Re: [Nuke-users] getting Nuke to flick particles off the emitter

2014-06-24 Thread Frank Rueter|OHUfx
true, I have seen that as well. my setup works well enough now, but I wish those thigns were easier and more intuitive. On 25/06/14 5:57 am, Jose Fernandez de Castro wrote: I've found that the rate channel sometimes has trouble with bounding boxes, specially when using rotoshapes to drive it.

[Nuke-users] getting Nuke to flick particles off the emitter

2014-06-23 Thread Frank Rueter|OHUfx
Has anybody had success in setting up a particle system that flicks particles off an emitter? I need an effect that looks like when you flick paint of a paint brush, i.e. the emitter moves fast (card rotating 180 degrees), and I need it to emit particles that inherit it's speed when they are

Re: [Nuke-users] getting Nuke to flick particles off the emitter

2014-06-23 Thread Elias Ericsson Rydberg
I think transfer velocity seems to work for this application? I made a quick little test, but maybe it isnt what you are after. But maybe the expression can be helpful. /Elias Ericsson Rydberg 2014-06-23 10:07 GMT+02:00 Frank Rueter|OHUfx fr...@ohufx.com: Has anybody had success in setting

Re: [Nuke-users] getting Nuke to flick particles off the emitter

2014-06-23 Thread Frank Rueter|OHUfx
hm, yeah, it does seem to work. yesterday's set up didn't for some reason, but now it works better. Forgot about the ParticleSetup node, that certainly helps. For some reason I can't use a rate channel in combination with emiter_order set to randomly. All particles simply vanish when I do.