Re: [Ohrrpgce] SVN: james/5545 Hero battle menus are now editable.

2012-12-26 Thread Kizul Emeraldfire
On Tue, Dec 25, 2012 at 10:07 PM, subvers...@hamsterrepublic.com wrote: james 2012-12-25 20:07:23 -0800 (Tue, 25 Dec 2012) 389 Hero battle menus are now editable. This is fully functional, but still needs some polishing. There is no limit on the length of battle menu, but obviously

Re: [Ohrrpgce] SVN: james/5545 Hero battle menus are now editable.

2012-12-26 Thread Kizul Emeraldfire
On Wed, Dec 26, 2012 at 2:12 PM, James Paige b...@hamsterrepublic.comwrote: On Wed, Dec 26, 2012 at 11:40:48AM -0600, Kizul Emeraldfire wrote: On Tue, Dec 25, 2012 at 10:07 PM, subvers...@hamsterrepublic.com wrote: james 2012-12-25 20:07:23 -0800 (Tue, 25 Dec 2012

Re: [Ohrrpgce] SVN: james/5545 Hero battle menus are now editable.

2012-12-26 Thread Kizul Emeraldfire
On Wed, Dec 26, 2012 at 4:26 PM, James Paige b...@hamsterrepublic.comwrote: On Wed, Dec 26, 2012 at 03:23:16PM -0600, Kizul Emeraldfire wrote: On Wed, Dec 26, 2012 at 2:12 PM, James Paige b...@hamsterrepublic.com wrote: On Wed, Dec 26, 2012 at 11:40:48AM -0600, Kizul

Re: [Ohrrpgce] SVN: teeemcee/5365 Add microseconds

2012-08-29 Thread Kizul Emeraldfire
On Wed, Aug 29, 2012 at 4:32 AM, Ralph Versteegen teeem...@gmail.comwrote: On 29 August 2012 09:20, Kizul Emeraldfire kizulemeraldf...@gmail.com wrote: On Tue, Aug 28, 2012 at 3:22 PM, subvers...@hamsterrepublic.com wrote: teeemcee 2012-08-28 13:22:50 -0700 (Tue, 28 Aug 2012) 18 Add

Re: [Ohrrpgce] SVN: teeemcee/5365 Add microseconds

2012-08-28 Thread Kizul Emeraldfire
On Tue, Aug 28, 2012 at 3:22 PM, subvers...@hamsterrepublic.com wrote: teeemcee 2012-08-28 13:22:50 -0700 (Tue, 28 Aug 2012) 18 Add microseconds --- U wip/docs/plotdict.xml U wip/plotscr.hsd U wip/yetmore.bas I say! Is this a prelude to using something besides ticks?

Re: [Ohrrpgce] SVN: teeemcee/5109 gfx_console, the curses-based graphics backend!

2012-03-23 Thread Kizul Emeraldfire
On 03/23/2012, James Paige b...@hamsterrepublic.com wrote: On Fri, Mar 23, 2012 at 09:44:11PM +1300, Ralph Versteegen wrote: On 23 March 2012 21:27, subvers...@hamsterrepublic.com wrote: teeemcee 2012-03-23 01:27:38 -0700 (Fri, 23 Mar 2012) 273 gfx_console, the curses-based graphics

Re: [Ohrrpgce] SVN: teeemcee/4963 New default and Basic Unicode fonts.

2012-01-17 Thread Kizul Emeraldfire
On Tue, Jan 17, 2012 at 07:15, subvers...@hamsterrepublic.com wrote: teeemcee 2012-01-17 05:15:50 -0800 (Tue, 17 Jan 2012) 785 New default and Basic Unicode fonts. Basic Unicode is the first 256 code points (which has lots of non-printables), and the new default is Basic Unicode plus most

Re: [Ohrrpgce] SVN: james/4521 The battle screen, layed out using slices.

