Re: [Nuke-users] vector pass for kronos

2011-03-24 Thread Randy Little
Motion

Randy S. Little
http://www.rslittle.com http://reel.rslittle.com




On Wed, Mar 23, 2011 at 23:45, Jason Nguyen jasonpngu...@gmail.com wrote:

 Hi,

 if I were to request the vector pass from 3d  to plug into the kronos'
 vector input, would it be a motion vector or velocity pass?

 thanks,

 J

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Re: [Nuke-users] Extract CMY Color id

2011-03-24 Thread Deke Kincaid
Keyer is pretty much it.  There are gizmos which just automate doing
id channels on nukepedia and creativecrash but underneath they are all
just keyers.

For future though, get your cg guys to render multiple mattes to a
single exr instead of using id's which just suck, especially pink that
it likes to throw in there.  There are mel scripts for Mental Ray and
Vray which automate doing this.

-deke

On Thu, Mar 24, 2011 at 12:50, Spider spi...@555lab.com wrote:
 Hi everyone,
 I have a question maybe already ask (i checked before)
 i'd like to know what is the best way to extract CMY to make a object matte,
 i guess that their is a better way than use keying nodes.
 May someone can light me ?
 i put in attachement an example.

 Thanks.
 Spider


 --
 Luddnel Spider Magne | Director - Lead Motion Compositor
 555Lab – Alchemy between you and us
 24 rue du Pré St-Gervais 93500 Pantin
 Office (+33)148 453 555 | Fax (+33)171 864 387
 Mobile (+33)699 434 555 | 555lab.com

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Re: [Nuke-users] Extract CMY Color id

2011-03-24 Thread Julien Chandelle
I just did this gizmo, you can pick any color choose if you want extract a
matte or apply the alpha on your picture with a premult if you want. Of
course I agree with Deke this way suck, an exr with matte is better but I
prefer several RGB matte pass.

set cut_paste_input [stack 0]
version 6.2 v2
push $cut_paste_input
Group {
 name Select_color
 selected true
 xpos -168
 ypos 2
 addUserKnob {20 User}
 addUserKnob {41 color T Constant1.color}
 addUserKnob {6 out_alpha l Out Alpha +STARTLINE}
 addUserKnob {6 premult +STARTLINE}
}
 Constant {
  inputs 0
  channels rgb
  color {0.3005436957 0.02121900581 0.3762620389 1}
  last 10
  name Constant1
  xpos 38
  ypos 109
 }
 Input {
  inputs 0
  selected true
  xpos -101
  ypos 86
 }
 Difference {
  inputs 2
  gain 90
  name Difference1
  xpos -101
  ypos 126
 }
 Invert {
  channels alpha
  name Invert1
  xpos -101
  ypos 171
 }
 Premult {
  name Premult1
  xpos -101
  ypos 209
  disable {{!parent.premult i}}
 }
 Shuffle {
  red alpha
  green alpha
  blue alpha
  name Shuffle1
  xpos -101
  ypos 235
  disable {{!parent.out_alpha i}}
 }
 Output {
  name Output1
  xpos -101
  ypos 287
 }
end_group


On Thu, Mar 24, 2011 at 8:57 PM, Deke Kincaid dekekinc...@gmail.com wrote:

 Keyer is pretty much it.  There are gizmos which just automate doing
 id channels on nukepedia and creativecrash but underneath they are all
 just keyers.

 For future though, get your cg guys to render multiple mattes to a
 single exr instead of using id's which just suck, especially pink that
 it likes to throw in there.  There are mel scripts for Mental Ray and
 Vray which automate doing this.

 -deke

 On Thu, Mar 24, 2011 at 12:50, Spider spi...@555lab.com wrote:
  Hi everyone,
  I have a question maybe already ask (i checked before)
  i'd like to know what is the best way to extract CMY to make a object
 matte,
  i guess that their is a better way than use keying nodes.
  May someone can light me ?
  i put in attachement an example.
 
