 S 0 540 NumOfAttributes: 10 vis S 0 1 opc S 0 1 mbo S 0 1 mb S 0 1 mbs S 0 0.5 fo S 0 1 fx S 0 0 fy S 0 0 ff S 0 1 ft S 0 0 } NumOfChildren: 1 Node: { NodeName: Rectangle1 { Flag: 576 NodeType: 3 CurveGroup: { Transform: 0 0 S 1 1037 0 S 1 1037 0 S 1 1037 0 S 1 1037 1 S 1 1037 1 S 1 1037 0 S 1 1037 402 S 1 1037 561 Flag: 0 NumOfCubicCurves: 2 CubicCurve: { Type: 0 Flag: 8192 Dim: 2 NumOfPoints: 12 1 S 1 1037 0 S 1 1037 -254 0 1 S 1 1037 146 S 1 1037 942 0 1 S 1 1037 170.667 S 1 1037 0 0 1 S 1 1037 -170.667 S 1 1037 0 0 1 S 1 1037 658 S 1 1037 942 0 1 S 1 1037 0 S 1 1037 -254 0 1 S 1 1037 0 S 1 1037 254 0 1 S 1 1037 658 S 1 1037 180 0 1 S 1 1037 -170.667 S 1 1037 0 0 1 S 1 1037 170.667 S 1 1037 0 0 1 S 1 1037 146 S 1 1037 180 0 1 S 1 1037 0 S 1 1037 254 0 } CubicCurve: { Type: 0 Flag: 8192 Dim: 2 NumOfPoints: 12 1 S 1 1037 0 S 1 1037 -254 0 1 S 1 1037 0 S 1 1037 0 0 1 S 1 1037 170.667 S 1 1037 0 0 1 S 1 1037 -170.667 S 1 1037 0 0 1 S 1 1037 0 S 1 1037 0 0 1 S 1 1037 0 S 1 1037 -254 0 1 S 1 1037 0 S 1 1037 254 0 1 S 1 1037 0 S 1 1037 0 0 1 S 1 1037 -170.667 S 1 1037 0 0 1 S 1 1037 170.667 S 1 1037 0 0 1 S 1 1037 0 S 1 1037 0 0 1 S 1 1037 0 S 1 1037 254 0 }
Re: [Nuke-users] Extract CMY Color id
in that case btw the red matte would be separate to the magenta, any overlap would be black in the respective channels. H From: Howard Jones mrhowardjo...@yahoo.com To: Nuke user discussion nuke-users@support.thefoundry.co.uk Sent: Thu, 24 March, 2011 22:45:32 Subject: Re: [Nuke-users] Extract CMY Color id should do... splits into primary (rgb outside of cmy bnw) secondary (cmy outside of rgb, bnw) tertiary (bw (split into bnw) outside of rgb, cmy) H From: Deke Kincaid dekekinc...@gmail.com To: Nuke user discussion nuke-users@support.thefoundry.co.uk Sent: Thu, 24 March, 2011 22:33:12 Subject: Re: [Nuke-users] Extract CMY Color id This pulls perfect mattes even when you have a magenta and red matte on top of each other or any other primary/secondary overlapping? -deke On Thu, Mar 24, 2011 at 15:17, Howard Jones mrhowardjo...@yahoo.com wrote: Hi Shameless plug my secondary colour node on nukepedia/creative crash - splits any image into rgb, cmy and bnw (black neutral whites). The output will show you any set of above ie rgb, cmy, bnw mapped into the rgb channels. So plug in your image choose cmy (as rgb) and in the rgb channels you will have cyan magenta and yellow mapped to rgb respectively, so as long as its pure cmy you get perfect mattes instantly /Shameless plug Howard From: Spider spi...@555lab.com To: Nuke user discussion nuke-users@support.thefoundry.co.uk Sent: Thu, 24 March, 2011 20:14:50 Subject: Re: [Nuke-users] Extract CMY Color id Merci Julien, I'll try this at home in few minutes. Maybe my 3d gay, sorry i mean guy like pink ;) Spider 2011/3/24 Julien Chandelle julienchande...@gmail.com I just did this gizmo, you can pick any color choose if you want extract a matte or apply the alpha on your picture with a premult if you want. Of course I agree with Deke this way suck, an exr with matte is better but I prefer several RGB matte pass. set cut_paste_input [stack 0] version 6.2 v2 push $cut_paste_input Group { name Select_color selected true xpos -168 ypos 2 addUserKnob {20 User} addUserKnob {41 color T Constant1.color} addUserKnob {6 out_alpha l Out Alpha +STARTLINE} addUserKnob {6 premult +STARTLINE} } Constant { inputs 0 channels rgb color {0.3005436957 0.02121900581 0.3762620389 1} last 10 name Constant1 xpos 38 ypos 109 } Input { inputs 0 selected true xpos -101 ypos 86 } Difference { inputs 2 gain 90 name Difference1 xpos -101 ypos 126 } Invert { channels alpha name Invert1 xpos -101 ypos 171 } Premult { name Premult1 xpos -101 ypos 209 disable {{!parent.premult i}} } Shuffle { red alpha green alpha blue alpha name Shuffle1 xpos -101 ypos 235 disable {{!parent.out_alpha i}} } Output { name Output1 xpos -101 ypos 287 } end_group On Thu, Mar 24, 2011 at 8:57 PM, Deke Kincaid dekekinc...