Re: [Nuke-users] getting Nuke to flick particles off the emitter

2014-06-24 Thread Frank Rueter|OHUfx
true, I have seen that as well. my setup works well enough now, but I 
wish those thigns were easier and more intuitive.



On 25/06/14 5:57 am, Jose Fernandez de Castro wrote:
I've found that the rate channel sometimes has trouble with bounding 
boxes, specially when using rotoshapes to drive it. Have you tried 
setting the bbox to the resolution area? It's something to try, at least.



On Mon, Jun 23, 2014 at 7:01 PM, Frank Rueter|OHUfx fr...@ohufx.com 
mailto:fr...@ohufx.com wrote:


hm, yeah, it does seem to work. yesterday's set up didn't for some
reason, but now it works better.
Forgot about the ParticleSetup node, that certainly helps.
For some reason I can't use a rate channel in combination with
emiter_order set to randomly. All particles simply vanish when I do.

Will have to work around that one for now.
Anyway, thanks for the reply. I really hope we will see some
improvements with the particle system, along with better
rotational control and support for clustering etc.


Cheers,
frank


On 24/06/14 02:05, Elias Ericsson Rydberg wrote:

I think transfer velocity seems to work for this application? I
made a quick little test, but maybe it isnt what you are after.
But maybe the expression can be helpful.

/Elias Ericsson Rydberg


2014-06-23 10:07 GMT+02:00 Frank Rueter|OHUfx fr...@ohufx.com
mailto:fr...@ohufx.com:

Has anybody had success in setting up a particle system that
flicks particles off an emitter?
I need an effect that looks like when you flick paint of a
paint brush, i.e. the emitter moves fast (card rotating 180
degrees), and I need it to emit particles that inherit it's
speed when they are born. The transfer velocity knob seems
to transfer velocity from the emitter to the particles even
when they are already born and detached from it, which is
kinda rubbish.
Animating the transfer velocity knob doesn't work either
(and it wouldn't help much anyway, since the animation would
be global, not local and relative to each particle's life).

Does anybody have any ideas how to achieve this? The only
thing I can think of is giving the particles an initial speed
and fudge it until it kinda looks like they are being
flicked, but that always looks rubbish as well. A clever
expression maybe?


Cheers,
frank


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customisation and consulting
http://ohufx.com/index.php/vfx-customising* *


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[Nuke-users] getting Nuke to flick particles off the emitter

2014-06-23 Thread Frank Rueter|OHUfx
Has anybody had success in setting up a particle system that flicks 
particles off an emitter?
I need an effect that looks like when you flick paint of a paint brush, 
i.e. the emitter moves fast (card rotating 180 degrees), and I need it 
to emit particles that inherit it's speed when they are born. The 
transfer velocity knob seems to transfer velocity from the emitter to 
the particles even when they are already born and detached from it, 
which is kinda rubbish.
Animating the transfer velocity knob doesn't work either (and it 
wouldn't help much anyway, since the animation would be global, not 
local and relative to each particle's life).


Does anybody have any ideas how to achieve this? The only thing I can 
think of is giving the particles an initial speed and fudge it until it 
kinda looks like they are being flicked, but that always looks rubbish 
as well. A clever expression maybe?



Cheers,
frank


--
ohufxLogo 50x50 http://www.ohufx.com 	*vfx compositing 
http://ohufx.com/index.php/vfx-compositing | *workflow customisation 
and consulting http://ohufx.com/index.php/vfx-customising* *


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Re: [Nuke-users] getting Nuke to flick particles off the emitter

2014-06-23 Thread Elias Ericsson Rydberg
I think transfer velocity seems to work for this application? I made a
quick little test, but maybe it isnt what you are after. But maybe the
expression can be helpful.

/Elias Ericsson Rydberg


2014-06-23 10:07 GMT+02:00 Frank Rueter|OHUfx fr...@ohufx.com:

  Has anybody had success in setting up a particle system that flicks
 particles off an emitter?
 I need an effect that looks like when you flick paint of a paint brush,
 i.e. the emitter moves fast (card rotating 180 degrees), and I need it to
 emit particles that inherit it's speed when they are born. The transfer
 velocity knob seems to transfer velocity from the emitter to the particles
 even when they are already born and detached from it, which is kinda
 rubbish.
 Animating the transfer velocity knob doesn't work either (and it
 wouldn't help much anyway, since the animation would be global, not local
 and relative to each particle's life).

 Does anybody have any ideas how to achieve this? The only thing I can
 think of is giving the particles an initial speed and fudge it until it
 kinda looks like they are being flicked, but that always looks rubbish as
 well. A clever expression maybe?


 Cheers,
 frank


 --
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 http://ohufx.com/index.php/vfx-compositing | workflow customisation and
 consulting http://ohufx.com/index.php/vfx-customising *

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Re: [Nuke-users] getting Nuke to flick particles off the emitter

2014-06-23 Thread Frank Rueter|OHUfx
hm, yeah, it does seem to work. yesterday's set up didn't for some 
reason, but now it works better.

Forgot about the ParticleSetup node, that certainly helps.
For some reason I can't use a rate channel in combination with 
emiter_order set to randomly. All particles simply vanish when I do.


Will have to work around that one for now.
Anyway, thanks for the reply. I really hope we will see some 
improvements with the particle system, along with better rotational 
control and support for clustering etc.



Cheers,
frank

On 24/06/14 02:05, Elias Ericsson Rydberg wrote:
I think transfer velocity seems to work for this application? I made a 
quick little test, but maybe it isnt what you are after. But maybe the 
expression can be helpful.


/Elias Ericsson Rydberg


2014-06-23 10:07 GMT+02:00 Frank Rueter|OHUfx fr...@ohufx.com 
mailto:fr...@ohufx.com:


Has anybody had success in setting up a particle system that
flicks particles off an emitter?
I need an effect that looks like when you flick paint of a paint
brush, i.e. the emitter moves fast (card rotating 180 degrees),
and I need it to emit particles that inherit it's speed when they
are born. The transfer velocity knob seems to transfer velocity
from the emitter to the particles even when they are already born
and detached from it, which is kinda rubbish.
Animating the transfer velocity knob doesn't work either (and it
wouldn't help much anyway, since the animation would be global,
not local and relative to each particle's life).

Does anybody have any ideas how to achieve this? The only thing I
can think of is giving the particles an initial speed and fudge it
until it kinda looks like they are being flicked, but that always
looks rubbish as well. A clever expression maybe?


Cheers,
frank


-- 
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http://ohufx.com/index.php/vfx-compositing | *workflow
customisation and consulting
http://ohufx.com/index.php/vfx-customising* *


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