  Thanks.
  Spider
 
 
  --
  Luddnel Spider Magne | Director - Lead Motion Compositor
  555Lab – Alchemy between you and us
  24 rue du Pré St-Gervais 93500 Pantin
  Office (+33)148 453 555 | Fax (+33)171 864 387
  Mobile (+33)699 434 555 | 555lab.com
 
  ___
  Nuke-users mailing list
  Nuke-users@support.thefoundry.co.uk
  http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
 
 
 ___
 Nuke-users mailing list
 Nuke-users@support.thefoundry.co.uk
 http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users




-- 
Julien Chandelle
GSM : +32 (0) 494 277 542
julienchandelle.be http://www.julienchandelle.be
|| Nuke , AE  Fusion Compositor ||
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Nuke-users mailing list
Nuke-users@support.thefoundry.co.uk
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Re: [Nuke-users] Extract CMY Color id

2011-03-24 Thread Jan Dubberke
here's a solution based on colour expressions which pipes  
(pure)secondary colors like magenta into the alpha. have look at the  
expressions (the '-r*g*b' bit is only to hold out the white in my  
example)


not the most elegant solution tho' having secondary colours as IDs

set cut_paste_input [stack 0]
version 6.2 v2
ColorBars {
 inputs 0
 barintensity 1
 PAL true
 name ColorBars1
 selected true
 xpos 153
 ypos -181
}
set N1bfb1770 [stack 0]
Expression {
 channel3 rgba
 expr3 min(r,b)-r*g*b
 name Expression3
 label MAGENTA
 selected true
 xpos 23
 ypos -33
}
push $N1bfb1770
Expression {
 channel3 rgba
 expr3 min(g,b)-r*g*b
 name Expression1
 label CYAN
 selected true
 xpos 153
 ypos -35
}
push $N1bfb1770
Expression {
 channel3 rgba
 expr3 min(r,g)-r*g*b
 name Expression2
 label YELLOW
 selected true
 xpos 268
 ypos -34
}







Keyer is pretty much it.  There are gizmos which just automate doing
id channels on nukepedia and creativecrash but underneath they are all
just keyers.

For future though, get your cg guys to render multiple mattes to a
single exr instead of using id's which just suck, especially pink that
it likes to throw in there.  There are mel scripts for Mental Ray and
Vray which automate doing this.

-deke

On Thu, Mar 24, 2011 at 12:50, Spider spi...@555lab.com wrote:

Hi everyone,
I have a question maybe already ask (i checked before)
i'd like to know what is the best way to extract CMY to make a object matte,
i guess that their is a better way than use keying nodes.
May someone can light me ?
i put in attachement an example.

Thanks.
Spider


--
Luddnel Spider Magne | Director - Lead Motion Compositor
555Lab – Alchemy between you and us
24 rue du Pré St-Gervais 93500 Pantin
Office (+33)148 453 555 | Fax (+33)171 864 387
Mobile (+33)699 434 555 | 555lab.com

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Re: [Nuke-users] Extract CMY Color id

2011-03-24 Thread Spider
Merci Julien,

I'll try this at home in few minutes.
Maybe my 3d gay, sorry i mean guy like pink ;)

Spider




2011/3/24 Julien Chandelle julienchande...@gmail.com

 I just did this gizmo, you can pick any color choose if you want extract a
 matte or apply the alpha on your picture with a premult if you want. Of
 course I agree with Deke this way suck, an exr with matte is better but I
 prefer several RGB matte pass.

