Re: [Nuke-users] Redcine-X VS Nuke

2011-12-20 Thread Ron Ganbar
Thanks for this Deke. The settings are all the same, but looking at the Nuke Viewer set to sRGB, I see a very washed out image - what I would normally consider a Cineon looking image. Looking at the Redcine-X viewer it looks correct. Any ideas? Ron Ganbar email: ron...@gmail.com tel: +44 (0)7968

Re: [Nuke-users] Redcine-X VS Nuke

2011-12-20 Thread Ben Dickson
The .r3d will output an sRGB'ish image, assuming you select RedColor2 etc in the gamma settings So, the viewer-process means you are apply a linear-to-sRGB node to the already-sRGB image, so it looks washed out Ideally you would select the linear-light gamma-setting, do comp'y stuff then apply

Re: [Nuke-users] Redcine-X VS Nuke

2011-12-20 Thread Deke Kincaid
I forgot to mention that It all depends what file format your outputting. If your outputting to dpx or tiff then set the decode colorspace/gamma curve the same as RedcineX but in the write node set the colorspace to linear. While working with the R3d though, the viewer will look different from

Re: [Nuke-users] Redcine-X VS Nuke

2011-12-20 Thread Simon Björk
I might be misunderstanding you, but why the srgb2lin conversion? RedcineX only outputs linear exrs so as far as I know you shouldn't use any colorspace convertions in Nuke if you chose that path. You can test this if you try different gamma curves in RedcineX and render to EXR. They should all

Re: [Nuke-users] Redcine-X VS Nuke

2011-12-20 Thread Ron Ganbar
Hi guys, I have yet to try your suggestions (on a different job this morning), but just to explain - I'm not talking about file output from Redcine-X - just what I see in the Viewer. Simon, I will try the setting combination you mentioned earlier tonight and will report back. Thanks all! Ron

Re: [Nuke-users] terminal launch via ssh

2011-12-20 Thread Gary Jaeger
All- I followed up on this on the Rush list and Greg Ercolano posted a very thorough reply. I thought some of you might be interested in what he had to say. Sounds like the best all around answer is a /usr/bin script which is similar to the method Johannes was suggesting. Rush specific stuff at

Re: [Nuke-users] Redcine-X VS Nuke

2011-12-20 Thread Ron Ganbar
Simon, your settings work a treat. I would love to know what's actually happening, though. What is Linear Half Float? What process is happening inside there? And finally, am I right in assuming that the output of the Read node is a linear image? Thanks, Ron Ganbar email: ron...@gmail.com tel: +44

Re: [Nuke-users] Redcine-X VS Nuke

2011-12-20 Thread randyslit...@gmail.com
1.0 is half float if it encoded half float and clamp to 1.0 Sent from myTouch 4G - Reply message - From: Deke Kincaid dekekinc...@gmail.com To: Nuke user discussion nuke-users@support.thefoundry.co.uk Subject: [Nuke-users] Redcine-X VS Nuke Date: Tue, Dec 20, 2011 12:13 Last I knew

Re: [Nuke-users] Redcine-X VS Nuke

2011-12-20 Thread Howard Jones
1.0 is half float/float  even if not clamped ;) for Ron's question (if I read it right) Half float or 16 bit float is a less accurate version of 32 bit float. AFAIK The float being the floating point part of the number. you dont save 123.45678 you save 12345678 with a bit(?) for the position

Re: [Nuke-users] Redcine-X VS Nuke

2011-12-20 Thread Randy Little
clamped to 1.0 or raw data mapped to values between 0-1.0 with 3 places of precision. But I am pretty sure the d/a in every camera is integer and mapping data into integer space for its raw file. http://www.rslittle.com On Tue, Dec 20, 2011 at 13:37, Howard Jones mrhowardjo...@yahoo.com

Re: [Nuke-users] Redcine-X VS Nuke

2011-12-20 Thread Randy Little
18% grey isn't pushed to .18 .18=18% of 0-1 linear response. 18%grey is what happens if you mix 50%black and 50%white and spin it really fast. You get a scene average reflectance of 18%.The chips aren't reordering more then 16bits INT. the only reason you need/want float is when you start