When I execute the "Capture the Viewer" feature to create a jpg sequence of my animated OpenGL scene, it writes the frames but does not update the OpenGL display at all... and so it only writes the 1st frame over and over again ?
It's an animated camera move but the viewer won't update as it's writing frames? Any ideas ? Nuke 8.0v1 Thx Ari Blue Sky_______________________________________________ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users