Re: [Nuke-users] Merge different exposures into one hdr

2012-11-25 Thread Michael Habenicht
J-ops includes a plugin for this! Vincent Langer vincent.lan...@filmakademie.de wrote: hi there nuke-list, i was wondering if it is possible to merge different exposures of an image or an image-sequenz into one hdr file like in photoshop or ptgui or other hdr tools? cheers, vincent

[Nuke-users] question about OCIOFileTransform and color

2012-11-25 Thread Gary Jaeger
When dealing with DSLR footage shot using the CineStyle color profile, is the correct workflow to first apply OCIOFileTransform and then grade? or the other way around? Or does it matter? In other words: Option #1 Read | Grade | OCIOFileTransform | Viewer -- or Option #2 Read |

Re: [Nuke-users] point cloud from deep data where two objects intersect

2012-11-25 Thread Ari Rubenstein
How about forgetting the deep data approach , and instead doing a Zintersect and feeding that into Nathan's old PixelGeo tool to generate just the geo from the intersection... then use that as the particle emitter? Although the PixelGeo tool hasn't been updated for recent Nuke... but it would

Re: [Nuke-users] point cloud from deep data where two objects intersect

2012-11-25 Thread Frank Rueter
isn't that the same approach with less control? On 26/11/12 8:05 AM, Ari Rubenstein wrote: How about forgetting the deep data approach , and instead doing a Zintersect and feeding that into Nathan's old PixelGeo tool to generate just the geo from the intersection... then use that as the

Re: [Nuke-users] question about OCIOFileTransform and color

2012-11-25 Thread Marten Blumen
2. but I don't think it really matters in Nuke. On 26 November 2012 06:44, Gary Jaeger g...@corestudio.com wrote: When dealing with DSLR footage shot using the CineStyle color profile, is the correct workflow to first apply OCIOFileTransform and then grade? or the other way around? Or does

[Nuke-users] Re: Nuke 7 'Getting up to Speed' - UK Evening Training Course

2012-11-25 Thread mattdleonard
Last week to book your place. Matt Sphere VFX Ltd 3D . VFX . Training www.spherevfx.com ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/

[Nuke-users] RotoPaint node flickering after render.

2012-11-25 Thread memetemin
Dear frineds, I try to lern nuke and I have a problem with rotopaint node. when playing on nuke evertyings ok. but when renderout rotopaint node is one frame normal another frame is black its like flicker but it was really weird. Thank you indeed.

[Nuke-users] Re: Simulate bad streaming

2012-11-25 Thread Erin Nash
set cut_paste_input [stack 0] version 6.3 v8 push $cut_paste_input Blocky { name Blocky1 selected true xpos -848 ypos -2364 } ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/

Re: Re: [Nuke-users] mask from position pass methods

2012-11-25 Thread Johannes Saam
Hey! I am sorry guys for being a bit quite here. But its time to get that stuff sorted. There are so many tools written or half written but nothing is moving ahead. I will sort some code leagal issues out asap and I want to start an open source project. Its time to get this sorted once and for

Re: [Nuke-users] Re: [Announce] Geometry-Tools and Dynamic-Solver beta plugins av

2012-11-25 Thread Frank Rueter|OHUfx
So to use it more like a TransformGeo with object-level filtering? yes On 22/11/12 11:28 AM, Frederich Munch wrote: So to use it more like a TransformGeo with object-level filtering? Until something better comes along, you could select a corner of what you want to move then run this mask is

[Nuke-users] Fake refraction effect

2012-11-25 Thread polax
Hey Any clue (tutorial welcomed) to create in nuke a simple uv map to get a proper distortion for glass distortion effect, binocularsmagnify glass effect Greater distortion on the side to get a binoculars type view. Spherical distorsion I found this cool tutorial http://vimeo.com/30058027 But

Re: [Nuke-users] Re: How to prioritize cards layering in nuke?