 set cut_paste_input [stack 0]
 version 6.2 v2
 push $cut_paste_input
 Group {
  name Select_color
  selected true
  xpos -168
  ypos 2
  addUserKnob {20 User}
  addUserKnob {41 color T Constant1.color}
  addUserKnob {6 out_alpha l Out Alpha +STARTLINE}
  addUserKnob {6 premult +STARTLINE}
 }
  Constant {
   inputs 0
   channels rgb
   color {0.3005436957 0.02121900581 0.3762620389 1}
   last 10
   name Constant1
   xpos 38
   ypos 109
  }
  Input {
   inputs 0
   selected true
   xpos -101
   ypos 86
  }
  Difference {
   inputs 2
   gain 90
   name Difference1
   xpos -101
   ypos 126
  }
  Invert {
   channels alpha
   name Invert1
   xpos -101
   ypos 171
  }
  Premult {
   name Premult1
   xpos -101
   ypos 209
   disable {{!parent.premult i}}
  }
  Shuffle {
   red alpha
   green alpha
   blue alpha
   name Shuffle1
   xpos -101
   ypos 235
   disable {{!parent.out_alpha i}}
  }
  Output {
   name Output1
   xpos -101
   ypos 287
  }
 end_group



 On Thu, Mar 24, 2011 at 8:57 PM, Deke Kincaid dekekinc...@gmail.comwrote:

 Keyer is pretty much it.  There are gizmos which just automate doing
 id channels on nukepedia and creativecrash but underneath they are all
 just keyers.

 For future though, get your cg guys to render multiple mattes to a
 single exr instead of using id's which just suck, especially pink that
 it likes to throw in there.  There are mel scripts for Mental Ray and
 Vray which automate doing this.

 -deke

 On Thu, Mar 24, 2011 at 12:50, Spider spi...@555lab.com wrote:
  Hi everyone,
  I have a question maybe already ask (i checked before)
  i'd like to know what is the best way to extract CMY to make a object
 matte,
  i guess that their is a better way than use keying nodes.
  May someone can light me ?
  i put in attachement an example.
 
  Thanks.
  Spider
 
 
  --
  Luddnel Spider Magne | Director - Lead Motion Compositor
  555Lab – Alchemy between you and us
  24 rue du Pré St-Gervais 93500 Pantin
  Office (+33)148 453 555 | Fax (+33)171 864 387
  Mobile (+33)699 434 555 | 555lab.com
 
  ___
  Nuke-users mailing list
  Nuke-users@support.thefoundry.co.uk
  http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
 
 
 ___
 Nuke-users mailing list
 Nuke-users@support.thefoundry.co.uk
 http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users




 --
 Julien Chandelle
 GSM : +32 (0) 494 277 542
 julienchandelle.be http://www.julienchandelle.be
 || Nuke , AE  Fusion Compositor ||


 ___
 Nuke-users mailing list
 Nuke-users@support.thefoundry.co.uk
 http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users




-- 
*Luddnel Spider Magne **|** Director - Lead Motion Compositor*
555Lab – Alchemy between you and us
24 rue du Pré St-Gervais 93500 Pantin
Office (+33)148 453 555 | Fax (+33)171 864 387
Mobile (+33)699 434 555 | 555lab.com http://www.555lab.com/
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Re: [Nuke-users] Extract CMY Color id

2011-03-24 Thread Spider
Thanks James,

I'll try it at home.


Spider

2011/3/24 James Etherington james.ethering...@gmail.com

 Try this...