2011-07-19 Thread Kizul Emeraldfire
On Sat, Jul 2, 2011 at 14:39, subvers...@hamsterrepublic.com wrote: james 2011-07-02 12:39:11 -0700 (Sat, 02 Jul 2011) 266 The battle screen, layed out using slices. I tried to make this pixel-perfect, hopefully I got it. Still not quite ready for yet because saved slice collections can't

Re: [Ohrrpgce] SVN: james/4440 Fiddling with the arbitrary sprite editor tester

2011-06-26 Thread Kizul Emeraldfire
On Sat, Jun 25, 2011 at 09:25, James Paige b...@hamsterrepublic.com wrote: On Sat, Jun 25, 2011 at 08:06:27AM -0500, Kizul Emeraldfire wrote: On Tue, Jun 14, 2011 at 12:18, subvers...@hamsterrepublic.com wrote: james 2011-06-14 10:18:21 -0700 (Tue, 14 Jun 2011) 49

Re: [Ohrrpgce] SVN: james/4440 Fiddling with the arbitrary sprite editor tester

2011-06-25 Thread Kizul Emeraldfire
On Tue, Jun 14, 2011 at 12:18, subvers...@hamsterrepublic.com wrote: james 2011-06-14 10:18:21 -0700 (Tue, 14 Jun 2011) 49 Fiddling with the arbitrary sprite editor tester --- U wip/custom.bas So, out of curiosity — does this mean we'll sometime be able to start making sprites with

Re: [Ohrrpgce] Pixel Shaders

2011-06-10 Thread Kizul Emeraldfire
Question: Why are we going for a bunch of fancy effects that are seemingly situational and often made up for by artistic technique than prioritizing what we really need: Alpha Transparency (which would adequately allow lighting effects) and high resolution (which people have been

Re: [Ohrrpgce] [Bug 898] RELEASE: A?

2011-05-11 Thread Kizul Emeraldfire
Oi, oi! Into the forum thread with ye, top-poster! :p It's linked right in there! On Wed, May 11, 2011 at 22:39, Michael Kidder mkid...@gmail.com wrote: It should be Alpha because the OHRRPGCE still needs alpha support on layers. How else are we supposed to upgrade SoJ without some pretty

Re: [Ohrrpgce] SVN: teeemcee/4281 Add extremely messy Mac OSX implementation of spawn_and_wait. Which isn'

2011-05-05 Thread Kizul Emeraldfire
On Thu, May 5, 2011 at 09:41, subvers...@hamsterrepublic.com wrote: teeemcee 2011-05-05 07:41:51 -0700 (Thu, 05 May 2011) 567 Add extremely messy Mac OSX implementation of spawn_and_wait. Which isn't quite working. If you want to display something in a console, you should use Terminal,

Re: [Ohrrpgce] SVN: james/3106 Sprites can now be exported to BMP Files! Yay!

2009-11-22 Thread Kizul Emeraldfire
On Sat, Nov 21, 2009 at 19:17, subvers...@hamsterrepublic.com wrote: james 2009-11-21 17:16:59 -0800 (Sat, 21 Nov 2009) 181 Sprites can now be exported to BMP Files! Yay! TMC's sprite_export_bmp4() is now hooked up to the sprite editor Press E to export. Works with single frames and with

Re: [Ohrrpgce] SVN: james/3106 Sprites can now be exported to BMP Files! Yay!

2009-11-22 Thread Kizul Emeraldfire
On Sun, Nov 22, 2009 at 13:04, James Paige b...@hamsterrepublic.com wrote: On Sun, Nov 22, 2009 at 06:50:26AM -0600, Kizul Emeraldfire wrote: On Sat, Nov 21, 2009 at 19:17, subvers...@hamsterrepublic.com wrote: james 2009-11-21 17:16:59 -0800 (Sat, 21 Nov 2009) 181

Re: [Ohrrpgce] [Bug 786] The cursor fails to reappear when exiting fromcollider.rpg.

2009-11-13 Thread Kizul Emeraldfire
On Fri, Nov 13, 2009 at 15:16, Jay Tennant hierand...@crazyleafgames.comwrote: Original Message From: Mike Caron caron.m...@gmail.com Sent: Friday, November 13, 2009 2:51 PM To: ohrrpgce@lists.motherhamster.org, hierandel8_pub...@crazyleafgames.com Subject: Re:

Re: [Ohrrpgce] Plan for bigger walkabouts

2009-10-30 Thread Kizul Emeraldfire
On Wed, Oct 28, 2009 at 11:59, James Paige b...@hamsterrepublic.com wrote: After Lucier posted this mockup: http://i658.photobucket.com/albums/uu304/rlb1626/genesis0055.png I wrote this plan: http://gilgamesh.hamsterrepublic.com/wiki/ohrrpgce/index.php/Plan_for_bigger_walkabouts And when

Re: [Ohrrpgce] SVN: james/2799 Map layers are now accessible via lookup slice so slices can be repare