@gmail.com wrote: Keyer is pretty much it. There are gizmos which just automate doing id channels on nukepedia and creativecrash but underneath they are all just keyers. For future though, get your cg guys to render multiple mattes to a single exr instead of using id's which just suck, especially pink that it likes to throw in there. There are mel scripts for Mental Ray and Vray which automate doing this. -deke On Thu, Mar 24, 2011 at 12:50, Spider spi...@555lab.com wrote: Hi everyone, I have a question maybe already ask (i checked before) i'd like to know what is the best way to extract CMY to make a object matte, i guess that their is a better way than use keying nodes. May someone can light me ? i put in attachement an example. Thanks. Spider -- Luddnel Spider Magne | Director - Lead Motion Compositor 555Lab – Alchemy between you and us 24 rue du Pré St-Gervais 93500 Pantin Office (+33)148 453 555 | Fax (+33)171 864 387 Mobile (+33)699 434 555 | 555lab.com ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users -- Julien Chandelle GSM : +32 (0) 494 277 542 julienchandelle.be || Nuke , AE Fusion Compositor || ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users -- Luddnel Spider Magne | Director - Lead Motion Compositor 555Lab – Alchemy between you and us 24 rue du Pré St-Gervais 93500 Pantin Office (+33)148 453 555 | Fax (+33)171 864 387 Mobile (+33)699 434 555 | 555lab.com
Re: [Nuke-users] Extract CMY Color id
I've never quite seen how anything that crosses channels, if there's any anti-aliasing involved, can not have issues... If a red and a blue matte meet, and there is anti-aliasing along the edges, causing a pixel to be (0.5, 0.0, 0.5), how is that different to a similar pixel along an antialiased edge where a magenta matte meets black... Hugh Macdonald nvizible – VISUAL EFFECTS hugh.macdon...@nvizible.com +44(0) 207 659 2038 +44(0) 7773 764 708 www.nvizible.com On 24 Mar 2011, at 23:08, Howard Jones wrote: in that case btw the red matte would be separate to the magenta, any overlap would be black in the respective channels. H From: Howard Jones mrhowardjo...@yahoo.com To: Nuke user discussion nuke-users@support.thefoundry.co.uk Sent: Thu, 24 March, 2011 22:45:32 Subject: Re: [Nuke-users] Extract CMY Color id should do... splits into primary (rgb outside of cmy bnw) secondary (cmy outside of rgb, bnw) tertiary (bw (split into bnw) outside of rgb, cmy) H From: Deke Kincaid dekekinc...@gmail.com To: Nuke user discussion nuke-users@support.thefoundry.co.uk Sent: Thu, 24 March, 2011 22:33:12 Subject: Re: [Nuke-users] Extract CMY Color id This pulls perfect mattes even when you have a magenta and red matte on top of each other or any other primary/secondary overlapping? -deke On Thu, Mar 24, 2011 at 15:17, Howard Jones mrhowardjo...@yahoo.com wrote: Hi Shameless plug my secondary colour node on nukepedia/creative crash - splits any image into rgb, cmy and bnw (black neutral whites). The output will show you any set of above ie rgb, cmy, bnw mapped into the rgb channels. So plug in your image choose cmy (as rgb) and in the rgb channels you will have cyan magenta and yellow mapped to rgb respectively, so as long as its pure cmy you get perfect mattes instantly /Shameless plug Howard From: Spider spi...