 set cut_paste_input [stack 0]
 version 6.2 v2
 Constant {
  inputs 0
  channels rgb
  color {1 1 0 0}
  name yellow
  selected true
  xpos 543
  ypos -945
 }
 Roto {
  output alpha
  curves {AnimTree:  {
  Version: 1.2
  Flag: 0
  RootNode: 1
  Node: {
   NodeName: Root {
Flag: 512
NodeType: 1
Transform: 0 0 S 0 0 S 0 0 S 0 0 S 0 1 S 0 1 S 0 0 S 0 960 S 0 540
NumOfAttributes: 10
vis S 0 1 opc S 0 1 mbo S 0 1 mb S 0 1 mbs S 0 0.5 fo S 0 1
 fx S 0 0 fy S 0 0 ff S 0 1 ft S 0 0
   }
   NumOfChildren: 1
   Node: {
NodeName: Rectangle1 {
 Flag: 576
 NodeType: 3
 CurveGroup:  {
  Transform: 0 0 S 1 1037 0 S 1 1037 0 S 1 1037 0 S 1 1037 1 S 1 1037 1
 S 1 1037 0 S 1 1037 402 S 1 1037 561
  Flag: 0
  NumOfCubicCurves: 2
  CubicCurve:  {
   Type: 0 Flag: 8192 Dim: 2
   NumOfPoints: 12
   1 S 1 1037 0 S 1 1037 -254 0 1 S 1 1037 1331 S 1 1037 939.6 0 1 S 1
 1037 170.667 S 1 1037 0 0 1 S 1 1037 -170.667 S 1 1037 0 0 1 S 1 1037 1851.4
 S 1 1037 936.8 0 1 S 1 1037 0 S 1 1037 -254 0 1 S 1 1037 0 S 1 1037 254 0 1
 S 1 1037 1851.4 S 1 1037 174.8 0 1 S 1 1037 -170.667 S 1 1037 0 0 1 S 1 1037
 170.667 S 1 1037 0 0 1 S 1 1037 1339.4 S 1 1037 174.8 0 1 S 1 1037 0 S 1
 1037 254 0
  }
  CubicCurve:  {
   Type: 0 Flag: 8192 Dim: 2
   NumOfPoints: 12
   1 S 1 1037 0 S 1 1037 -254 0 1 S 1 1037 0 S 1 1037 0 0 1 S 1 1037
 170.667 S 1 1037 0 0 1 S 1 1037 -170.667 S 1 1037 0 0 1 S 1 1037 0 S 1 1037
 0 0 1 S 1 1037 0 S 1 1037 -254 0 1 S 1 1037 0 S 1 1037 254 0 1 S 1 1037 0 S
 1 1037 0 0 1 S 1 1037 -170.667 S 1 1037 0 0 1 S 1 1037 170.667 S 1 1037 0 0
 1 S 1 1037 0 S 1 1037 0 0 1 S 1 1037 0 S 1 1037 254 0
  }
  NumOfAttributes: 43
  vis S 0 1 r S 0 1 g S 0 1 b S 0 1 a S 0 1 ro S 0 0 go S
 0 0 bo S 0 0 ao S 0 0 opc S 0 1 bm S 0 0 inv S 0 0 mbo S 0 0
 mb S 0 1 mbs S 0 0.5 mbsot S 0 0 mbso S 0 0 fo S 0 1 fx S 0 0
 fy S 0 0 ff S 0 1 ft S 0 0 src S 0 0 stx S 0 0 sty S 0 0 str S
 0 0 sr S 0 0 ssx S 0 1 ssy S 0 1 ss S 0 0 spx S 0 960 spy S 0
 540 stot S 0 0 sto S 0 0 sv S 0 0 sf S 0 1 sb S 0 1 nv S 0 1
 view1 S 0 1 ltn S 0 1037 ltm S 0 1037 ltt S 0 0 tt S 0 7
 }
}
NumOfChildren: 0
   }
  }
 }
 }
  toolbox {selectAll {
   { selectAll ssx 1 ssy 1 sf 1 }
   { createBezier ssx 1 ssy 1 sf 1 sb 1 tt 4 }
   { createBSpline ssx 1 ssy 1 sf 1 sb 1 tt 5 }
   { createEllipse ssx 1 ssy 1 sf 1 sb 1 tt 6 }
   { createRectangle ssx 1 ssy 1 sf 1 sb 1 tt 7 }