2012-11-25 Thread Ivan Busquets
If your 2 cards are just a copy of each other, you might be better off using a MergeMaterial set to over to layer both projections onto the same card. On Thu, Nov 22, 2012 at 12:41 AM, itaibachar nuke-users-re...@thefoundry.co.uk wrote: ** Thanks Deke for the great tips! though I still

Re: [Nuke-users] PositionPass to camera

2012-11-25 Thread Ivan Busquets
+1 Renderman has had a standard and consistent way of writing those out for a while, but throw other renderers into the mix and it's very hard to write tools that will work for any given render. It would be great to see this standardized for sure. On Wed, Nov 21, 2012 at 5:36 PM, Johannes

Re: [Nuke-users] point cloud from deep data where two objects intersect

2012-11-25 Thread Ivan Busquets
I think I've seen this behaviour before where (I assume due to a precision error), two samples are not fully held out from each other. I imagine that, even if the FG sample shows an opacity of 1, it might be something like 0.999. In the past, I've had some success by either forcing all FG

Re: [Nuke-users] question about OCIOFileTransform and color

2012-11-25 Thread Deke Kincaid
If your using the OCIOFileTransform to linearize the plate, then that should be first. - Deke Kincaid Creative Specialist The Foundry Mobile: (310) 883 4313 Tel: (310) 399 4555 - Fax: (310) 450 4516 The Foundry Visionmongers Ltd. Registered in England and Wales No: 4642027 On Sun, Nov 25,

Re: [Nuke-users] PositionPass to camera

2012-11-25 Thread Patrick Heinen
+1 I thought there was a convention how to store a camera matrix in an exr. cheers Patrick Am 25.11.2012 um 22:07 schrieb Ivan Busquets: +1 Renderman has had a standard and consistent way of writing those out for a while, but throw other renderers into the mix and it's very hard to

Re: [Nuke-users] Fake refraction effect

2012-11-25 Thread Frank Rueter
there is this but it's pretty old and may not be very slick: http://www.nukepedia.com/transform/glass/ It just uses a single channel map and tries to figure out the gradients based on that, rather than normals 9which is the better way to go). Still, maybe it helps. On 26/11/12 1:07 AM,

Re: [Nuke-users] question about OCIOFileTransform and color

2012-11-25 Thread Gary Jaeger
Thanks Deke and Marten Gary Jaeger // Core Studio 249 Princeton Avenue Half Moon Bay, CA 94019 650 728 7060 http://corestudio.com On Nov 25, 2012, at 1:14 PM, Deke Kincaid d...@thefoundry.co.uk wrote: If your using the OCIOFileTransform to linearize the plate, then that should be first.

Re: [Nuke-users] PositionPass to camera

2012-11-25 Thread Michael Garrett
It's a shame the standard Renderman header does not quite have all the projection info. But the Vray metadata actually stores the focal length by default. Ivan, I think you mentioned a while back it would be good if the actual film back width was stored. Michael On 25 November 2012 13:22,

Re: Re: [Nuke-users] mask from position pass methods

2012-11-25 Thread Michael Garrett
Sounds good :) On 21 November 2012 17:33, Johannes Saam johannes.s...@gmail.com wrote: Hey! I am sorry guys for being a bit quite here. But its time to get that stuff sorted. There are so many tools written or half written but nothing is moving ahead. I will sort some code leagal issues

Re: [Nuke-users] Re: How to prioritize cards layering in nuke?

2012-11-25 Thread Frank Rueter
Agreed. Having polygons live in exactly the same world space is never a good idea in my experience. On 26/11/12 10:04 AM, Ivan Busquets wrote: If your 2 cards are just a copy of each other, you might be better off using a MergeMaterial set to over to layer both projections onto the same

Re: [Nuke-users] RotoPaint node flickering after render.

2012-11-25 Thread Marten Blumen
can you post your rotopaint and we can have a look at the settings On 20 November 2012 02:29, memetemin nuke-users-re...@thefoundry.co.ukwrote: ** Dear frineds, I try to lern nuke and I have a problem with rotopaint node. when playing on nuke evertyings ok. but when renderout rotopaint