J-ops includes a plugin for this!
Vincent Langer vincent.lan...@filmakademie.de wrote:
hi there nuke-list,
i was wondering if it is possible to merge different exposures of an
image or an image-sequenz into one hdr file like in photoshop or ptgui
or other hdr tools?
cheers,
vincent
When dealing with DSLR footage shot using the CineStyle color profile, is the
correct workflow to first apply OCIOFileTransform and then grade? or the other
way around? Or does it matter? In other words:
Option #1
Read
|
Grade
|
OCIOFileTransform
|
Viewer
--
or Option #2
Read
|
How about forgetting the deep data approach , and instead doing a Zintersect
and feeding that into Nathan's old PixelGeo tool to generate just the geo from
the intersection... then use that as the particle emitter?
Although the PixelGeo tool hasn't been updated for recent Nuke... but it would
isn't that the same approach with less control?
On 26/11/12 8:05 AM, Ari Rubenstein wrote:
How about forgetting the deep data approach , and instead doing a Zintersect
and feeding that into Nathan's old PixelGeo tool to generate just the geo from
the intersection... then use that as the
2. but I don't think it really matters in Nuke.
On 26 November 2012 06:44, Gary Jaeger g...@corestudio.com wrote:
When dealing with DSLR footage shot using the CineStyle color profile, is
the correct workflow to first apply OCIOFileTransform and then grade? or
the other way around? Or does
Last week to book your place.
Matt
Sphere VFX Ltd
3D . VFX . Training
www.spherevfx.com
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Dear frineds,
I try to lern nuke and I have a problem with rotopaint node.
when playing on nuke evertyings ok.
but when renderout rotopaint node is one frame normal another frame is black
its like flicker but it was really weird.
Thank you indeed.
set cut_paste_input [stack 0]
version 6.3 v8
push $cut_paste_input
Blocky {
name Blocky1
selected true
xpos -848
ypos -2364
}
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Hey!
I am sorry guys for being a bit quite here. But its time to get that stuff
sorted. There are so many tools written or half written but nothing is
moving ahead. I will sort some code leagal issues out asap and I want to
start an open source project. Its time to get this sorted once and for
So to use it more like a TransformGeo with object-level filtering?
yes
On 22/11/12 11:28 AM, Frederich Munch wrote:
So to use it more like a TransformGeo with object-level filtering?
Until something better comes along, you could select a corner of what
you want to move then run this
mask is
Hey
Any clue (tutorial welcomed) to create in nuke a simple uv map to get a proper
distortion for glass distortion effect, binocularsmagnify glass effect
Greater distortion on the side to get a binoculars type view. Spherical
distorsion
I found this cool tutorial http://vimeo.com/30058027
But
If your 2 cards are just a copy of each other, you might be better off
using a MergeMaterial set to over to layer both projections onto the same
card.
On Thu, Nov 22, 2012 at 12:41 AM, itaibachar
nuke-users-re...@thefoundry.co.uk wrote:
**
Thanks Deke for the great tips!
though I still
+1
Renderman has had a standard and consistent way of writing those out for a
while, but throw other renderers into the mix and it's very hard to write
tools that will work for any given render.
It would be great to see this standardized for sure.
On Wed, Nov 21, 2012 at 5:36 PM, Johannes
I think I've seen this behaviour before where (I assume due to a precision
error), two samples are not fully held out from each other. I imagine that,
even if the FG sample shows an opacity of 1, it might be something like
0.999. In the past, I've had some success by either forcing all FG
If your using the OCIOFileTransform to linearize the plate, then that
should be first.
-
Deke Kincaid
Creative Specialist
The Foundry
Mobile: (310) 883 4313
Tel: (310) 399 4555 - Fax: (310) 450 4516
The Foundry Visionmongers Ltd.
Registered in England and Wales No: 4642027
On Sun, Nov 25,
+1
I thought there was a convention how to store a camera matrix in an exr.
cheers
Patrick
Am 25.11.2012 um 22:07 schrieb Ivan Busquets:
+1
Renderman has had a standard and consistent way of writing those out for a
while, but throw other renderers into the mix and it's very hard to
there is this but it's pretty old and may not be very slick:
http://www.nukepedia.com/transform/glass/
It just uses a single channel map and tries to figure out the gradients
based on that, rather than normals 9which is the better way to go).
Still, maybe it helps.
On 26/11/12 1:07 AM,
Thanks Deke and Marten
Gary Jaeger // Core Studio
249 Princeton Avenue
Half Moon Bay, CA 94019
650 728 7060
http://corestudio.com
On Nov 25, 2012, at 1:14 PM, Deke Kincaid d...@thefoundry.co.uk wrote:
If your using the OCIOFileTransform to linearize the plate, then that should
be first.
It's a shame the standard Renderman header does not quite have all the
projection info. But the Vray metadata actually stores the focal length by
default. Ivan, I think you mentioned a while back it would be good if the
actual film back width was stored.
Michael
On 25 November 2012 13:22,
Sounds good :)
On 21 November 2012 17:33, Johannes Saam johannes.s...@gmail.com wrote:
Hey!
I am sorry guys for being a bit quite here. But its time to get that stuff
sorted. There are so many tools written or half written but nothing is
moving ahead. I will sort some code leagal issues
Agreed. Having polygons live in exactly the same world space is never a
good idea in my experience.
On 26/11/12 10:04 AM, Ivan Busquets wrote:
If your 2 cards are just a copy of each other, you might be better off
using a MergeMaterial set to over to layer both projections onto the
same
can you post your rotopaint and we can have a look at the settings
On 20 November 2012 02:29, memetemin nuke-users-re...@thefoundry.co.ukwrote:
**
Dear frineds,
I try to lern nuke and I have a problem with rotopaint node.
when playing on nuke evertyings ok.
but when renderout rotopaint
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