   { brush ssx 1 ssy 1 sf 1 sb 1 }
   { eraser src 2 ssx 1 ssy 1 sf 1 sb 1 }
   { clone src 1 ssx 1 ssy 1 sf 1 sb 1 }
   { reveal src 3 ssx 1 ssy 1 sf 1 sb 1 }
   { dodge src 1 ssx 1 ssy 1 sf 1 sb 1 }
   { burn src 1 ssx 1 ssy 1 sf 1 sb 1 }
   { blur src 1 ssx 1 ssy 1 sf 1 sb 1 }
   { sharpen src 1 ssx 1 ssy 1 sf 1 sb 1 }
   { smear src 1 ssx 1 ssy 1 sf 1 sb 1 }
 } }
  toolbar_brush_hardness 0.20003
  toolbar_lifetime_type all
  toolbar_source_transform_scale {1 1}
  toolbar_source_transform_center {320 240}
  colorOverlay 0
  lifetime_type all frames
  lifetime_start 1037
  lifetime_end 1037
  motionblur_shutter_offset_type centred
  source_black_outside true
  name Roto4
  selected true
  xpos 543
  ypos -868
 }
 Premult {
  name Premult3
  selected true
  xpos 543
  ypos -819
 }
 push 0
 Constant {
  inputs 0
  channels rgb
  color {0 1 1 0}
  name cyan
  selected true
  xpos 344
  ypos -947
 }
 Roto {
  output alpha
  curves {AnimTree:  {
  Version: 1.2
  Flag: 0
  RootNode: 1
  Node: {
   NodeName: Root {
Flag: 512
NodeType: 1
Transform: 0 0 S 0 0 S 0 0 S 0 0 S 0 1 S 0 1 S 0 0 S 0 960 S 0 540
NumOfAttributes: 10
vis S 0 1 opc S 0 1 mbo S 0 1 mb S 0 1 mbs S 0 0.5 fo S 0 1
 fx S 0 0 fy S 0 0 ff S 0 1 ft S 0 0
   }
   NumOfChildren: 1
   Node: {
NodeName: Rectangle1 {
 Flag: 576
 NodeType: 3
 CurveGroup:  {
  Transform: 0 0 S 1 1037 0 S 1 1037 0 S 1 1037 0 S 1 1037 1 S 1 1037 1
 S 1 1037 0 S 1 1037 402 S 1 1037 561
  Flag: 0
  NumOfCubicCurves: 2
  CubicCurve:  {
   Type: 0 Flag: 8192 Dim: 2
   NumOfPoints: 12
   1 S 1 1037 0 S 1 1037 -254 0 1 S 1 1037 146 S 1 1037 942 0 1 S 1 1037
 170.667 S 1 1037 0 0 1 S 1 1037 -170.667 S 1 1037 0 0 1 S 1 1037 658 S 1
 1037 942 0 1 S 1 1037 0 S 1 1037 -254 0 1 S 1 1037 0 S 1 1037 254 0 1 S 1
 1037 658 S 1 1037 180 0 1 S 1 1037 -170.667 S 1 1037 0 0 1 S 1 1037 170.667
 S 1 1037 0 0 1 S 1 1037 146 S 1 1037 180 0 1 S 1 1037 0 S 1 1037 254 0
  }
  CubicCurve:  {
   Type: 0 Flag: 8192 Dim: 2
   NumOfPoints: 12
   1 S 1 1037 0 S 1 1037 -254 0 1 S 1 1037 0 S 1 1037 0 0 1 S 1 1037
 170.667 S 1 1037 0 0 1 S 1 1037 -170.667 S 1 1037 0 0 1 S 1 1037 0 S 1 1037
 0 0 1 S 1 1037 0 S 1 1037 -254 0 1 S 1 1037 0 S 1 1037 254 0 1 S 1 1037 0 S
 1 1037 0 0 1 S 1 1037 -170.667 S 1 1037 0 0 1 S 1 1037 170.667 S 1 1037 0 0
 1 S 1 1037 0 S 1 1037 0 0 1 S 1 1037 0 S 1 1037 254 0
  }
  