2009-08-12 Thread Kizul Emeraldfire
On Wed, Aug 12, 2009 at 16:51, subvers...@hamsterrepublic.com wrote: james 2009-08-12 14:51:52 -0700 (Wed, 12 Aug 2009) 417 Map layers are now accessible via lookup slice so slices can be reparented to them. Currently only works when the new map drawing mode is enabled with ~F8, still not

Re: [Ohrrpgce] SVN: teeemcee/2724 Add general bitset Dead heroes gain share of experience on request. Af

2009-05-22 Thread Kizul Emeraldfire
On Fri, May 22, 2009 at 14:55, subvers...@hamsterrepublic.com wrote: teeemcee 2009-05-22 12:55:34 -0700 (Fri, 22 May 2009) 115 Add general bitset Dead heroes gain share of experience on request. Affects battles and giveexperience command. --- If they're dead, methinks they should only get

Re: [Ohrrpgce] SVN: james/2645 Lots of progress on an integrated help system. Press F1 almost anywhere

2009-04-07 Thread Kizul Emeraldfire
On Tue, Apr 7, 2009 at 6:56 PM, subvers...@hamsterrepublic.com wrote: james 2009-04-07 16:56:21 -0700 (Tue, 07 Apr 2009) 642 Lots of progress on an integrated help system. Press F1 almost anywhere in custom. I changed the Fkey shortcuts in the map editor so they are all 1 higher now.

Re: [Ohrrpgce] New graphics file formats (Was: Plan for font transition)

2009-03-18 Thread Kizul Emeraldfire
On Wed, Mar 18, 2009 at 11:28 AM, James Paige b...@hamsterrepublic.comwrote: On Thu, Mar 19, 2009 at 02:37:48AM +1300, Ralph Versteegen wrote: 2009/3/13 James Paige b...@hamsterrepublic.com: I plan to start out by making it possible to create slices that correspond to the 3 (or 4) map

Re: [Ohrrpgce] SVN: teeemcee/2580 Complete text rendering rewrite. Adds fonts:

2009-03-10 Thread Kizul Emeraldfire
On Tue, Mar 10, 2009 at 3:51 AM, Ralph Versteegen teeem...@gmail.comwrote: 2009/3/10 Kizul Emeraldfire kizulemeraldf...@gmail.com: On Sat, Mar 7, 2009 at 10:04 AM, subvers...@hamsterrepublic.com wrote: teeemcee 2009-03-07 07:04:11 -0800 (Sat, 07 Mar 2009) 1392 Complete text rendering

Re: [Ohrrpgce] SVN: teeemcee/2580 Complete text rendering rewrite. Adds fonts:

2009-03-09 Thread Kizul Emeraldfire
On Sat, Mar 7, 2009 at 10:04 AM, subvers...@hamsterrepublic.com wrote: teeemcee 2009-03-07 07:04:11 -0800 (Sat, 07 Mar 2009) 1392 Complete text rendering rewrite. Adds fonts: -A font can be one or two layers. The bottom layer is drawn first for the whole string, then the top one. This is to

Re: [Ohrrpgce] SVN: james/2573 HWhisper: You can now specify a filename on the command-line,

2009-02-20 Thread Kizul Emeraldfire
On Fri, Feb 20, 2009 at 10:10 AM, James Paige b...@hamsterrepublic.comwrote: On Fri, Feb 20, 2009 at 12:01:19AM -0600, Kizul Emeraldfire wrote: On Thu, Feb 19, 2009 at 3:12 PM, subvers...@hamsterrepublic.com wrote: james 2009-02-19 13:12:44 -0800 (Thu, 19 Feb 2009

Re: [Ohrrpgce] Possible SDL bug: Play Song command doesn't seem to work after a Stop Song command

2009-02-13 Thread Kizul Emeraldfire
On Fri, Feb 13, 2009 at 2:41 PM, Simon Bradley neworigi...@gmail.comwrote: On Fri, Feb 13, 2009 at 3:12 PM, Ralph Versteegen teeem...@gmail.com wrote: 2009/2/12 Kizul Emeraldfire kizulemeraldf...@gmail.com: Well, I figured out what the problem is/was: turns out that Set Music Volume does

Re: [Ohrrpgce] Possible SDL bug: Play Song command doesn't seem to work after a Stop Song command

2009-02-11 Thread Kizul Emeraldfire
Well, I figured out what the problem is/was: turns out that Set Music Volume does nothing if no song is playing. After I moved the Set Music Volume command to go AFTER the Play Song command, it works the way I was wanting it to. Still kind of irritating, though. :/ But — at least I figured it

Re: [Ohrrpgce] SVN: james/2526 ref tags in context help are now clickable.

