[Nuke-users] R3D Live source plates in Nuke

2014-09-18 Thread John Coldrick
In the past we had experimented using quicktime files directly in Nuke as source plates and it was pretty much a disaster, unstable, inexplicitly slow at times, and checking around that was a concession from a number of shops. Fine in theory, seemed OK, but inevitably when you got to a real

Re: [Nuke-users] R3D Live source plates in Nuke

2014-09-18 Thread John Mangia
Nuke can read R3D but I find them to be much slower to work with than just regular old dpx's or exr's. If you have a Hiero - Nuke workflow, I'd recommend just making dpx files from your R3D's. On Thu, Sep 18, 2014 at 6:01 PM, John Coldrick john.coldr...@gmail.com wrote: In the past we had

Re: [Nuke-users] R3D Live source plates in Nuke

2014-09-18 Thread Nathan Rusch
R3D's are going to be slow because they need to be debayered. You're also looking at more room for error by exposing all of the debayer settings to the artist, and more room for instability by getting third-party libraries involved. I would stick with DPXs. -Nathan From: John Coldrick

Re: [Nuke-users] R3D Live source plates in Nuke

2014-09-18 Thread John Coldrick
Cool, thanks for the feedback guys. The speed hit seems like a no-fly... Cheers, J.C. On Thu, Sep 18, 2014 at 6:41 PM, Nathan Rusch nathan_ru...@hotmail.com wrote: R3D's are going to be slow because they need to be debayered. You're also looking at more room for error by exposing all of

Re: [Nuke-users] R3D Live source plates in Nuke

2014-09-18 Thread Frank Rueter|OHUfx
Too much room for error when reading R3d in directly, not to mention the speed hit due to de-bayering and full resolution as mentioned before. I totally agree that transcoding everything to dpx files is the way to go. This will give you: 1. full control over how the transcode happens across

Re: [Nuke-users] R3D Live source plates in Nuke

2014-09-18 Thread Deke Kincaid
We updated the the newest Red SDK in Nuke 8.0v6, so there shouldn't be any problems with reading newer camera files even if it is just for conversion. Also the newest Red SDK adds the ability for us to GPU debayer. We may or may not have time to get this into Nuke 9.0v1 but we will see. This