Re: [Nuke-users] Extract CMY Color id

2011-03-24 Thread Howard Jones
in that case btw the red matte would be separate to the magenta, any overlap 
would be black in the respective channels.


H





From: Howard Jones mrhowardjo...@yahoo.com
To: Nuke user discussion nuke-users@support.thefoundry.co.uk
Sent: Thu, 24 March, 2011 22:45:32
Subject: Re: [Nuke-users] Extract CMY Color id


should do...

splits into 
primary (rgb outside of cmy bnw)
secondary (cmy outside of rgb, bnw)
tertiary (bw (split into bnw) outside of rgb, cmy)

H






From: Deke Kincaid dekekinc...@gmail.com
To: Nuke user discussion nuke-users@support.thefoundry.co.uk
Sent: Thu, 24 March, 2011 22:33:12
Subject: Re: [Nuke-users] Extract CMY Color id

This pulls perfect mattes even when  you have a magenta and red matte
on top of each other or any other primary/secondary overlapping?

-deke

On Thu, Mar 24, 2011 at 15:17, Howard Jones mrhowardjo...@yahoo.com wrote:
 Hi

 Shameless plug
 my secondary colour node on nukepedia/creative crash - splits any image into
 rgb, cmy and bnw (black neutral whites).
 The output will show you any set of above ie rgb, cmy, bnw mapped into the
 rgb channels.

 So plug in your image choose cmy (as rgb) and in the rgb channels you will
 have cyan magenta and yellow mapped to rgb respectively, so as long as its
 pure cmy you get perfect mattes instantly

 /Shameless plug

 Howard



 
 From: Spider spi...@555lab.com
 To: Nuke user discussion nuke-users@support.thefoundry.co.uk
 Sent: Thu, 24 March, 2011 20:14:50
 Subject: Re: [Nuke-users] Extract CMY Color id

 Merci Julien,
 I'll try this at home in few minutes.
 Maybe my 3d gay, sorry i mean guy like pink ;)
 Spider



 2011/3/24 Julien Chandelle julienchande...@gmail.com

 I just did this gizmo, you can pick any color choose if you want extract a
 matte or apply the alpha on your picture with a premult if you want. Of
 course I agree with Deke this way suck, an exr with matte is  better but I
 prefer several RGB matte pass.

 set cut_paste_input [stack 0]
 version 6.2 v2
 push $cut_paste_input
 Group {
  name Select_color
  selected true
  xpos -168
  ypos 2
  addUserKnob {20 User}
  addUserKnob {41 color T Constant1.color}
  addUserKnob {6 out_alpha l Out Alpha +STARTLINE}
  addUserKnob {6 premult +STARTLINE}
 }
  Constant {
   inputs 0
   channels rgb
   color {0.3005436957 0.02121900581 0.3762620389 1}
   last 10
   name Constant1
   xpos 38
   ypos 109
  }
  Input {
   inputs 0
   selected true
   xpos  -101
   ypos 86
  }
  Difference {
   inputs 2
   gain 90
   name Difference1
   xpos -101
   ypos 126
  }
  Invert {
   channels alpha
   name Invert1
   xpos -101
   ypos 171
  }
  Premult {
   name Premult1
   xpos -101
   ypos 209
   disable {{!parent.premult i}}
  }
  Shuffle {
   red alpha
   green alpha
   blue alpha
   name Shuffle1
   xpos -101
   ypos 235
   disable {{!parent.out_alpha i}}
  }
  Output {
   name Output1
xpos -101
   ypos 287
  }
 end_group


 On Thu, Mar 24, 2011 at 8:57 PM, Deke Kincaid dekekinc...@gmail.com
 wrote:

 Keyer is pretty much it.  There are gizmos which just automate doing
 id channels on nukepedia and creativecrash but underneath they are all
 just keyers.

 For future though, get your cg guys to render multiple mattes to a
 single exr instead of using id's which just suck, especially pink that
 it likes to throw in there.  There are mel scripts for Mental Ray and
 Vray which automate doing this.

