to create the final curve -STARTLINE}
}
end_group
From: Randy Little rlit...@rslittle.com
To: Nuke user discussion nuke-users@support.thefoundry.co.uk
Sent: Monday, 12 December 2011, 6:57
Subject: Re: [Nuke-users] Consolidate/use more then one tracker node
FWIW, if you have several tracks you want to average onto one cornerpin (or
anything else for that matter), check the T (use to calculate transform)
next to each tracker, then in the Transform tab, set the transform mode to
stabilize and the centre knob will be the average of the 4 trackers,
So it is! - though works on none as well
Howard
From: Colin Alway colin.al...@gmail.com
To: Nuke user discussion nuke-users@support.thefoundry.co.uk
Sent: Monday, 12 December 2011, 11:23
Subject: Re: [Nuke-users] Consolidate/use more then one tracker node
Hi there fine folks
There's something that have been bugging my mind for a while and I can't
really find a good solution for it.
Most of the time when I track I rely on more then one tracker node. I
might start of with one node that stabilize the hero item I want to
track, for instance a
Make a new tracker. take all the trackers for that one corner paste
there curves all together adding them. then in that expression for
each conner you just made (track+track+track+track)/4
Thats pretty standard work flow.
Randy S. Little
http://reel.rslittle.com
Hi Randy
Thanks man! Unfortunately, if I understood you correctly, this is not
what I meant or at least I can not get it working for that. Hugh helped
me out over at the IRC channel last night and I will post the setup he
gave me later this week once this shot is completed. =) It's a setup
Yeah thats exactly what I posted. You just to say make a tracker
with all 4 tracks set to a corner. Then you do 4 or those then you
link each corner of the corner pin the one of the averaged tracks via
expression no?
Randy S. Little
http://reel.rslittle.com
http://imdb.com/name/nm2325729/