>>So to use it more like a TransformGeo with object-level filtering?
yes
On 22/11/12 11:28 AM, Frederich Munch wrote:
So to use it more like a TransformGeo with object-level filtering?
Until something better comes along, you could select a corner of what
you want to move then run this
mask is or-able flags for vertices, edges, faces (1,2,4)
n is the amount of times to grow, i.e. the card division
def geoGrowSelection(n=1, mask=0x00000004):
node = nuke.selectedNode()
k = node.knob('polySelection')
if k:
for x in xrange(0,n):
k.grow(mask);
nuke.menu('Nuke').addCommand ('GrowFaceSelection', 'geoGrowSelection(
10seemsGood )', 'Shift+f')
------------------------------------------------------------------------
Date: Thu, 22 Nov 2012 10:45:51 +1300
From: fr...@beingfrank.info
To: nuke-users@support.thefoundry.co.uk
Subject: Re: [Nuke-users] Re: [Announce] Geometry-Tools and
Dynamic-Solver beta plugins av
>>I don't quite get the 'object' selection mode. What would you want
it to do exactly?
imagine you have a dozen cards merged into one stream. Now you want to
move just one of those cards without modifying the original cared node
because it feeds into other scenes as well). So if the PolyEdit tool
could have a sub-object selection mode, that identifies the single
cards in the merged stream and selects them individually, I could move
one of the cards without having to try and select all it's vertices or
faces (very hard when the cards overlap a lot).
On 22/11/12 10:12 AM, Frederich Munch wrote:
Soft-selection radius and falloff curve is the collapsed group
'Soft Edit' right above the
I don't quite get the 'object' selection mode. What would you want
it to do exactly?
------------------------------------------------------------------------
Date: Thu, 22 Nov 2012 09:32:43 +1300
From: fr...@beingfrank.info <mailto:fr...@beingfrank.info>
To: nuke-users@support.thefoundry.co.uk
<mailto:nuke-users@support.thefoundry.co.uk>
Subject: Re: [Nuke-users] Re: [Announce] Geometry-Tools and
Dynamic-Solver beta plugins av
just using the PolyEdit do fine tune a scene consisting of heaps
of cards. It's the perfect tool for the job!
Would it be possible to add an "object" selection mode, so that
when you poly edit a scene that has multiple cards in it, you can
then select each individual one?
Also, are there soft selections?
I'm so loving having this plugin set, thank you so much (again and
again...)
On 10/11/12 7:58 AM, marsupial wrote:
Thanks...is it just me or is the body missing and garbled when
quoted?
Hopefully below is easier to read and doesn't start a new topic
http://www.nukepedia.com/gizmos/plugins/3d/geometry-tools/
http://www.nukepedia.com/gizmos/dynamics/
These builds are for 6.3 and 7.0b100.
There are more concise descriptions on the respective pages,
but a brief overview:
Geometry Tools; surprisingly, creates and modifies geometry:
* Create 3D Text, 3D Shapes (from roto curves),
Voronoi-shards, and copy geometry onto points or with an
accumulated transform.
* 3D Curves that you can sweep, revolve, or create an axes on.
* Boolean operations, face/edge extrusion, Catmull-Clark
subdivision, face removal/poking and point merging.
* Test geometry for intersection with an ellipsoid,
trapezoid, or cylinder for:
modifying attributes with values or expressions, and
applying Transform, Bend, Bulge, Taper, and Twist deformers.
Dynamics; oddly enough, allows rigid and soft body simulations
in Nuke.
* Integration with particles to trigger emission when
objects collide or simulate geometry emitted from a stream.
* Achieve realtime playback with a massive amount of objects
(30,000 for example).
* Simulate deforming geometry and concave objects.
* Animatable properties and constraints (point, hinge,
spring, soft pin, soft to rigid).
* Baking of both rigid and soft bodies (invokable in UI and
command-line).
* Bake object transforms to Axis nodes.
Thanks, and let me know of any issues.
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