Simon,
your settings work a treat.
I would love to know what's actually happening, though. What is Linear Half
Float? What process is happening inside there? And finally, am I right in
assuming that the output of the Read node is a linear image?

Thanks,
Ron Ganbar
email: [email protected]
tel: +44 (0)7968 007 309 [UK]
     +972 (0)54 255 9765 [Israel]
url: http://ronganbar.wordpress.com/



On 20 December 2011 14:51, Ron Ganbar <[email protected]> wrote:

> Hi guys,
> I have yet to try your suggestions (on a different job this morning), but
> just to explain - I'm not talking about file output from Redcine-X - just
> what I see in the Viewer.
> Simon, I will try the setting combination you mentioned earlier tonight
> and will report back.
>
> Thanks all!
>
>
> Ron Ganbar
> email: [email protected]
> tel: +44 (0)7968 007 309 [UK]
>      +972 (0)54 255 9765 [Israel]
> url: http://ronganbar.wordpress.com/
>
>
>
> On 20 December 2011 14:29, Simon Björk <[email protected]> wrote:
>
>> I might be misunderstanding you, but why the srgb2lin conversion?
>> RedcineX only outputs linear exrs so as far as I know you shouldn't use any
>> colorspace convertions in Nuke if you chose that path. You can test this if
>> you try different gamma curves in RedcineX and render to EXR. They should
>> all look identical.
>>
>> Regarding my earlier post about half float linear gamma setting in Nuke
>> should match a rendered exr from RedcineX, I just tested this and it
>> doesn't seem to work. I'm pretty sure this worked earlier, but I might be
>> wrong. The "linear gamma curve" in Nukes R3D importer is an old one and
>> shouldn't be used. Not sure why it's still there.
>>
>> This whole R3D in other applications often causes problems. Same in After
>> Effects. I find that the most reliable solution (still unreliable) is to
>> output from RedcineX.
>>
>> /Simon
>>
>>
>>
>> 2011/12/20 Deke Kincaid <[email protected]>
>>
>>> I forgot to mention that It all depends what file format your
>>> outputting. If your outputting to dpx or tiff then set the decode
>>> colorspace/gamma curve the same as RedcineX but in the write node set the
>>> colorspace to "linear".  While working with the R3d though, the viewer will
>>> look different from RedcineX unless you set it to linear.  After reading
>>> back in the dpx/tiff, then you can set the viewer back to srgb and it will
>>> look correct.
>>>
>>> If your outputting to Exr from RedcineX then you need add a colorspace
>>> node with in:sRGB and out:Linear (Read node settings all should match
>>> RedcineX).  While this is technically incorrect but it will give you the
>>> equivalent of burning the grade into the EXR.
>>>
>>> People here are mentioning using Half Linear Float which does properly
>>> linearize the curve form the chip when going to EXR.  You would need to
>>> extract a lut between the linear R3d and your director's color to use as a
>>> viewer lut and use that in the write node.
>>>
>>> -deke
>>>
>>>
>>> On Tue, Dec 20, 2011 at 00:15, Ron Ganbar <[email protected]> wrote:
>>>
>>>> Thanks for this Deke.
>>>> The settings are all the same, but looking at the Nuke Viewer set to
>>>> sRGB, I see a very washed out image - what I would normally consider a
>>>> Cineon looking image. Looking at the Redcine-X viewer it looks correct.
>>>> Any ideas?
>>>>
>>>>
>>>> Ron Ganbar
>>>> email: [email protected]
>>>> tel: +44 (0)7968 007 309 [UK]
>>>>      +972 (0)54 255 9765 [Israel]
>>>> url: http://ronganbar.wordpress.com/
>>>>
>>>>
>>>>
>>>> On 20 December 2011 09:48, Deke Kincaid <[email protected]> wrote:
>>>>
>>>>> First, try hitting the "Metadata" button in the read node.  That
>>>>> should make it grab the right color settings. If not you can match the 
>>>>> same
>>>>> settings in Nuke as the one he has in RedcineX (they should all be named
>>>>> the same).
>>>>>
>>>>> Also make sure your using Nuke 6.3v5 because it includes RedGamma2 and
>>>>> RedColor2 which is missing from versions before that (older SDK).
>>>>>
>>>>> -deke
>>>>>
>>>>> On Mon, Dec 19, 2011 at 23:34, Ron Ganbar <[email protected]> wrote:
>>>>>
>>>>>> Hi all,
>>>>>> I don't have a lot of experience with converting R3D files, but I so
>>>>>> far did it with Nuke and was pretty happy with the result.
>>>>>> However, a director, who is technically minded, just told me that
>>>>>> when he takes something into Redcine-X and without changing the color at
>>>>>> all he gets something he likes. I did the same thing, and indeed the 
>>>>>> image
>>>>>> looks nice. When I do the same thing in Nuke I get a very washed image.
>>>>>> What's the output colorspace of the Nuke R3D read node? How can I get the
>>>>>> same kind of output from Nuke's Read node to Redcine-X's output?
>>>>>>
>>>>>> Thanks,
>>>>>> Ron Ganbar
>>>>>> email: [email protected]
>>>>>> tel: +44 (0)7968 007 309 [UK]
>>>>>>      +972 (0)54 255 9765 [Israel]
>>>>>> url: http://ronganbar.wordpress.com/
>>>>>>
>>>>>>
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>>>>>
>>>>>
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>>
>>  --
>> --------------------------------
>> Stiller Studios
>> Lidingö/Sweden
>>
>> Simon Björk
>> Stiller Studios
>> +46 (0)8 555 23 560
>> Ekholmsnäsvägen 40, S-181 41 Lidingö
>> [email protected]
>> www.stillerstudios.se
>>
>> find us:
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