2009-02-10 Thread Kizul Emeraldfire
On Tue, Feb 10, 2009 at 12:39 AM, subvers...@hamsterrepublic.com wrote: james 2009-02-09 22:39:58 -0800 (Mon, 09 Feb 2009) 89 ref tags in context help are now clickable. Also keeps a history of recent help items. --- U tools/hwhisper/hwhisper.py Any chance of a downloadable EXE

Re: [Ohrrpgce] SVN: james/2526 ref tags in context help are now clickable.

2009-02-10 Thread Kizul Emeraldfire
On Tue, Feb 10, 2009 at 10:01 AM, James Paige b...@hamsterrepublic.comwrote: On Tue, Feb 10, 2009 at 08:43:36AM -0600, Kizul Emeraldfire wrote: On Tue, Feb 10, 2009 at 12:39 AM, subvers...@hamsterrepublic.com wrote: james 2009-02-09 22:39:58 -0800 (Mon, 09 Feb 2009

Re: [Ohrrpgce] Possible SDL bug: Play Song command doesn't seem to work after a Stop Song command

2009-02-10 Thread Kizul Emeraldfire
It's a little difficult to describe, so instead I've uploaded a WIP of the game I'm working on to MediaFire, available here: http://www.mediafire.com/?njwcktiewky (was originally attached to the e-mail, but was apparently too large. ^^' Anyway —) When I start up the game and go to the Options

[Ohrrpgce] Cutting sprites from tilesets/screens

2008-10-12 Thread Kizul Emeraldfire
For some reason, I distinctly remember there being this feature around the days of Wolfwood or so — the only thing is, I've completely forgetten how to do it. o_O So, um, does this feature exist, or did it exist at one time and was removed ('cause I can't find any options to use it)? 'Cause if it

Re: [Ohrrpgce] Cutting sprites from tilesets/screens

2008-10-12 Thread Kizul Emeraldfire
On Sun, Oct 12, 2008 at 10:50 AM, James Paige [EMAIL PROTECTED]wrote: On Sun, Oct 12, 2008 at 07:38:34AM -0500, Kizul Emeraldfire wrote: For some reason, I distinctly remember there being this feature around the days of Wolfwood or so * the only thing is, I've completely forgetten

Re: [Ohrrpgce] Cutting sprites from tilesets/screens

2008-10-12 Thread Kizul Emeraldfire
On Sun, Oct 12, 2008 at 4:09 PM, James Paige [EMAIL PROTECTED]wrote: On Sun, Oct 12, 2008 at 11:18:12AM -0500, Kizul Emeraldfire wrote: On Sun, Oct 12, 2008 at 11:16 AM, James Paige [EMAIL PROTECTED] wrote: On Sun, Oct 12, 2008 at 10:58:17AM -0500, Kizul Emeraldfire wrote

Re: [Ohrrpgce] SVN: james/2359 Guess how many items you can have now. Go on, guess :)

2008-10-07 Thread Kizul Emeraldfire
Oddly enough, I was just thinking of that. :) On Tue, Oct 7, 2008 at 7:10 PM, [EMAIL PROTECTED] wrote: My response: http://img122.imageshack.us/img122/5315/142882mainwu6.jpg From: [EMAIL PROTECTED] To: ohrrpgce@lists.motherhamster.org Date: Tue, 7 Oct 2008 14:58:49 -0700 Subject:

Re: [Ohrrpgce] SVN: pkmnfrk/2325 Two things of note:

2008-10-03 Thread Kizul Emeraldfire
On Fri, Oct 3, 2008 at 1:22 AM, [EMAIL PROTECTED] wrote: pkmnfrk 2008-10-02 23:22:26 -0700 (Thu, 02 Oct 2008) 597 ... slSlice - the X and Y are relative to an arbitrary other slice. This can be used to attach to e.g. NPCs High-ho, ancestor to the MMOOHRRPGCE! Let the world tremble at thy

Re: [Ohrrpgce] SVN: pkmnfrk/2325 Two things of note:

2008-10-03 Thread Kizul Emeraldfire
On Fri, Oct 3, 2008 at 4:27 AM, Ralph Versteegen [EMAIL PROTECTED] wrote: 2008/10/3 Kizul Emeraldfire [EMAIL PROTECTED]: On Fri, Oct 3, 2008 at 1:22 AM, [EMAIL PROTECTED] wrote: pkmnfrk 2008-10-02 23:22:26 -0700 (Thu, 02 Oct 2008) 597 ... slSlice - the X and Y are relative

Re: [Ohrrpgce] SVN: pkmnfrk/2325 Two things of note:

2008-10-03 Thread Kizul Emeraldfire
On Sat, Oct 4, 2008 at 12:32 AM, S'orlok Reaves [EMAIL PROTECTED]wrote: for example, you want a sparkle sprite to be positioned to the leader but parented to map layer 2 Just a quick nudge: an excellent demonstration of Slices would be a minimap, in the lower-left corner of the screen,

Re: [Ohrrpgce] SVN: pkmnfrk/2301 Fixed the spell menu thingy too.

2008-10-01 Thread Kizul Emeraldfire
On Wed, Oct 1, 2008 at 11:47 AM, Adam Perry [EMAIL PROTECTED] wrote: On Wed, Oct 1, 2008 at 8:33 AM, James Paige [EMAIL PROTECTED] wrote: This also reminds me that eventually I want to have a Stat Editor where you can customize the behaviour of each stat. is it restored by Inns? Is it

Re: [Ohrrpgce] SVN: pkmnfrk/2303 Plot sprites! That's right, you can load up arbitrary sprites, and manip

2008-10-01 Thread Kizul Emeraldfire
On Wed, Oct 1, 2008 at 5:45 PM, [EMAIL PROTECTED] wrote: pkmnfrk 2008-10-01 15:45:51 -0700 (Wed, 01 Oct 2008) 374 Plot sprites! That's right, you can load up arbitrary sprites, and manipulate them using plotscripting. Currently, they are placed relative to the screen, not pinned to the

Re: [Ohrrpgce] SVN: pkmnfrk/2303 Plot sprites! That's right, you can load up arbitrary sprites, and manip

2008-10-01 Thread Kizul Emeraldfire
On Wed, Oct 1, 2008 at 6:53 PM, Mike Caron [EMAIL PROTECTED] wrote: Kizul Emeraldfire wrote: On Wed, Oct 1, 2008 at 5:45 PM, [EMAIL PROTECTED] mailto: [EMAIL PROTECTED] wrote: pkmnfrk 2008-10-01 15:45:51 -0700 (Wed, 01 Oct 2008) 374 Currently, they are placed relative

Re: [Ohrrpgce] SVN: james/2194 Text box display in game now uses TextBox's .text() to display lines of

2008-08-28 Thread Kizul Emeraldfire
On Thu, Aug 28, 2008 at 4:14 PM, [EMAIL PROTECTED] wrote: james 2008-08-28 14:14:04 -0700 (Thu, 28 Aug 2008) 77 Text box display in game now uses TextBox's .text() to display lines of text Say, does all this work on textboxes and stuff mean that soon, we'll be able to choose between

Re: [Ohrrpgce] SVN: teeemcee/1986 I realise it's not quite lunchtime Thursday yet, but: support for a sepa

2008-04-08 Thread Kizul Emeraldfire
I don't remember, but I'm pretty sure that (judging from the current release) it'll start with a 'U'. :p On 4/8/08, Ralph Versteegen [EMAIL PROTECTED] wrote: On Tue, Apr 8, 2008 at 9:11 PM, [EMAIL PROTECTED] wrote: teeemcee 2008-04-08 02:11:52 -0700 (Tue, 08 Apr 2008) 271 I realise

Re: [Ohrrpgce] Freeform wallmapping

2008-02-26 Thread Kizul Emeraldfire
On Tue, Feb 26, 2008 at 1:17 PM, James Paige [EMAIL PROTECTED] wrote: On Tue, Feb 26, 2008 at 10:38:00AM -0800, Adam Perry wrote: Apologies for the non-contributal e-mail here, but darn it ? I was hoping you were gonna be going on about an advanced Wallmap editor for CUSTOM, where we

Re: [Ohrrpgce] SVN: James/1904

2008-02-07 Thread Kizul Emeraldfire
On Feb 7, 2008 12:07 PM, [EMAIL PROTECTED] wrote: James 2008-02-07 10:07:56 -0800 (Thu, 07 Feb 2008) 204 explicitly type exter tmpdir Fixes music_native and music_native2 backends which had been broken for over a month. Also apply the same fix to music_allegro, although I believe it may

