Silly question but: are you sure your viewer is locked to the camera?
If so, maybe it's a graphics card issue. Back in the days we had this
issue a lot with 3D apps and had to disablethe graphi'cs card openGL to
make such previews work. I was hoping that wouldn't be required anymore
theses days though.
On 1/22/14 11:41 AM, Ari Rubenstein wrote:
When I execute the "Capture the Viewer" feature to create a jpg sequence of my
animated OpenGL scene, it writes the frames but does not update the OpenGL display at
all... and so it only writes the 1st frame over and over again ?
It's an animated camera move but the viewer won't update as it's writing
frames? Any ideas ?
Nuke 8.0v1
Thx
Ari
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