Agreed. I can also pass on my code to the F if they so desire, with a couple of
additions (filtering and moblur) it could work all right. Where do I sign?
On 23 Jun 2014, at 05:32, Richard Bobo richb...@mac.com wrote:
In any case, IF THE FOUNDRY IS READING THIS THEAD — PLEASE ADD A PIXEL SHIFT
Hi,
you might also use the UVTile node:
Group {
name Group1
selected true
xpos -98
ypos 77
addUserKnob {20 User}
addUserKnob {41 translate T UVTile3.translate}
addUserKnob {41 scale T UVTile3.scale}
addUserKnob {26 }
addUserKnob {41 samples T ScanlineRender2.samples}
}
Camera2 {
here's how I usually do this
In Transform1 you can move/shift the edges...
Reformat {
type scale
scale 2
filter Impulse
name Reformat1
selected true
xpos -356
ypos -52
}
Tile {
rows 2
columns 2
filter Impulse
name Tile1
selected true
xpos -356
ypos -28
}
Transform {
center
If you were really lazy you could do it in a single node, with scale and
all that but it would be a bit slower:
set cut_paste_input [stack 0]
version 8.0 v4
push $cut_paste_input
Group {
name Tile
selected true
xpos 297
ypos -127
addUserKnob {20 User}
addUserKnob {41 Transform T
Mads,
I don’t know about being lazy… Your one-node version seems to work very well!
That expression node is just a bit intimidating, though… ;^)
Thanks!
Rich
Rich Bobo
Senior VFX Compositor
Armstrong White
Email: rich.b...@armstrong-white.com
http://armstrong-white.com/
Email:
Arno,
Thanks! I have been playing around with it for a while. Here’s a modified
version that limits the shifting to + or - 100%. Maybe there was something I
was missing, but if I went past a full image offset in width or height, I would
get stretched pixels… I also added some code to get the
marlor.l...@gmail.com,
Your UVTile version seems to work well, also - thanks!
Rich
Rich Bobo
Senior VFX Compositor
Armstrong White
Email: rich.b...@armstrong-white.com
http://armstrong-white.com/
Email: richb...@mac.com
Mobile: (248) 840-2665
Web: http://richbobo.com/
The world stands
Thanks to all for your responses regarding how to do a “simple” pixel shift!
Who would have thought that there were so many ways to get the job done? But
then, it *is* Nuke, right? ;^)
I’ll be comparing the various approaches to see which one(s) I like the best
and possibly coming up with a
Thanks, Frank!
I made a small improvement, so I’m copying it back to you. I added a check for
the input image size, so that it automatically adjusts…
set cut_paste_input [stack 0]
version 7.0 v4
push $cut_paste_input
Group {
Thanks, Julik!
Hmm… I’ll see if I can figure out how to use it. Do you know if it will compile
on Windows? I’m mostly a scripter, so I have very little experience with
compiling code. I see there are Makefiles for Mac and Linux, but no Windows.
Where could I look for C++ plugin compiling info
I never tried but it should without any problems, no dependencies there
On 21 jun. 2014, at 19:17, Richard Bobo richb...@mac.com wrote:
Do you know if it will compile on Windows?
___
Nuke-users mailing list
Nuke-users@support.thefoundry.co.uk,
Hi all,
I have found several gizmos that will do a simple pixel shift on an image — x
y offsets that wraparound. However, I keep searching in vain for a way to do it
with a built-in Nuke node. Isn’t there any way? I guess that’s why these gizmos
exist..?(8^\A big thank you to anyone
do it with a built-in Nuke node. Isn't there any way? I guess that's
why these gizmos exist..?
exactly. this is an old one I did years ago. not sure if it still holds
up, but give it a go:
set cut_paste_input [stack 0]
version 8.0 v4
push $cut_paste_input
Group {
name Group1
selected true
13 matches
Mail list logo