[Nuke-users] Capture Viewer ?

2014-01-21 Thread Ari Rubenstein
When I execute the Capture the Viewer feature to create a jpg sequence of my animated OpenGL scene, it writes the frames but does not update the OpenGL display at all... and so it only writes the 1st frame over and over again ? It's an animated camera move but the viewer won't update as it's

Re: [Nuke-users] Capture Viewer ?

2014-01-21 Thread Frank Rueter
Silly question but: are you sure your viewer is locked to the camera? If so, maybe it's a graphics card issue. Back in the days we had this issue a lot with 3D apps and had to disablethe graphi'cs card openGL to make such previews work. I was hoping that wouldn't be required anymore theses

Re: [Nuke-users] Capture Viewer ?

2014-01-21 Thread Ari Rubenstein
Viewer camera lock is on. I do notice that even the OpenGL flip book is not updating either. When I scrub it updates the viewer, just not when I execute this Capture dialog. I'll try the graphics card when our systems guys give me access... Sent from my iPhone On Jan 21, 2014, at 6:00 PM,

Re: [Nuke-users] Capture Viewer ?

2014-01-21 Thread Deke Kincaid
Some people turn off double buffering in their video card as it makes things faster with 3d applications but it can cause issues like this as you don't have the multiple draws to prevent hovering windows from being captured. This is why you will also see tearing when playing back in apps like