 -deke

 On Thu, Mar 24, 2011 at 12:50, Spider spi...@555lab.com wrote:
  Hi everyone,
  I have a question maybe already ask (i checked before)
  i'd like to know what is the best way to extract CMY to make a object
  matte,
  i guess that their is a better way than use keying nodes.
  May someone can light me ?
  i put in attachement an example.
 
  Thanks.
  Spider
 
 
  --
  Luddnel Spider Magne | Director - Lead Motion Compositor
  555Lab – Alchemy between you and us
  24 rue du Pré St-Gervais 93500 Pantin
  Office (+33)148 453 555 | Fax (+33)171 864 387
  Mobile  (+33)699 434 555 | 555lab.com
 
  ___
  Nuke-users mailing list
  Nuke-users@support.thefoundry.co.uk
  http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
 
 
 ___
 Nuke-users mailing list
 Nuke-users@support.thefoundry.co.uk
 http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users



 --
 Julien Chandelle
 GSM : +32 (0) 494 277 542
 julienchandelle.be
 || Nuke , AE  Fusion Compositor ||


 ___
 Nuke-users mailing list
 Nuke-users@support.thefoundry.co.uk
 http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users




 --
 Luddnel Spider Magne | Director - Lead Motion Compositor
 555Lab – Alchemy between you and us
 24 rue du Pré St-Gervais 93500 Pantin
  Office (+33)148 453 555 | Fax (+33)171 864 387
 Mobile (+33)699 434 555 | 555lab.com

 

Re: [Nuke-users] Extract CMY Color id

2011-03-24 Thread Hugh Macdonald
I've never quite seen how anything that crosses channels, if there's any 
anti-aliasing involved, can not have issues...

If a red and a blue matte meet, and there is anti-aliasing along the edges, 
causing a pixel to be (0.5, 0.0, 0.5), how is that different to a similar pixel 
along an antialiased edge where a magenta matte meets black...

Hugh Macdonald
nvizible – VISUAL EFFECTS

hugh.macdon...@nvizible.com
+44(0) 207 659 2038
+44(0) 7773 764 708

www.nvizible.com

On 24 Mar 2011, at 23:08, Howard Jones wrote:

 in that case btw the red matte would be separate to the magenta, any overlap 
 would be black in the respective channels.
 
 H
 
 From: Howard Jones mrhowardjo...@yahoo.com
 To: Nuke user discussion nuke-users@support.thefoundry.co.uk
 Sent: Thu, 24 March, 2011 22:45:32
 Subject: Re: [Nuke-users] Extract CMY Color id
 
 should do...
 
 splits into 
 primary (rgb outside of cmy bnw)
 secondary (cmy outside of rgb, bnw)
 tertiary (bw (split into bnw) outside of rgb, cmy)
 
 H
 
 
 From: Deke Kincaid dekekinc...@gmail.com
 To: Nuke user discussion nuke-users@support.thefoundry.co.uk
 Sent: Thu, 24 March, 2011 22:33:12
 Subject: Re: [Nuke-users] Extract CMY Color id
 
 This pulls perfect mattes even when you have a magenta and red matte
 on top of each other or any other primary/secondary overlapping?
 
 -deke
 
 On Thu, Mar 24, 2011 at 15:17, Howard Jones mrhowardjo...@yahoo.com wrote:
  Hi
 
  Shameless plug
  my secondary colour node on nukepedia/creative crash - splits any image into
  rgb, cmy and bnw (black neutral whites).
  The output will show you any set of above ie rgb, cmy, bnw mapped into the
  rgb channels.
 