@555lab.com To: Nuke user discussion nuke-users@support.thefoundry.co.uk Sent: Thu, 24 March, 2011 20:14:50 Subject: Re: [Nuke-users] Extract CMY Color id Merci Julien, I'll try this at home in few minutes. Maybe my 3d gay, sorry i mean guy like pink ;) Spider 2011/3/24 Julien Chandelle julienchande...@gmail.com I just did this gizmo, you can pick any color choose if you want extract a matte or apply the alpha on your picture with a premult if you want. Of course I agree with Deke this way suck, an exr with matte is better but I prefer several RGB matte pass. set cut_paste_input [stack 0] version 6.2 v2 push $cut_paste_input Group { name Select_color selected true xpos -168 ypos 2 addUserKnob {20 User} addUserKnob {41 color T Constant1.color} addUserKnob {6 out_alpha l Out Alpha +STARTLINE} addUserKnob {6 premult +STARTLINE} } Constant { inputs 0 channels rgb color {0.3005436957 0.02121900581 0.3762620389 1} last 10 name Constant1 xpos 38 ypos 109 } Input { inputs 0 selected true xpos -101 ypos 86 } Difference { inputs 2 gain 90 name Difference1 xpos -101 ypos 126 } Invert { channels alpha name Invert1 xpos -101 ypos 171 } Premult { name Premult1 xpos -101 ypos 209 disable {{!parent.premult i}} } Shuffle { red alpha green alpha blue alpha name Shuffle1 xpos -101 ypos 235 disable {{!parent.out_alpha i}} } Output { name Output1 xpos -101 ypos 287 } end_group On Thu, Mar 24, 2011 at 8:57 PM, Deke Kincaid dekekinc...@gmail.com wrote: Keyer is pretty much it. There are gizmos which just automate doing id channels on nukepedia and creativecrash but underneath they are all just keyers. For future though, get your cg guys to render multiple mattes to a single exr instead of using id's which just suck, especially pink that it likes to throw in there. There are mel scripts for Mental Ray and Vray which automate doing this. -deke On Thu, Mar 24, 2011 at 12:50, Spider spi...@555lab.com wrote: Hi everyone, I have a question maybe already ask (i checked before) i'd like to know what is the best way to extract CMY to make a object matte, i guess that their is a better way than use keying nodes. May someone can light me ? i put in attachement an example. Thanks. Spider -- Luddnel Spider Magne | Director - Lead Motion Compositor 555Lab – Alchemy between you and us 24 rue du Pré St-Gervais 93500 Pantin Office (+33)148 453 555 | Fax (+33)171 864 387 Mobile (+33)699 434 555 | 555lab.com ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list
[Nuke-users] Re: Black Outside - Slow!!
I was getting the same effects again today. Anyone have any clues? ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
Re: [Nuke-users] Re: Black Outside - Slow!!
Black outside checked (animated the XY transform over frame range), redraws interactively almost realtime. *Software:* System Version: Mac OS X 10.6.6 (10J567) Kernel Version: Darwin 10.6.0 64-bit Kernel and Extensions: No *Hardware Overview:* Model Name: Mac Pro Model Identifier: MacPro4,1 Processor Name: Quad-Core Intel Xeon Processor Speed: 2.66 GHz Number Of Processors: 1 Total Number Of Cores: 4 L2 Cache (per core): 256 KB L3 Cache: 8 MB Memory: 8 GB Processor Interconnect Speed: 4.8 GT/s On Thu, Mar 24, 2011 at 5:47 PM, Nick Guth nick.g...@gmail.com wrote: I was getting the same effects again today. Anyone have any clues? ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users