Re: [Ohrrpgce] SVN: james/1739 Save 16 bit inventory data (in addition to 8-bit)

2007-12-14 Thread Kizul Emeraldfire
On Dec 14, 2007 1:18 PM, [EMAIL PROTECTED] wrote: james 2007-12-14 11:18:38 -0800 (Fri, 14 Dec 2007) 134 Save 16 bit inventory data (in addition to 8-bit) The flag to tell game to actually *load* this 16-bit inventory data is not set yet. --- U wip/moresubs.bas Just a question, but

Re: [Ohrrpgce] SVN: james/1739 Save 16 bit inventory data (in addition to 8-bit)

2007-12-14 Thread Kizul Emeraldfire
On Dec 14, 2007 3:05 PM, James Paige [EMAIL PROTECTED] wrote: On Fri, Dec 14, 2007 at 02:21:56PM -0600, Kizul Emeraldfire wrote: On Dec 14, 2007 1:18 PM, [EMAIL PROTECTED] wrote: james 2007-12-14 11:18:38 -0800 (Fri, 14 Dec 2007) 134 Save 16 bit inventory data

[Ohrrpgce] Textbox PlotScripting commands and other things

2007-12-11 Thread Kizul Emeraldfire
I wasn't exactly sure how to make a bug report for THIS feature request, so I'll just send it out to the list here. First: now that it's possible to customize the textbox colors in CUSTOM, is there a way to be able to add a PlotScripting command to set the color scheme for a text box? Example:

Re: [Ohrrpgce] SVN: pkmnfrk/1641 Make the new battle-sprite drawing code default

2007-11-24 Thread Kizul Emeraldfire
On Nov 24, 2007 10:51 AM, [EMAIL PROTECTED] wrote: pkmnfrk 2007-11-24 08:51:59 -0800 (Sat, 24 Nov 2007) 228 Make the new battle-sprite drawing code default Now, it toggles new-old-alternate (although, I will get rid of alternate mode soon) I also fixed a slight bug where choosing Default

Re: [Ohrrpgce] further menu customization ideas

2007-11-16 Thread Kizul Emeraldfire
*raises hand* I would also like the option to be able to use a character in the font(/fonts, when/if there will be support for multiple fonts) as the background for menus/textboxes, allowing for even further customization. :) Also possibly adding this option for the border around it — a character

Re: [Ohrrpgce] further menu customization ideas

2007-11-16 Thread Kizul Emeraldfire
On Nov 16, 2007 1:57 PM, Adam Perry [EMAIL PROTECTED] wrote: On 11/16/07, Kizul Emeraldfire [EMAIL PROTECTED] wrote: *raises hand* I would also like the option to be able to use a character in the font(/fonts, when/if there will be support for multiple fonts) as the background

Re: [Ohrrpgce] SVN: james/1558 Menus are repositionable on the screen

2007-11-12 Thread Kizul Emeraldfire
On Nov 12, 2007 1:56 AM, [EMAIL PROTECTED] wrote: james 2007-11-11 23:56:05 -0800 (Sun, 11 Nov 2007) 188 Menus are repositionable on the screen Also, fixed a bug in fuzzyrect from allmodex so that it crops correctly when drawing off the top or left of the screen like rectangle already

[Ohrrpgce] Problems compiling Revision 1501 with FB 0.17b

2007-10-22 Thread Kizul Emeraldfire
I get the following when trying to compile it: make Now compiling GAME with fb graphics module, and sdl music module error 75: Invalid command-line option, deprecated Version ID 20071022 Codename wip error 75: Invalid command-line option, deprecated Now compiling CUSTOM with fb graphics module,

Re: [Ohrrpgce] FMF Update De

2007-10-03 Thread Kizul Emeraldfire
On 10/3/07, S'orlok Reaves [EMAIL PROTECTED] wrote: Okay! I've abused my .htaccess powers again to create a Java Web Start demo; this is leaps and bounds above the applet ---even though it's STILL an applet. Figure that one out. Or, click on: http://fmf.ohrdev.com/files/webdemo.jnlp

