When I execute the Capture the Viewer feature to create a jpg sequence of my
animated OpenGL scene, it writes the frames but does not update the OpenGL
display at all... and so it only writes the 1st frame over and over again ?
It's an animated camera move but the viewer won't update as it's
Silly question but: are you sure your viewer is locked to the camera?
If so, maybe it's a graphics card issue. Back in the days we had this
issue a lot with 3D apps and had to disablethe graphi'cs card openGL to
make such previews work. I was hoping that wouldn't be required anymore
theses
Viewer camera lock is on. I do notice that even the OpenGL flip book is not
updating either. When I scrub it updates the viewer, just not when I execute
this Capture dialog.
I'll try the graphics card when our systems guys give me access...
Sent from my iPhone
On Jan 21, 2014, at 6:00 PM,
Some people turn off double buffering in their video card as it makes
things faster with 3d applications but it can cause issues like this as you
don't have the multiple draws to prevent hovering windows from being
captured. This is why you will also see tearing when playing back in apps
like