When I execute the "Capture the Viewer" feature to create a jpg sequence of my 
animated OpenGL scene, it writes the frames but does not update the OpenGL 
display at all... and so it only writes the 1st frame over and over again ?

It's an animated camera move but the  viewer won't update as it's writing 
frames? Any ideas ?

Nuke 8.0v1

Thx
Ari
Blue Sky_______________________________________________
Nuke-users mailing list
Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/
http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users

Reply via email to