Re: [Ohrrpgce] ubersetzung packaging ideas

2007-09-06 Thread Kizul Emeraldfire
On 9/5/07, James Paige [EMAIL PROTECTED] wrote: On Thu, Sep 06, 2007 at 09:10:02AM +0930, David Gowers wrote: On 9/6/07, James Paige [EMAIL PROTECTED] wrote: On Wed, Sep 05, 2007 at 08:15:48AM -0700, James Paige wrote: On Wed, Sep 05, 2007 at 07:57:27PM +1200, Ralph Versteegen wrote:

Re: [Ohrrpgce] SVN: james/1378 removing shameful sandsea.bmp

2007-08-27 Thread Kizul Emeraldfire
*sniffs* I shalt miss thee, oh sandsea.bmp. Thou wert a good friend, as well as a good test backdrop. On 8/27/07, Adam Perry [EMAIL PROTECTED] wrote: A moment of silence, please. Sandsea has been with us since the beginning of days. On 8/27/07, [EMAIL PROTECTED] [EMAIL PROTECTED] wrote:

Re: [Ohrrpgce] ubersetzung packaging ideas

2007-08-24 Thread Kizul Emeraldfire
On 8/24/07, Adam Perry [EMAIL PROTECTED] wrote: On 8/24/07, James Paige [EMAIL PROTECTED] wrote: Howdy, all! Uberetzung is getting close enough that it is time to start thinking about packaging. Previously, stable releases for windows were made of thee files Since there is more than

Re: [Ohrrpgce] SVN: james/1337 default windows build batch files now use 0.17/0.18 freebasic

2007-08-22 Thread Kizul Emeraldfire
On 8/22/07, [EMAIL PROTECTED] [EMAIL PROTECTED] wrote: james 2007-08-22 14:23:40 -0700 (Wed, 22 Aug 2007) 121 default windows build batch files now use 0.17/0.18 freebasic compiler options. Freebasic 0.15 0.16 batch files renamed. --- U wip/make-bam2mid.bat U

Re: [Ohrrpgce] SVN: teeemcee/1283 Master palette importing: disallow 1 bit bmps

2007-08-11 Thread Kizul Emeraldfire
On 8/11/07, [EMAIL PROTECTED] [EMAIL PROTECTED] wrote: teeemcee 2007-08-11 03:28:59 -0700 (Sat, 11 Aug 2007) 45 Master palette importing: disallow 1 bit bmps --- U wip/browse.bas I have a question — what's a ONE-bit BMP? o_O ___ Ohrrpgce

Re: [Ohrrpgce] SVN: teeemcee/1181 Add total experience, set experience, experience to next level, e

2007-07-04 Thread Kizul Emeraldfire
On 7/4/07, [EMAIL PROTECTED] [EMAIL PROTECTED] wrote: teeemcee 2007-07-04 03:49:15 -0700 (Wed, 04 Jul 2007) 193 Add total experience, set experience, experience to next level, experience to level And a couple small fixes Do stat caps work? The code in updatestatslevelup doesn't look right to

Re: [Ohrrpgce] [Bug 346] O overhead tiles are drawn in between layer 1 and 2 in game

2007-04-07 Thread Kizul Emeraldfire
On 4/7/07, David Gowers [EMAIL PROTECTED] wrote: On 4/7/07, S'orlok Reaves [EMAIL PROTECTED] wrote: Remember that you're working with an (unstable) nightly. Speaking of which... since uber isn't out yet, you could simply re-specify the map format: if layers are ON, then a tile's

Re: [Ohrrpgce] [Bug 346] O overhead tiles are drawn in between layer 1 and 2 in game

2007-04-07 Thread Kizul Emeraldfire
On 4/7/07, Mike Caron [EMAIL PROTECTED] wrote: On 4/7/07, S'orlok Reaves [EMAIL PROTECTED] wrote: The biggest problem here is not the specific behaviour of overhead tiles, but the fact that they are not drawn the same way in custom as they are in game. If they were drawn consistently,

Re: [Ohrrpgce] SVN: pkmnfrk/1063 Fixing a bug in audwrap where an already free pointer is validated (befo

2007-03-27 Thread Kizul Emeraldfire
On 3/27/07, [EMAIL PROTECTED] [EMAIL PROTECTED] wrote: pkmnfrk 2007-03-27 15:24:36 -0700 (Tue, 27 Mar 2007) 147 Fixing a bug in audwrap where an already free pointer is validated (before being freed again _), causing a whenever the music backend was closed --- U wip/audwrap/audwrap.cpp U

