Viewer camera lock is on. I do notice that even the OpenGL flip book is not 
updating either.  When I scrub it updates the viewer, just not when I execute 
this "Capture" dialog.

I'll try the graphics card when our systems guys give me access...

Sent from my iPhone

> On Jan 21, 2014, at 6:00 PM, Frank Rueter <[email protected]> wrote:
> 
> Silly question but: are you sure your viewer is locked to the camera?
> If so, maybe it's a graphics card issue. Back in the days we had this issue a 
> lot with 3D apps and had to disablethe graphi'cs card openGL to make such 
> previews work. I was hoping that wouldn't be required anymore theses days 
> though.
> 
> 
> 
>> On 1/22/14 11:41 AM, Ari Rubenstein wrote:
>> When I execute the "Capture the Viewer" feature to create a jpg sequence of 
>> my animated OpenGL scene, it writes the frames but does not update the 
>> OpenGL display at all... and so it only writes the 1st frame over and over 
>> again ?
>> 
>> It's an animated camera move but the  viewer won't update as it's writing 
>> frames? Any ideas ?
>> 
>> Nuke 8.0v1
>> 
>> Thx
>> Ari
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