  So plug in your image choose cmy (as rgb) and in the rgb channels you will
  have cyan magenta and yellow mapped to rgb respectively, so as long as its
  pure cmy you get perfect mattes instantly
 
  /Shameless plug
 
  Howard
 
 
 
  
  From: Spider spi...@555lab.com
  To: Nuke user discussion nuke-users@support.thefoundry.co.uk
  Sent: Thu, 24 March, 2011 20:14:50
  Subject: Re: [Nuke-users] Extract CMY Color id
 
  Merci Julien,
  I'll try this at home in few minutes.
  Maybe my 3d gay, sorry i mean guy like pink ;)
  Spider
 
 
 
  2011/3/24 Julien Chandelle julienchande...@gmail.com
 
  I just did this gizmo, you can pick any color choose if you want extract a
  matte or apply the alpha on your picture with a premult if you want. Of
  course I agree with Deke this way suck, an exr with matte is better but I
  prefer several RGB matte pass.
 
  set cut_paste_input [stack 0]
  version 6.2 v2
  push $cut_paste_input
  Group {
   name Select_color
   selected true
   xpos -168
   ypos 2
   addUserKnob {20 User}
   addUserKnob {41 color T Constant1.color}
   addUserKnob {6 out_alpha l Out Alpha +STARTLINE}
   addUserKnob {6 premult +STARTLINE}
  }
   Constant {
inputs 0
channels rgb
color {0.3005436957 0.02121900581 0.3762620389 1}
last 10
name Constant1
xpos 38
ypos 109
   }
   Input {
inputs 0
selected true
xpos -101
ypos 86
   }
   Difference {
inputs 2
gain 90
name Difference1
xpos -101
ypos 126
   }
   Invert {
channels alpha
name Invert1
xpos -101
ypos 171
   }
   Premult {
name Premult1
xpos -101
ypos 209
disable {{!parent.premult i}}
   }
   Shuffle {
red alpha
green alpha
blue alpha
name Shuffle1
xpos -101
ypos 235
disable {{!parent.out_alpha i}}
   }
   Output {
name Output1
xpos -101
ypos 287
   }
  end_group
 
 
  On Thu, Mar 24, 2011 at 8:57 PM, Deke Kincaid dekekinc...@gmail.com
  wrote:
 
  Keyer is pretty much it.  There are gizmos which just automate doing
  id channels on nukepedia and creativecrash but underneath they are all
  just keyers.
 
  For future though, get your cg guys to render multiple mattes to a
  single exr instead of using id's which just suck, especially pink that
  it likes to throw in there.  There are mel scripts for Mental Ray and
  Vray which automate doing this.
 
  -deke
 
  On Thu, Mar 24, 2011 at 12:50, Spider spi...@555lab.com wrote:
   Hi everyone,
   I have a question maybe already ask (i checked before)
   i'd like to know what is the best way to extract CMY to make a object
   matte,
   i guess that their is a better way than use keying nodes.
   May someone can light me ?
   i put in attachement an example.
  
   Thanks.
   Spider
  
  
   --
   Luddnel Spider Magne | Director - Lead Motion Compositor
   555Lab – Alchemy between you and us
   24 rue du Pré St-Gervais 93500 Pantin
   Office (+33)148 453 555 | Fax (+33)171 864 387
   Mobile (+33)699 434 555 | 555lab.com
  
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[Nuke-users] Re: Black Outside - Slow!!

2011-03-24 Thread Nick Guth
I was getting the same effects again today. Anyone have any clues?
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Re: [Nuke-users] Re: Black Outside - Slow!!

2011-03-24 Thread Dan Walker
Black outside checked (animated the XY transform over frame range), redraws
interactively almost realtime.



*Software:*

  System Version: Mac OS X 10.6.6 (10J567)
  Kernel Version: Darwin 10.6.0
  64-bit Kernel and Extensions: No


*Hardware Overview:*

  Model Name: Mac Pro
  Model Identifier: MacPro4,1
  Processor Name: Quad-Core Intel Xeon
  Processor Speed: 2.66 GHz
  Number Of Processors: 1
  Total Number Of Cores: 4
  L2 Cache (per core): 256 KB
  L3 Cache: 8 MB
  Memory: 8 GB
  Processor Interconnect Speed: 4.8 GT/s




On Thu, Mar 24, 2011 at 5:47 PM, Nick Guth nick.g...@gmail.com wrote:

 I was getting the same effects again today. Anyone have any clues?
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