Re: [Ohrrpgce] king gilgamesh vanquishes crashyness

2007-03-06 Thread Kizul Emeraldfire
On 3/6/07, Bob the Hamster [EMAIL PROTECTED] wrote: And having crashed repeatedly with a kernel panic as predicted by the prophet Utnapishtim, King Gilgamesh returned home to Sumeria, and seeing the greatness of his city, he praised the works of the hands of men, and Ishtari looked upon him and

Re: [Ohrrpgce] some small mapping features

2007-02-28 Thread Kizul Emeraldfire
On 2/28/07, Bob the Hamster [EMAIL PROTECTED] wrote: In converting my old Wandering Hamster maps to use the new layers feature, I realized that I *desperately* required two new features. 1) A general bitset that can change the default state of Default Passability to OFF in the Map Editor. I

Re: [Ohrrpgce] SVN: james/1021 Jiggling layers in the map editor!

2007-02-13 Thread Kizul Emeraldfire
Um, Bob/James — I think you borked it in this revision: Now compiling CUSTOM with fb graphics module, and nati Version ID 20070213 Codename wip mapsubs.bas(186) : error 96: Branch crossing local arr ct definition, to label: LOADMENU, local array: JIGGLE mapsubs.bas(204) : error 96: Branch

[Ohrrpgce] Um, Custom isn't compiling for me.

2007-02-11 Thread Kizul Emeraldfire
This is all I can copypasta from the window: DECLARE SUB tilecut (ts AS TileEditState, mouse%(), area%()) ^ drawing.bas(15) : error 57: Illegal specification, at parameter 2 (state) of ref reshtileedit() DECLARE SUB refreshtileedit (mover%(), state AS TileEditState)

Re: [Ohrrpgce] SVN: pkmnfrk/1012 Layers! Yay! In the map editor, use Ctrl-L to enable the new layers, Alt

2007-02-10 Thread Kizul Emeraldfire
On 2/10/07, Mike Caron [EMAIL PROTECTED] wrote: On 2/10/07, Michael Kidder [EMAIL PROTECTED] wrote: On 2/10/07, Kizul Emeraldfire [EMAIL PROTECTED] wrote: On 2/9/07, [EMAIL PROTECTED] [EMAIL PROTECTED] wrote: pkmnfrk 2007-02-09 17:30:34 -0800 (Fri, 09 Feb 2007) 441 Layers! Yay

Re: [Ohrrpgce] SVN: pkmnfrk/1012 Layers! Yay! In the map editor, use Ctrl-L to enable the new layers, Alt

2007-02-09 Thread Kizul Emeraldfire
WOOO! YAY! YAHOO! HOORAY! WOOO *hyperactively runs around, throwing confetti and streamers into the air* FINALLY! :DDD I've wanted this for so long! THANK YOU, Mike! :D On 2/9/07, [EMAIL PROTECTED] [EMAIL PROTECTED] wrote:

Re: [Ohrrpgce] Need Help with Ye Olde Tabletop RPG Character Roller-Upper and A very mysterious bug. O.o

2007-01-19 Thread Kizul Emeraldfire
On 1/19/07, Bob the Hamster [EMAIL PROTECTED] wrote: On Fri, Jan 19, 2007 at 08:35:29AM -0800, Bob the Hamster wrote: On Thu, Jan 18, 2007 at 08:00:00PM -0600, Kizul Emeraldfire wrote: * And now, for the description of a very bizzare and mysterious bug I

Re: [Ohrrpgce] SVN: pkmnfrk/936 A couple of related changes:

2006-11-27 Thread Kizul Emeraldfire
On 11/27/06, Mike Caron [EMAIL PROTECTED] wrote: On 11/27/06, Bob the Hamster [EMAIL PROTECTED] wrote: On Mon, Nov 27, 2006 at 11:36:04AM -0800, [EMAIL PROTECTED]: pkmnfrk 2006-11-27 11:36:04 -0800 (Mon, 27 Nov 2006) 915 A couple of related changes: First, a timer feature. A timer

[Ohrrpgce] Problems compiling

2006-11-18 Thread Kizul Emeraldfire
I get the following errors every time I try to compile the source: C:\D\ohrmake Now compiling GAME with fb graphics module, and native music module Version ID 20061118 Codename wip common.bas(1287) : error 4: Duplicated definition, palbuf DIM palbuf(767) as UBYTE ^ Now