[Nuke-users] Batchrender

2012-02-03 Thread Gast
Dear list, I only do simple stuff in nuke and want to render over night. so i am searching for an easy to setup batchrender tool. tried RenderQMaitre but it always has a problem with our licencekey. (nuke licencekey is installed on a different machine in the network) all i want is a little

Re: [Nuke-users] Batchrender

2012-02-03 Thread Fabian Fischer
Hello Anton, what about a simple shellscript? something like: #!/bin/sh /path/to/nuke/executable -i -x yourscript.nk should be you friend... eg: /applications/nuke6.3v4.app/nuke6.3 -i -x yourscript.nk (don't know the exact path to the nuke binary on osx, so you have to verify) renders all

[Nuke-users] Re: UVs and Nuke Geo

2012-02-03 Thread thoma
Thanks for the replies guys - I'll definitely give the ascii editing one a shot. But, the question remains - aren't there (and shouldn't there be) ways to do this within Nuke using it's uv capabilities? I've tried projecting uvs in various ways throughout the years with limited success and

[Nuke-users] Python: Identifying shapes, stroke and layers

2012-02-03 Thread Magno Borgo
Hi! Python question for the experts:Is there an attribute that will tell me if the element inside a rotopaint node is a Shape, Stroke, or Layer?I'm using the number of attributes to identify them, i.e Layers have (0-11) attributes , Shapes (42-44) and etc. The problem is that I'm dealing with

Re: [Nuke-users] Creating Geometry from Stereo Footage.

2012-02-03 Thread Colin Doncaster
You're probably better off with an XBox Kinect than stereo images. The paper you reference still requires a sequence of images to be captured, it's pretty similar to photogrammetry but uses the stereo depth maps to help resolve the depth. How cheap do you want the geometry? You could

[Nuke-users] ghosting in DAG

2012-02-03 Thread Randy Little
is there a way to ghost? You know when you have a zillion things that you aren't sure you should really delete yet and want them in your comp but they are making it visually busy. it would be awesome if there was a way to make nodes ghost. Randy S. Little http://www.rslittle.com

[Nuke-users] new synthEyes solve moves my camera

2012-02-03 Thread Bill Gilman
Hello all So I've got a camera track in SynthEyes, and I'm trying to fix parts of it. Seems like I can smooth out the bumps but then the solve comes up with a new position of the camera in worldspace. This means I have to manually go in and move all my cards to where they should now be

[Nuke-users] Threads

2012-02-03 Thread Randy Little
ok after the previous conversation I did some test here. on current gen xeon MACS. literally I can render 2 of the same comp with interleaved frames significantly faster then the same comp set to 16 threads. Its not even close. LIke 30% faster to render 2 instances of nuke on the same comp

Re: [Nuke-users] Threads

2012-02-03 Thread Nathan Rusch
How many physical cores do you have? -Nathan From: Randy Little Sent: Friday, February 03, 2012 3:47 PM To: Nuke user discussion Subject: [Nuke-users] Threads ok after the previous conversation I did some test here. on current gen xeon MACS. literally I can render 2 of the same comp with

Re: [Nuke-users] ghosting in DAG

2012-02-03 Thread Randy Little
Oh yeah that works well enough. be nice if the spines coming in and out would change color as well. (don't always want the input hidden.) Can that be done with python? The only python I know lives in glass box. Randy S. Little http://reel.rslittle.com http://imdb.com/name/nm2325729/

Re: [Nuke-users] Threads

2012-02-03 Thread Nathan Rusch
I would actually *expect* the two separate instances of 8 threads apiece to outperform a single instance using 16, for a couple reasons: 1) Not everything in Nuke is multithreaded. Throwing more threads at some things won’t get you anywhere, but throwing (effectively) two machines at them

Re: [Nuke-users] Threads

2012-02-03 Thread Deke Kincaid
I just said that someone on Ars-technica did a test and found that using hyperthreading was faster then not using it. Not that I tested it. -deke On Fri, Feb 3, 2012 at 16:59, Randy Little rlit...@rslittle.com wrote: Peter and Deke both said thats not the case anymore and that using the hyper

Re: [Nuke-users] Threads

2012-02-03 Thread Diogo Girondi
From what I've seen these new procs run faster with HT on. The old dual core Xeons (circa 2007) on the other hand use to be faster with the HT turned off. At least with Nuke from the tests I did at the time. On Sat, Feb 4, 2012 at 12:47 AM, Deke Kincaid dekekinc...@gmail.com wrote: I just said

Re: [Nuke-users] Threads

2012-02-03 Thread Randy Little
Im not talking about turning HT off Im talking about setting Nuke to 16 from 8 on dual core. I tested it on 3 boxes with different comps and on none was it faster to set nuke to use more the the max real cores. but it was faster to run 2 instances set to 8 each to render. I don't recall this