Viewer camera lock is on. I do notice that even the OpenGL flip book is not updating either. When I scrub it updates the viewer, just not when I execute this "Capture" dialog.
I'll try the graphics card when our systems guys give me access... Sent from my iPhone > On Jan 21, 2014, at 6:00 PM, Frank Rueter <[email protected]> wrote: > > Silly question but: are you sure your viewer is locked to the camera? > If so, maybe it's a graphics card issue. Back in the days we had this issue a > lot with 3D apps and had to disablethe graphi'cs card openGL to make such > previews work. I was hoping that wouldn't be required anymore theses days > though. > > > >> On 1/22/14 11:41 AM, Ari Rubenstein wrote: >> When I execute the "Capture the Viewer" feature to create a jpg sequence of >> my animated OpenGL scene, it writes the frames but does not update the >> OpenGL display at all... and so it only writes the 1st frame over and over >> again ? >> >> It's an animated camera move but the viewer won't update as it's writing >> frames? Any ideas ? >> >> Nuke 8.0v1 >> >> Thx >> Ari >> Blue Sky_______________________________________________ >> Nuke-users mailing list >> [email protected], http://forums.thefoundry.co.uk/ >> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users > > _______________________________________________ > Nuke-users mailing list > [email protected], http://forums.thefoundry.co.uk/ > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users _______________________________________________ Nuke-users mailing list [email protected], http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
