Some people turn off double buffering in their video card as it makes things faster with 3d applications but it can cause issues like this as you don't have the multiple draws to prevent hovering windows from being captured. This is why you will also see tearing when playing back in apps like Framecycler or Hieroplayer.
-- Deke Kincaid Creative Specialist The Foundry Skype: dekekincaid Tel: (310) 399 4555 - Mobile: (310) 883 4313 Web: www.thefoundry.co.uk Email: d...@thefoundry.co.uk On Tue, Jan 21, 2014 at 3:00 PM, Frank Rueter <fr...@beingfrank.info> wrote: > Silly question but: are you sure your viewer is locked to the camera? > If so, maybe it's a graphics card issue. Back in the days we had this > issue a lot with 3D apps and had to disablethe graphi'cs card openGL to > make such previews work. I was hoping that wouldn't be required anymore > theses days though. > > > > > On 1/22/14 11:41 AM, Ari Rubenstein wrote: > >> When I execute the "Capture the Viewer" feature to create a jpg sequence >> of my animated OpenGL scene, it writes the frames but does not update the >> OpenGL display at all... and so it only writes the 1st frame over and over >> again ? >> >> It's an animated camera move but the viewer won't update as it's writing >> frames? Any ideas ? >> >> Nuke 8.0v1 >> >> Thx >> Ari >> Blue Sky_______________________________________________ >> Nuke-users mailing list >> Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ >> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >> > > _______________________________________________ > Nuke-users mailing list > Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >
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